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[Odyssey] Tech 1 Battleships - Gallente

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Author
ExAstra
Echoes of Silence
#2541 - 2013-05-21 18:57:45 UTC
Jonas Sukarala wrote:
interesting post ^^^

But still some effort should be put in the increase the speed of attack battleships but its not just speed bonus they get
-lower sig radius
-higher agility
-higher speed
-lower mass

so the attack role is a little more than one dimensional.

Also the Mach is probably a little OP in terms of speed and agility with all its 7 lows to add nanos...
Part of the problem with the Hyperion vs Megathron comparison is that ..
-active tank has no speed penalties anymore
-plates/trimarks nerf speed and agility.

Which kinda highlights that the attack role suits shield tankers more

Actually, I think it highlights two things that are in contrast to what you said:

1) The Hyperion should be the Gallente Attack Battleship
2) Armor Tanking is still in need of some balancing, shields have reigned too long

And yes, I do acknowledge that the Attack Battleships come with a gigantic (lowered) sig radius, relatively disappointing (better) agility, snail-like (faster) top speed, and elephant class (but lighter) mass.

The problem is that, even combining all of these attributes into one "attack" battleship, it doesn't define itself much in comparison to the Combat Battleships. With an Atron and an Incursus, you can REALLY tell that one is faster, more nimble, etc. With a Thorax vs a Vexor you still get the feeling that you do in fact have speed and agility on your side. With battleships, you do not. They are defined by their class size and hampered by balance. CCP simply can't increase the speed of attack Battleships to a level where it would make more sense for the role, because it causes balance problems amongst the smaller ship classes. But at the same time, it doesn't offer enough of a difference to really say "The Megathron is an attack Battleship designed for 'fast, aggressive' combat." Because it simply ISN'T fast or aggressive, like its younger siblings (Atron, Thorax, Talos).

I'm not really saying that CCP should just remove the role and remove the buffs/nerfs provided therein. It just is the most meaningless role for a class that is defined by being bulky, tanky, hard hitting sonuvaguns.

Save the drones!

Bouh Revetoile
In Wreck we thrust
#2542 - 2013-05-21 22:07:02 UTC
ExAstra wrote:
Battleship Level

Sub-Warp Maximum Velocity
Hyperion: 143.75m/s
Megathron: 152.5m/s

That's a 6% increase in speed on the Megathron versus the Hyperion. I don't think I even have to pull out the MWD and AB velocities to get the point across that it's hard to compare the "Attack Battleship/Combat Battleship" speeds to the Cruiser levels, let alone frigates.

The comparison is dishonest ; the Hyperion is not a true combat BS speed wise, and comparing to the Dominix would be a lot fairer.

Sub-Warp Maximum Velocity
Megathron: 152.5m/s
Dominix: 136,25m/s

Speed increase is now 12%, which is 5% less than the speed increase from cruiser standard, which is the same pattern from cruisers to frigates.

In fact, the Hyperion shouldn't be seen as a combat BS IMO, or only in the gallente fashion, which is more small gang oriented where speed matter a lot.

As for the attack role in itself, as CCP Rise said, it's oriented toward damage application, with bonus to this (for the Raven, the Apocalypse and the Megathron). The odd ones here are the minmatar attack ships in fact, but they have plenty of midslots for this.
Tierere
Federal Navy Academy
Gallente Federation
#2543 - 2013-05-21 22:11:12 UTC
Having played with the domi on sisi...

The sentry drones are very nice for anti cruiser sized ships, but just dont have the dps to combat another battleship.

The drones are always lost unless the ship stays completly still.

The domi used to be one the most versatile ships available but this has been lost.

A fun ship for it's novelty value but cant see it being used much.

Drones need love as well.

Pattern Clarc
Citeregis
#2544 - 2013-05-21 22:13:43 UTC
The Hyperion should lose a bit of speed IMO, or lose that silly armour rep bonus. Slot layout and fittings is great, dps is great, it's just a bit too fast for the HP it has and if, in the hyperions case, I had to choose between losing hp or losing speed, i'd lose speed to allow it to better differentiate with the megathron.

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

Jason Sirober
Native Freshfood
Minmatar Republic
#2545 - 2013-05-21 22:40:31 UTC
Hi.

So I just EFT'd this and the Megathron absolutely bleeds cap now that the ROF bonus replaced the Damage bonus.

Using T2 Neutons with Null it uses 3.9 Cap/sec MORE than the old Mega and using Void it uses 5 Cap/sec more... That is 34% increased Cap use for 6.25% increase in DPS and a 20% drop in Alpha... Reasonable? I think NOT

I see this as a MASSIVE nerf as it will seriously affect Cap stability. The extra low you gave us now will have to house a Cap Power Relay...

