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[Odyssey] Navy Battleships

First post First post
Author
Hagika
Standard Corp 123
#1141 - 2013-05-21 13:32:29 UTC  |  Edited by: Hagika
Malcanis wrote:
1000 DPS at ~135Km isn't going to fly either.

(IIRC the New Cruise missiles will have a theoretical range of about 140Km - someone correct me if this is wrong?)

Basically the bonused BS missile platforms are all going to have about the same base missile DPS (8 effective launchers)

CNR is going to be the "easymode" ship, where the pilot has to make the least effort and needs the fewest SP to apply this DPS

Fleet Phoon is the "hardmode" ship, where piloting skill and fitting ability will count. The ship is able to apply higher theoretical DPS, but you'll need to work for it, and have a lot of SP invested too.

NavScorp is the "tankmode" ship, which has the lowest damage application ability in return for being as tough as a brick.

Pick the one that suits you.

If you want to invest another 2.5M SP (and more ISK) and you are OK with juggling Target Painters, then the Golem will incrementally outperform the CNR at PvE, which is exactly what a T2 ship should do.


So being the fact the T2 battleship is supposed to be better, may I point out that the Vagur is 300 dps less than the Fleet Phoon..

Oh wait, caldari is the exception right?

So im betting your response will be, theat you all are doing a marauder pass and it will be buffed accordingly. Yet the CNR shall not surpass the Golem.

Call me crazy Mal, but this just seems like Dev preference for Matar ships again.
Caljiav Ocanon
The Holy Rollers
#1142 - 2013-05-21 13:43:18 UTC
Hagika wrote:


Call me crazy Mal, but this just seems like Dev preference for Matar ships again.


That's a hell of an accusation to make.
Hagika
Standard Corp 123
#1143 - 2013-05-21 13:52:36 UTC  |  Edited by: Hagika
Johnson Oramara wrote:
Malcanis wrote:
1000 DPS at ~135Km isn't going to fly either.

(IIRC the New Cruise missiles will have a theoretical range of about 140Km - someone correct me if this is wrong?)

Basically the bonused BS missile platforms are all going to have about the same base missile DPS (8 effective launchers)

CNR is going to be the "easymode" ship, where the pilot has to make the least effort and needs the fewest SP to apply this DPS

Fleet Phoon is the "hardmode" ship, where piloting skill and fitting ability will count. The ship is able to apply higher theoretical DPS, but you'll need to work for it, and have a lot of SP invested too.

NavScorp is the "tankmode" ship, which has the lowest damage application ability in return for being as tough as a brick.

Pick the one that suits you.

If you want to invest another 2.5M SP (and more ISK) and you are OK with juggling Target Painters, then the Golem will incrementally outperform the CNR at PvE, which is exactly what a T2 ship should do.

This is rubbish.

I thought they were supposed to be balanced and suddenly we have these "modes" instead?
Also it must be coincidence that Minmatar gets yet again the best option of these. Where is the Caldari "hardmode" ship?

"Hey there newbie pilot! If you don't want to wait training BS5 for Raven here you have a newbie friendly CNR with FULL DPS on BS2!. Yours now for just €34.99! on top of your monthly subscription!"

Yup.

Edit: Oh, and 1100 DPS at ~105km is fine for TFI? 2 rigs and it has ~965 DPS at 135km. It's also capable of 1360 DPS at 105km if you choose so...



This right here Mal, and plus the fact I pointed out the Vagur is inferior to the Fleet Phoon, just took what ever excuse you and the devs had for why the CNR is not allowed to have this dps past a certain point and made it a load of bull.

Seems the Devs dont have a problem with Matar TFI and Phoon Fleet doing it....I am betting the Vagur will be increased to meet that as well.

But wait !!! They get hard mode ! So its ok !

Dude Eve is all about hard mode and thats why we play it, but to tell us that the Caldari line isnt allowed to put out 1000 dps over 100km when the others are doing it, surely that stinks to high heaven.

Sounds like Winmatar is in need of a nerf. Oh I forgot, that would ruin their ships they fly.

