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[Odyssey Feedback Request] New Sensor Overlay

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Author
Bienator II
madmen of the skies
#321 - 2013-05-20 17:17:46 UTC
shouldn't all anomalies which already appear on the in-space scanner also in the system scanner list without the need to scan again?

I realize its a transition problem from the old to the new system but it would be cool if the sensor sweep would actually add the anomalies to the list.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Infinite Force
#322 - 2013-05-20 19:38:57 UTC
Bienator II wrote:
shouldn't all anomalies which already appear on the in-space scanner also in the system scanner list without the need to scan again?

I realize its a transition problem from the old to the new system but it would be cool if the sensor sweep would actually add the anomalies to the list.

Having used and tested the "new" setup on Sisi, I must agree with Bienator.

I'm not particularily fond of the new system. Breaks more 'emergent gameplay' than it creates, imo.

HROLT CEO Live Free; Die Proud

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Ashlar Vellum
Esquire Armaments
#323 - 2013-05-20 19:39:16 UTC
CCP Fozzie wrote:
Hey everyone. Thanks to all of you for the feedback so far, we've been collecting it over the past week and using it to help prioritize our work here at the office.

I have a couple of updates for you all:

Firstly, as most of you will have noticed on SISI by now, the scanner sweep graphics have been refined significantly and are now more subtle. There are still some bugs with the area effect around signatures and those are being worked on now.

We've been receiving a lot of feedback that the scanner overlay does not do enough by itself to allow easy use in systems with a very large number of sites, especially clustered sites. We agree, which is why we are going to be keeping a list of anomalies available in the probe scanner window. Anomalies will be toggleable so that they don't clutter the list when you are searching for other things, but when toggled on you will get a complete list of all anoms active in the system, similarly to the old onboard scanner but using the new probe scanner interface.

This week CCP Frellicus has also completed implementation of the sensor overlay signatures updating as you probe them. The area effect will get smaller, the names and tooltips will update as you get closer and closer to pinpointing them with your probes. This functionality should be ready for testing with the next SISI update.

Come on, CCP Fozzie can you make an off switch for this new sensor overlay. Please, pretty please. Smile
James Amril-Kesh
Viziam
Amarr Empire
#324 - 2013-05-20 20:08:36 UTC
CCP Fozzie wrote:
We've been receiving a lot of feedback that the scanner overlay does not do enough by itself to allow easy use in systems with a very large number of sites, especially clustered sites. We agree, which is why we are going to be keeping a list of anomalies available in the probe scanner window. Anomalies will be toggleable so that they don't clutter the list when you are searching for other things, but when toggled on you will get a complete list of all anoms active in the system, similarly to the old onboard scanner but using the new probe scanner interface.

What about signatures? It's important that people are able to see a list of signatures in the system and sort them by sensor strength, especially now that DSSP are being removed. Having to pan the camera around to find all of them does not replace this functionality.

Enjoying the rain today? ;)

CCP Habakuk
C C P
C C P Alliance
#325 - 2013-05-20 21:00:44 UTC  |  Edited by: CCP Habakuk
Rengerel en Distel wrote:
CCP Fozzie wrote:

We've been receiving a lot of feedback that the scanner overlay does not do enough by itself to allow easy use in systems with a very large number of sites, especially clustered sites. We agree, which is why we are going to be keeping a list of anomalies available in the probe scanner window. Anomalies will be toggleable so that they don't clutter the list when you are searching for other things, but when toggled on you will get a complete list of all anoms active in the system, similarly to the old onboard scanner but using the new probe scanner interface.



Any chance the list can be populated from the initial sweep? You see them in the sky, but the list doesn't populate until you manually scan the system.


