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Dust clouds in Odyssey exploration sites

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Author
Petrus Blackshell
Rifterlings
#1 - 2013-05-21 06:56:48 UTC
So I decided to take a look at the exploration improvements on Sisi. It took me a bit to find a site, but I finally did, and the mechanics are great. It even looks great. It's unfortunate that I could only experience it at 5 FPS, though.

There have been innumerable complaints about huge performance hits in exploration (and other locales) where dust is present. Devs have even responded acknowledging it and mentioning it will be "kept in mind" when the time for an exploration overhaul comes. What happened?

While I agree it looks really cool, its graphics load being so completely out of whack with the rest of the game is really jarring.

Specs:

AMD Phenom II X4 955 (3.2 GHz)
8 GB RAM
Nvidia GTX 465 rendering at 1920x1080 resolution.

I am running Eve at max graphics with antialiasing turned off. I can run two clients at those settings with little to no lag, but the dust brings my framerate to a crawl and makes all the computer's fans spin up.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Domanique Altares
Rifterlings
#2 - 2013-05-21 07:58:43 UTC
Petrus Blackshell wrote:

I can run two clients at those settings with little to no lag, but the dust brings my framerate to a crawl and makes all the computer's fans spin up.


Welcome to the club.

I see you're flying one of your typical bad fits again.

Shame aside, I find it surprising that so many folks with modern hardware seem to run into this issue. I get into these clouds all the time daytripping in wormholes, and have to play zoomed all the way out in order for my abacus to not burst into flames trying to keep up. I, too, wonder what the difference is with these clouds versus every other particle/texture in the game. I get the usual lag I'd expect from my system in belts or super busy systems like Jita, but these gas clouds in particular floor my system performance.
Droidyk
Maniacal Miners INC
The Legends In The Game
#3 - 2013-05-21 12:59:38 UTC  |  Edited by: Droidyk
Same here, I got these problems no matter to what I upgrade to.. I am getting this only with those old and I say really old cloud and fog effects that has been in eve ever since, these effects need to be upgraded finally, to not make them better but also more tweaked in performace, think they need complete overhaul of these for different fog technology.
Lets say Mass Effect 2 fog and smoke effects those are gorgeous and are easy to handle by pc as anything in the game itself such as textures really, I dont know how they pulled that off but those effects are amazing in both awesome look and performance.
Adunh Slavy
#4 - 2013-05-21 13:33:54 UTC
And they said Dust would only be on PS3 and on planets!

Dust needs to go away or be optional. This dust, add the tactical overlay and a star in the background ... horrible. Eve needs to come with sunglasses.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Einar Matveinen
Mahe Ratu
#5 - 2013-05-21 15:00:54 UTC
i7-2600, 8GB RAM, nvidia 560 TI and these cloud are superb lagging my computer Blink
Rengerel en Distel
#6 - 2013-05-21 15:07:39 UTC
It sure does make trying to click those little containers interesting when everything lags up and you find yourself flying across the site. A lot of the lag is increased on the test server, so it's hard to determine how much of it will carry over to TQ.

With the increase in shiptoasting, the Report timer needs to be shortened.

CCP Paradox
#7 - 2013-05-21 15:18:10 UTC
As far as I am aware, many of these sites contain the same asset placed over each other, which is still to be moved around the site. Because they are piled on top of each other, there is a framerate hit that you are experiencing.
Once the sites have been worked on, and these wrecks/containers moved - then the performance should be back to how you would expect it to be.

CCP Paradox | EVE QA | Team Phenomenon

Space Magician

Zeradn
Last Cartographers of Abyss
#8 - 2013-05-21 15:35:56 UTC
CCP Paradox wrote:
As far as I am aware, many of these sites contain the same asset placed over each other, which is still to be moved around the site. Because they are piled on top of each other, there is a framerate hit that you are experiencing.
Once the sites have been worked on, and these wrecks/containers moved - then the performance should be back to how you would expect it to be.


