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Player Features and Ideas Discussion

 
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Separate the four empires with low security space.

First post
Author
Commander Ted
Caldari Provisions
Caldari State
#481 - 2013-05-20 04:41:00 UTC
L4V4 wrote:
I liked this idea until I thought about it.

Doing so would be unnatural, as some borders (in real life and otherwise), are secured, while others are not.

edit: but more low security is always a good thing ;)


Military security =/= sec status.

Would you say the desert on the US Mexico border is safe? No, its a desolate wasteland constantly patroled by DEA agents, people running the border, and drug cartel agents who will send your corpse back do your family with explosives in your skull and your testicles stuck to your face.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Commander Ted
Caldari Provisions
Caldari State
#482 - 2013-05-20 04:41:56 UTC
SGT FUNYOUN wrote:
stuff.


Your use of capitalization intrigues me.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Commander Ted
Caldari Provisions
Caldari State
#483 - 2013-05-20 04:47:52 UTC
sabre906 wrote:
SGT FUNYOUN wrote:
Increasing the AMOUNT of low sec systems between high sec systems would maybe do the trick but, there MUST be at LEAST ONE fully 100% green route between each empire, otherwise...

... you risk turning the 4 empires into 4 different versions of North Korea.


No. There will Jitaland, and then there will be the 3 N. Koreas.Big smile


Hey sabre, how come you never defend your arguments?
We have already established what you just said is BS in this thread, so why keep saying it?

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Xeros Black
Viziam
Amarr Empire
#484 - 2013-05-20 16:02:26 UTC
This is an interesting concept really. I"m pretty sure if you split high sec up using low sec your going to have more robust market hubs in the various regions, so less people in jita. Jump freighters will be the latest rage in fashion. Prices will necessarily rise as the cost of moving goods between one region and the next will go up. Regional traders will become much more in demand and so therefor much more profitable to be one. Pirates between regions will become a semi profitable profession as they bite into good laden transport ships. I'm still up on the fence on rather its a good idea or a bad idea but its worth the debate at least.

My 2 Cents
Vincent Gaines
Deep Core Mining Inc.
Caldari State
#485 - 2013-05-20 16:20:45 UTC
Erutpar Ambient wrote:


The indy ships have absolutely nothing to do with this being workable or not. The Deep Space Transport ships have +2 warp core strength and a large low slow fitting, as well as being super tanky. They would probably be the go to ship for low sec transport.


My RSB infinipoint Phobos would love to meet those people who think +2, +3, +whatever is a benefit.

Not a diplo. 

The above post was edited for spelling.

IceDe4d
Caldari Provisions
Caldari State
#486 - 2013-05-20 17:00:18 UTC
awesome idea would make sense, to make this right ccp needs to make more routes between the empires.
Xavier Thorm
Caldari Provisions
Caldari State
#487 - 2013-05-20 17:51:08 UTC
Vincent Gaines wrote:
Erutpar Ambient wrote:


The indy ships have absolutely nothing to do with this being workable or not. The Deep Space Transport ships have +2 warp core strength and a large low slow fitting, as well as being super tanky. They would probably be the go to ship for low sec transport.


My RSB infinipoint Phobos would love to meet those people who think +2, +3, +whatever is a benefit.


They really need to take the +2 warp core strength off DSTs. Their real advantage is their ability to fit MWD+Cloak.
Commander Ted
Caldari Provisions
Caldari State
#488 - 2013-05-20 18:37:57 UTC
Vincent Gaines wrote:


My RSB infinipoint Phobos would love to meet those people who think +2, +3, +whatever is a benefit.

catch my viator *****!

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Commander Ted
Caldari Provisions
Caldari State
#489 - 2013-05-20 18:40:47 UTC
Btw I already did propose some rudimentary lore reasons.
https://forums.eveonline.com/default.aspx?g=posts&m=2234451#post2234451

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Erutpar Ambient
The Scope
Gallente Federation
#490 - 2013-05-21 05:09:34 UTC
Vincent Gaines wrote:
Erutpar Ambient wrote:


The indy ships have absolutely nothing to do with this being workable or not. The Deep Space Transport ships have +2 warp core strength and a large low slow fitting, as well as being super tanky. They would probably be the go to ship for low sec transport.


