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Gallente L3 PvE Mission Ship Thoughts?

Author
Bael McVaeden
The Scope
Gallente Federation
#1 - 2013-05-22 13:07:05 UTC
Anyone have any thoughts on a good Gallente L3 mission ship?

My problem is that I am struggling with my current Myrmidon build because I can't quite handle L3s. I can do them but it is quite slow, and I have to warp out to repair my ship and warp back in. I find that I just run lots of L2s because its easier, but the payout is a lot slower.

I have worked my skills up in drones (although I don't have them max'd, and can't do Sentries yet) and armor tanking. I would like keep with Gallente because I don't want to shift gears into missles or anything else. I have mainly focused on hybrid turrets as well, so that is why I run with rails.


Here is my Myrm build (its sort of all over the place):

250mm Protoype Gauss Gun I
250mm Protoype Gauss Gun I
250mm Protoype Gauss Gun I
250mm Protoype Gauss Gun I

Experimental 10MN Afterburner I
Medium Ld-Acid Capacitor Battery I
Medium Hull Repairer

800mm Reinforced Rolled Tungsten Plates
Prototype Energized Adaptive Nano Membrane I
Limited Energized Adaptive Nano Membrane I
Drone Damage Amplifier I
Medium 'Accomodation' Vestment Reconstructor I
Damage Control II

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Semiconductor Memory Cell I

Drones: I usually keep quite a few drones and run with 2 Hobgoblins, 2 Hammerheads, and 1 Acolyte. Or will toss in some lights, or heavies depending on what target I have locked and how close I am.


Yesterday I found a Brutix build on EVE mon that was recommended, but I thought I would ask others what they thought of my build first, or if you had any suggestions before I jump to a different ship.

Thanks for the help!
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#2 - 2013-05-22 13:26:43 UTC
Ok first things first: you are trying to buffer tank and active tank at the same time.

For armour tanking you ONLY want to active tank in pve, meaning you drop all plates and trimarks and use repair modules.

Secondly, why on earth have you got a hull repair module? Take it out until you actually need to repair your hull, refit when you're next to a station and you can do it there to save money if you really need to.

3rd: medium rails are horrible. Myrmidon has no gun hull bonus so try using artillery instead, they use no cap and you can select damage types.

Finally: what are your drone skills like? Myrmidons are drone platforms after all and since you didn't mention if you were using hobgoblin Is or IIs I have a feeling you're flying a myrmidon with tech 1 drones.

You also have some empty mid slots that could be used for cap rechargers to help your repper.

Given the advice above, make another fit and see if we've learned anything.
Abrazzar
Vardaugas Family
#3 - 2013-05-22 13:28:44 UTC
You make the classic mistake of both buffer and active tanking. Drop the plate and the trimarks. Put in hardeners specific to the damage type of the rats in the mission and replace the trimarks with auxiliary nano pumps. Throw away the hull repairer, those are useless in a mission, add a cap recharger instead.
Mendolus
Aurelius Federation
#4 - 2013-05-22 13:46:11 UTC
There are a few things to take note of for L3s as a newer, inexperienced player with low skill points for PvE.

- L3s are mostly about taking out cruisers as fast as possible as most of the damage that is going to be done to you will come from a group of cruisers in a pocket for most missions.
- Most L3s can be completed simply by warping into a pocket, hitting an afterburner, and piloting away from the rats in a wide arc to keep them at your ideal weapon range while moving fast enough that they cannot easily damage you.
- In L3s, the frigate drones with webbing and scrambling are rare, not only that but the frigates usually die silly quick to T2 Hobgoblins, so once you aggro the pocket, just let the drones loose on frigates in range.
- There are only a few L3s that have a high amount of what is called 'alpha' damage. Alpha damage is the initial volley of damage you receive when you begin taking damage, and subsequent volleys thereafter. There are only a few L3s that you will warp into that will immediately start doing considerable damage to your ship, which puts you in more danger than you would be otherwise. The ones I can still think of offhand is the Blood Raider mission where you warp into a group of cruisers and battlecruisers with heavy EM damage that can really rip into your ship and also the repair station L3 where you warp into a gas cloud that spawns dozens of cruisers when you fire on the repair station. These missions may prove very difficult for you so long as you're inexperience with micromanaging target priorities, incoming damage, and kiting to avoid said damage.
- You want to focus on primary concepts for mission running, that means you need to learn the differences between active PvE tanking, and passive shield tanking, and striking a balance between throughput as it concerns how much damage you are applying to the rats in a pocket as opposed to how much you are receiving and all the various nuances therein.