Edit- Not only are they reach out to that distance, they are doing it with instant damage and not having to worry about that whole missile issue to go along with.
Hagika
Standard Corp 123
#1144 - 2013-05-21 13:59:56 UTC  |  Edited by: Hagika
Caljiav Ocanon wrote:
Hagika wrote:


Call me crazy Mal, but this just seems like Dev preference for Matar ships again.


That's a hell of an accusation to make.



Really so the numbers just posted doesnt show how caldari is told they cant have something but the 2 navy issue Matar ships can?

Really? Do you fly or have ever flown caldari? Hmm sources say you are a minnie pilot. How would you feel if devs put autos and Arties on the caldari line up and made caldari ships superior with your own weapon system in most every form?

If anyone farts in the direction of Matar they raise hell. Which is why they enjoy probably the best line and most used line up of ships in Eve.
EXIA MIKOSZ
Strike Birds Zero
#1145 - 2013-05-21 14:00:11 UTC  |  Edited by: EXIA MIKOSZ
Well Im using My CNR only in PVE and currently with this setup:

[Raven Navy Issue, RAVEN]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Signal Amplifier II

Pithum A-Type Medium Shield Booster
Pith A-Type Shield Boost Amplifier
Pith A-Type Kinetic Deflection Field
Pith A-Type Thermic Dissipation Field
Pithum C-Type Adaptive Invulnerability Field
Core A-Type 100MN Afterburner

Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Auto Targeting System II

Large Warhead Rigor Catalyst II
Large Warhead Rigor Catalyst II
Large Warhead Flare Catalyst I

Hobgoblin I x5

DPS: 916
Volley: 5873
Sig. Radius: 235 m fury
ROF: 6,41 sec

after Patch and new changes to CNR,rate of fire of lunchers and cruise missiles i shouls have:

[Raven Navy Issue, RAVEN]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Signal Amplifier II

Pithum A-Type Medium Shield Booster
Pith A-Type Shield Boost Amplifier
Pith A-Type Kinetic Deflection Field
Pith A-Type Thermic Dissipation Field
Pithum C-Type Adaptive Invulnerability Field
Core A-Type 100MN Afterburner
FREE SLOT ( i will decide after patch what i can still put here) but with ease i can put more tank or Cap Recharger II

Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile

Large Warhead Rigor Catalyst II
Large Bay Loading Accelerator I

Hobgoblin I x5

DPS: 1228,25
Volley: 8389,6
Sig radious: 246,75m fury
ROF: 6,83 s


In the End im loosing 15% explosion velocity Bonus from Rig,0.42 sRof and almost 12m sig radious from changes
Thats Nothing with that amount of boosted DPS
i didnt calculated new range with velocity and missile changes but if someone did i like to hear Thx
Hagika
Standard Corp 123
#1146 - 2013-05-21 14:05:03 UTC
EXIA MIKOSZ wrote:
Well Im using My CNR only in PVE and currently with this setup:

[Raven Navy Issue, RAVEN]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Signal Amplifier II

Pithum A-Type Medium Shield Booster
Pith A-Type Shield Boost Amplifier
Pith A-Type Kinetic Deflection Field
Pith A-Type Thermic Dissipation Field
Pithum C-Type Adaptive Invulnerability Field
Core A-Type 100MN Afterburner

Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Auto Targeting System II

Large Warhead Rigor Catalyst II
Large Warhead Rigor Catalyst II
Large Warhead Flare Catalyst I

Hobgoblin I x5

DPS: 916
Volley: 5873
Sig. Radius: 235 m fury
ROF: 6,41 sec

after Patch and new changes to CNR,rate of fire of lunchers and cruise missiles i shouls have:

[Raven Navy Issue, RAVEN]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Signal Amplifier II

Pithum A-Type Medium Shield Booster
Pith A-Type Shield Boost Amplifier
Pith A-Type Kinetic Deflection Field
Pith A-Type Thermic Dissipation Field
Pithum C-Type Adaptive Invulnerability Field
Core A-Type 100MN Afterburner
FREE SLOT ( i will decide after patch what i can still put here) but with ease i can put more tank or Cap Recharger II

Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile

Large Warhead Rigor Catalyst II
Large Bay Loading Accelerator I

Hobgoblin I x5

DPS: 1228,25
Volley: 8389,6
Sig radious: 246,75m fury
ROF: 6,83 s


In the End im loosing 15% explosion velocity Bonus from Rig and almost 12m sig radious from changes
Thats Nothing with that amount of boosted DPS



Life doesnt revolve around just PVE. Also you are using Furies and damage application on this is drastically worse.
It irks me that a carebear pops on and says.. Hey look everything is fine !

Basing ships around your play style ruins mine.
Debora Tsung
Perkone
Caldari State
#1147 - 2013-05-21 14:06:46 UTC  |  Edited by: Debora Tsung
EXIA MIKOSZ wrote:
The most exensive Navy Ship setups I've ever seen.


ಠ_ಠ

To expensive. Were is the roothless efficiency when You need it...

Also, throwing more iskies at Ships doesn't make them better. You can do that with other ships, too.

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Johnson Oramara
Science and Trade Institute
Caldari State
#1148 - 2013-05-21 14:08:21 UTC
Jenn aSide wrote:
Malcanis wrote:
1000 DPS at ~135Km isn't going to fly either.

(IIRC the New Cruise missiles will have a theoretical range of about 140Km - someone correct me if this is wrong?)

Basically the bonused BS missile platforms are all going to have about the same base missile DPS (8 effective launchers)

CNR is going to be the "easymode" ship, where the pilot has to make the least effort and needs the fewest SP to apply this DPS

Fleet Phoon is the "hardmode" ship, where piloting skill and fitting ability will count. The ship is able to apply higher theoretical DPS, but you'll need to work for it, and have a lot of SP invested too.

NavScorp is the "tankmode" ship, which has the lowest damage application ability in return for being as tough as a brick.

Pick the one that suits you.

If you want to invest another 2.5M SP (and more ISK) and you are OK with juggling Target Painters, then the Golem will incrementally outperform the CNR at PvE, which is exactly what a T2 ship should do.


Pure win as far as I'm concerned. I'm going to lulz really hard when people on Tranquility buy up all the Fleet Phoons I'm selling them (I knew all that Tribal Liberation Force LP I'd been hoarding would come in handy one day) to only then realize that "EFT is a LIE!!!!" :) .

Some folks will never realize (or admit) that DPs is only a small part of the whole pie. An ancient Sailing ship was more than just it's sails, an EVE ship is WAY more than it's paper DPS. Speed, maneuverability, tank, size, ease of fitting, bonuses, damage application and dozens of other factors determine how good a ship is, not just DPS. I'm sure the new Floon will be great in certain situations (my current Floon is already great), but to think that because of some EFT numbers it's going to be better than a CNR...well, anyone who thinks that hasn't visited SiSi lately.

I bought already couple TFI's on Tranquility. I have also tested all the missile battleships in pve on SiSi and that TFI is a monster while CNR performs like a Raven. The actual difference is just tiny, but then again i'm not shooting frigates most of the time...

You can be dumb and only look at the theoretical maximum dps, but any competent EFT user will be making use of the DPS graph which will give you pretty good picture of damage projection abilities against different targets. I'm guessing you are from the former group...
EXIA MIKOSZ
Strike Birds Zero
#1149 - 2013-05-21 14:13:23 UTC
Hagika wrote:
EXIA MIKOSZ wrote:
Well Im using My CNR only in PVE and currently with this setup:

[Raven Navy Issue, RAVEN]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Signal Amplifier II

Pithum A-Type Medium Shield Booster
Pith A-Type Shield Boost Amplifier
Pith A-Type Kinetic Deflection Field
Pith A-Type Thermic Dissipation Field
Pithum C-Type Adaptive Invulnerability Field
Core A-Type 100MN Afterburner

Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Auto Targeting System II

Large Warhead Rigor Catalyst II
Large Warhead Rigor Catalyst II
Large Warhead Flare Catalyst I

Hobgoblin I x5

DPS: 916
Volley: 5873
Sig. Radius: 235 m fury
ROF: 6,41 sec

after Patch and new changes to CNR,rate of fire of lunchers and cruise missiles i shouls have:

[Raven Navy Issue, RAVEN]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Signal Amplifier II

Pithum A-Type Medium Shield Booster
Pith A-Type Shield Boost Amplifier
Pith A-Type Kinetic Deflection Field
Pith A-Type Thermic Dissipation Field
Pithum C-Type Adaptive Invulnerability Field
Core A-Type 100MN Afterburner
FREE SLOT ( i will decide after patch what i can still put here) but with ease i can put more tank or Cap Recharger II

Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile

Large Warhead Rigor Catalyst II
Large Bay Loading Accelerator I

Hobgoblin I x5

DPS: 1228,25
Volley: 8389,6
Sig radious: 246,75m fury
ROF: 6,83 s


In the End im loosing 15% explosion velocity Bonus from Rig and almost 12m sig radious from changes
Thats Nothing with that amount of boosted DPS



Life doesnt revolve around just PVE. Also you are using Furies and damage application on this is drastically worse.
It irks me that a carebear pops on and says.. Hey look everything is fine !

Basing ships around your play style ruins mine.


i wrote only about pve and im sure you cant balance all ships in both pve and pvp
EXIA MIKOSZ
Strike Birds Zero
#1150 - 2013-05-21 14:17:09 UTC
Debora Tsung wrote:
EXIA MIKOSZ wrote:
The most exensive Navy Ship setups I've ever seen.


ಠ_ಠ

To expensive. Were is the roothless efficiency when You need it...

Also, throwing more iskies at Ships doesn't make them better. You can do that with other ships, too.



I Liked to make setup like this and i did it
i have sp for raven and i dont want use another ships
its up to me what im using and you can be sure people using more expensive fits just for pve
Maybe for you its stupid but you will not define someone play style
Johnson Oramara
Science and Trade Institute
Caldari State
#1151 - 2013-05-21 14:22:45 UTC
EXIA MIKOSZ wrote:
Well Im using My CNR only in PVE and currently with this setup:

[Raven Navy Issue, RAVEN]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Signal Amplifier II

Pithum A-Type Medium Shield Booster
Pith A-Type Shield Boost Amplifier
Pith A-Type Kinetic Deflection Field
Pith A-Type Thermic Dissipation Field
Pithum C-Type Adaptive Invulnerability Field
Core A-Type 100MN Afterburner

Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Auto Targeting System II

Large Warhead Rigor Catalyst II
Large Warhead Rigor Catalyst II
Large Warhead Flare Catalyst I

Hobgoblin I x5

DPS: 916
Volley: 5873
Sig. Radius: 235 m fury
ROF: 6,41 sec

after Patch and new changes to CNR,rate of fire of lunchers and cruise missiles i shouls have:

[Raven Navy Issue, RAVEN]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Signal Amplifier II

Pithum A-Type Medium Shield Booster
Pith A-Type Shield Boost Amplifier
Pith A-Type Kinetic Deflection Field
Pith A-Type Thermic Dissipation Field
Pithum C-Type Adaptive Invulnerability Field
Core A-Type 100MN Afterburner
FREE SLOT ( i will decide after patch what i can still put here) but with ease i can put more tank or Cap Recharger II

Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile

Large Warhead Rigor Catalyst II
Large Bay Loading Accelerator I

Hobgoblin I x5

DPS: 1228,25
Volley: 8389,6
Sig radious: 246,75m fury
ROF: 6,83 s


In the End im loosing 15% explosion velocity Bonus from Rig,0.42 sRof and almost 12m sig radious from changes
Thats Nothing with that amount of boosted DPS
i didnt calculated new range with velocity and missile changes but if someone did i like to hear Thx

Go to SiSi or try this after Odyssey: fit a Raven with similar fitting, just add TP and try it out, then fly CNR after that and tell me it's worth it's price tag.
Debora Tsung
Perkone
Caldari State
#1152 - 2013-05-21 14:26:17 UTC  |  Edited by: Debora Tsung
EXIA MIKOSZ wrote:
Debora Tsung wrote:
EXIA MIKOSZ wrote:
The most exensive Navy Ship setups I've ever seen.


