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[0.0 Station] Alliance/Corp Market

First post
Author
Chun Tzu
Ministry of War
Amarr Empire
#1 - 2013-05-23 20:52:29 UTC
Hello I'm Chun Tzu of INIT.,

I wish to highlight an idea that was recently the brainchild of a small debate on coms regarding changes we would like to see implemented that would improve EvE online. It seems alittle broken to me that 0.0 dwellers have all the resources and tools required to create their own mini-economies within eve, unfortunatly the present mechanics in EvE see us constantly looping all production and sales via jita, essentailly setting a universal market price. With this in mind I would like to propose the following;

CONCEPT

Allow player owned stations to have an Alliance and/or Corp tab where the market is only accessable to other players within that group. This would greatly improve the control of the markets and provide alliances the means to create their own micro-economy within their space. Public markets would still be present and allow inter-alliance trade to continue.

REASONING

There is a great deal of reasons why this would benefit the Nullsec playerbase. At present, the markets are prone to be manipulated by external forces which seems a little out of place. If you cant dock at a station and its clear your an enermy you should not be able to do trade with said station.

Also, being able to stock your alliance presently is a massive hassle, alliance contracts are useful for fully fit fleet ships but its painfully slow with no means of seperating ships into multiple contracts and limited listing periods. Being able to reliably list 100 battleships for your alliance on the market and know its restricted to the people you want to have access to them means you can sell your prefered fleet ships at a discount incentivizing your alliance to fly said ships.

Finally, by allowing more control you help null sec alliances become more independant. If you purchase from the alliance market you know your money is going to an alliance industrialist. In turn this helps production and self sustainability out in null. This could then open up a more meaningful role for industrialists within an alliance, new contracts between alliance leaders and industrial wings to produce certain items at discount for fleets would mean much stronger bonds will be formed between industrial and combat wings of alliances.

FINAL WORDS

You could implement this multiple ways but I belive its time that entities within Nullsec have the option to break away from the High-sec Loophole that sees vast amounts of needless logistics to and from empire. Selling in empire should be for profit, there should be the option to sell direct to your alliance too.

Chun Tzu
Thaliya Dejar
DEFCON.
The Initiative.
#2 - 2013-05-23 20:54:13 UTC
good idea..
I know CCP was testing something like this a few years ago.
+1
carr2
The Scope
Gallente Federation
#3 - 2013-05-23 20:57:16 UTC
Agreed.
David Hewlett
The Scope
Gallente Federation
#4 - 2013-05-23 21:01:28 UTC
yeah maybe a standings based market would be good.

Malcanis
Vanishing Point.
The Initiative.
#5 - 2013-05-23 21:13:29 UTC
Having spoken with Mr Tzu, my concerns about this are

(1) Market PvP is currently a viable way for small groups and individuals to mess with powerblocs otherwise beyond their capacity to inconvenience

(2) The open market available to all is one of the binding features of EVE

I am open to persuasion if these concerns can be addressed.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Chun Tzu
Ministry of War
Amarr Empire
#6 - 2013-05-23 21:27:54 UTC  |  Edited by: Chun Tzu
Malcanis wrote:
Having spoken with Mr Tzu, my concerns about this are

(1) Market PvP is currently a viable way for small groups and individuals to mess with powerblocs otherwise beyond their capacity to inconvenience

(2) The open market available to all is one of the binding features of EVE

I am open to persuasion if these concerns can be addressed.



It seems unbalanced to me that a neutral entity would be ABLE to trade in a station that has them restricted from it. Market PvP will still be possible in NPC stations, when it comes to a player owned station I don't believe its too much to ask to be able to fully control who gets to do business. Its basically an extension of existing mechanics with alliance contracts.

On the second issue, Micro-Economies would greatly benefit EvE. If an alliance has put subsidies into the malefaction of tempests for example the short term benefit would be to that alliances members who get tempests at discount. However this will eventually lead to that market being oversaturated with that kind of ship. What this would mean for eve in the long run would be different base prices in different parts of eve and thus greatly improve the mechanics of regional trade as well as giving short term benefits to the alliance.

