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Kronos Fit, advice needed.

First post
Author
Rogue Lawyer
University of Caille
Gallente Federation
#1 - 2013-05-20 19:48:40 UTC
Hello fellow Evers or what is it that people who play Eve are collectively called, any way I am about to jump into a Kronos, the High slots really take care of themselves, the Kronos can easily fit the biggest hybrid rails and Blasters so that 's taken care of. But I am not sure of what to add to the mid and how to arrange my Lows, with the obvious need for an armor rep (T2 and above).

Fire away, shower me with your collective wisdom.
Derath Ellecon
University of Caille
Gallente Federation
#2 - 2013-05-20 19:54:33 UTC
Seriously?

I'm sure i will catch heat as well for replying with this but honestly, if you have made it all the way to T2 Battleships and haven't figured out the basics of fitting, you probably shouldn't risk a Kronos.

Or you are just too lazy to at least throw a fit up here to say "here's what I came up with, how would you improve it."
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#3 - 2013-05-20 21:27:45 UTC
Indeed. How do you play for the that long and not learn how to fit a ship? I mean read the description of its bonuses. Its obvious, and its right there.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#4 - 2013-05-20 21:40:26 UTC  |  Edited by: Tsukino Stareine
Maybe it's a bought character? Stranger things have happened people..

[Kronos, test]
Core X-Type Armor Kinetic Hardener
Core X-Type Armor Thermic Hardener
Reactive Armor Hardener
Core X-Type Large Armor Repairer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer

Gist X-Type 100MN Microwarpdrive
Heavy Electrochemical Capacitor Booster I, Cap Booster 800
Tracking Computer II, Tracking Speed Script
Federation Navy Stasis Webifier

Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Improved Cloaking Device II
Salvager II
Small Tractor Beam II

Large Hybrid Collision Accelerator II
Large Auxiliary Nano Pump I

1256 DPS from guns only. I suggest rolling with 2 garde IIs and a flight of hobgoblins for drones which will bring maximum DPS to 1435 before implants.

1174 preheat serpentis tank. 2329 With heat.

Top speed is over 1km/s so blasters will be fine, 0.1+ tracking combined with 90% web means you will 1 shot even elite frigates.

Downgrade modules as your budget allows, the above setup will cost about 3billion isk.

EDIT: can also easily be turned into a incursion boat, just remove the repper and put a plate on it and replace the cap booster with another tracking computer/web depending on what FC tells you to bring.
Rogue Lawyer
University of Caille
Gallente Federation
#5 - 2013-05-20 22:17:13 UTC
Derath Ellecon wrote:
Seriously?

I'm sure i will catch heat as well for replying with this but honestly, if you have made it all the way to T2 Battleships and haven't figured out the basics of fitting, you probably shouldn't risk a Kronos.

Or you are just too lazy to at least throw a fit up here to say "here's what I came up with, how would you improve it."


I am returning to the game after almost a year out.
Chainsaw Plankton
FaDoyToy
#6 - 2013-05-21 03:35:41 UTC
I omnitank because 1) lazy and anyways npcs don't hurt that much. 2) specific hardeners result in a gaping explosive hole. you could easily get by with 2 specific hardeners and a 4th magstab.

[Kronos, 425s cap inject]
Large Armor Repairer II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Damage Control II
Shadow Serpentis Magnetic Field Stabilizer
Shadow Serpentis Magnetic Field Stabilizer
Shadow Serpentis Magnetic Field Stabilizer

Heavy Capacitor Booster II, Cap Booster 800
Republic Fleet 100MN Afterburner
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script

425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
Small Tractor Beam II
Small Tractor Beam II
Salvager II

Large Hybrid Burst Aerator II
Large Hybrid Metastasis Adjuster I


Warden II x3
Hobgoblin II x5
Warrior II x5

@ChainsawPlankto on twitter

Liang Nuren
No Salvation
Divine Damnation
#7 - 2013-05-21 05:04:20 UTC
I keep wondering about a LAR, EANM, RAH tank.

-Liang

I'm an idiot, don't mind me.

Crellion
Nano Rhinos
PURPLE HELMETED WARRIORS
#8 - 2013-05-21 05:35:11 UTC
Liang Nuren wrote:
I keep wondering about a LAR, EANM, RAH tank.

-Liang


I hope with these changes sweeping through TQ you might find someone kind enough to give it its 8th low slot so that you no longer have to choose.

