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3 rigors wrong?

Author
Egravant Alduin
Ascendance Rising
Ascendance..
#1 - 2013-05-22 14:57:11 UTC  |  Edited by: Egravant Alduin
Hi guys,
I have fitted 3 rigors in my scorpion navy and still can't kill cruisers in two hits.Is this wrong and i should make it 2 rigors one flare?With precision missiles everything dies in under two hits(except battleships).I m talking for pve.

Also the damage to battleships is unstable .One i deal to them 2500 damage second hit 1200 damage.

Cruise tech 2 fury missiles.

Feel the wrath of the GECKO!

Marc Callan
Center for Advanced Studies
Gallente Federation
#2 - 2013-05-22 15:13:09 UTC
The reason people don't like to triple-stack things like Rigor rigs is that you're more likely to run into stacking penalties that way; the Flare rig will be fully effective, while the third Rigor will only be partially effective.

There could be a number of reasons for the variable damage, depending on the target's speed (Fury blasts got larger in radius and slower, I think), whether they had MWD's on, and the possibility of being in Target Painter falloff range (the TP can miss a cycle if you're not within optimum range). Without more information on the tactical situation you were in when you noticed that damage variation, it's tough to know for sure what happened.

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#3 - 2013-05-22 15:24:28 UTC
sig radius varies a lot, orbiting speed doesnt

this is why you fit 2 rigors instead of 2 flares but the third rigor isnt worth it because of stacking penalties.
John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#4 - 2013-05-22 15:26:06 UTC
The SNI works best with 2 T2 Rigors, 1 T1 Flare and 2 TPs IMHO.

Plus ça change, plus c'est la même chose

Bi-Mi Lansatha
The Scope
Gallente Federation
#5 - 2013-05-22 15:31:01 UTC
Egravant Alduin wrote:
Hi guys,
I have fitted 3 rigors in my scorpion navy and still can't kill cruisers in two hits.Is this wrong and i should make it 2 rigors one flare?...
Come Odyssey, I believe many will fit two Rigor 2s and one Flare 2.
Gypsio III
State War Academy
Caldari State
#6 - 2013-05-22 15:32:34 UTC
Multiple rigours aren't subject to a stacking penalty.
Egravant Alduin
Ascendance Rising
Ascendance..
#7 - 2013-05-22 16:09:46 UTC  |  Edited by: Egravant Alduin
Also i don't see any difference in damage in multiple ranges either having one or two target painters or none

Feel the wrath of the GECKO!

Egravant Alduin
Ascendance Rising
Ascendance..
#8 - 2013-05-22 16:49:07 UTC
Gypsio III wrote:
Multiple rigours aren't subject to a stacking penalty.


So 3 rigors or 2 rigors and one flare?

Feel the wrath of the GECKO!

Bi-Mi Lansatha
The Scope
Gallente Federation
#9 - 2013-05-22 16:49:43 UTC
Egravant Alduin wrote:
Also i don't see any difference in damage in multiple ranges either having one or two target painters or none
That is interesting, because my current CNR has a target painter and I do see a difference in damage applied to Cruisers and smaller ships.
Bi-Mi Lansatha
The Scope
Gallente Federation
#10 - 2013-05-22 16:57:00 UTC
Egravant Alduin wrote:
Gypsio III wrote:
Multiple rigours aren't subject to a stacking penalty.


So 3 rigors or 2 rigors and one flare?
The SNI is getting its calibration raised to 400 come Odyssey. A Rigor 2 take 150 units of calibration while a Flare 2 take 75 units of calibration.

Rigor 2s have - 20% Explosion Radius Bonus

and

Rigor 1s have - 15% Explosion Radius Bonus --- or --- Flare 2s have -20% Explosion Velocity Bonus


The -20% offered by the Flare 2 is superior.




Kueyen
Angharradh's Aegis
#11 - 2013-05-22 19:56:50 UTC
Bi-Mi Lansatha wrote:
Egravant Alduin wrote:
Gypsio III wrote:
Multiple rigours aren't subject to a stacking penalty.
So 3 rigors or 2 rigors and one flare?
The SNI is getting its calibration raised to 400 come Odyssey. A Rigor 2 take 150 units of calibration while a Flare 2 take 75 units of calibration.

Rigor 2s have - 20% Explosion Radius Bonus
and
Rigor 1s have - 15% Explosion Radius Bonus --- or --- Flare 2s have -20% Explosion Velocity Bonus

The -20% offered by the Flare 2 is superior.
Flare2's being only 75 Calibration vs. Rigor1's 100 is not a coincidence.

Against large-sig, fast ships, the 3rd Rigor1 will be 75% as effective as a Flare2. Against small-sig ships (of any speed), the 3rd Rigor1 will be massively more effective than the Flare2.

Considering that Cruise Missile explosion radius is going up 10%, I see no contest: 2xRigor2 + 1xRigor1 for my SNI.