Lastly, small groups and individuals can never truly compete with an alliance in market PVP, Its still a numbers game at the end of the day and Alliances tend to have more of everything on their side. Its also one small niche section of eve that I believe would be worth sacrificing if it allowed true independence from hi-sec. It would also make space more than just moons.
Malcanis
Vanishing Point.
The Initiative.
#7 - 2013-05-23 21:30:24 UTC
Chun Tzu wrote:
Malcanis wrote:
Having spoken with Mr Tzu, my concerns about this are

(1) Market PvP is currently a viable way for small groups and individuals to mess with powerblocs otherwise beyond their capacity to inconvenience

(2) The open market available to all is one of the binding features of EVE

I am open to persuasion if these concerns can be addressed.


It seems bizzar to me that a neutral entity would be ABLE to trade in a station that has them restricted from it...


EVE isn't balanced on what you feel is "bizzar". You'll need to provide game balance arguments.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Asuri Kinnes
Perkone
Caldari State
#8 - 2013-05-23 21:40:49 UTC
Malcanis wrote:
Chun Tzu wrote:
Malcanis wrote:
Having spoken with Mr Tzu, my concerns about this are

(1) Market PvP is currently a viable way for small groups and individuals to mess with powerblocs otherwise beyond their capacity to inconvenience

(2) The open market available to all is one of the binding features of EVE

I am open to persuasion if these concerns can be addressed.


It seems bizzar to me that a neutral entity would be ABLE to trade in a station that has them restricted from it...


EVE isn't balanced on what you feel is "bizzar". You'll need to provide game balance arguments.

Good luck Malc!

I just wonder how long before you get burnout!

o7

Bob is the god of Wormholes.

That's all you need to know.

Malcanis
Vanishing Point.
The Initiative.
#9 - 2013-05-23 21:59:04 UTC
The idea is not an intrinsically bad one, it's just that it would be such a radical change that I'm cautious of advocating it until it has been thoroughly explored.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

dark heartt
#10 - 2013-05-23 23:50:02 UTC
I played in Delve for a while when IT was collapsing, and I have almost 900 million worth of stuff in a player owned station out there. How would you deal with someone like me, who may simply want to firesale his stuff out of that station?

The concept behind this is very cool, but you do have corp and alliance level contracts that can be used for the same thing. Why do we NEED another system for it?

Also I have to agree with Malcanis that for smaller groups out in 0.0 messing with the market is one of the ways they can mess with larger alliances and coalitions.

Not at any point saying this is a bad idea, just curious how you would respond :).
Mike Azariah
The Scope
Gallente Federation
#11 - 2013-05-24 02:23:11 UTC
This is a good idea. Malc is right, it would take a lot of examination to make sure it was not going to have a total unbalancing effect.

The counter to the argument that it is a way small groups can effect the large is . . . questionable.

The big ones have their own methodology for moving product and they have the deep pockets to hit the little guy a hell of lot harder than they can be hit. This would be far more of a protection for the small than the big. (At least that is how I see it)

But Mike! What about all the stuff I left behind?

Move it.

You lost the sov, the station, the region, the corp. Amazing your assets have not been nationalized. There would HAVE to be a grace period if they went this way for you to get it out, firesale it, whatever. The protection would come with a risk attached.

and that is the way it should be.

m

Mike Azariah  ┬──┬ ¯|(ツ)

Chun Tzu
Ministry of War
Amarr Empire
#12 - 2013-05-24 17:24:44 UTC
I couldnt log in yesterday to continue this post, so lets continue now! xD

Having items locked into a station, you could still "Firesale" them on public contracts, alternatively you could put up a courrier contract for your stuff to be moved to close by NPC stations.

