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[Updated] How to repopulate nullsec - a question for highsec/WH players (and CCP)

First post
Author
Kinroi Alari
Orbital Express LTD
Trystero GmbH
#541 - 2011-11-02 20:43:04 UTC
I like high sec.
I like low sec (and I hope we see more smuggling / similar options with DUST514)
I like NPC null sec (though most of my experience there is Syndicate, and a little Curse).
I am kinda meh on *my participation in* player-controlled null sec at the moment.

I *really* like the idea of player-controlled null sec.
But in practice I've found that the sparse hours I have to put into EVE leave me unable to help with my alliance's CTAs or often stranded.

So instead I often stay away from EVE (guess that's why I raid in Rift and play GW, DDO, LOTRO, etc.).

Force me to have to go to null sec despite my limited time and I'll drop an account.
Do it in an obnoxious way and I'll drop all, and wander off to join the other whining bittervets.
(Having said that, player-owned null sec RAWKS some of my friends.)

Did I mention that I like low sec and NPC null sec?
I'd love to see more options there, though I like them just fine as-is.
Camios
Sebiestor Tribe
Minmatar Republic
#542 - 2011-11-02 21:21:32 UTC
I can live in nullsec, solo. But I have to wait, and look, and take notes on the people I see, and take my risk. That's why I go to 0.0, to take risk and adventure.

I think that the problem here is that in order to live in 0.0 you need a pos, or an outpost, and you can't defend them without a blob, a decent group of capitals, or a fleet of supercarriers.

If only there were a way to build a base that is suitable for a small group and defendable by a small group against a bigger entity, small entities could come in 0.0 and make some experiences.







Justin Credulent
Luv You Long Time
#543 - 2011-11-03 00:43:08 UTC
Quote:
If only there were a way to build a base that is suitable for a small group and defendable by a small group against a bigger entity, small entities could come in 0.0 and make some experiences.


1) Create 100's more null-sec systems
2) Intersperse new and old areas of null-sec with lo-sec/hi-sec "safezones" which can be warped to directly from Empire (thus allowing access to null-sec instead of having to jump through 40 gatecamps)
----Break up current monopolies held by Alliances and their "Coiliions"----
3) Limit Corps to 100 members
--Limit the amount of SOV a Corp can have o 1 - 3 systems.
4) Limit Alliances to 5 Corps
--Limit Alliances to only have SOV through their constituent Corporations
---Therefore an Alliance could only hold, at most, 15 systems, split amongst 500 people---
5) Limit the amount of Alliances in a Coaliion to 3
---Therefore, even the most staunch metagamers could only monopolize 45 systems between 1500 people---
6) Make it so that players within Corps/Alliance must actively play in order to defend/maintain their space.
7) Allow Corps/Alliances to fortify their space with gateguns and/or hirable NPCs.
8) But also allow Corp/Alliance assets (such as POS modules/towers) vulnerable to being unanchored and stolen by roaming bands and enemy Corps/Alliances
9) Allow the creation of new, "mini"-bases which can be anchored in safespots, but which are also scannable.

This will allow small groups to take and hold null-sec, incentivize Alliances, incentivize null-sec play, incentivize warfare, etc etc. Much more acivity. Basically if CCP did this, it would be the same as ejaculating all over null-sec and having hundreds of Alliances and wars spring from the seeds.

Null-Sec needs to HTFU and stop crying to CCP. If null-sec wants PvP, they need to stop being carebears and start fighting eachother - after years of bot-mining, they have the ships!

Sathynos
Tribal Liberation Force
Minmatar Republic
#544 - 2011-11-03 08:46:59 UTC
I used to live in 0.0 for a large part of my eve live. Do you know what drove me away? I could no longer pull long hours in the game. Due to having a live, a wife and a job I became a casual player. I logged into the game during EU prime time. Do you know what happens in 0.0 at that time?
1. No small scale pvp, roaming gangs fun - this is the time when alliances organize big ops. POS shooting, Battleship blobbing. Boring piece of ****.
2. No PvE content to earn money for pvp ships. Why? Because during prime time belts are filled with people, anomalies are filled with people and plexes are filled with people. PvE is boring and doing oversaturated PvE content means having to spend more time to get some ISK. **** that.

