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Missions & Complexes

 
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WE NEED NEW L4 MISSIONS !!!

Author
Gaming God
Gaming God Corporation
#1 - 2013-05-22 03:07:02 UTC
I am playing now for 9 years and i realy need some new level 4 missions .
You told us years ago that you made it easier to implement new missions please make it so !!!
Tauranon
Weeesearch
CAStabouts
#2 - 2013-05-22 03:20:20 UTC
Both lowsec exploration and wormholes (c3) has solo mission scale encounters, and honestly if you've been around the game for 9 years, you should have the mental and skillpoints toolbox to be able to do either without much in the way of shiploss.

I find the availability of all 3 to be a far better entertainment set than adding further L4s, and there is nothing stopping you going back and doing some L4s on a day when you just have an hour and don't feel like dealing with lowsec.
Gaming God
Gaming God Corporation
#3 - 2013-05-22 03:39:03 UTC
Tauranon wrote:
Both lowsec exploration and wormholes (c3) has solo mission scale encounters, and honestly if you've been around the game for 9 years, you should have the mental and skillpoints toolbox to be able to do either without much in the way of shiploss.

I find the availability of all 3 to be a far better entertainment set than adding further L4s, and there is nothing stopping you going back and doing some L4s on a day when you just have an hour and don't feel like dealing with lowsec.



No thanks :)
Chainsaw Plankton
FaDoyToy
#4 - 2013-05-22 04:39:53 UTC
meh, a few years ago I probably would have agreed with you, but really once you have done the mission a few times all the newness has dried out.

@ChainsawPlankto on twitter

Roime
Mea Culpa.
Shadow Cartel
#5 - 2013-05-22 06:08:37 UTC
No, we don't need more missions. Sane people do something else when they get bored.

What EVE needs is removal of L4s from hisec.

.

Manes Avatarr
Superfast
#6 - 2013-05-22 06:28:51 UTC
Roime wrote:
No, we don't need more missions. Sane people do something else when they get bored.

What EVE needs is removal of L4s from hisec.



If you remove L4s from hisec you will remove important part of the game.
Do not vote for removing contect you dont use. It maybe attractive for others.

OP has right we need vast impriovement in missions number and ability to... create mission by pilots. Or some randomness put into missions. Random variable generator to twist missions and make them less predictable.

FRONTIER ADVENTURERS Corp. | To explore, build & fight! | recruitment topic

CanI haveyourstuff
Native Freshfood
Minmatar Republic
#7 - 2013-05-22 06:36:44 UTC
/signed

more PVE content please

also CCP would lose half accounts if they move lvl4-s out of hisec
Jowen Datloran
Science and Trade Institute
Caldari State
#8 - 2013-05-22 08:04:47 UTC  |  Edited by: Jowen Datloran
A rework of the whole mission framework to make it much more dynamic and player involving (I give you a mission) is much better than a few new missions in the current framework. Also to take advantage of the new NPC AI and the "tiericide", perhaps making mission fits a bit more PvP like.

Mr. Science & Trade Institute, EVE Online Lorebook 

Destination SkillQueue
Doomheim
#9 - 2013-05-22 08:47:29 UTC  |  Edited by: Destination SkillQueue
Jowen Datloran wrote:
A rework of the whole mission framework to make it much more dynamic and player involving (I give you a mission) is much better than a few new missions in the current framework. Also to take advantage of the new NPC AI and the "tiericide", perhaps making mission fits a bit more PvP like.

How would player involving missions work? Delivery missions are existing courier contracts, combat missions are current and improved mercenary contracts and mining missions are contracts between corporations for a steady source of mineral resources. Point being the all the actual reasons players would give goals and money to other players are already handled by other existing methods, so I have trouble seeing what this "I give you a mission" thing would in practical terms be. Keep in mind, that CCP doesn't really have interest in making content where there is little to no possibility of player interaction or conflict.
Jowen Datloran
Science and Trade Institute
Caldari State
#10 - 2013-05-22 09:48:58 UTC  |  Edited by: Jowen Datloran
"How would player involving missions work?" That is the big question indeed and the topic for many brainstorm sessions. It is obvious the scope would be beyond existing game mechanics. Perhaps we could tie the price of certain NPC goods with some mission activities, or that I could invest effort/money in specific mission activities which then promotes benefits/penalties for the system I am in.


Perhaps TRIAD has some input on the topic too.