How about just removing these dust clouds completely till they can be reworked or optimized? That would really save a lot of grief to explorers/players using laptops.
Saheed Cha'chris'ra
Krautz WH Exploration and Production
#9 - 2013-05-21 15:44:21 UTC
CCP Paradox wrote:
As far as I am aware, many of these sites contain the same asset placed over each other, which is still to be moved around the site. Because they are piled on top of each other, there is a framerate hit that you are experiencing.
Once the sites have been worked on, and these wrecks/containers moved - then the performance should be back to how you would expect it to be.


Are you talking about this tower-like moving radar-array-things, which you can hack now in the data sites?

Because yeah, on the testserver yesterday i saw some of them being in the same place, also overlapping with other big structures, seemed not finished yet. And was laggy as hell of course.
Khaine Beralt
Third World Democracy
#10 - 2013-05-21 19:35:14 UTC
Zeradn wrote:
CCP Paradox wrote:
As far as I am aware, many of these sites contain the same asset placed over each other, which is still to be moved around the site. Because they are piled on top of each other, there is a framerate hit that you are experiencing.
Once the sites have been worked on, and these wrecks/containers moved - then the performance should be back to how you would expect it to be.


How about just removing these dust clouds completely till they can be reworked or optimized? That would really save a lot of grief to explorers/players using laptops.


Because he just said it wasn't the dust cloud.
Zeradn
Last Cartographers of Abyss
#11 - 2013-05-21 19:52:35 UTC
Khaine Beralt wrote:
Zeradn wrote:
CCP Paradox wrote:
As far as I am aware, many of these sites contain the same asset placed over each other, which is still to be moved around the site. Because they are piled on top of each other, there is a framerate hit that you are experiencing.
Once the sites have been worked on, and these wrecks/containers moved - then the performance should be back to how you would expect it to be.


How about just removing these dust clouds completely till they can be reworked or optimized? That would really save a lot of grief to explorers/players using laptops.


Because he just said it wasn't the dust cloud.


Maybe that is true, but you have to understand that this lag occurs even when we rotate the camera so that none of those overlapping structures is inside the viewing angle. Also, the same lag can be experienced in sites without any such structures, but lots of dust cloud. It is a well known problem which is also present in Tranquility server.

With the old hacking mechanism of clicking the module and waiting, this was not too much of an issue. But with the current method of double clicking the bracket of each of the 'Profession Mini Container' in order to get within range an loot it before it disappears, this lag is a game-breaker. That is why I said that this is going to hurt explorers a lot...
Petrus Blackshell
Rifterlings
#12 - 2013-05-21 20:10:49 UTC  |  Edited by: Petrus Blackshell
CCP Paradox wrote:
As far as I am aware, many of these sites contain the same asset placed over each other, which is still to be moved around the site. Because they are piled on top of each other, there is a framerate hit that you are experiencing.
Once the sites have been worked on, and these wrecks/containers moved - then the performance should be back to how you would expect it to be.

That has not been my experience. I have been in a different site that had the structures placed on top of each other, and while there was a minor framerate hit from staring at it (especially up close) it was nowhere near what I experienced when I stared at a dust cloud. Maybe it was a combination of the layered structures and the dust cloud; I don't know. Catching the containers when I was in the dust cloud was extremely difficult though, as Zeradin points out.

The reason I am blaming it on dust clouds is that in my experience they have always been problematic, especially when viewed from up close. Digging through some old screenshots (January 24th, 2013), the difference in framerate between this scene and one moved slightly forwards to be out of the dust cloud is astounding -- it went up from some 10-15 FPS to the full 60 FPS that Eve usually runs at. This performance hit mirrors exactly what I saw on Singularity when dust clouds were involved.

Domanique Altares wrote:
I see you're flying one of your typical bad fits again.


My combat/tackle Anathema is badass. Shut up.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Adunh Slavy
#13 - 2013-05-21 20:38:25 UTC
CCP Paradox wrote:
then the performance should be back to how you would expect it to be.