As a general rule of thumb, most capsuleers who run missions will likely tell you that you want to do most as much damage as possible with the least amount of tank, but as an inexperienced or newer mission runner, that concept may seem rather foreign to you, or at least, it may make L3s much too nerve wracking to the point that you are more concerned with survival than with learning how the mechanics work.

Fit your ship to your comfort level, the speed at which you complete missions is not nearly as important as whether you learn the mechanics themselves and become comfortable with mission running and ship fittings in general. Learn that first, then worry about how fast you are completing them later.

...clearly the Ishukone Watch Scorpion is the fifth horseman of the Apocalypse, i.e. the Brown Rider, otherwise known as Poopie.

QuakeGod
Empire Manufacturing
#5 - 2013-05-22 14:00:31 UTC
Even though you said you don't want to train for a missile boat, it's hard to beat a Drake for running missions. Fit a Drake for active shield tank, sit in one spot and spam missiles everywhere. Win.
Kosetzu
The Black Crow Bandits
Northern Coalition.
#6 - 2013-05-22 14:15:31 UTC
QuakeGod wrote:
Even though you said you don't want to train for a missile boat, it's hard to beat a Drake for running missions. Fit a Drake for active shield tank, sit in one spot and spam missiles everywhere. Win.

Why would you active tank the Drake? It's the iconic passive shield tank ship Shocked

Bael McVaeden wrote:
Here is my Myrm build

The Myrmidon is primarily a drone boat so you should focus on getting good drone skills for it.

You also have a hull repper on your ship... Never ever fit a hull repper. It is only a module that can be good to have in your station hangar in case you dip into hull during your mission. As already mentioned don't mix tank in any way, so stick to active armor tanking with armor hardeners for resist and one or two armor reppers. Get Capacitor Control Circuit rig instead of the semiconductor, your cap will be more stable.

Use mission specific hardeners. Omni-resists aren't good for missions, you can get a lot higher resists with specific hardeners as the rats only deal a certain type of damage depending on the mission.
Bael McVaeden
The Scope
Gallente Federation
#7 - 2013-05-22 14:15:38 UTC
Thanks for all the information everyone.

1) Yes I am using t1 drones, I have not yet hit t2 drones.
2) I will take the advice and make a new fit and see what I can do.
3) Mendolus, thanks for the mission information.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#8 - 2013-05-22 15:29:24 UTC
i highly advise not flying a battlecruiser (especially the myrm) without t2 drones.
Throktar
Deep Core Mining Inc.
#9 - 2013-05-22 17:53:57 UTC  |  Edited by: Throktar
Here is just a very basic set-up that will get you through lvl 3's. If you can't use t2 armor modules just use meta 4 for now. Switch your active armor hardeners for what rats you are fighting per mission,


[Myrmidon, New Setup 2]

Damage Control II
Medium Armor Repairer II
Energized Adaptive Nano Membrane II
Armor EM Hardener II
Armor Thermic Hardener II
Drone Damage Amplifier II

Medium Electrochemical Capacitor Booster I, Cap Booster 800
Fleeting Propulsion Inhibitor I
Drone Navigation Computer II
Drone Navigation Computer II
Omnidirectional Tracking Link II

650mm Medium 'Scout' Artillery I, EMP M
650mm Medium 'Scout' Artillery I, EMP M
650mm Medium 'Scout' Artillery I, EMP M
650mm Medium 'Scout' Artillery I, EMP M
650mm Medium 'Scout' Artillery I, EMP M

Medium Auxiliary Nano Pump I
Medium Nanobot Accelerator I
Medium Drone Control Range Augmentor I


Ogre I x4
Hammerhead I x5
Hobgoblin I x5


Edit: Since the arty only does a little over 100 dps you can also switch out one gun for a remote armor repper to rep your drones.
Ginger Barbarella
#10 - 2013-05-22 18:06:53 UTC
Go Vigilant or go home.

