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[Odyssey] Navy Battleships

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Author
Hagika
Standard Corp 123
#1061 - 2013-05-20 08:32:09 UTC
Deerin wrote:
Alexander Renoir wrote:
If I fly the new CNR with 7 launcher and one tractor like I have ever done; this new ship would be horrible bad.


Why the hell is a tractor beam a balance argument for a Navy Battleship.

If you are THAT desperate about tractor beam, maybe you should look at the new SNI, which looks like a monster. It has 8 meds and shield resist bonus. You can easily put 3 target painters in that one, put rigors as rigs and apply full damage to almost everything....and still have a good tank to boot.


Utility slot for nuets for pvp or have you just skipped over reading the last hundred posts..
Pattern Clarc
Citeregis
#1062 - 2013-05-20 08:52:10 UTC
If neuts where that vital for pvp, people would fit them instead of dps.

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

Kagura Nikon
Native Freshfood
Minmatar Republic
#1063 - 2013-05-20 09:01:55 UTC
Neuts are useful, but not at thep price of tank And firepower. Also neutralizing is armageddon role now. You waste your time with any other ship if neutralizing is so important.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Pattern Clarc
Citeregis
#1064 - 2013-05-20 09:11:50 UTC
Kagura Nikon wrote:
Neuts are useful, but not at thep price of tank And firepower. Also neutralizing is armageddon role now. You waste your time with any other ship if neutralizing is so important.

That, and the fact that everyones gone passive because of remote reps and *neuts everywhere.*

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

Kyra Quinn
Garoun Investment Bank
Gallente Federation
#1065 - 2013-05-20 09:15:06 UTC
I don't understand why if I want to have a DRONE ship, as in fully focussed to make drones work the best they can with the slotting and bonuses required, I still have to grab a Rattlesnake (a faction ships from the race that uses drones the least of all) rather than actually Gallente.

The new Dominix is a step forward for people who want to use drones (not saying it's a better ship necessarily, I can see why people wouldn't like losing the turret bonus but it's better focussed on drones) and then you STILL force drone users away from the "drone race" by not changing the Navy Dominix in a similar fashion. Same bonuses as the Dominix, one extra mid slot and some improved stats here and there and it would make me sell my Rattlesnake and fly Gallente for drones, as it should be.
Malcanis
Vanishing Point.
The Initiative.
#1066 - 2013-05-20 09:18:29 UTC
Kyra Quinn wrote:
I don't understand why if I want to have a DRONE ship, as in fully focussed to make drones work the best they can with the slotting and bonuses required, I still have to grab a Rattlesnake (a faction ships from the race that uses drones the least of all) rather than actually Gallente.

The new Dominix is a step forward for people who want to use drones (not saying it's a better ship necessarily, I can see why people wouldn't like losing the turret bonus but it's better focussed on drones) and then you STILL force drone users away from the "drone race" by not changing the Navy Dominix in a similar fashion. Same bonuses as the Dominix, one extra mid slot and some improved stats here and there and it would make me sell my Rattlesnake and fly Gallente for drones, as it should be.


Guristas are Caldari + Gallente, not jsut Caldari.

And you're seriously asking why a pirate faction ship is better than a navy faction ship?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Roime
Mea Culpa.
Shadow Cartel
#1067 - 2013-05-20 09:30:28 UTC
Kyra Quinn wrote:
I don't understand why if I want to have a DRONE ship, as in fully focussed to make drones work the best they can with the slotting and bonuses required, I still have to grab a Rattlesnake (a faction ships from the race that uses drones the least of all) rather than actually Gallente.

The new Dominix is a step forward for people who want to use drones (not saying it's a better ship necessarily, I can see why people wouldn't like losing the turret bonus but it's better focussed on drones) and then you STILL force drone users away from the "drone race" by not changing the Navy Dominix in a similar fashion. Same bonuses as the Dominix, one extra mid slot and some improved stats here and there and it would make me sell my Rattlesnake and fly Gallente for drones, as it should be.


What? Nothing forces drone users away from the "drone race". Dominix is the best drone battleship after Odyssey, so completely opposite is true.

.

Hagika
Standard Corp 123
#1068 - 2013-05-20 09:44:42 UTC
Pattern Clarc wrote:
Kagura Nikon wrote:
Neuts are useful, but not at thep price of tank And firepower. Also neutralizing is armageddon role now. You waste your time with any other ship if neutralizing is so important.

That, and the fact that everyones gone passive because of remote reps and *neuts everywhere.*


Because capping out your enemy to prevent them from using MWD,web,point or any other active fittings surely is useless right?