Mr. Science & Trade Institute, EVE Online Lorebook 

Aston Martin DB5
Deaths Consortium
Pandemic Horde
#11 - 2013-05-22 09:57:10 UTC  |  Edited by: Aston Martin DB5
Roime wrote:
No, we don't need more missions. Sane people do something else when they get bored.

What EVE needs is removal of L4s from hisec.




What brings new players to a game isn't the pvp content but the pve.

If you're looking for more targets to shoot, the answer is simple: bring in new players and create some type of retention level besides their free 30 days.

Yes more missions would be nice but I would like to see some updates and rework done to the current missions.

Also a fix to the gas clouds which has a huge impact on fps.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#12 - 2013-05-22 10:53:51 UTC
Aston Martin DB5 wrote:

What brings new players to a game isn't the pvp content but the pve.


not this game.
Gaming God
Gaming God Corporation
#13 - 2013-05-22 11:04:01 UTC
Roime wrote:
No, we don't need more missions. Sane people do something else when they get bored.

What EVE needs is removal of L4s from hisec.



I do trading and transporting and missions I hate lowsec and pvp and i love the relaxing way of playing.

I would stop playing after 9 years if the remove missions from high sec .
Signal11th
#14 - 2013-05-22 11:45:19 UTC  |  Edited by: Signal11th
Tsukino Stareine wrote:
Aston Martin DB5 wrote:

What brings new players to a game isn't the pvp content but the pve.


not this game.



Your point of view, personally pvp didn't bring me to this game it's something I fell into because the actual PVE content is so poor.

Lot's of people like to think pvp is the actual endgame but it isn't it's part of it, like pve is.

It's like saying 0.0 is the only thing in eve that you should aim for. It's all a persons perspective, some people only live in 0.0 (e.g me) and other people have no intention into going 0.0 route, both have valid points but one isn;t better than the other as well as people trying to push people into areas they have no intention of going just because people think you should.


If someone is happy doing missions in high-sec let them do it, if you try to force change to that because you think they should be doing something else all that will happen is you will lose another subscriber.

I've spent that much time in 0.0 I actually feel safer there than I do in high-sec now.

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

Voith
Republic Military School
Minmatar Republic
#15 - 2013-05-22 13:37:20 UTC
Roime wrote:
No, we don't need more missions. Sane people do something else when they get bored.

What EVE needs is removal of L4s from hisec.


Says every bad pilot who comes from WoW and doesn't understand "Sandbox".

Your impersonation is dead on.

Bravo.
Ireland VonVicious
Vicious Trading Company
#16 - 2013-05-22 17:30:44 UTC
Can we just turn this into a fix all of PvE thread yet?
Kitty Bear
Deep Core Mining Inc.
Caldari State
#17 - 2013-05-22 18:24:33 UTC  |  Edited by: Kitty Bear
Manes Avatarr wrote:
Roime wrote:
No, we don't need more missions. Sane people do something else when they get bored.

What EVE needs is removal of L4s from hisec.



If you remove L4s from hisec you will remove important part of the game.
Do not vote for removing contect you dont use. It maybe attractive for others.

OP has right we need vast impriovement in missions number and ability to... create mission by pilots. Or some randomness put into missions. Random variable generator to twist missions and make them less predictable.


you mean something akin to this or this ?



Anarchy Online had a very decent solo & group mission generator ...
Well not at first ... the group missions were bugged for a while and you had to dupe keys for people :D
Location, Mission Type, Difficulty etc were all scalable ... and the rewards mostly scaled with the difficulty.

With some proper researching, and balancing considerations, it might make a semi workable post for F&I .. but I don't know how well something like any of the above can integrated into eves current mission writing system. The Devs could tell us though.
Charlie Jacobson
#18 - 2013-05-22 22:43:21 UTC  |  Edited by: Charlie Jacobson
Rather than new missions, I'd like to see the current ones revamped to be more dynamic and have more random spawns and layouts, instead of the same predictable ones every time.
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#19 - 2013-05-23 05:31:22 UTC
Roime wrote:
No, we don't need more missions. Sane people do something else when they get bored.

What EVE needs is removal of L4s from hisec.



And replaced with c3 anomalies.

And level 5's.



internet spaceships

are serious business sir.

and don't forget it

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#20 - 2013-05-23 05:34:09 UTC
In all seriousness CCP left the Risk vs reward up to the players. They made it so that you can wardec and bounty them (mission runners). So if people REALLY didn't want others running missions in hisec anymore because they felt the risk:reward ratio was off, they could change it.

Guess it was all a lot of **** talk.

internet spaceships

are serious business sir.

and don't forget it

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