My RSB infinipoint Phobos would love to meet those people who think +2, +3, +whatever is a benefit.


Of course if you're alone, then with their tank and larget fitting capacity, they could probably make it back to the gate to jump back or maybe even some ECM. If you're not alone, then someone should have managed to scout.

In any case, that's beside the point. There should not be any 100% safe way to travel between places, but there are measures to take to mitigate that risk.

Flying through low sec is not 100% chance of death either.
Erutpar Ambient
The Scope
Gallente Federation
#491 - 2013-05-21 05:12:01 UTC
Commander Ted wrote:
Btw I already did propose some rudimentary lore reasons.
https://forums.eveonline.com/default.aspx?g=posts&m=2234451#post2234451


You really don't need to propose lore. There seems to already be some storyline in the works for a chance like this. The battle for caldari prime is one, the dread fight between gal and minmatar is another. And a bunch of amarr stuff is also going on. I'd link it again but i don't feel like finding it.
Deerin
East Trading Co Ltd
#492 - 2013-05-21 07:48:23 UTC
I love the idea!!!! +1

Actually it could be taken further. Get rid of security status. Use empire standings as security status and reduce/increase empire standings by actions that reduce/increase sec status. Give concord powers to respectivve factions and disband concord.

This way it should be possible for example to be an outlaw in amarr space but a beloved citizen in minmatar space.

Oh the possibilities!
Commander Ted
Caldari Provisions
Caldari State
#493 - 2013-05-21 08:24:49 UTC
Erutpar Ambient wrote:
Commander Ted wrote:
Btw I already did propose some rudimentary lore reasons.
https://forums.eveonline.com/default.aspx?g=posts&m=2234451#post2234451


You really don't need to propose lore. There seems to already be some storyline in the works for a chance like this. The battle for caldari prime is one, the dread fight between gal and minmatar is another. And a bunch of amarr stuff is also going on. I'd link it again but i don't feel like finding it.


Then where do the new regions come from?

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Karig'Ano Keikira
Tax Cheaters
#494 - 2013-05-21 08:25:54 UTC
personally, I am not sure why empires were not separated by low-sec in the first place, I mean, it has ton of pros and very few (bad) cons:
- pros:
- adds extra dynamic into trade - basically moving resources and goods across empires becomes more interesting and potentially quite lucrative
- if trade goes over low sec, it creates good opportunity for proper piracy
- piracy in trade pipes also gives option of anti-piracy as activity, to hauler support fleets and similar => more pvp; we need more meaninful pvp and 'bad guy vs good guy' differentiation
- lore friendly / realistic (especially when you count empires in open hostility)
- possibility to integrate FW, DUST, whatever into this - if you can capture enough systems, you can make them high-sec temporary mechanic or something similar might be quite interesting

- cons:
- possibility to totally break trade between empires by just putting big bad fleet on the gate
- easily resolved by having many pipes between empires (should be at least 10 between each 2 empires, perhaps > 25), so that camping single gate is not a way to choke down everything
- noob traders explode
- is this really bad thing? :)
- no one trades between empires
- don't think this would be a problem, especially if resource distribution is such to favor transferring goods and resources between them (for example ore A in amaar >> ore A in caldari): I think it already exists, but not sure
- less trade => more profit for trade => more traders - things should balance out themselves
- people have hard time traveling between empires
- with enough low sec pipes, it should not be a problem, besides bit of low sec is not that bad. And if you want ot transfer that 8-zillion ISK mission ship between empires, well... keep your bloody eyes open, get a scout, hire hauling corp or whatever... if you die, your own fault - low sec is not THAT dangerous
- also we need to tone down that horrible fear and aversion people have of low-sec and I think that being sent through low-sec in cheap ships by starter missions for sisters epic arc and tutorial agents would actually be good for new players - the sooner one gets over 'boo boo I die instantly in low-sec' the better
- everyone just uses jump freighters and entire thing is ignored as concept
- personally, I think things would quickly devolve into this. Don't have solution for it either except for well... NERF JUMP FREIGHTERS!!!!111 Big smile; no, really, i think that introduction of instant travel to EVE was one of dumbest decisions made by devs like... ever; doubt it will be going away either though, so perhaps, hm... ban them from high sec? sure you can do jf -> regular freighter -> go to high sec, but at least it requires some logistics. Or... increase fuel costs for them like 1000%? at least you will think what to haul with it then... but I am rambling, it is different topic anyway
Commander Ted
Caldari Provisions
Caldari State
#495 - 2013-05-21 08:27:30 UTC
Deerin wrote:


This way it should be possible for example to be an outlaw in amarr space but a beloved citizen in minmatar space.