ಠ_ಠ

To expensive. Were is the roothless efficiency when You need it...

Also, throwing more iskies at Ships doesn't make them better. You can do that with other ships, too.



I Liked to make setup like this and i did it
i have sp for raven and i dont want use another ships
its up to me what im using and you can be sure people using more expensive fits just for pve
Maybe for you its stupid but you will not define someone play style


... isn't this the thread where we can complain about the latest navy BS Buff/Nerfs?

If You are defending the new CNR then do not do so by telling us that it would actually be quite decent if we fit everything with officer stuff. That doesn't make that ship, any ship, better. Mainly because every e-rich player can do that to any other ship, too and then Your ship is just as bad as before only more expensive.

Or in other words, a pile of dog poo doesn't stink less just because the other pile right next to it is bigger.

PS: That was just to clarify my previous statement. I Don't want to start some kind forum bar brawl. That's more for GD. Pirate

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Lugalzagezi666
#1153 - 2013-05-21 14:33:42 UTC
EXIA MIKOSZ wrote:
Obvious troll is obvious.

Why would I fly that,

when I could fly this :

[Golem, New Setup 1]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

Pithum A-Type Medium Shield Booster
Pithum A-Type EM Ward Amplifier
Pithum A-Type Adaptive Invulnerability Field
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron

Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Small Tractor Beam II
Small Tractor Beam II
Salvager II

Large Bay Loading Accelerator II
Large Warhead Rigor Catalyst I

ofc "all l5" , cm606, rl1006 etc.
Jenn aSide
Soul Machines
The Initiative.
#1154 - 2013-05-21 14:49:40 UTC
Johnson Oramara wrote:

I bought already couple TFI's on Tranquility. I have also tested all the missile battleships in pve on SiSi and that TFI is a monster while CNR performs like a Raven. The actual difference is just tiny, but then again i'm not shooting frigates most of the time...


Exactly what "PVE" were you doing? All PVE ain't equal in EVE.

I've done nothing but fly these ships on SiSi for the last couple days, the CNR is still my preferred ship. The Floon is nice but having to use drones to get the best out of it sucks (i hate using drones), The SNI doesn't feel a bit different, and TP juggling with the golem still sucks.

The new CNR's "free built in Rigor" lets me do some creative things with Rigs that my tranquility CNR can't do. It doesn't get jammed nearly as much as the Golem in Guristas plexes, it laughs at the neuting in the Blood Raider Temple (stronger FoF missles, some times i don't even want to switch back to regular i get so edazy) and live long enough to gtfo from a 9/10 after I took one of those freaky as hell wrecking shots. The SNI passive tanks plexes better, but it always did.

The New CNR is just plain better and top end PVE than the current one is once you learn how to use/fit it (MJD sometimes, ECM Burst some times). The ONLY thing I'll miss is my auto targeting system in the utility slot, but it's no big loss.

I simply don't see where the hate comes from, the CNR went from Cadillac (good) to Maserati (good and pretty lol). It may be that some of you were spolied by what the CNR was for so long, but there's no help for that.

CCP gets a thumbs up from me on their CNR changes.
Jenn aSide
Soul Machines
The Initiative.
#1155 - 2013-05-21 14:52:43 UTC  |  Edited by: Jenn aSide
Lugalzagezi666 wrote:
EXIA MIKOSZ wrote:
Obvious troll is obvious.

Why would I fly that,

when I could fly this :

[Golem, New Setup 1]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

Pithum A-Type Medium Shield Booster
Pithum A-Type EM Ward Amplifier
Pithum A-Type Adaptive Invulnerability Field
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron

Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Small Tractor Beam II
Small Tractor Beam II
Salvager II

Large Bay Loading Accelerator II
Large Warhead Rigor Catalyst I

ofc "all l5" , cm606, rl1006 etc.