In the meantime have you checked whether eanm-rah-dcu is better or worse than eanm-eanm-rah? (incl. the odd oshit moment cause we are human)

Optimal use due to the few lows is I think:

guns - solace(or II) x2 - cap Xfer
specific-specific-CN invuln-web/ab
mfsIIx4 teIIx2 dcuII
running with a Domi mechanic
Lloyd Roses
Artificial Memories
#9 - 2013-05-21 08:41:04 UTC
Liang Nuren wrote:
I keep wondering about a LAR, EANM, RAH tank.

-Liang


repper/RAH/eanm is the latest trend totank all the things from tristans upwards it seems Roll
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#10 - 2013-05-21 09:03:21 UTC  |  Edited by: Tsukino Stareine
Crellion wrote:
Liang Nuren wrote:
I keep wondering about a LAR, EANM, RAH tank.

-Liang


I hope with these changes sweeping through TQ you might find someone kind enough to give it its 8th low slot so that you no longer have to choose.

In the meantime have you checked whether eanm-rah-dcu is better or worse than eanm-eanm-rah? (incl. the odd oshit moment cause we are human)

Optimal use due to the few lows is I think:

guns - solace(or II) x2 - cap Xfer
specific-specific-CN invuln-web/ab
mfsIIx4 teIIx2 dcuII
running with a Domi mechanic


654 DPS tank should be fine but since i blaster fit the one I posted I like a bit of extra safety.

using an a-type eanm ofc, but the 4th magstab jumps DPS to 1311 turret damage only, not sure if worth considering TE being nerfed.

[Kronos, test]
Corpum A-Type Energized Adaptive Nano Membrane
Federation Navy Magnetic Field Stabilizer
Reactive Armor Hardener
Core X-Type Large Armor Repairer
Tracking Enhancer II
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer

Gist X-Type 100MN Microwarpdrive
Heavy Electrochemical Capacitor Booster I, Cap Booster 800
Tracking Computer II, Tracking Speed Script
Federation Navy Stasis Webifier

Caldari Navy 425mm Railgun, Caldari Navy Antimatter Charge L
Caldari Navy 425mm Railgun, Caldari Navy Antimatter Charge L
Caldari Navy 425mm Railgun, Caldari Navy Antimatter Charge L
Caldari Navy 425mm Railgun, Caldari Navy Antimatter Charge L
Improved Cloaking Device II
Salvager II
Small Tractor Beam II

Large Hybrid Collision Accelerator II
Large Auxiliary Nano Pump I


Garde II x2
Hobgoblin II x3
Hobgoblin II x2

that would be the rail version I would use. CN rails have longer optimals while fed navy have better damage.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#11 - 2013-05-21 10:20:38 UTC
It's a call to gank those fits with so much pimp, just say'in.

removed inappropriate ASCII art signature - CCP Eterne

Dato Koppla
Spaghetti Militia
#12 - 2013-05-21 11:02:53 UTC
Here's how I'd fit a Kronos if I flew one, I think it's a nice balance between cost and performance, not too much unnecessary pimp.

[Kronos, L4s]

Centus C-Type Large Armor Repairer
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Magnetic Field Stabilizer II
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer

Gist C-Type 100MN Afterburner
Tracking Computer II
Tracking Computer II
Heavy Capacitor Booster II, Cap Booster 800

425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
Small Tractor Beam II
Salvager II
Salvager II

Large Hybrid Burst Aerator II
Large Auxiliary Nano Pump I


Garde II x3
Hobgoblin II x5
Hobgoblin II x5

907 dps @ 47+49km with CN Antimatter, 1087max dps with Gardes.
Tanks 417 omni dps, which is plenty, if not enough tank use specific hardeners (never used the RAH so not sure if it will perform better)

The web bonus is wasted which is kinda sad but theres no point using one with rails and Blasters just don't make sense in missions.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#13 - 2013-05-21 11:04:41 UTC
Sergeant Acht Scultz wrote:
It's a call to gank those fits with so much pimp, just say'in.


that's why I said downgrade as budget allows in my first fit :D

1.1k DPS tank is wayyyyyyyyyyy too much for almost all solo pve sectors of this game XD
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#14 - 2013-05-21 11:40:40 UTC
Tsukino Stareine wrote:
Sergeant Acht Scultz wrote:
It's a call to gank those fits with so much pimp, just say'in.


that's why I said downgrade as budget allows in my first fit :D

1.1k DPS tank is wayyyyyyyyyyy too much for almost all solo pve sectors of this game XD



Indeed, anyway my advice is quite simple, for PVE in a Marauder or Pirate ship you're better putting a nice budget on T2 rigs+dmg mods than fancy tank mods or guns calling for gank, plus with at least 3 faction dmg mods+T2 dmg rig you could almost tank with a DCU RAH and LAR.
Tank with gank

removed inappropriate ASCII art signature - CCP Eterne

Liang Nuren
No Salvation
Divine Damnation
#15 - 2013-05-21 14:23:29 UTC
Sergeant Acht Scultz wrote:
It's a call to gank those fits with so much pimp, just say'in.