Until all are free...

stoicfaux
#12 - 2013-05-23 01:34:01 UTC
Two Rigors and a Flare according to my numbers: https://forums.eveonline.com/default.aspx?g=posts&t=230551&find=unread

Egravant Alduin wrote:
Also i don't see any difference in damage in multiple ranges either having one or two target painters or none

You should see a difference unless your TPs are in falloff and are constantly missing, or if you've managed to achieve 100% damage (i.e. adding more TPs won't increase your damage to 110%.)

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Frostys Virpio
State War Academy
Caldari State
#13 - 2013-05-23 09:52:10 UTC
Egravant Alduin wrote:
Hi guys,
I have fitted 3 rigors in my scorpion navy and still can't kill cruisers in two hits.Is this wrong and i should make it 2 rigors one flare?With precision missiles everything dies in under two hits(except battleships).I m talking for pve.

Also the damage to battleships is unstable .One i deal to them 2500 damage second hit 1200 damage.

Cruise tech 2 fury missiles.


You are swapping missile type according to thier resist scheme right?
Kueyen
Angharradh's Aegis
#14 - 2013-05-23 11:55:01 UTC
stoicfaux wrote:
Two Rigors and a Flare according to my numbers: https://forums.eveonline.com/default.aspx?g=posts&t=230551&find=unread
Upon reviewing these numbers, I may need to reconsider. For Fury missiles, anyway.

Maybe things are different for Faction and/or Precision ammo?

Until all are free...

Egravant Alduin
Ascendance Rising
Ascendance..
#15 - 2013-05-23 16:37:52 UTC
Frostys Virpio wrote:
Egravant Alduin wrote:
Hi guys,
I have fitted 3 rigors in my scorpion navy and still can't kill cruisers in two hits.Is this wrong and i should make it 2 rigors one flare?With precision missiles everything dies in under two hits(except battleships).I m talking for pve.

Also the damage to battleships is unstable .One i deal to them 2500 damage second hit 1200 damage.

Cruise tech 2 fury missiles.


You are swapping missile type according to thier resist scheme right?


I'm using the same missiles first attack 2500 dmatge second attack 1000-1200.And this unstability happens only against battlecuisers or battleships while precision missiles do stable damage.

Feel the wrath of the GECKO!

sabre906
The Scope
Gallente Federation
#16 - 2013-05-23 16:43:14 UTC
-Rigors have no stacking penalty, unlike TPs. That's the whole reason ppl stack rigors.

-Rigors > Flares

-Fury cruise exp radius is already larger than torp

-10% larger exp radius after Odyssey.

-Missiles suck. I know. I use them.
Frostys Virpio
State War Academy
Caldari State
#17 - 2013-05-23 17:17:16 UTC
Egravant Alduin wrote:
Frostys Virpio wrote:
Egravant Alduin wrote:
Hi guys,
I have fitted 3 rigors in my scorpion navy and still can't kill cruisers in two hits.Is this wrong and i should make it 2 rigors one flare?With precision missiles everything dies in under two hits(except battleships).I m talking for pve.

Also the damage to battleships is unstable .One i deal to them 2500 damage second hit 1200 damage.

Cruise tech 2 fury missiles.


You are swapping missile type according to thier resist scheme right?


I'm using the same missiles first attack 2500 dmatge second attack 1000-1200.And this unstability happens only against battlecuisers or battleships while precision missiles do stable damage.


Looks like either the TPs are missiong because they are out of the optimal range or the target is changing speed. You can add the velocity collum to your overview to check it as the missile hits.
Egravant Alduin
Ascendance Rising
Ascendance..
#18 - 2013-05-23 17:19:04 UTC
Frostys Virpio wrote:
Egravant Alduin wrote:
Frostys Virpio wrote:
Egravant Alduin wrote:
Hi guys,
I have fitted 3 rigors in my scorpion navy and still can't kill cruisers in two hits.Is this wrong and i should make it 2 rigors one flare?With precision missiles everything dies in under two hits(except battleships).I m talking for pve.

Also the damage to battleships is unstable .One i deal to them 2500 damage second hit 1200 damage.

Cruise tech 2 fury missiles.


You are swapping missile type according to thier resist scheme right?


I'm using the same missiles first attack 2500 dmatge second attack 1000-1200.And this unstability happens only against battlecuisers or battleships while precision missiles do stable damage.


Looks like either the TPs are missiong because they are out of the optimal range or the target is changing speed. You can add the velocity collum to your overview to check it as the missile hits.


Em how i do that?

Feel the wrath of the GECKO!

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#19 - 2013-05-23 18:53:21 UTC
Gypsio III wrote:
Multiple rigours aren't subject to a stacking penalty.


This.

And after Cruise/Torp missile changes you can perfectly leave them as they will have an explo radius interesting enough to apply most of their dmg even to small targets.

removed inappropriate ASCII art signature - CCP Eterne