This will be populated from the initial sweep (at least according to the last internal discussion about this). For the next patch on Singularity this will very probably be missing and anomalies will not show up in the probe scanner window at all, but this will change with the following patches. Don't start a rebellion, if you cannot find your anomalies for 1-2 days. Blink

edit: Clarified the text, to avoid confusion. Blink

CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)

Bug reporting | Mass Testing

Sephira Galamore
Inner Beard Society
Kvitravn.
#326 - 2013-05-20 21:12:09 UTC
CCP Habakuk wrote:
This will be populated from the initial sweep (at least according to the last internal discussion about this). For the next patch this will very probably be missing and anomalies will not show up in the probe scanner window at all, but this will change with the following patches. Don't start a rebellion, if you cannot find your anomalies for 1-2 days. Blink

You are talking about SiSi patches, right? :notsure:
CCP Habakuk
C C P
C C P Alliance
#327 - 2013-05-20 21:19:41 UTC
Sephira Galamore wrote:
CCP Habakuk wrote:
This will be populated from the initial sweep (at least according to the last internal discussion about this). For the next patch this will very probably be missing and anomalies will not show up in the probe scanner window at all, but this will change with the following patches. Don't start a rebellion, if you cannot find your anomalies for 1-2 days. Blink

You are talking about SiSi patches, right? :notsure:

Yes, SiSi patches. :)

CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)

Bug reporting | Mass Testing

Lyorine
Besra Overwatch
#328 - 2013-05-20 22:16:38 UTC
CCP Habakuk wrote:

This will be populated from the initial sweep (at least according to the last internal discussion about this). For the next patch on Singularity this will very probably be missing and anomalies will not show up in the probe scanner window at all, but this will change with the following patches. Don't start a rebellion, if you cannot find your anomalies for 1-2 days. Blink

edit: Clarified the text, to avoid confusion. Blink


Will the list be populated with the signatures and their base strength as well ?

The spread formation gives us the list and the overlay gives us the base strength, but there isn't a list with both that we can easily copy and paste around :)
James Amril-Kesh
Viziam
Amarr Empire
#329 - 2013-05-20 22:41:22 UTC
Lyorine wrote:
Will the list be populated with the signatures and their base strength as well ?

This needs to happen.

Enjoying the rain today? ;)

Van Kuzco
Perkone
Caldari State
#330 - 2013-05-20 23:34:12 UTC
CCP Fozzie wrote:
Hey everyone. Thanks to all of you for the feedback so far, we've been collecting it over the past week and using it to help prioritize our work here at the office.

I have a couple of updates for you all:

Firstly, as most of you will have noticed on SISI by now, the scanner sweep graphics have been refined significantly and are now more subtle. There are still some bugs with the area effect around signatures and those are being worked on now.

We've been receiving a lot of feedback that the scanner overlay does not do enough by itself to allow easy use in systems with a very large number of sites, especially clustered sites. We agree, which is why we are going to be keeping a list of anomalies available in the probe scanner window. Anomalies will be toggleable so that they don't clutter the list when you are searching for other things, but when toggled on you will get a complete list of all anoms active in the system, similarly to the old onboard scanner but using the new probe scanner interface.

This week CCP Frellicus has also completed implementation of the sensor overlay signatures updating as you probe them. The area effect will get smaller, the names and tooltips will update as you get closer and closer to pinpointing them with your probes. This functionality should be ready for testing with the next SISI update.


If the discovery scanner autorepeats and instantly relays new signatures people in wormholes will just be spinning their camera around 23/7. Please put in some sort of delay (for the scanner or the signatures) so wormhole residents aren't adversely affected. This is a huge hit to the time honored tradition of rolling statics to find PVP.
Velocifero
Native Freshfood
Minmatar Republic
#331 - 2013-05-20 23:59:23 UTC
Unforgiven Storm wrote:

- the colors should vary depending of scan strength, for example show a red when the scan is less than 20%. Show yellow if it is between 20-99%, show green when it is 100%.
- the overlay symbols should be different depending of the site they represent, use different symbols for mining sites/pve sites/wormholes, etc.


^this.

also just noticed that all anoms are orange now. bring back the green, much more visible against minnie space Cool
Caleb Ayrania
TarNec
Invisible Exchequer
#332 - 2013-05-21 03:00:55 UTC
A few thoughts.

Can the ignore function be linked to bookmarks? So the bookmarks got an on/off feature?

Also show and hide types in the actual scanner when open? A bit like overview?

Last would it be possible to add a range based auto detect signature at certain ranges based on ship size, and modified with equipment?