I fly my pimp fits in low sec and wormholes. You're free to come find and kill them.

-Liang

I'm an idiot, don't mind me.

Alexa Coates
Center for Advanced Studies
Gallente Federation
#16 - 2013-05-21 17:38:45 UTC
having owned 2 kronos, I can safely tell you this:

******* sell it, it's trash. Buy an ishtar. It'll tank better AND do more dps for fucks sake.

That's a Templar, an Amarr fighter used by carriers.

Gizznitt Malikite
Agony Unleashed
Agony Empire
#17 - 2013-05-21 19:00:46 UTC

I use a kronos whenever I get the urge to mission...

Here are a couple general points to fitting out your Kronos:

Blinging it out may give it "max performance", but it also makes it a target. It takes 3-6 Tornadoes to alpha most of the Kronos fits above. Assuming 100m/Tornado, if you have much over 1b in modules, it's profitable to gank you! And if you are in a common mission hub, you bet your ass there are people scanning your ship looking for Marauders to gank & loot. So, be aware of how much bling you are fitting to your ship: A or X-type Repper (400-900m), FN MFS (100m each), SS Tracking Comp (250m), FN Stasis Web (75m), A or X-type Hardeners (150-1b each)... get the picture... If your a loot pinata, its only a matter of time before someone pops your ship for the potential loot!!!

RAH vs DCU: I have never found a RAH to be better than a DCU.... Sure, it might improve your tank some once the resists shift, but because of how they shifts it doesn't provide very much benefit, especially compared to the low-cap + added protections of a DCU.

425s vs Neutrons: Neutrons give excellent dps, but **** range. Fighting Serpentis, how wonderful. Fighting Gueristas... and you'll spend a lot of time chasing down ships, or shooting things so far into falloff your simply better off with 425s. Blaster Kronos != Vargur or Machariel with 60-100 km Falloff!

Cap Stability: Do NOT fit for cap stability. Use a Cap booster for the love of all that is right in this world. You pulse your tank as its needed, and rely on DPS to limit the incoming dps, too.

Liang Nuren
No Salvation
Divine Damnation
#18 - 2013-05-21 19:44:20 UTC
I'm not sure why an Ishtar would be better than a Kronos. It gets way less DPS and tank just isn't ever the problem.

-Liang

I'm an idiot, don't mind me.

Captain Cullins
Doomheim
#19 - 2013-05-21 20:32:59 UTC
The web bonus is never wasted, if using rails alot of your enemies will close in inside of 8km-14km and when they are in orbit a web helps alot to pin them down and it increases dps to your target alot, so ignore that comment above

also all these dead-space tanks/mods are not needed on this ship it does great with just t2 stuff ..especially with marauder 5 and elite rail cert, so its only extra bling thats not necessary and makes you a target of a gank





hmskrecik
TransMine Group
Gluten Free Cartel
#20 - 2013-05-21 20:35:21 UTC
Gizznitt Malikite wrote:

Here are a couple general points to fitting out your Kronos:


Wholeheartedly agree. Just handful of remarks:

Quote:

425s vs Neutrons: Neutrons give excellent dps, but **** range. Fighting Serpentis, how wonderful. Fighting Gueristas... and you'll spend a lot of time chasing down ships, or shooting things so far into falloff your simply better off with 425s. Blaster Kronos != Vargur or Machariel with 60-100 km Falloff!

Yes, the range isn't remotely comparable but funny thing is Neutrons+Null+MWD really don't have problem with damage application and overall mission performance is quite similar to fittings with Railguns. The much bigger problem is capping out on some missions due to almost constant running MWD.

Quote:

Cap Stability: Do NOT fit for cap stability. Use a Cap booster for the love of all that is right in this world. You pulse your tank as its needed, and rely on DPS to limit the incoming dps, too.

Unless you are jammed/dampened, webbed and scrammed. Happens. For that reason it's good to have some safety net of 3 to 5 minutes of repper's work when not shooting.

Also, it's damn waste of ship's bonus but web isn't really necessary. Instead keep in the hold tracking scripts for each TC and a small batch of Javelins . It's more useful in most situations that way.
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