"Blow it all on Quafe and strippers." --- Sorlac

Jester Cap
A better day
#11 - 2013-05-22 20:02:01 UTC  |  Edited by: Jester Cap
Throktar wrote:
Here is just a very basic set-up that will get you through lvl 3's. If you can't use t2 armor modules just use meta 4 for now. Switch your active armor hardeners for what rats you are fighting per mission,


[Myrmidon, New Setup 2]

Damage Control II
Medium Armor Repairer II
Energized Adaptive Nano Membrane II
Armor EM Hardener II
Armor Thermic Hardener II
Drone Damage Amplifier II

Medium Electrochemical Capacitor Booster I, Cap Booster 800
Fleeting Propulsion Inhibitor I
Drone Navigation Computer II
Drone Navigation Computer II
Omnidirectional Tracking Link II

650mm Medium 'Scout' Artillery I, EMP M
650mm Medium 'Scout' Artillery I, EMP M
650mm Medium 'Scout' Artillery I, EMP M
650mm Medium 'Scout' Artillery I, EMP M
650mm Medium 'Scout' Artillery I, EMP M

Medium Auxiliary Nano Pump I
Medium Nanobot Accelerator I
Medium Drone Control Range Augmentor I


Ogre I x4
Hammerhead I x5
Hobgoblin I x5


Edit: Since the arty only does a little over 100 dps you can also switch out one gun for a remote armor repper to rep your drones.

No No No.

A DC2 and no prop mod Question. .....2 drone navigation and one omni directional.Ugh a Fleeting Propulsion Inhibitor I
Shocked w00000000t.

Bael McVaeden, i have a suspicion you are not ready to fly a Myrm. Nonetheless here is my advice.

1) Make sure you get lvl 4 hull bonus from your hull skill.

2) As my now favourite gurl on the forum (Tsukino) pointed out, you should probably not be flying a Myrm without T2 Small and Medium Drones. The difference is "noticeable" and training them should not take too long. T2 Heavies, well, would be better but you can get away with the t1 heavy drones in lvl3 missions.

3) You want an afterburner. Speed is a great tank. Especially with low skills.

4) Capless guns (arties&autos) are preferable. Training t1 should not take long. Rails are fine though.

5) Mid slots need afterbuner and drone navigation computer. T2 small and medium drones do not need an omnidirectional tracking link. Fit the other 3 slots to improve capacitor stability.

6) Fit 3 drone damage amplifiers in the low slots. Killing stuff fast helps you tank and complete the mission fast. NPCs that are dead wont shoot at you. The other 3 should be med armor repair and 2 active mission specific resists (one of each damage kind).

7) Use the 3 rig slots to make you (more) cap (stable) or improve tank. Medium Semiconductor Memory Cells are in my view the prefered choice.

A remote repp. in s high slot to rep damaged drones is always a good idea.

With low skills and therefore low DPS output you will need to fit a tank that can run longer (or even perma) and has higher resist and higher per second active tank mitigation.

With my skills i might go active shield fit (ASB) with 3 drone damage amlifiers autos/blasters and 3 turret damage/tracking mods.
Shereza
Center for Advanced Studies
Gallente Federation
#12 - 2013-05-23 00:49:44 UTC
Personally I'd probably try to work towards something like this:
[Myrmidon, L3]
Medium Armor Repairer II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II

10MN Afterburner II
Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
Medium Capacitor Booster II, Cap Booster 200

425mm AutoCannon II, EMP M
425mm AutoCannon II, EMP M
425mm AutoCannon II, EMP M
425mm AutoCannon II, EMP M
425mm AutoCannon II, EMP M

Medium Nanobot Accelerator I
Medium Nanobot Accelerator I
Medium Auxiliary Nano Pump I


Garde II x4
Hammerhead II x5
Hobgoblin II x5
Heavy Armor Maintenance Bot II x1

Flying something like that ought to be more than enough for most if not all L3s once your skills are up, and if you swap out a DDA for another hardener or a second MAR when you start on L4s you can probably handle some if not most of the easier ones without having to upgrade to a battleship.