Defender missiles. Target painter Juggling. Price Tag. Skill Training times. Getting Jammed because a low level Guristas deckhand on a guristas ship 3 jump away scratches his arse. A huge sig radius that makes some complexes Capital sized missles even more Capital sized. Take your pick.

Lots of reason people wouldn't pick that. I'm one of them.
EXIA MIKOSZ
Strike Birds Zero
#1156 - 2013-05-21 15:04:40 UTC
Debora Tsung wrote:
EXIA MIKOSZ wrote:
Debora Tsung wrote:
EXIA MIKOSZ wrote:
The most exensive Navy Ship setups I've ever seen.


ಠ_ಠ

To expensive. Were is the roothless efficiency when You need it...

Also, throwing more iskies at Ships doesn't make them better. You can do that with other ships, too.



I Liked to make setup like this and i did it
i have sp for raven and i dont want use another ships
its up to me what im using and you can be sure people using more expensive fits just for pve
Maybe for you its stupid but you will not define someone play style


... isn't this the thread where we can complain about the latest navy BS Buff/Nerfs?

If You are defending the new CNR then do not do so by telling us that it would actually be quite decent if we fit everything with officer stuff. That doesn't make that ship, any ship, better. Mainly because every e-rich player can do that to any other ship, too and then Your ship is just as bad as before only more expensive.

Or in other words, a pile of dog poo doesn't stink less just because the other pile right next to it is bigger.

PS: That was just to clarify my previous statement. I Don't want to start some kind forum bar brawl. That's more for GD. Pirate



First where im defending CNR???I just wrote example how this changes apply to setup like this.
What im doing its defending My Choice of Ship and his setup
Maybe some ships and setups are much much better and less expensive but im using what i like
Second where you see in my setup Officer Modules?All i can see its a deadspace
Next Time i will use t2 modules for comparing so that will be easier for you
Johnson Oramara
Science and Trade Institute
Caldari State
#1157 - 2013-05-21 15:24:02 UTC
Jenn aSide wrote:
Johnson Oramara wrote:

I bought already couple TFI's on Tranquility. I have also tested all the missile battleships in pve on SiSi and that TFI is a monster while CNR performs like a Raven. The actual difference is just tiny, but then again i'm not shooting frigates most of the time...


Exactly what "PVE" were you doing? All PVE ain't equal in EVE.

I've done nothing but fly these ships on SiSi for the last couple days, the CNR is still my preferred ship. The Floon is nice but having to use drones to get the best out of it sucks (i hate using drones), The SNI doesn't feel a bit different, and TP juggling with the golem still sucks.

The new CNR's "free built in Rigor" lets me do some creative things with Rigs that my tranquility CNR can't do. It doesn't get jammed nearly as much as the Golem in Guristas plexes, it laughs at the neuting in the Blood Raider Temple (stronger FoF missles, some times i don't even want to switch back to regular i get so edazy) and live long enough to gtfo from a 9/10 after I took one of those freaky as hell wrecking shots. The SNI passive tanks plexes better, but it always did.

The New CNR is just plain better and top end PVE than the current one is once you learn how to use/fit it (MJD sometimes, ECM Burst some times). The ONLY thing I'll miss is my auto targeting system in the utility slot, but it's no big loss.

I simply don't see where the hate comes from, the CNR went from Cadillac (good) to Maserati (good and pretty lol). It may be that some of you were spolied by what the CNR was for so long, but there's no help for that.

CCP gets a thumbs up from me on their CNR changes.

I'm sorry to hear that you just want to F1 everything and not actually you know, play the game. I'm still laughing at your FoF missile comment though Big smile

Most of your points are only from the 9/10 and 10/10 complex soloing side and some are non issue if you just fit correctly.