So to get money for pvp i had to move to hisec. And there I discovered I don't wanna go back to bullshit POS shooting and being poor.
Jenshae Chiroptera
#545 - 2011-11-03 11:56:48 UTC
Camios wrote:

If only there were a way to build a base that is suitable for a small group and defendable by a small group against a bigger entity, small entities could come in 0.0 and make some experiences.


I suggested a covert POS in one of my idea threads. It would have its cloak disrupted when people fly into or out of it and you would build it in an anomaly

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Chi Ftele
Doomheim
#546 - 2011-11-04 12:46:02 UTC  |  Edited by: Chi Ftele
the reason people get out of nosec is that it is just not worth the effort

who wants to camp gates for 6 hours? who wants to run sieges for 8 hours?

I've heard FCs during these operations go "that's it for me, I'm exhausted, who wants to take over?"

the reason games like call of duty are so successful, despite their publishers' greedy business policies, is that they are very easy to get into for a quick game of blast-a-noob, an ease of access to fun which eve could use in 0.0

eve has its own appeal, but all that is wasted after hours of being stationary, going crazy watching bubbles

wanna repopulate 0.0? how about extending highsec into low sec and moving low sec into nullsec? it would certainly be a better use of what is now essentially wasted space, it could even be passed as the empires enlarging their areas of influence

That is all.

Jokerface666
Intergalactic Expeditionary Corp
#547 - 2011-11-04 13:25:08 UTC
From my point it would be awesome to: remove anchorable bubbles AND remove the DRAG bubble mechanic.
Then allow SOV holders to create some kind of HS in they're space, NPC's guarding gates and shooting everything with less then X Standings.

The biggest point why noone wants to go to 0.0 is the BLOB "myth" everyone in HS thinks that as soons as they enter a 0.0 system, there will 100 Moms and 20 Titans jump on them 3 secons later.
People have to realize that blobbing happens only to dumb people, who are ratting in a Officer fittet Faction BS and not apying attention.

I'm having the most fun stalking people for hours and then they get away, but it's fun too.
Cryten Jones
Advantage Inc
#548 - 2011-11-04 13:47:09 UTC
Quick 'where I fit' bit
My play style is small group of players, major in production and logistics but with the skills and will to fight if needed. Guess you could say I am a carebear with teeth. Most of my EvE career up to moving into a WH was spent in Hi sec with brief times in the early FIX alliance (pre in game alliances) and some low and null sec time.

So what?
I have spent most of this year living in WH space. I moved in, total commitment, everything I owned was in this system with the exception of a few shuttles etc and it was totally the best time I have had in EvE in the 8+ years I have been playing.

I love the fact that we can get jumped and ganked, but the major difference here is that the attackers and we have the same playing field. What I mean is that if you jump into a 0.0 system simple use of the map filters and local chat will give the 'locals' warning that things are going on... not the case in a WH.

Also, while we can't own the WH system in terms of Sov we can 'own' it and defend it even as a small group, and this is all I have ever wanted out of EvE. I want to own a system, set-up shop and build a business. Because of this I am excited to see what the 'small holding' being talked about will bring because that is very much what I have always wanted.

One Idea I did have for WH's was to have a shop module (bit like the customs office) on the outside of a POS shield that would allow you to sell items at a POS. Think last Gas station before the desert idea here.


TL;DR

There are many players who would like to be part of the 0.0 game... just not the shooting bit 100% of the time. There needs to be a way for small groups to make their way in the 0.0 world without exposing multi billion ISK to an enemy that out number you 100-to-1.