With the current NPC AI situation I don't see that heavy drones are all that useful in PvE anymore. Even medium drones don't strike me as all that useful given that they're often worse for taking out NPC frigates and spider drones than light drones are, and anything that they can hit well enough to warrant using often orbits far enough out that sentries with three omni links powering them (especially Garde IIs) can also pound them pretty good as well.
Throktar
Deep Core Mining Inc.
#13 - 2013-05-23 01:03:54 UTC
Jester Cap wrote:
Throktar wrote:
Here is just a very basic set-up that will get you through lvl 3's. If you can't use t2 armor modules just use meta 4 for now. Switch your active armor hardeners for what rats you are fighting per mission,


[Myrmidon, New Setup 2]

Damage Control II
Medium Armor Repairer II
Energized Adaptive Nano Membrane II
Armor EM Hardener II
Armor Thermic Hardener II
Drone Damage Amplifier II

Medium Electrochemical Capacitor Booster I, Cap Booster 800
Fleeting Propulsion Inhibitor I
Drone Navigation Computer II
Drone Navigation Computer II
Omnidirectional Tracking Link II

650mm Medium 'Scout' Artillery I, EMP M
650mm Medium 'Scout' Artillery I, EMP M
650mm Medium 'Scout' Artillery I, EMP M
650mm Medium 'Scout' Artillery I, EMP M
650mm Medium 'Scout' Artillery I, EMP M

Medium Auxiliary Nano Pump I
Medium Nanobot Accelerator I
Medium Drone Control Range Augmentor I


Ogre I x4
Hammerhead I x5
Hobgoblin I x5


Edit: Since the arty only does a little over 100 dps you can also switch out one gun for a remote armor repper to rep your drones.

No No No.

A DC2 and no prop mod Question. .....2 drone navigation and one omni directional.Ugh a Fleeting Propulsion Inhibitor I
Shocked w00000000t.

Bael McVaeden, i have a suspicion you are not ready to fly a Myrm. Nonetheless here is my advice.

1) Make sure you get lvl 4 hull bonus from your hull skill.

2) As my now favourite gurl on the forum (Tsukino) pointed out, you should probably not be flying a Myrm without T2 Small and Medium Drones. The difference is "noticeable" and training them should not take too long. T2 Heavies, well, would be better but you can get away with the t1 heavy drones in lvl3 missions.

3) You want an afterburner. Speed is a great tank. Especially with low skills.

4) Capless guns (arties&autos) are preferable. Training t1 should not take long. Rails are fine though.

5) Mid slots need afterbuner and drone navigation computer. T2 small and medium drones do not need an omnidirectional tracking link. Fit the other 3 slots to improve capacitor stability.

6) Fit 3 drone damage amplifiers in the low slots. Killing stuff fast helps you tank and complete the mission fast. NPCs that are dead wont shoot at you. The other 3 should be med armor repair and 2 active mission specific resists (one of each damage kind).

7) Use the 3 rig slots to make you (more) cap (stable) or improve tank. Medium Semiconductor Memory Cells are in my view the prefered choice.

A remote repp. in s high slot to rep damaged drones is always a good idea.

With low skills and therefore low DPS output you will need to fit a tank that can run longer (or even perma) and has higher resist and higher per second active tank mitigation.

With my skills i might go active shield fit (ASB) with 3 drone damage amlifiers autos/blasters and 3 turret damage/tracking mods.



I was trying to give this pilot something that can handle super low skills, in both sp and piloting. This guy is struggling on lvl 3's and with his fit posted up top, that should say it all. I know there are better ways to fit a myrm. I would not fit mine like this, but I am trying to look through his eyes and he needs survivability and something to help his low drone skills.

Jester Cap
A better day
#14 - 2013-05-23 02:54:13 UTC  |  Edited by: Jester Cap
Well if you want staying power on low SP:

Myrmidon for Serpentis NPCs

5x 720mm 'Scout' Artillery I

10MN Afterburner I
Drone Navigation Computer I
3x Eutectic Capacitor Charge Array

Medium 'Accommodation' Vestment Reconstructer I
2x Prototype Armor Kinetic Hardener I
2x Prototype Armor Thermic Hardener I
Drone Damage Amplifier I

2x Medium Auxiliary Nano Pump I
Medium Nanobot Accelerator I

5x Hammerhead I

360 DPS Tankability,12 min cap everything running (more than enough), 80% Mission Specific Resists (Serpentis), 310 DPS

DPS increases by 20% just by using T2 Hammerheads.

