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Core fitting skills are the new Learning skills bottleneck.

Author
Danika Princip
GoonWaffe
Goonswarm Federation
#21 - 2013-05-22 23:51:27 UTC
Someone should probably tell goonswarm and test to stop putting day one newbies in tackle frigs, since they're obviously neither effective, nor able to enjoy themselves. regardless of any evidence to the contrary.
Mike Voidstar
Voidstar Free Flight Foundation
#22 - 2013-05-23 01:41:28 UTC
Hate to break it to you, but fitting skills are not going to get you a frigate doing a whole lot of DPS. 50 or 60 DPS is fairly reasonable for a trash fit T1 Frig even with perfect fitting skills, and newbies shouldn't be running around in T2 Gankfit Pwnmobiles 70 days in unless someone strapped them into a skillque so hard their eyeballs had to be clamped open for the learning machine to download it fast enough.

At that point you should be talking about low meta fits that either pop like a bubble at the mere possibility of enemy aggression or do something other than Pew.

If they are not happy because things don't vaporize when they target, try flying with them and having some drones set to assist them to give them that stroked Epeen feeling.
Jack Miton
School of Applied Knowledge
Caldari State
#23 - 2013-05-23 02:27:20 UTC
Nope. Bad Idea.
You cant just remove whatever skills new players need to train first. IF youre gonna go down that route, juts give everyone all skills at 5 and have done with it, cos thats where that path leads.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Zan Shiro
Doomheim
#24 - 2013-05-23 07:26:17 UTC
Mike Voidstar wrote:
If they are not happy because things don't vaporize when they target, try flying with them and having some drones set to assist them to give them that stroked Epeen feeling.



the day you realize paper dps is not so real is always a heartbreaker. Then they say wtf eft lied. then you guide them to the dps grapher and go not really.

Funny thing is if the noobs are not liking non insta pop kills on targets...they need to realize its a good thing. Its the same stufff that keeps them alive longer too lol.

TheSkeptic
Federal Navy Academy
Gallente Federation
#25 - 2013-05-23 07:27:17 UTC
Lineath wrote:
Having 30-50 dps is not fun and definetly not effective.

The matter is, are they having fun? nope. They start to have fun about third month. If they do not give up. That is a fact.


Because we should all be able to roll 2 week old characters who can perfectly fit frigates and push out 200dps... Roll

Seriously, as others have said... it sounds like you're doing it wrong.

Remove the all level 5 prereqs, use t1 & meta 3/4 gear... have fun.

...

Kenrailae
Center for Advanced Studies
Gallente Federation
#26 - 2013-05-23 08:18:57 UTC
Core fitting skills serve as a very necessary balance. Most true new players have a massive learning curve to get through. Core skills help to slow them down and learn what they're trying to learn, not immediately hop into a 300m so and so and lose it right away because their cap lasts 10 seconds and they have no shield, armor or hull, and can't hit the broad side of a station. Removing them, or giving everyone them is not the answer. As a CEO, find ways to use what they have. As suggested, T1 tackle frigs, especially the T1 ceptor variants are very low SP, low cost and fairly easy to get into. Teach them how to tackle, keep range, and then start building them up. If you're trying to teach them PVP, they need to start at the most basic concept anyway. Once they get that down, move them to combat frigs, bit tankier, bit more skills required, but mostly the same. Then onto dessies or logi frigs or ewar frigs. Eve offers you as many ways to work with this low sp/fitting skill 'handicap' as it has reasons to justify those skills existing.

The Law is a point of View

The NPE IS a big deal

seth Hendar
I love you miners
#27 - 2013-05-23 09:44:28 UTC  |  Edited by: seth Hendar
Lineath wrote:
Having 30-50 dps is not fun and definetly not effective.

The matter is, are they having fun? nope. They start to have fun about third month. If they do not give up. That is a fact.

then YOU are doing it wrong.


like other said, a 2weeks old toon is already able to be usefull, provided they are teached well.

an atron or slasher used as tackler is very effective, and yes, it doesn't bring big dps, but it is fast, and if you teach him how to use it, he will survive, be on the KM, and probably on a kill that represent twice the content of his wallet (at least).


seems more that YOU have an issue interesting your newbies to eve, and YOU blame CCP for it


i've taken 2 and 3 weeks old players in lowsec scanned combat sites and even a 5/10 DED, we were all in frig sized, they all survived, made a good amount of money (for them, it was a big amount), and in the process, learned how to survive using speedtank.

and all they had was 2 to 3 M isk frigates
and they freakin enjoyed it!
Azrael Dinn
Imperial Mechanics
#28 - 2013-05-23 09:52:54 UTC
I would address this the way the as a CEO you know your newbies do not have all the skills required to fly the almost pimped rifter. This is fly as a CEO and a leader you are the one responsible of creating a fitting that suits them or reject their applications as they are not ready enough for your level of pimp fitting.