Will it be possible to have this scanner take over regarding ships? Maybe initially add ships from the notification lists in contacts? So it would take over from local chat in some manner?

Or will the ship scanning feature not be integrated into this?

Unkind Omen
State Protectorate
Caldari State
#333 - 2013-05-21 04:24:41 UTC
CCP Habakuk wrote:
Rengerel en Distel wrote:
CCP Fozzie wrote:

We've been receiving a lot of feedback that the scanner overlay does not do enough by itself to allow easy use in systems with a very large number of sites, especially clustered sites. We agree, which is why we are going to be keeping a list of anomalies available in the probe scanner window. Anomalies will be toggleable so that they don't clutter the list when you are searching for other things, but when toggled on you will get a complete list of all anoms active in the system, similarly to the old onboard scanner but using the new probe scanner interface.



Any chance the list can be populated from the initial sweep? You see them in the sky, but the list doesn't populate until you manually scan the system.


This will be populated from the initial sweep (at least according to the last internal discussion about this). For the next patch on Singularity this will very probably be missing and anomalies will not show up in the probe scanner window at all, but this will change with the following patches. Don't start a rebellion, if you cannot find your anomalies for 1-2 days. Blink

edit: Clarified the text, to avoid confusion. Blink


Please, dont list anomalies in plain text. Let them stay in space where they belong. This is such a nice antibot feature.
Xer Jin
Hedion University
Amarr Empire
#334 - 2013-05-21 07:23:20 UTC
this ODyssey path is bullshit and ill tell you why

fistly putting wormholes on the sensor sweep is so fking stupid any one in a wh is going to know the second a new wh opens up in their system taking away any chance of ganking someone running an anom or mining whoever came up with this idea needs to be ejected out the airlock fast who would i undo this cockup DONT FKING PUT WHS ON THE SENSOR SWEEP they should only be locatable via PROBES ONLY also making all grav sites anomes is FkiNG STUPID TOO it makes it too easy for gankers to come in and kill miners also you have fuked up the probing system

CCP IF ITS NOT BROKE DONT FUK WITH IT HAVENT YOU LEARNED THIS YET GEEZUS FUK
Xer Jin
Hedion University
Amarr Empire
#335 - 2013-05-21 07:27:54 UTC
you should have to be actively dscaning / probing to know if there is someone coming in to your system not just sitting there waitng for some pop up to say hey new sig or hey someone is probing you this is bullshit way to ruin any element of stealth or surprise i'm srsly starting to think of quitting eve all 4 accounts will be mothballed till you get your **** straightened out
MainDrain
Applied Anarchy
The Initiative.
#336 - 2013-05-21 08:15:59 UTC
I sense much rage above.

From my point of view, as someone that spends a great deal of time in grav sites im actually for this portion of the change (and the ice changes) Its a bit tedious to have to undock in a probe ship, find the site, dock up and change into my barge and then go out again.

If there was any slight change to this proposal, i would prefer it if only certain sites would appear for people in certain ships. I.e. Mining Barges and Exhumers would be able to detect grav sites as anoms, however other ships would still have to probe for them.

For the person complaining about wormholes in particular. Just because a new wormhole appears people are not going to run and safe up immediately, they will continue running their sites, changing the way they appear is not going to make running the sites any safer. You will have to continue to actively dscan for ships, nothing has changed there. The ability to sneak into a wormhole in a cloaky ship and get kills on unsuspecting people will not change.

Xer Jin
Hedion University
Amarr Empire
#337 - 2013-05-21 09:13:10 UTC
whs should only be detectable via probes anything else is a nerf to solo cloaky pilots and the good old fashioned gank alowing ppl to tell at a glance that there is a new intruder automagically in there system is bad
Galmas
United System's Commonwealth
#338 - 2013-05-21 09:22:50 UTC  |  Edited by: Galmas
CCP Fozzie wrote:
Hey everyone. Thanks to all of you for the feedback so far, we've been collecting it over the past week and using it to help prioritize our work here at the office.