You should never have to warp out. Adjust fit for more dps as your skills improve or as you realize you are overtanked for mission.

PS: Resists are of course NPC specific.

PPS. edited the rigs.
Ireland VonVicious
Vicious Trading Company
#15 - 2013-05-23 04:39:27 UTC
Time to bust out the Gnosis?

Go onto battle clinic or get other peoples myrm fits in game.
Talemecus Valta
Deep Space Coalition
#16 - 2013-05-23 11:21:04 UTC
I use a Talos for lvl 3's.

Highs: 8 x 350 compressed coil gun. Iridium Ammo for extra range.

Mids: 10mn afterburner, target painter, 2x cap recharger (t2)

Lows: t2 armor repairer, adaptive armor plating x 2

Rigs: 2x Med cap control (t1)

Drones, 5 x damage specific to mission.

At 49km I do roughly between 200-450 dps.

I had a mission last night with a 3hr bonus window, it took me 30 mins to finish it from start to finish.

I'm in the process of getting my skills up for an armour pump in the spare rig slot.

With my current skills and this fit, my Talos is cap stable at 48.5%.

You too can use something similar, the Talos makes a great blaster boat, check on battle clinic for either version of Talos and you'll be blitzing through in no time.

Just bear in mind, you won't have the same skills as the OP on battleclinic.

Talemecus Valta, PVP Cannon Fodder, Valta Industries.

Bael McVaeden
The Scope
Gallente Federation
#17 - 2013-05-23 12:59:42 UTC
You guys are awesome, I really appreciate all the build help!

Last night I worked up my specialization drone skills so I can use T2 drones now. I will continue to work on those to IV and eventually V to get more damage out of them.

Keep the fit suggestions coming, I love seeing the different builds. I will be fitting some of these over the weekend so I can hopefully shift to doing L3s all day long.

Thanks again!
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#18 - 2013-05-23 13:04:22 UTC
Bael McVaeden wrote:
You guys are awesome, I really appreciate all the build help!

Last night I worked up my specialization drone skills so I can use T2 drones now. I will continue to work on those to IV and eventually V to get more damage out of them.

Keep the fit suggestions coming, I love seeing the different builds. I will be fitting some of these over the weekend so I can hopefully shift to doing L3s all day long.

Thanks again!


If you're interested, here's my sentry fit and it does EXTREMELY well. I can clear most level 4s with it in under 25 minutes, level 3s are a complete joke.

Obviously extremely skill intensive for a BC (I have tech 2 sentries and BC V as well as above average support skills) but if you get bored of a battleship this thing is really nice to test your piloting.

[Myrmidon, armourpve]
Armor Thermic Hardener II
Reactive Armor Hardener
Medium Armor Repairer II
Drone Damage Amplifier II
Drone Damage Amplifier II
Armor EM Hardener II

Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
10MN Afterburner II
Medium Capacitor Booster II, Cap Booster 800
Omnidirectional Tracking Link II

720mm Howitzer Artillery II, Tremor M
720mm Howitzer Artillery II, Tremor M
720mm Howitzer Artillery II, Tremor M
720mm Howitzer Artillery II, Tremor M
Drone Link Augmentor I

Medium Nanobot Accelerator I
Medium Auxiliary Nano Pump I
Medium Ionic Field Projector I


Garde II x4
Vaihto Ehto
#19 - 2013-05-23 13:12:06 UTC  |  Edited by: Vaihto Ehto
Cap boosted mission fits are terrible. No exceptions (unless you really have to have a 100mn MWD in a level 4 boat, perhaps).

Why would you not use an alt to post on the forums?

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#20 - 2013-05-23 13:20:41 UTC
Vaihto Ehto wrote:
Cap boosted mission fits are terrible. No exceptions (unless you really have to have a 100mn MWD in a level 4 boat, perhaps).


according to whom?

you?
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