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Why did CCP make POS

Author
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#1 - 2013-05-22 14:47:46 UTC  |  Edited by: Infinity Ziona
When CCP made POS what was the rationale to make them so ugly and weird? Wouldn't a normal station model have been easier, less laggy and just as functional and cooler. There are or were (haven't been to null for a while) player conquerable stations from day one yeah? So why all the weird mechanics and freaky looking crap that is POS?

Edited for grammar police , it's 1am in the morning on a 13 hour shift ffs :)

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Buhhdust Princess
Mind Games.
#2 - 2013-05-22 14:49:01 UTC
Infinity Ziona wrote:
There are or we're (haven't been to null for a while) player conquerable stations from day one yeah? So why all the weird mechanics and freaking looking crap that is POS?



GRAMMAR POLIZ WOO WOO!
Six Six Six
Doomheim
#3 - 2013-05-22 14:50:52 UTC
Infinity Ziona wrote:
When CCP made POS what was the rationale to make them so ugly and weird? Wouldn't a normal station model have been easier, less leggy and just as functional and cooler. There are or we're (haven't been to null for a while) player conquerable stations from day one yeah? So why all the weird mechanics and freaking looking crap that is POS?



Maybe because they didn't want them looking like NPC stations.

As for looking crap, I used to think most of the ships looked pretty crap too. So I guess it was in-keeping with the ships.
Treborr MintingtonJr
S.N.O.T
S.N.O.T.
#4 - 2013-05-22 14:52:11 UTC
Buhhdust Princess wrote:
Infinity Ziona wrote:
There are or we're (haven't been to null for a while) player conquerable stations from day one yeah? So why all the weird mechanics and freaking looking crap that is POS?



GRAMMAR POLIZ WOO WOO!

I smell google translator in this?
Krixtal Icefluxor
INLAND EMPIRE Galactic
#5 - 2013-05-22 14:53:34 UTC
Infinity Ziona wrote:
When CCP made POS what was the rationale to make them so ugly and weird?



A POS is only as ugly as you make it yourself.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#6 - 2013-05-22 14:58:50 UTC
Krixtal Icefluxor wrote:
Infinity Ziona wrote:
When CCP made POS what was the rationale to make them so ugly and weird?



A POS is only as ugly as you make it yourself.

Never seen a pretty POS. They always burst a couple of blood vessels in my eyeballs when I happen upon them suddenly.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Brooks Puuntai
Solar Nexus.
#7 - 2013-05-22 15:00:55 UTC
They where created along time ago, when everything was ugly.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Pak Narhoo
Splinter Foundation
#8 - 2013-05-22 15:00:57 UTC
What you see are - placeholders - .
They never got around to actually make proper models for them and as time went by the POS code became something they really didn't want to mess with unless absolutely necessary.
Abon
Pandorum Research Incorporated
#9 - 2013-05-22 15:02:19 UTC
Because of Falcon.
Victoria Sin
Doomheim
#10 - 2013-05-22 15:07:15 UTC
My POS is pretty. I anchor everything with perfect symmetry and if a gun or lab is even 1 click out of place, it irritates the hell out of me and I have to unanchor it and move it until it's right.

OK, it looks like a mess from a distance, mostly because of the on-screen icon projecting from 3d to 2d.
Winterblink
#11 - 2013-05-22 15:08:00 UTC
What's ugly and weird about them? They're not meant to be sprawling NPC stations, just tiny outposts to support the infrastructure around them.

I guess if you really don't like them you could just zoom out so they're a square bracket like everything else.
Abrazzar
Vardaugas Family
#12 - 2013-05-22 15:13:27 UTC
I'd say they wanted customizable content but fell a bit short. Can't wait for them to rewrite the whole thing and use a truly modular system that allows you to put a POS together as if you were playing with LEGOs. They could then adapt that code and use it for the DeCos in my Sov idea.
Lord Haur
Star Frontiers
Brotherhood of Spacers
#13 - 2013-05-22 15:13:54 UTC
Infinity Ziona wrote:
There are or were (haven't been to null for a while) player conquerable stations from day one yeah? So why all the weird mechanics and freaky looking crap that is POS?

Not quite. Conq. stations were introduced a full 6 months after launch.

As for POS, when introduced they had two purposes: 1) allow the players to mine and react the materials necessary for T2 production (I wasn't playing then, but I presume the t2 components were NPC seeded before POS), and 2) function as a fundamental part in the sovereignty mechanics introduced at the time.

Victoria Sin
Doomheim
#14 - 2013-05-22 15:14:14 UTC
Well, they COULD be made much nicer, more as a little town rather than lots of individual little units, so you add components to them at docking points rather than spreading them all over the place.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#15 - 2013-05-22 15:16:43 UTC
Winterblink wrote:
What's ugly and weird about them? They're not meant to be sprawling NPC stations, just tiny outposts to support the infrastructure around them.

I guess if you really don't like them you could just zoom out so they're a square bracket like everything else.

Wouldn't you rather your small POS look like a small variant of a normal station or your large POS look like a normal station with all the facilities you have installed activating like a normal station menu?

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

silens vesica
Corsair Cartel
#16 - 2013-05-22 15:35:35 UTC
Infinity Ziona wrote:
When CCP made POS what was the rationale to make them so ugly and weird? Wouldn't a normal station model have been easier, less laggy and just as functional and cooler. There are or were (haven't been to null for a while) player conquerable stations from day one yeah? So why all the weird mechanics and freaky looking crap that is POS?

Edited for grammar police , it's 1am in the morning on a 13 hour shift ffs :)

'Cause they're industrial. Industrial sites are almost always ugly as sin.

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

Murk Paradox
Ministry of War
Amarr Empire
#17 - 2013-05-22 17:36:50 UTC
Victoria Sin wrote:
Well, they COULD be made much nicer, more as a little town rather than lots of individual little units, so you add components to them at docking points rather than spreading them all over the place.



Like those structures in missions.

Complete with pleasure hubs! And arenas!

But seriously, would be nice to see docks and ports in a pos, and small building type structures to represent a factory.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Major 'Revolver' Ocelot
Deep Core Mining Inc.
Caldari State
#18 - 2013-05-22 17:42:24 UTC
I must admit that when I first saw a POS I was underwhelmed with the aesthetics.
Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#19 - 2013-05-22 18:14:27 UTC
Once upon a time there were no anchorable Stations, only NPC stations. Some of those NPC stations you could shoot to capture. However, those were few and far between.

POS also were once the only way to claim sovereignty. Whomever had the most POS in a system were the SOV holders.

Seeing how both of these were quite some time ago it would make sense that POS model hasn't changed much in the past 10 years. In fact, there have been very little in the way of updates to POS mechanics at all in the last 10 years. So yes, POSes are underwhelming. There have been numerous suggestions to massively improve the POS system. All of those unfortunately are stalled due to 10 year old legacy code CCP would have to devote massive work-hours to rewrite.

Fun note: How bad is the legacy code? here is a quote from Here:

Quote:

Also got to chat up CCP Unifex about DUST and the new expansion, and CCP Dolan about stuff. CCP Dolan told us how the POS code was constructed, in very loose terms. CCP is somewhat forgiven for their lack of progress on it, it sounds like staring into the unblinking eye of an Elder God, fueled by drunken Icelandic programmers. He discussed it as an inverted pyramid and the top of it was rat AI, better known to us as Skynet. Yes, the POS runs on the same NPC AI as pirates and faction police. I **** you ******* not.
bbb2020
Carebears with Attitude
#20 - 2013-05-22 18:26:21 UTC
Are OP saying she wants v3 POS's?

+1