The above should be sufficent for most in EvE, I however would be much harsher than that. I would say anything left behind is actually left behind and is the "Spoils of War". This would be more in keeping with EvE's risk/reward gameplay.
Zhade Lezte
#13 - 2013-05-25 22:48:09 UTC  |  Edited by: Zhade Lezte
I'd be hesitant to support this, there were quite a couple of interesting stories of people with spare jump clones messing with large blocs that drew me towards the game in the first place back, years ago. That being said I don't think it's a tool that works for or against underdogs: groups with poor logistics are those who get most impacted by relisters. For example GSF has pretty solid logistics while TEST is a bit shaky, but both alliances are roughly the same size. To a lesser extent a similar comparison can be drawn between the CFC and former HBC, but recent events have changed that. I don't know enough about rebel alliance/dinner squadron coalition members to compare them to CFC allies' logistics to their own deployments/home systems so I'm going to stop there I suppose.

As you stated, there is also an existing counter to this in the form of alliance contracts of fully fitted ships. The contract system in general is also your go-to when you don't want to deal with the open market. Implementing it certainly isn't going to break the game, but it will get rid of part of it that feels special to me.

One idea to expand the tools available for running a large market while keeping somewhat of a balance might be to expand the current contract system to allow you to limit public contract availability by standings? It's somewhat annoying that you can run private contracts for your alliance but have to do public contracts for bloc members. I think it would be more helpful for an independent economy from the perspective of my own coalition.

Edit: though you only ask for corp/alliance market tabs, I do think coalition-wide private contracts is something to be considered. Perhaps or perhaps not for this thread, vOv.
Zhade Lezte
#14 - 2013-05-25 23:06:43 UTC  |  Edited by: Zhade Lezte
That being said, your post is very comprehensive and I don't think there's anything glaringly wrong with your logic or reasoning on what this change would cause. Mine is mostly just stating that I'll miss this old feature of emergent gameplay Big smile

It would be interesting to see how spies could abuse an isolated nullsec economy that set its own price. Though I'm not too sure that nullsec is independent enough to truly have its own isolated economy truly independent from jita price with the current resource gathering mechanics. Fun to think about though!
Nur AlHuda
Callide Vulpis
#15 - 2013-05-26 14:45:15 UTC
Completly agree.

The thing is even if someone says market pvp is viable tactic it is if it makes sense. How you can even buy stuff from station you dont have access to or pick it up. Many alliances operate under NBSI so other entity event cant dock to retrieve the materials they bought.
Kozlack
KM Industries
#16 - 2013-06-13 07:39:35 UTC
Chun Tzu wrote:
Hello I'm Chun Tzu of INIT.,



Allow player owned stations to have an Alliance and/or Corp tab where the market is only accessable to other players within that group. This would greatly improve the control of the markets and provide alliances the means to create their own micro-economy within their space. Public markets would still be present and allow inter-alliance trade to continue.


Here let me quote and bold the part all of you are missing. This would be IN ADDITION to the normal open market section. Open market tab, that's where you would put up your "firesale", Alliance Tab, that's where you would look to buy stuff from your alliance member's instead of having to Alt-Jita-Cyno new gear out to wherever you are.

They allow you the tools to build station's (which IMO was always a bad idea to begin with, i miss my 3 stations per Sov null regions, as now null looks like empire, and you can build stations in SOME NPC owned null but not all of it [Gee I wonder where the dev's have always and will always live]) but you can't control who can buy or sell stuff on YOUR market in YOUR station.... Where's the logic in that?

On vaction from hawk-eyeing local..... in empire

Revolution Rising
Last-Light Holdings
#17 - 2013-06-13 18:48:25 UTC  |  Edited by: Revolution Rising
This would be far nicer at a POS.

Mining corps cannot currently collect tax from people like ratting/mission corps can.

A Limited Market module would be nice and fix quite a few issues with other professions like mining, salvaging, etc..

These corps are currently totally broken for mining, salvaging when it comes to getting over 30 odd members.
Doing this work via the contracts menu is hideous and makes the entire situation untenable for new players in the corp also.
Trying to run mining corps in low-sec requires some kind of POS mechanic to deal with buying minerals and ore from players AT THE POS otherwise new players are expected to do their own logistics in low-sec - this is not reasonable.

The same 24 hour limit after onlining could be applied, the only new part would be removal of the market once it was offlined/destroyed.

A CORP - not alliance - being able to apply taxation to ore/minerals is really needed.

Although a fair question probably is - where do the items go ? :)

.