Thanks CCP
Pattern Clarc
Citeregis
#2546 - 2013-05-21 22:46:33 UTC
Didn't capacitor size and/or regen rate go up?

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

Jason Sirober
Native Freshfood
Minmatar Republic
#2547 - 2013-05-21 22:53:58 UTC  |  Edited by: Jason Sirober
Pattern Clarc wrote:
Didn't capacitor size and/or regen rate go up?


Base Cap went up by 175 and regen up by 0.4 Cap/sec

This equates to 219 Cap and 0.6 Cap/sec at All level V which is relevant for the discussion.

Doesnt seem ballanced at all

ED. Not to mention the New Mega actually loses DPS to the Old when you take lost drone bandwidth into account
Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#2548 - 2013-05-21 22:55:58 UTC
Jason Sirober wrote:
Pattern Clarc wrote:
Didn't capacitor size and/or regen rate go up?


Base Cap went up by 175 and regen up by 0.4 Cap/sec

This equates to 219 Cap and 0.6 Cap/sec at All level V which is relevant for the discussion.

Doesnt seem ballanced at all


Well imagine how the amarr pilots feel x10 for the abbadon and the Apoc ... silly thing is the abbadon could be solved quite easy.

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high

Jason Sirober
Native Freshfood
Minmatar Republic
#2549 - 2013-05-21 22:59:18 UTC
Jonas Sukarala wrote:
Jason Sirober wrote:
Pattern Clarc wrote:
Didn't capacitor size and/or regen rate go up?


Base Cap went up by 175 and regen up by 0.4 Cap/sec

This equates to 219 Cap and 0.6 Cap/sec at All level V which is relevant for the discussion.

Doesnt seem ballanced at all


Well imagine how the amarr pilots feel x10 for the abbadon and the Apoc ... silly thing is the abbadon could be solved quite easy.



Thing is We have Ammo... Amarr Ammo IS Cap.... Big difference
Josilin du Guesclin
Aliastra
Gallente Federation
#2550 - 2013-05-22 05:26:34 UTC
It's amazing - when people ask for fitting advice everyone says "Don't worry about cap stability - it doesn't matter in PvP and in PvPE use a booster", and yet there's pages upon pages of people ranting in here about how their favourite ship now isn't cap-stable.

Yes, some people talk about it rationally, but way too many have chosen "the standard fit must be cap stable on a POS bash" as their hill to stand and die on.
Temai
The Scope
#2551 - 2013-05-22 09:07:16 UTC
Josilin du Guesclin wrote:
It's amazing - when people ask for fitting advice everyone says "Don't worry about cap stability - it doesn't matter in PvP and in PvPE use a booster", and yet there's pages upon pages of people ranting in here about how their favourite ship now isn't cap-stable.

Yes, some people talk about it rationally, but way too many have chosen "the standard fit must be cap stable on a POS bash" as their hill to stand and die on.



i would view it more as people like the fitting options to make it stabel unstable boosting or not boosting,

i personly make my PvE ships Cap stable.. why you ask? so i dont have to think about it to much and can just burn though it.

for PvP cap stability is and isnt an issue, but the effect it is haveing on the mega atm i would probly say it will be joining the amarr ships in blobs asking for Cap Trandfers to keep its self running even if it carrys its boosting you then have to carry more ammo as well to keep your self in the fight and not run dry, so basicly what is taken in to pvp in ammo and cap is now gona need to be dubbled to keep runing for the same time.

i have said i dont like this new cap drain, ammo cost and mostly its fore this point its increses the cost of runing the ship by quiet a bit, more expensive it is to run less likely people will want to use it over something else it all adds up and for that small damg inccress i have to ask is it worth it? i dont think it is.

  • Lost in Space looking for a Home dreaming of building outpost's acrross EVE -
Ruaro
Space monitoring
#2552 - 2013-05-22 11:42:43 UTC
This question was raised before but again - do we really have to loose one module for drone ships? Then let's have drone boats to have more drones to control and more control range to compensate because as already mentioned if you use utility drones you loose all your DPS.
Probably need to balance but 6 drone 150 bandwith Domi would be interesting and different from Armageddon.
Jerick Ludhowe
Internet Tuff Guys
#2553 - 2013-05-22 12:48:15 UTC
Jonas Sukarala wrote:
interesting post ^^^

But still some effort should be put in the increase the speed of attack battleships but its not just speed bonus they get
-lower sig radius
-higher agility
-higher speed
-lower mass

so the attack role is a little more than one dimensional.

