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EVE Alliance Tournament Discussion

 
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Tinker

Author
Admiral Goberius
Horde Vanguard.
Pandemic Horde
#1 - 2013-05-13 09:57:25 UTC
Some false information is being spread.

The name "tinker" for permarunning turtle tank setups was coined during AT X.
A permarunning XL asb tanked basilisk transfered by gilas was designed for the 6 man stage and named "tinker" after the DOTA hero.
Tinker can refresh his items and perma run them, likewise the basi can permarun the booster.

Peace
Kadesh Priestess
Descendance.
GoonSwarm.
#2 - 2013-05-13 10:01:42 UTC
But tinker has limited manapool and has to go back to fountain m8
Lucas Quaan
Dark Enlightenment
New Eden Alliance 99013733
#3 - 2013-05-13 10:33:11 UTC  |  Edited by: Lucas Quaan
Think of the Gilas as spamming Arcane Boots with a 5s cooldown.

edit: Nerd gaming references within a nerd game. Did we all regain our virginities just now?
Seldarine
Resolute Supremacy
#4 - 2013-05-13 11:01:19 UTC
That may all correct and true but I personally think of Tinkers as the Irish word for Gypsies.

Some of the ships have nosferatu which steals cap from other ships so that all makes perfect sense for me too.
Admiral Goberius
Horde Vanguard.
Pandemic Horde
#5 - 2013-05-13 11:02:57 UTC
Kadesh Priestess wrote:
But tinker has limited manapool and has to go back to fountain m8


bloodstone builds meight
Ottersmacker
Genos Occidere
HYDRA RELOADED
#6 - 2013-05-13 11:19:26 UTC  |  Edited by: Ottersmacker
Kadesh Priestess wrote:
go back to fountain m8

we see what you did there vn1

i just locked an open door.. strange, yet symbolically compelling.

Buhhdust Princess
Mind Games.
Suddenly Spaceships.
#7 - 2013-05-13 11:27:49 UTC
I thought Tinker was TinkerHell!

I did wonder..
Duncan Tanner
Genos Occidere
HYDRA RELOADED
#8 - 2013-05-14 01:57:37 UTC
In the first dota, tinker actually turned into a tank when you activated bkb

http://www.youtube.com/watch?v=gcXXsnhJiww

.

Sakura Nihil
Faded Light
#9 - 2013-05-14 04:10:17 UTC
It's only natural that people think of an EVE reference before one from another game. Blink
Kadesh Priestess
Descendance.
GoonSwarm.
#10 - 2013-05-15 18:33:56 UTC
Just watched some of the matches, heard multiple times that it's skill intensive setup.

I have no idea who had spread this myth, but actually on average tinker (unlike its namesake from dota) takes almost no skill to run it effectively. The only guy who does something which resembles 'skill' is logi pilot, and even he does the same what usual logi pilot does minus control of his position on the field.
Blackhorizon
Caldari Provisions
Caldari State
#11 - 2013-05-17 05:32:47 UTC
Kadesh Priestess wrote:
Just watched some of the matches, heard multiple times that it's skill intensive setup.

I have no idea who had spread this myth, but actually on average tinker (unlike its namesake from dota) takes almost no skill to run it effectively. The only guy who does something which resembles 'skill' is logi pilot, and even he does the same what usual logi pilot does minus control of his position on the field.


Quite wrong, and especially wrong for the armor-based meepo teams.
Kadesh Priestess
Descendance.
GoonSwarm.
#12 - 2013-05-17 08:08:08 UTC
Blackhorizon wrote:
Quite wrong, and especially wrong for the armor-based meepo teams.
You mean, armor turtle has to do everything any ewar-heavy team has to do, minus caring about cap, neuts, partially tank and positioning?

We've researched turtles thoroughly enough before SCL3 to understand them, still - they need a way less fc/piloting skill than any other 'classic' setup.
Ais Hellia
Jita Honor Industries Union
#13 - 2013-05-17 08:31:35 UTC
Blackhorizon wrote:
Quite wrong


a well-argued opinion, thank you
Blackhorizon
Caldari Provisions
Caldari State
#14 - 2013-05-17 18:34:15 UTC
Kadesh Priestess wrote:
Blackhorizon wrote:
Quite wrong, and especially wrong for the armor-based meepo teams.
You mean, armor turtle has to do everything any ewar-heavy team has to do, minus caring about cap, neuts, partially tank and positioning?

We've researched turtles thoroughly enough before SCL3 to understand them, still - they need a way less fc/piloting skill than any other 'classic' setup.


Your research sounds accurate. Roll

Ais Hellia wrote:
Blackhorizon wrote:
Quite wrong


a well-argued opinion, thank you


If you think my post was supposed to be a krugman op-ed or explain anything, there's no hope for you v0v

Duncan Tanner
Genos Occidere
HYDRA RELOADED
#15 - 2013-05-17 18:52:02 UTC
bh is right tho, flying turtles is a significant step up from orbit 500, ctrl+click+f1.

.

SpeedY G0nZaleZ
Just a side dish
Outspoken Alliance
#16 - 2013-05-17 19:23:27 UTC
Turtles are boring, but beatable. Sadly I never examined the shield turtles before the tournament, or we would have stood a much better chance of winning our matches. The problem with these lower points tournaments is that turtles go up in relative strength. The 1 energy transfer per ship rule does do quite a bit to counteract their strength.

As it stands if you bring the wrong setup against a turtle you are not going to break it, unless the turtle makes a mistake. It is a scissor (neutralization) /paper (turtle) /rock (cookie-cutter) situation.

It is boring to watch, but interesting strategically.
Cas Mania
We - are peaceful people
#17 - 2013-05-20 08:25:00 UTC
Like our perma ASB nightmare set up during the NEO, too much rides on getting kills very early in the match, and keeping your squishy support ships alive without logistic support. The nightmares were impossible for anything to kill that could be fielded, and they would have decimated any close range brawling setup. In our practices they would easily shrug off the damage from two vidicators, at their optimals. However, why would anything even come in close when they could just kill support and win on points, turtle tanking is a flawed system.
Sakura Nihil
Faded Light
#18 - 2013-05-20 21:26:01 UTC  |  Edited by: Sakura Nihil
The Tinker is an interesting setup from the theorycrafting perspective. It invites the opponent to make the first move while you sit, defend, and watch what they do. Often, you can find a weak ship to kill while absorbing their damage, strengthening your hand and making them more and more desperate to kill your ships... usually resulting in more losses.

I do hope AT11 removes it as a possibility, as a lot of teams might Tinker up and go defensive if they're not sure what setup they want to run, especially if each match is critical to win.

However, it's beatable, especially if a team *coughPLcough* use it over and over, as that first match of the SCL finals showed us. There is no perfect setup, woe to those who forget this.
Rengas
AQUILA INC
Verge of Collapse
#19 - 2013-05-22 07:58:22 UTC
Sakura Nihil wrote:
... There is no perfect setup, woe to those who forget this.

The Vargurs Reloaded setup came damn near close.

Especially when it crushed the comp. that was designed to beat it.