That is how it already is, do enough storyline missions for one faction and they will murder you.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Caljiav Ocanon
The Holy Rollers
#496 - 2013-05-21 11:16:24 UTC
I still don't get it. You can already kill people in HiSec now, you don't need LoSec space just to blap people going from empire to empire. The game is working as intended.

What you fail to understand is, some people just don't like LoSec and making these changes isn't going to change that fact at all. You will alienate a portion of the player base and these people will probably quit the game which means less targets for you, not more.

I know you will never comprehend this fact but hopefully it gets through to somebody.




Erutpar Ambient
The Scope
Gallente Federation
#497 - 2013-05-21 18:10:37 UTC
Caljiav Ocanon wrote:
I still don't get it. You can already kill people in HiSec now, you don't need LoSec space just to blap people going from empire to empire. The game is working as intended.

What you fail to understand is, some people just don't like LoSec and making these changes isn't going to change that fact at all. You will alienate a portion of the player base and these people will probably quit the game which means less targets for you, not more.

I know you will never comprehend this fact but hopefully it gets through to somebody.


First of all nobody is forcing you to go to low sec in any case. What you don't seem to get is that going to low sec is always a choice no matter what. And if you think low sec is working as "intended" then you should go check it out some time.

This idea is one of the fixes to low sec space to get it to work as intended. Currently there is no reason to go into low sec for anything other than moving to null and just recently for FW which is a fix recently implemented to encourage low sec usage.

FW was a pretty good success as far as new game features (theme park rides) go. What would really generate low sec usage would be player interaction and player driven goals such as inter empire hauling, piracy and antu-piracy. Currently there's no reasons for anyone to go to lowsec other than looking for a fight so you end up with pirate vs pirate or bad vs bad and no real sentiment of good vs evil which is what we really need in this game. If you don't want to get blown up quit eve, if you don't want to be shot at consequence free stay in hgh sec and never leave.

Right now high sec is too good. This would help curve some of the benefits while providing emergent gameplay for those who like a challenge. It also might provide an area for people to learn PvP without rvb and instead of jumping into block blob warfare.
Xavier Thorm
Caldari Provisions
Caldari State
#498 - 2013-05-21 20:36:11 UTC
Caljiav Ocanon wrote:
I still don't get it. You can already kill people in HiSec now, you don't need LoSec space just to blap people going from empire to empire. The game is working as intended.

What you fail to understand is, some people just don't like LoSec and making these changes isn't going to change that fact at all. You will alienate a portion of the player base and these people will probably quit the game which means less targets for you, not more.

I know you will never comprehend this fact but hopefully it gets through to somebody.






Repeated accusations that people advocating for this don't understand your perspective (when they have demonstrated that they do and it is flawed) only suggests that you don't understand it yourself.

I do understand that some people don't like lowsec, the problem is often is not with lowsec itself however, but with those players perception of it. Giving them more reason to interact with it would help get rid of this unreasonable fear for some players.

And yes, you can already kill people in HiSec, which has nothing to do with this. Congrats, you made a point. It's an irrelevant point, but I guess that's still an accomplishment.

Also, the game has been "working as intended" lots of times, and has also been changed lots of times. I'm not whining to CCP and begging for a change, I'm discussing a proposed change in it's appropriate subforum so that (if they feel like it) CCP devs can come here and see some of the pros and cons that players have already considered for this idea.
Shade Alidiana
PROSPERO Corporation
#499 - 2013-05-22 14:09:40 UTC
Did anyone ever consider someone's area of operation is the whole hisec at a time?
Lai HasCake
Republic Military School
Minmatar Republic
#500 - 2013-05-22 15:33:10 UTC
This is a good idea but it would require balancing so their are more routes to take to avoid camps, also gate guns should not be removed instead maybe buffed to the point where it would not be viable to attack low value targets for fear an aggression timer would prevent you scoring a bigger catch.