Also the Mach is probably a little OP in terms of speed and agility with all its 7 lows to add nanos...
Part of the problem with the Hyperion vs Megathron comparison is that ..
-active tank has no speed penalties anymore
-plates/trimarks nerf speed and agility.

Which kinda highlights that the attack role suits shield tankers more


This is exactly why I think the roles of the dominix and megathron should be swapped. Dominix has a slot layout that suits the attack role much better, the megathron does not...
ExAstra
Echoes of Silence
#2554 - 2013-05-22 13:25:32 UTC  |  Edited by: ExAstra
Bouh Revetoile wrote:
ExAstra wrote:
Battleship Level

Sub-Warp Maximum Velocity
Hyperion: 143.75m/s
Megathron: 152.5m/s

That's a 6% increase in speed on the Megathron versus the Hyperion. I don't think I even have to pull out the MWD and AB velocities to get the point across that it's hard to compare the "Attack Battleship/Combat Battleship" speeds to the Cruiser levels, let alone frigates.

The comparison is dishonest ; the Hyperion is not a true combat BS speed wise, and comparing to the Dominix would be a lot fairer.

Sub-Warp Maximum Velocity
Megathron: 152.5m/s
Dominix: 136,25m/s

Speed increase is now 12%, which is 5% less than the speed increase from cruiser standard, which is the same pattern from cruisers to frigates.

In fact, the Hyperion shouldn't be seen as a combat BS IMO, or only in the gallente fashion, which is more small gang oriented where speed matter a lot.

As for the attack role in itself, as CCP Rise said, it's oriented toward damage application, with bonus to this (for the Raven, the Apocalypse and the Megathron). The odd ones here are the minmatar attack ships in fact, but they have plenty of midslots for this.

It's not a dishonest comparison because both of these ships rely completely on guns for their offensive prowess. The Dominix doesn't NEED to be fast to get damage in, being a drone boat. The only reason the Thorax was compared to the Vexor is because there simply isn't another option for a combat cruiser to choose from on the Gallente lineup.

Granted, this trend is actually different amongst Caldari and Amarr, where their Attack Battleships are actually quite faster than their closest combat counterpart. But let's use the Megathron vs Dominix, as you like. We find here that:

1) Raven is 26.96% faster than the Rokh
2) Apocalypse is 26.96% faster than the Abaddon
3) Tempest is 35.10% faster than the Maelstrom (Typhoon, Attack BS #2 is 38.29% faster)
4) Megathron is 11.96% faster than the Dominix

First question, did CCP give Caldari/Amarr the exact same speeds on purpose (lawl)? The problem with the Gallente Attack Battleship is that our ships are already decently quick, like I said, and our "Attack" variant comes in with, at highest value, 15% less of a speed boost compared to its counterparts. CCP can't get them that same feeling of speed over their combat counterparts because it either ruins our combat BS by nerfing their speeds, or it simply makes the Megathron too fast.

I have no issues with the Megathron's speed as it is. But I think it makes more sense to just call it a Combat Battleship and give us 3 Combat Battleships, as the Minmatar get 2 Attack Battleships. Really though, I don't think it matters much. If I had my way, I'd slow the Mega down, buff its HP, call it Combat; conversely I'd nerf Hyperion HP a bit, buff its speed further, and call it Attack.

Save the drones!

Jason Sirober
Native Freshfood
Minmatar Republic
#2555 - 2013-05-22 14:13:30 UTC
Josilin du Guesclin wrote:
It's amazing - when people ask for fitting advice everyone says "Don't worry about cap stability - it doesn't matter in PvP and in PvPE use a booster", and yet there's pages upon pages of people ranting in here about how their favourite ship now isn't cap-stable.

Yes, some people talk about it rationally, but way too many have chosen "the standard fit must be cap stable on a POS bash" as their hill to stand and die on.


You are quite clearly an imbecile if you think people POS bash in a Mega with Neutron Blasters....
Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#2556 - 2013-05-22 14:53:00 UTC
The Rokh should really be much faster though with its blasters and all, Null and optimal range bonus only does so much... also its a range bonus makes it more like an attack role oddly ....

Considering how slow and heavy the abbadon is much like the Rokh its not hard too compare

Maelstrom is strangely slow...
-being small gang ship .. or at least its bonus would suggest this
-being minmatar its surprisingly slow compared to other races combat ships

Megathron makes no sense being 'attack' whilst using blasters on an plated armour ship ... shield fit makes more sense.
-domi has barely been nerfed in terms of speed and mass .. it no longer needs it so much without Hybrid damage bonus

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high

Drake Doe
88Th Tax Haven
#2557 - 2013-05-22 15:04:11 UTC
The domi needs more pg to compensate for the loss of bonused hybrids

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Julius Foederatus
Federal Navy Academy
Gallente Federation
#2558 - 2013-05-22 15:49:17 UTC  |  Edited by: Julius Foederatus
The problem with the cap on the mega plus the new RoF is that you will not be able to keep your guns running under completely normal circumstances (using no other modules and not getting neuted).