Oh and i bolded something i agree with you on your post Lol
Lugalzagezi666
#1158 - 2013-05-21 15:25:10 UTC
Jenn aSide wrote:
Lugalzagezi666 wrote:
EXIA MIKOSZ wrote:
Obvious troll is obvious.

Why would I fly that,

when I could fly this :

[Golem, New Setup 1]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

Pithum A-Type Medium Shield Booster
Pithum A-Type EM Ward Amplifier
Pithum A-Type Adaptive Invulnerability Field
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron

Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Small Tractor Beam II
Small Tractor Beam II
Salvager II

Large Bay Loading Accelerator II
Large Warhead Rigor Catalyst I

ofc "all l5" , cm606, rl1006 etc.


Defender missiles. Target painter Juggling. Price Tag. Skill Training times. Getting Jammed with a Guristas deckhand on a guristas ship 3 jump away scratches his arse. A huge sig radius that makes some complexes Capital sized missles even more Capital sized. Take you pick.

Lots of reason people wouldn't pick that. I'm one of them.


Defenders on average take at most 5% from your missile dps (compared to 2,5% of cnr, only for high tier npc battleship, vs other rats it is much less).
Price difference equals maybe to 2-3 hours of l4 missioning - a price anyone will be happy to pay for better ship.
If I want to have near perfect damage projection with cnr, I have to use 2-3 target painters anyway, 1 more or 1 less doesnt make any difference.
Sp is not the issue since all skills trained are actually wort it for every other ship and marauders 5 isnt really necessary.
Since golem has effectively 1 more mid, if I flew against guristas Id just fit 2 eccms instead of one for same effect.
I dont fly any complexes that have capital weapons and Im sure absolute majority of cnrs wont ever see them. Neither Im sure if lower sig actually helped you tanking said complexes, on the other hand Im almost 100% sure that people would choose scorpion navy issue (same dps as cnr) for that role without thinking twice. Or fleet phoon that has even smaller sig radius.

So no, there arent any viable reasons to use cnr over golem and give up isk/h increase that 3 utility highs provide through salvaging and looting, while not lowering your killspeed at all.

CCP just designed inferior pve ship, this time paired with close to 0 pvp capabilities. GJ!
Koshie Naranek
Pator Tech School
Minmatar Republic
#1159 - 2013-05-21 15:56:38 UTC
Oh man. The new CNR. Can't say enough good things about it. Dirty little secret was the old CNR with torps; Javelins and rigs and you were doing 1k plus dps out past 60km.


And the new Napoc. Range AND tracking bonus?! Brb, changing my pants.



And the phoon. Wow, pure sex machine. Its the new welp cane, new sailboat cap killer, new fun toy.



The tempest however make me sad. CCP reskinned it so its a ship that I want to fly just because of the looks (dumb reason but man its a nice looking ship). But there is no role that I would choose to use it in. Armor alpha ship? TFI maybe but not the regular tempest.



For the T1 tempest I would happly trade one of the highs for a medium slot or add a 7th turrent and change one of the bonuses to falloff. Not every ship has to be the best but do something to make it worth flying at least.


Its also interesting to watch the jita prices for these ships, gives some indication about what most people think these ships will become maybe. Well, sort of.





Jenn aSide
Soul Machines
The Initiative.
#1160 - 2013-05-21 16:24:07 UTC
Johnson Oramara wrote:

I'm sorry to hear that you just want to F1 everything and not actually you know, play the game. I'm still laughing at your FoF missile comment though Big smile

Most of your points are only from the 9/10 and 10/10 complex soloing side and some are non issue if you just fit correctly.

Oh and i bolded something i agree with you on your post Lol



I'm sorry to hear you don't like the new and improved CNR and have spent multiple pages whining about it.

Others of us do like it and I'll bet you real actual space money (1 MILLION ISK) that CCP isn't going to reverse course on the CNR. So you'll simply have to learn to dislike it, or not, up to you.

It's a fine ship on SiSi (even compared to the other missile ships) and I can't wait to get it on June 4. And on the off chance that CCP does listen to the few of you who are complaining about it, well thats win/win for the rest of us too (until the nerf it for being to strong).