I don't want all your stuffs, just want you sell you more stuffs locally to you :-)


-CJ
Liam Money
Pator Tech School
Minmatar Republic
#549 - 2011-11-04 15:02:03 UTC
I'm not sure that I would ever want to return to 0.0 space unless they made some serious changes. Blob warfare sucks, I can only think of a few battles over the past 5 years that were fun where the server didn't crash or essentially move so slowly that you couldn't do anything, like firing 5 shots in an hour. The long long journey of logistics. Even with jump gates on the POS's and cyno towers for cap ships your looking at losing a good hour or more just moving from 0.0 to highsec if you want to take your "earnings" to market. POS warfare is a joke, there is no way to defend your POS without major blob warfare, I'm not sure why they bother having guns for them, they do virtually nothing to even the most basic of organized fleets, you can take them out with BS and logi without losing a ship. I laugh when I see people put up outposts, knowing full well it will just change hands soon enough.

0.0 is all blob vs. blob, control the right moons and systems for materials, make caps. Until they can change that, the incentives to move out to 0.0 will be worthless no matter how big the carrot is.
Malcanis
Vanishing Point.
The Initiative.
#550 - 2011-11-04 15:47:15 UTC
Kinroi Alari wrote:
I like high sec.
I like low sec (and I hope we see more smuggling / similar options with DUST514)
I like NPC null sec (though most of my experience there is Syndicate, and a little Curse).
I am kinda meh on *my participation in* player-controlled null sec at the moment.

I *really* like the idea of player-controlled null sec.
But in practice I've found that the sparse hours I have to put into EVE leave me unable to help with my alliance's CTAs or often stranded.

So instead I often stay away from EVE (guess that's why I raid in Rift and play GW, DDO, LOTRO, etc.).

Force me to have to go to null sec despite my limited time and I'll drop an account.
Do it in an obnoxious way and I'll drop all, and wander off to join the other whining bittervets.
(Having said that, player-owned null sec RAWKS some of my friends.)

Did I mention that I like low sec and NPC null sec?
I'd love to see more options there, though I like them just fine as-is.


Where is anyone talking about forcing anyone to go anywhere?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Jenshae Chiroptera
#551 - 2011-11-04 16:49:17 UTC
Malcanis wrote:

Where is anyone talking about forcing anyone to go anywhere?


It has been suggested repeatedly in various places that high sec should be nerfed so much that people will move to low and null sec. If you haven't see that then I don't think finding quotes for you will help. What?

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Kinroi Alari
Orbital Express LTD
Trystero GmbH
#552 - 2011-11-04 18:09:04 UTC
Malcanis wrote:
Where is anyone talking about forcing anyone to go anywhere?


Valid question! As Jenshae Chiroptera notes, it's been talked about elsewhere. But not in this thread.

Thankfully both the OP and most of those posting comments all realize that you need a buff to the carrots, not bigger sticks. :)


Ladie Harlot
Viziam
Amarr Empire
#553 - 2011-11-04 19:13:46 UTC
Jokerface666 wrote:
The biggest point why noone wants to go to 0.0 is the BLOB "myth" everyone in HS thinks that as soons as they enter a 0.0 system, there will 100 Moms and 20 Titans jump on them 3 secons later.
People have to realize that blobbing happens only to dumb people, who are ratting in a Officer fittet Faction BS and not apying attention..

ohgod the irony of that statement coming from a member of ncdot.

The artist formerly known as Ladie Scarlet.

Malcanis
Vanishing Point.
The Initiative.
#554 - 2011-11-04 20:07:26 UTC
Jenshae Chiroptera wrote:
Malcanis wrote:

Where is anyone talking about forcing anyone to go anywhere?


It has been suggested repeatedly in various places that high sec should be nerfed so much that people will move to low and null sec. If you haven't see that then I don't think finding quotes for you will help. What?



