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CCp-Wis (please open the door)

First post
Author
Harry Forever
Pandemic Horde Inc.
Pandemic Horde
#81 - 2013-05-19 21:26:43 UTC
Khemax wrote:
If you want to play a game like that then try the Sims or second life or some other piece or crap like that. Player owned bars in stations is about the last thing we need.


and yet you spend so much time modeling you avatar...
HVAC Repairman
Hedion University
Amarr Empire
#82 - 2013-05-19 22:59:40 UTC
weld that door shut forever
Malak Dawnfire
Unquestionable Prosperity
Grand Inquisitors Federation
#83 - 2013-05-20 00:19:59 UTC
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#84 - 2013-05-20 00:28:59 UTC
Typical Eve reaction; "We don't want you to play the game like that. Therefore you are wrong, **** off and stop wasting the Devs time".

Bitter much?

internet spaceships

are serious business sir.

and don't forget it

Jadzia Idaris Devereaux
Perkone
Caldari State
#85 - 2013-05-20 07:32:01 UTC
Well i guess we will see what they have in store for winter update.....

I dono just i would like them to actually finish it .... thanks for all the input guys/gals.


Malak Dawnfire
Unquestionable Prosperity
Grand Inquisitors Federation
#86 - 2013-05-20 08:00:54 UTC
Mr. Gorbachev, tear open this door!
Roime
Mea Culpa.
Shadow Cartel
#87 - 2013-05-20 08:41:21 UTC  |  Edited by: Roime
I think it's time for everyone to accept the fact that developing EVE Online is not a priority for CCP Games. The company is working on Dust and WoD, and only a life support team is assigned to EVE.

This is the reason WiS is not coming, they simply don't have the manpower.

As what comes to the opposition of WiS, it's a result of the badly done MT store that was pushed in with WiS, and the whole WiS launched at a time when EVE the game itself was in a bad state due to neglecting balancing and primary gameplay.

If they'd done Inferno, Crucible and Retribution first, scrapped the vampire franchise (that **** is 10 years too late, vampires aren't hot anymore) and Dust* and then done Incarna as a series of two full expansions, all would be good.

* Dust is a fine game, unfortunately it's FTP and won't produce any income for CCP, a corporation funded by EVE subscriptions and PLEX purchases.

.

Dub Step
Death To Everyone But Us
#88 - 2013-05-20 09:28:56 UTC
That is pure bullshit.

CCP are working very hard on Eve, thankfully. They are simply putting their efforts into worthwhile developments rather than fluff like WiS. It's true that they got complacent and let things slide for some time but the rebalancing that has taken place since then has gone a long way to rejuvenating the game.
Daimon Kaiera
Science and Trade Institute
Caldari State
#89 - 2013-05-20 09:36:09 UTC
Roime wrote:
scrapped the vampire franchise (that **** is 10 years too late, vampires aren't hot anymore)


Someone's never gotton into WoD.

.... . .-.. .--. / .. / .... .- ...- . / ..-. .- .-.. .-.. . -. / .- -. -.. / .. / -.-. .- -. -. --- - / --. . - / ..- .--. / ... - --- .--. - .... .. ... / ... .. --. -. .- - ..- .-. . / .. -.. . .- / .. ... / -. --- - / ... - --- .-.. . -. / ... - --- .--.

Lost True
Perkone
Caldari State
#90 - 2013-05-20 11:02:16 UTC
Hey CCP, if you don't plan to work on WiS, why don't you stop putting it your trailers? Just a spaceships and a voice over the video. Just be honest. So there won't be any players that want something from you what you can't deliver.

in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?

Indahmawar Fazmarai
#91 - 2013-05-20 11:24:28 UTC  |  Edited by: Indahmawar Fazmarai
Lost True wrote:
Hey CCP, if you don't plan to work on WiS, why don't you stop putting it your trailers? Just a spaceships and a voice over the video. Just be honest. So there won't be any players that want something from you what you can't deliver.


Heh. After seeing the last trailer, I just would like they stickied to the existing lore about capsules and clones. Straight

Anyone seeing the "Origins" trailer will be misled into thinking that:

a, capsuleers must die to transfer themselves into pod clones (FALSE)
b, capsules are a kind of glorified cockpit (FALSE)

It's like the guys doing EVE's promotional stuff don't even work at CCP (lazorz Raven anyone?), let alone play EVE or know what EVE is about, and on top of that the CCP guy(s) overseeing them didn't care too much.

And in case you think that's bad enough, I remind you that they're hiring a Executive Producer (aka The Man Who Makes EVE) from exactly that kind of professional background (one that knows zill of EVE).
Arduemont
Rotten Legion
#92 - 2013-05-20 11:33:00 UTC  |  Edited by: Arduemont
Indahmawar Fazmarai wrote:

a, capsuleers must die to transfer themselves into pod clones (FALSE)


Actually, this isn't true. If you read the officially sanctioned books you would know that in order to become a capsuleer your original human self must die. Otherwise I agree... Seeing the capsuleer inside their pod like some kind of cockpit did seem pretty odd.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

ISD Tyrozan
ISD Community Communications Liaisons
ISD Alliance
#93 - 2013-05-20 11:38:40 UTC
Topic has been moved to Features and Ideas forum.