I have a couple of updates for you all:

Firstly, as most of you will have noticed on SISI by now, the scanner sweep graphics have been refined significantly and are now more subtle. There are still some bugs with the area effect around signatures and those are being worked on now.

We've been receiving a lot of feedback that the scanner overlay does not do enough by itself to allow easy use in systems with a very large number of sites, especially clustered sites. We agree, which is why we are going to be keeping a list of anomalies available in the probe scanner window. Anomalies will be toggleable so that they don't clutter the list when you are searching for other things, but when toggled on you will get a complete list of all anoms active in the system, similarly to the old onboard scanner but using the new probe scanner interface.

This week CCP Frellicus has also completed implementation of the sensor overlay signatures updating as you probe them. The area effect will get smaller, the names and tooltips will update as you get closer and closer to pinpointing them with your probes. This functionality should be ready for testing with the next SISI update.



The fact that you show the anomalies in the scanner window now after the sweet but not the signatures sounds a bit inconsistent. Why not add the signatures too. I mean if you want to achieve a more attractive starting point for exploration it would just be logical to show the sigs as well. Just for the sake of knowing that there is something worth dropping probes for.

Also, as stated already several times: We need a switch to turn the whole sensor overlay sweep on system entry/undock off as well as a button to run it once and one to turn the continuous scan mode on. Ideally in the scanner window. Hovering through the radial menu might look cool but is tedious when you want to check a system you pass.
Galmas
United System's Commonwealth
#339 - 2013-05-21 09:27:27 UTC  |  Edited by: Galmas
Van Kuzco wrote:
CCP Fozzie wrote:
Hey everyone. Thanks to all of you for the feedback so far, we've been collecting it over the past week and using it to help prioritize our work here at the office.

I have a couple of updates for you all:

Firstly, as most of you will have noticed on SISI by now, the scanner sweep graphics have been refined significantly and are now more subtle. There are still some bugs with the area effect around signatures and those are being worked on now.

We've been receiving a lot of feedback that the scanner overlay does not do enough by itself to allow easy use in systems with a very large number of sites, especially clustered sites. We agree, which is why we are going to be keeping a list of anomalies available in the probe scanner window. Anomalies will be toggleable so that they don't clutter the list when you are searching for other things, but when toggled on you will get a complete list of all anoms active in the system, similarly to the old onboard scanner but using the new probe scanner interface.

This week CCP Frellicus has also completed implementation of the sensor overlay signatures updating as you probe them. The area effect will get smaller, the names and tooltips will update as you get closer and closer to pinpointing them with your probes. This functionality should be ready for testing with the next SISI update.


If the discovery scanner autorepeats and instantly relays new signatures people in wormholes will just be spinning their camera around 23/7. Please put in some sort of delay (for the scanner or the signatures) so wormhole residents aren't adversely affected. This is a huge hit to the time honored tradition of rolling statics to find PVP.



I totally agree, there should be a delay, large enough to honor folks who hit their scan probe scan button all the time to catch new sigs spawning asap. Maybe like a minute of delay for the continuous overlay sensor scan thingy. If there is no delay it will significantly reduce chances for non-consensual pvp in w-space and k-space systems linked to w-space.
Galmas
United System's Commonwealth
#340 - 2013-05-21 09:31:35 UTC
MainDrain wrote:
I sense much rage above.

From my point of view, as someone that spends a great deal of time in grav sites im actually for this portion of the change (and the ice changes) Its a bit tedious to have to undock in a probe ship, find the site, dock up and change into my barge and then go out again.

If there was any slight change to this proposal, i would prefer it if only certain sites would appear for people in certain ships. I.e. Mining Barges and Exhumers would be able to detect grav sites as anoms, however other ships would still have to probe for them.

For the person complaining about wormholes in particular. Just because a new wormhole appears people are not going to run and safe up immediately, they will continue running their sites, changing the way they appear is not going to make running the sites any safer. You will have to continue to actively dscan for ships, nothing has changed there. The ability to sneak into a wormhole in a cloaky ship and get kills on unsuspecting people will not change.




I don't agree at all. I found that folks living in w-space became very very careful when new stuff spawns and tend to pos up and log off everything but a covert ops scanner.