So I see this as an management issue not a skills issue like you want to see it.

No need to change the fitting skills in my opinion.

After centuries of debating and justifying... Break Cloaks tm

seth Hendar
I love you miners
#29 - 2013-05-23 10:06:27 UTC  |  Edited by: seth Hendar
exactly
in a nutshell: OP, you are bad at managing your newb
Veshta Yoshida
PIE Inc.
Khimi Harar
#30 - 2013-05-23 10:28:50 UTC
Roime wrote:
Lineath wrote:
Having 30-50 dps is not fun and definetly not effective.

The matter is, are they having fun? nope. They start to have fun about third month. If they do not give up. That is a fact.


Sorry, but if they are not having fun, you're the one to blame. One doesn't need character skills to have fun in EVE, nor one needs character skills to win. It's all behind the chair and the screen.

I'll parrot this. Sounds like you need to have some of you older citizens devote their time to schooling the young'uns ..

Eve takes a while to sink its claws into you proper, but that is online time not account age so get them online and educate them .. there is loads that can be done even in ****-fit hulls; teach them how to behave in fleets, different roles in fleets, optimal (or fun) ratting practices, intel gathering etc.
Benefit of the learning-by-doing approach are well documented, and if in the course of a session a distress call goes out, how cool would it not be for a bunch of noobs to help save the day (or die trying) ... that is where retention lies, make them feel wanted/needed.

Education 101.
Mara Rinn
Cosmic Goo Convertor
#31 - 2013-05-23 10:48:02 UTC
Lineath wrote:
Having 30-50 dps is not fun and definetly not effective.

The matter is, are they having fun? nope. They start to have fun about third month. If they do not give up. That is a fact.


The EVE mantra "don't fly what you can't afford to lose" has a sister statement: "learn to fly what you can afford to lose."

Check Tippia's newbie skill training guide. Then consider what your rookies can do best with that skills and equipment they have access to. The consider that trying to shoot and tackle and have a prop mod fitted means you're trying to do everything at once. Either shoot or tackle, then your fitting problems go away. Fly in a fleet and have each pilot fly to their speciality. Don't insist on everyone having dual prop and tackle, and you'll find your fitting problems go away.
Mag's
Azn Empire
#32 - 2013-05-23 12:59:17 UTC
When I read such posts from a CEO, it's no wonder that such bad advice and rumours are rife throughout new players. You should feel ashamed. God help those taking advice from you tbh.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Mara Rinn
Cosmic Goo Convertor
#33 - 2013-05-23 13:30:31 UTC
Mag's wrote:
When I read such posts from a CEO, it's no wonder that such bad advice and rumours are rife throughout new players. You should feel ashamed. God help those taking advice from you tbh.


That's really not helping Lol

I wonder if there are organisations similar to EVE University and Agony Unleashed who provide training to prospective CEOs on how to train new players? Is this course material something that can be independently studied? Failing all else, it might be good for the CEO (or some other leader) of a corporation that wants to train rookies to join an existing corporation that does already train rookies to see how they do it.

Does Goonswarm publish their training guide publicly? They claim to be very effective in getting new players active in-game from the moment they start playing: are their method only applicable to external-community alliances?

One thing I learned through playing RTS games like Total Annihilation and Dark Reign was that you can't hold on until you have the ultimate units: you have to figure out how to work best with the units you have, and spend your time in the most efficient manner to get the next better units. In StarCraft one effective tactic used to be the zergling rush: they were very weak units individually, but you could spawn so damn many of them that you could overwhelm an opponents defences (avoid the bunkers full of fire bats, go straight for the SCVs).

I'll remind folks that a rookie flying a cruicifier is still a valuable utility: tracking disruption and a few drones means your fleet has a teensy bit more firepower, and the bad guys have less firepower because they have a harder time hitting you. A rookie flying a griffin or blackbird can help in a similar way. Then there are the logistics ships: bantam, probe, osprey, scythe, etc.
Mag's
Azn Empire
#34 - 2013-05-23 14:34:17 UTC  |  Edited by: Mag's
Mara Rinn wrote:
Mag's wrote:
When I read such posts from a CEO, it's no wonder that such bad advice and rumours are rife throughout new players. You should feel ashamed. God help those taking advice from you tbh.