One of the few advantages of blasters over pulse ships until these changes was that you could rely on them to be able to keep firing their guns as long as you turned off all the other modules (mwd, neuts, etc.). Anyone who has been in a low sec triage carrier fight knows that these things can sometimes go on for a long time and people run out of ammo/cap at the worst times. One of the downsides of the Abaddon, since it has great dps, great projection, and great tank, is that in a longer fight, you're going to be screaming like a ***** for cap once you run out of boosters. It's a PITA to have your guards cap up your ships just so they can fire their guns, so this is one area where Gallente ships actually performed well, especially since they had a native dps advantage (though not always in practice due to tank requirements).

If the changes go through as they are, that advantage will be gone, and we'll be left with a weapon system with **** range that will cap out when you're balls deep in the middle of an enemy fleet. It's a big deal to not even be able to run your guns by themselves and be cap stable. No other level of hybrids has this problem, and it's going to make Gallente BS even less desirable.
Bouh Revetoile
In Wreck we thrust
#2559 - 2013-05-22 16:07:17 UTC
ExAstra wrote:
It's not a dishonest comparison because both of these ships rely completely on guns for their offensive prowess. The Dominix doesn't NEED to be fast to get damage in, being a drone boat. The only reason the Thorax was compared to the Vexor is because there simply isn't another option for a combat cruiser to choose from on the Gallente lineup.

Granted, this trend is actually different amongst Caldari and Amarr, where their Attack Battleships are actually quite faster than their closest combat counterpart. But let's use the Megathron vs Dominix, as you like. We find here that:

1) Raven is 26.96% faster than the Rokh
2) Apocalypse is 26.96% faster than the Abaddon
3) Tempest is 35.10% faster than the Maelstrom (Typhoon, Attack BS #2 is 38.29% faster)
3) Megathron is 11.96% faster than the Dominix

First question, did CCP give Caldari/Amarr the exact same speeds on purpose (lawl)? The problem with the Gallente Attack Battleship is that our ships are already decently quick, like I said, and our "Attack" variant comes in with, at highest value, 15% less of a speed boost compared to its counterparts. CCP can't get them that same feeling of speed over their combat counterparts because it either ruins our combat BS by nerfing their speeds, or it simply makes the Megathron too fast.

I have no issues with the Megathron's speed as it is. But I think it makes more sense to just call it a Combat Battleship and give us 3 Combat Battleships, as the Minmatar get 2 Attack Battleships. Really though, I don't think it matters much. If I had my way, I'd slow the Mega down, buff its HP, call it Combat; conversely I'd nerf Hyperion HP a bit, buff its speed further, and call it Attack.

If it's not dishonest, you can admit that it's not really relevant at least.

The thing is that gallente ships are designed for blasters, and blaster ships got speed to be able to reach their target with the hybrid rebalance.

Combat and attack role are not meant to kill racial identity anyway, despite some people believing the contrary. And you shouldn't mistake combat with fleet. The only "real" fleet ship of the gallente lineup is the Dominix. Attack BS are some kind of light battleships designed to shoot at smaller target and fly along them whereas combat battleship are more designed for battleship fights. That's a general idea though, not more, and you need to add fleet and skirmish ability on top of that : the Maelstrom, despite the shield booster bonus, is more of a fleet ship, and the shield booster bonus only add a small gang ability but it's not a brawler. The Hyperion though is clearly a brawler designed to catch and stand, but will now lack some punch for fleet. And the Megathron is a support counterpart for the Hyperion, designed to shoot at smaller things.

IMO, the BS attack role is geared toward ABC (and BC) countering : they have the tank to stand against them, (more than anything lighter but the hardest CBC) and the range, damage and damage application to return back the punishment. An ABS should be able to take on 2 ABC on its own IMO, and still sport enough mobility to get safe before the fight escalate.
Bouh Revetoile
In Wreck we thrust
#2560 - 2013-05-22 16:09:16 UTC
Julius Foederatus wrote:
If the changes go through as they are, that advantage will be gone, and we'll be left with a weapon system with **** range that will cap out when you're balls deep in the middle of an enemy fleet. It's a big deal to not even be able to run your guns by themselves and be cap stable. No other level of hybrids has this problem, and it's going to make Gallente BS even less desirable.

Just use the Hyperion for these situations ?