Well all I will say with respect to that (and to your sig) is that I take a different view of the matter, and that anyone who agrees with me might wish to read & respond to my manifesto.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Jenshae Chiroptera
#555 - 2011-11-05 01:19:57 UTC
Malcanis wrote:

Well all I will say with respect to that (and to your sig) is that I take a different view of the matter, and that anyone who agrees with me might wish to read & respond to my manifesto.


That is the most disturbing thread that I have read on these forums.

Hint: *Boom* Goonswarm support. That should give you a "little" warning.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Malcanis
Vanishing Point.
The Initiative.
#556 - 2011-11-05 07:52:25 UTC
Jenshae Chiroptera wrote:
Malcanis wrote:

Well all I will say with respect to that (and to your sig) is that I take a different view of the matter, and that anyone who agrees with me might wish to read & respond to my manifesto.


That is the most disturbing thread that I have read on these forums.

Hint: *Boom* Goonswarm support. That should give you a "little" warning.



Read the post, not the poster. Other than the fact a goon liked it, what do you find "disturbing" about it?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Adelphie
The Lone Wolves.
#557 - 2011-11-05 10:13:50 UTC
Jenshae Chiroptera wrote:
Malcanis wrote:

Well all I will say with respect to that (and to your sig) is that I take a different view of the matter, and that anyone who agrees with me might wish to read & respond to my manifesto.


That is the most disturbing thread that I have read on these forums.

Hint: *Boom* Goonswarm support. That should give you a "little" warning.


I vehemently disagree with you here.

Mal's post to me, is the most constructive way of making the play-style of null more accessible to all without forcing it or ramming it down peoples throats.

The fact both goons and non-goons like the post is testament to how it could work for all.
Trinkets friend
Sudden Buggery
Sending Thots And Players
#558 - 2011-11-05 10:25:54 UTC
Adelphie wrote:
Rather than another whine thread about nerfing highsec I thought I'd post something with the aim of being constructive and take a look at what can be done to return nullsec to its glory days. I posted a similar comment recently, but thought it would be good to start a new thread to gather ideas of new features to entice people to null.

-snip -

People looking beyond empire are seemingly choosing to reside in WH space rather than null due to the low barriers to entry, unique gameplay and profitability so the landscape of null is not changing.

-snip-

It's my opinion that currently the majority of eve stay in highsec because it is convenient, more sociable and easier to get into than nullsec with enough the features to keep people occupied and having fun.


I am not going to read 30 pages of loltext, so forgive me if this opinion has been expressed before elsewhere.

Aside from high-end (C5/C6) wormholes, w-space is dead or at least gravely wounded, or maybe zombie. The OP is speaking from a position of glaring ignorance of the facts - i am sure CCP Dropbear and his team of pencil-sharpeners will know what I'm talking about if they look at the market suply of w-space components these days, and tally up the number of C1-C3 wormholes going unratted for days, weeks at a time - or indeed empty.

Wormholes aren't detracting from nullsec. There's a total of 20K toons in w-space, which is probably, considering the number of alts we all have, about 7,000 meat-people or less, spread over 12K systems. There are probably over 50% unpopulated C4 and C5 systems because the statics suck, there aren't enough planets to spawn anoms on, or the planets suck for PI, meaning you are punishing yourself to live there unneccessarily.

W-space is now in need of love, because of Incursions. Just the facts, ma'am. my corp is making more from this fact via trade than we do from running anoms, for less effort.

Jenshae Chiroptera
#559 - 2011-11-05 15:34:23 UTC
Malcanis wrote:

Read the post.


I did read the post and I am applying mind bleach, while hoping that it quietly dies. Hence why I won't go and post in it or continue this discussion.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Riedle
Brutor Tribe
Minmatar Republic
#560 - 2011-11-05 17:39:53 UTC
Jenshae Chiroptera wrote:
Malcanis wrote:

Read the post.


I did read the post and I am applying mind bleach, while hoping that it quietly dies. Hence why I won't go and post in it or continue this discussion.


You and people who think like you are one of the biggest impediments to EVE evolving as originally envisioned.
go play some other game.