That's really not helping Lol
I guess not. Lol

But either that char has been bought, or they simply haven't learned a thing since they started playing in 2006. Passing on bad advice like this, is worse than no advice at all. It's also annoying. (Not yours)

But then I'm old and jaded. P

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Mara Rinn
Cosmic Goo Convertor
#35 - 2013-05-23 14:45:41 UTC  |  Edited by: Mara Rinn
Mag's wrote:
But either that char has been bought, or they simply haven't learned a thing since they started playing in 2006.


Leadership is a hard skill to gain by trial and error, and difficult to gain by book learning. I would understand that someone is a poor leader if they had been playing since 2003 and still hadn't figured out how to lead, how to train, and how to make best use of the resources they have available.

Practical example: people play tower defence games because they suck at RTS. So many people tried playing StarCraft defensively that maps were made which gave the advantage to the base builder. Thus Tower Defence games were born.

(edit: correction, Wikipedia claims that the genre began much earlier in time)
zbaaca
Republic Military Tax Avoiders
#36 - 2013-05-23 14:49:53 UTC  |  Edited by: zbaaca
Mara Rinn wrote:

I wonder if there are organisations similar to EVE University and Agony Unleashed who provide training to prospective CEOs on how to train new players? Is this course material something that can be independently studied? Failing all else, it might be good for the CEO (or some other leader) of a corporation that wants to train rookies to join an existing corporation that does already train rookies to see how they do it.

well for newbs there is EveFlightSchool. but they more self educational and practical then theoretical.

Bugs are opportunities to cause unprecedented amounts of destruction. --Zorgn ♡♡♡

Sexy Cakes
Have A Seat
#37 - 2013-05-23 14:50:11 UTC
Gizznitt Malikite wrote:

A.) Learning skills gave your character absolutely NO BENEFIT compared to Core Fitting Skills, which have a direct and obvious benefit to fitting a ship.


This.

OP = Yet another terrible schooling newbies out of the game with their bullsh!t and thinking their doing them a favor.

Not today spaghetti.

Jenn aSide
Soul Machines
The Initiative.
#38 - 2013-05-23 14:53:55 UTC
Lineath wrote:
Having 30-50 dps is not fun and definetly not effective.

The matter is, are they having fun? nope. They start to have fun about third month. If they do not give up. That is a fact.


If they give up before the 3rd month they aren't EVE material to begin with.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#39 - 2013-05-23 15:37:08 UTC  |  Edited by: Gizznitt Malikite
Mara Rinn wrote:
Mag's wrote:
When I read such posts from a CEO, it's no wonder that such bad advice and rumours are rife throughout new players. You should feel ashamed. God help those taking advice from you tbh.


That's really not helping Lol

I wonder if there are organisations similar to EVE University and Agony Unleashed who provide training to prospective CEOs on how to train new players? Is this course material something that can be independently studied? Failing all else, it might be good for the CEO (or some other leader) of a corporation that wants to train rookies to join an existing corporation that does already train rookies to see how they do it.

Does Goonswarm publish their training guide publicly? They claim to be very effective in getting new players active in-game from the moment they start playing: are their method only applicable to external-community alliances?

One thing I learned through playing RTS games like Total Annihilation and Dark Reign was that you can't hold on until you have the ultimate units: you have to figure out how to work best with the units you have, and spend your time in the most efficient manner to get the next better units. In StarCraft one effective tactic used to be the zergling rush: they were very weak units individually, but you could spawn so damn many of them that you could overwhelm an opponents defences (avoid the bunkers full of fire bats, go straight for the SCVs).

I'll remind folks that a rookie flying a cruicifier is still a valuable utility: tracking disruption and a few drones means your fleet has a teensy bit more firepower, and the bad guys have less firepower because they have a harder time hitting you. A rookie flying a griffin or blackbird can help in a similar way. Then there are the logistics ships: bantam, probe, osprey, scythe, etc.


Agony's Courses are open to the public... Alumni are allowed to re-attend as often as they want (for free)... and our wiki is public.
The Goonswarm's Newbie Guide is publicly available, as well as much of their wiki: Goon Guides & Goonwiki
And EvE Uni also has an outstanding public wiki.

And simply googling topics of interest will quite often bring you directly to pages on these wikis, as well as give links to other excellent guides.

Finally, the New Citizens Q&A Forum Section is the ideal pleace to find assistance for younger players. Not only can you search the thread for answers (any question you've asked has probably been asked before, so do a search), you can post any new/additional questions you have and generally get helpful responses. Additionally, it has a stickied resources thread with lots of good guides/resources for new players.
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