So the lag we experince on TQ? Can we just get the option to turn them off in graphics settings. An option to turn down start brightness would be nice too. K thanks. :)

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

M'aak'han
C-7
#14 - 2013-05-21 20:43:15 UTC
Confirming that only the dust/gas clouds are wrecking fps.
Be it in mission sites, gas sites or new exploration sites, it's been the same problem for quite a long time now... I, too, would like the mention of "looking into this problem" made during Fanfest to occur sooner rather than later.
M'aak'han
C-7
#15 - 2013-05-21 20:47:38 UTC  |  Edited by: M'aak'han
Adunh Slavy wrote:
An option to turn down start brightness would be nice too. K thanks. :)


For my part, I'm ok with the stars brightness by itself, but would love to see the glare effect reduced to 1/2 or 1/3 of its current size. This would prevent a lot of blinding for sure. Smile
Altrue
Exploration Frontier inc
Tactical-Retreat
#16 - 2013-05-21 20:53:23 UTC
Some of CCP choices, I can understand.

But not fixing or removing these broken clouds during YEARS of complaints... I can't.

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

Brainless Bimbo
Pator Tech School
Minmatar Republic
#17 - 2013-05-21 23:34:50 UTC
Its also often, on Tranquillity now that i cant see anything its so fk´n bright,, its zoom out to max to save the retinas and rely on the overview to tell you where you are and what you next target should be (not always the optimum)

already dead, just haven´t fallen over yet....

Aria Jimbojohnson
University of Caille
Gallente Federation
#18 - 2013-05-22 01:36:50 UTC
CCP Paradox wrote:
As far as I am aware, many of these sites contain the same asset placed over each other, which is still to be moved around the site. Because they are piled on top of each other, there is a framerate hit that you are experiencing.
Once the sites have been worked on, and these wrecks/containers moved - then the performance should be back to how you would expect it to be.


No wonder the gas clouds have been broken, FPS eating monsters for years: You guys are completely ignoring the issue with a fingers-in-ears LALALALAALALA I CAN'T HEAR you stance. There are countless threads on the dust/gas cloud problem ON TRANQUILITY that have pages of complaints, and nothing from you guys except stuff like "we did x in retribution to make them better", and then total silence after people tell you it's just as bad or not worse. This is a gamebreaking problem, esp since you're now adding them to the new exploration sites, too. Many missions/complex sites on TQ are already unplayable unless you zoom all the way out, on current hardware.
seth Hendar
I love you miners
#19 - 2013-05-22 08:47:30 UTC
Khaine Beralt wrote:
Zeradn wrote:
CCP Paradox wrote:
As far as I am aware, many of these sites contain the same asset placed over each other, which is still to be moved around the site. Because they are piled on top of each other, there is a framerate hit that you are experiencing.
Once the sites have been worked on, and these wrecks/containers moved - then the performance should be back to how you would expect it to be.


How about just removing these dust clouds completely till they can be reworked or optimized? That would really save a lot of grief to explorers/players using laptops.


Because he just said it wasn't the dust cloud.

dude, while the issue described by CCP_Paradox could very well exist, i think both him and you are missing the point here.

the issue is the clouds.

every single time i come across one of those freakin cloud, be it in mission anom or whatever, my FPS drop like crazy, or i need to go "interval immediate", and still have reduced FPS AND GPU fan going max speed.

my rig: i7 2600k @ 4.2Ghz / 16 GB DDR3 / GTX 670 o/c / physx dedicated gtx 560 ti / crucial M4 SSD

and still manage to have crappy FPS just by having those clouds on screen...

seriously CCP, do something about them, if you cannot have them working (wich can be understood because of dev time etc..), then either remove them, or give us the option to not display them

Horatius Caul
Kitzless
#20 - 2013-05-22 08:53:45 UTC  |  Edited by: Horatius Caul
CCP Paradox wrote:
As far as I am aware, many of these sites contain the same asset placed over each other, which is still to be moved around the site. Because they are piled on top of each other, there is a framerate hit that you are experiencing.
Once the sites have been worked on, and these wrecks/containers moved - then the performance should be back to how you would expect it to be.

I think you people need to go and do missions for a few days, because you clearly don't understand what people are complaining about.

Let me know what your FPS is in dungeons like The Blockade (Blood Raiders), and if this is working as intended.

Just open the framerate display and pan the camera through any of the dust clouds on TQ.
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