ISD Tyrozan

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

@ISDTyrozan | @ISD_CCL

Utremi Fasolasi
La Dolce Vita
#94 - 2013-05-20 14:48:03 UTC
Arduemont wrote:
Indahmawar Fazmarai wrote:

a, capsuleers must die to transfer themselves into pod clones (FALSE)


Actually, this isn't true. If you read the officially sanctioned books you would know that in order to become a capsuleer your original human self must die. (..)


Yeah it is in the New Player Experience in game as well, the NPE that was introduced for Incarna in fact.

That new NPE was a great improvement to the game much overlooked when compared to Monoclegate.
Claire Raynor
NovaGear
#95 - 2013-05-20 15:31:47 UTC
Well I want more WiS content. TBH I want more clothes in more colours. And I want a homewares and soft furnishing's department at Nex too. I'd quite like to visit a NeX store in game and walk around it. I want to buy stuff to put in my flat, (sorry - captain's quarters) - like a better sofa and bed. I also want my Avatar to eat crisps and burgers and drink beer on the couch and smoke. I've bought a Janitor and loads of marines - I want to say hi to them. I've even got a couple (hundred) exotic dancers too. And Why do I need to walk my toon around - can't they just wander about and do stuff like little computer people - if I leave them for a while whilst I do a ton of industry and PI stuff.

But. . . I guess that'll never happen
Anslo
Scope Works
#96 - 2013-05-20 15:34:02 UTC  |  Edited by: Anslo
So many edgy anti-WiS players.

I'd love to see a shared real-time map room for corps/alliances. Not like the map we have now, but an expanded version of it that includes modifiable map legends to save like an overview. For instance, you could have a setting for sovereignty, real-time engagements, PoS locations, and more all on a big old holographic map projected from a shared room. That would be incredibly useful in planning Ops and determining next steps for CTAs. Same for shared maps/interfaces for say.....future introduction of Odyssey style moon mining/PI (indy or combat focused).

One could step it up even more by adding some meta-game functions in. Worried about eaves dropping on chats for your alliance, but are tired of having to use so many third party communications programs just to ensure security? How about a controlled meeting environment that has all the comforts of a 3rd party communication platform built into Eve that's far more streamlined, functional, and useful combined with the above map functions?

Another few possibilities;

Automated long range probing missions from special rooms to help build new star gates.
POS module planning (for the towers) for specific moons.
Eve-mon...in Eve....for fleets. Picture a board room with a giant screen and something similar to the fitting window that gives you stats for specific fleet compositions.

There's a lot of possibilities that could give more depth to Eve than what we have now. Yes other things/bugs do need addressed such as POS's, tiericied, sov revamp, etc. But that doesn't mean the concept of WiS is completely and utterly useless. To say such shows that you're simply close minded and are a roadblock to further innovative applications within Eve.

Kindly biomass.

[center]-_For the Proveldtariat_/-[/center]

Jadzia Idaris Devereaux
Perkone
Caldari State
#97 - 2013-05-20 18:29:17 UTC
Lost True wrote:
Hey CCP, if you don't plan to work on WiS, why don't you stop putting it your trailers? Just a spaceships and a voice over the video. Just be honest. So there won't be any players that want something from you what you can't deliver.



sad but true... Just went back and watcheed the fan fest videos etc.
Mike Voidstar
Voidstar Free Flight Foundation
#98 - 2013-05-20 19:28:09 UTC
It would add potential content for a little seen segment of the player base: The Station Trader.

If individual shops could be visited and purchased from as an alternative to the way orders work now a new dimension opens up for market PvP where you simply don't buy from a certain player, corp, or alliance. Develop a reputation as a live trader and starve the .01 ISK bots out of the game. Open a potential direct market for items normally only available through contracts. Probably tons more that could be done that I won't think of because I don't do trading.

The value of socialization should not be overlooked either. Having the ability to interact with the Dustbunnies in your alliance fosters a team atmosphere.

WiS was never the problem, the Nex store and trying to add in Pay to Win items on it was.
Shao Huang
University of Caille
Gallente Federation
#99 - 2013-05-20 19:42:04 UTC
An impossible proposal, but sometimes considering the impossible reveals interesting possibilities.

WiS

1- must be consistent with both the sandbox and conflict engines. This means PvP must be explicitly possible in the station.
2- Stations have finite security consistent with system security levels.
3- Captains quarters can be invaded, even in high-sec, but requires very high investment/risk
4- Captains quarters defense systems can be invested in
5- someone flees a wardec? It is possible to chase them into the Station and hunt them down, though it is more than likely you will die in the process.
6- there are only very, very limited weapons and limited PvP skills available to EVE players in Station...

Already crazy stupid huh? But wait, there's more... All even more impossible for so many reasons... But heck, they now have at least three years to work on it.

7- Stations function as the staging lobby for DUST and DUST players can also WiS.
8- DUST players have team dorms for gear, intel, etc, rather than individual quarters.
9- DUST players have superior weaponry and skills in station, a limited subset of their existing fits.
10- EVE captains can contract with DUST players for in-station actions, etc.

None of this precludes the OP suggestions, poker rooms and such... Course you could get shot over a poker game.

Private sig. Do not read.

Elder Ozzian
Perkone
Caldari State
#100 - 2013-05-20 21:00:33 UTC
For counter-argue to the people saying that there is too much space for so few ppl: F2P... I'm gonna leave this here for more haters gonna hate; https://forums.eveonline.com/default.aspx?g=posts&m=2973819#post2973819

I disagree!