Let me guess, you are a phoon pilot and will like having the option of utility slots? Or having a completely superior ship to the caldari counterpart...
Hmm minnie race :check

Hypocrite :check
Kyra Quinn
Garoun Investment Bank
Gallente Federation
#1069 - 2013-05-20 09:48:28 UTC
Malcanis wrote:
Kyra Quinn wrote:
I don't understand why if I want to have a DRONE ship, as in fully focussed to make drones work the best they can with the slotting and bonuses required, I still have to grab a Rattlesnake (a faction ships from the race that uses drones the least of all) rather than actually Gallente.

The new Dominix is a step forward for people who want to use drones (not saying it's a better ship necessarily, I can see why people wouldn't like losing the turret bonus but it's better focussed on drones) and then you STILL force drone users away from the "drone race" by not changing the Navy Dominix in a similar fashion. Same bonuses as the Dominix, one extra mid slot and some improved stats here and there and it would make me sell my Rattlesnake and fly Gallente for drones, as it should be.


Guristas are Caldari + Gallente, not jsut Caldari.

And you're seriously asking why a pirate faction ship is better than a navy faction ship?



It uses a Caldari hull so my point still stands. The question is "why do I have to fly a non-gallente ship to get the best out of drones", not "why is a pirate ship better than faction". Would they make a Gallente pirate faction ship that performs as well then I'd happily use it but as it stands the combination of shield, resist bonuses and slotting clearly favours the Rattlesnake over the new Dominix or navy version as a pure drone boat, for PVE.

That just doesn't make any sort of sense, I mean if the best drone ship would be Amarr then at least there would be some logic behind it but this is just silly.
Hagika
Standard Corp 123
#1070 - 2013-05-20 09:50:34 UTC  |  Edited by: Hagika
Malcanis wrote:
Kyra Quinn wrote:
I don't understand why if I want to have a DRONE ship, as in fully focussed to make drones work the best they can with the slotting and bonuses required, I still have to grab a Rattlesnake (a faction ships from the race that uses drones the least of all) rather than actually Gallente.

The new Dominix is a step forward for people who want to use drones (not saying it's a better ship necessarily, I can see why people wouldn't like losing the turret bonus but it's better focussed on drones) and then you STILL force drone users away from the "drone race" by not changing the Navy Dominix in a similar fashion. Same bonuses as the Dominix, one extra mid slot and some improved stats here and there and it would make me sell my Rattlesnake and fly Gallente for drones, as it should be.


Guristas are Caldari + Gallente, not jsut Caldari.

And you're seriously asking why a pirate faction ship is better than a navy faction ship?




Would you please put the idea to the devs on changing the CNR to 7 turrets again with the ROF bonus, but drop the velocity bonus?
Keeping the Explosion radius bonus of course.

This will put the CNR more equal to the Fleet Phoon w/ its superior dps not only in missile but even drone form as well.

This would be a fair change and with the range cut, this will not put the dps at 200km.

That is really not asking alot considering all the math has the Phoon much better off, not only will it open the utility slot again, that change would make caldari pilots happy.
Johnson Oramara
Science and Trade Institute
Caldari State
#1071 - 2013-05-20 10:17:07 UTC
Kyra Quinn wrote:
Malcanis wrote:
Kyra Quinn wrote:
I don't understand why if I want to have a DRONE ship, as in fully focussed to make drones work the best they can with the slotting and bonuses required, I still have to grab a Rattlesnake (a faction ships from the race that uses drones the least of all) rather than actually Gallente.

The new Dominix is a step forward for people who want to use drones (not saying it's a better ship necessarily, I can see why people wouldn't like losing the turret bonus but it's better focussed on drones) and then you STILL force drone users away from the "drone race" by not changing the Navy Dominix in a similar fashion. Same bonuses as the Dominix, one extra mid slot and some improved stats here and there and it would make me sell my Rattlesnake and fly Gallente for drones, as it should be.


Guristas are Caldari + Gallente, not jsut Caldari.

And you're seriously asking why a pirate faction ship is better than a navy faction ship?



It uses a Caldari hull so my point still stands. The question is "why do I have to fly a non-gallente ship to get the best out of drones", not "why is a pirate ship better than faction". Would they make a Gallente pirate faction ship that performs as well then I'd happily use it but as it stands the combination of shield, resist bonuses and slotting clearly favours the Rattlesnake over the new Dominix or navy version as a pure drone boat, for PVE.

That just doesn't make any sort of sense, I mean if the best drone ship would be Amarr then at least there would be some logic behind it but this is just silly.

So if Rattlesnake had unique hull like Nightmare or Machariel you would be totally fine with it? Unfortunately Guristas use ships from Caldari and then modify with Gallente tech, which results in drone capabilities in case of Rattlesnake.

And while Rattlesnake may currently be the cheapest of the pirate ships it still should be considered as one.
Johnson Oramara
Science and Trade Institute
Caldari State
#1072 - 2013-05-20 10:29:50 UTC
Hagika wrote:
Malcanis wrote:
Kyra Quinn wrote:
I don't understand why if I want to have a DRONE ship, as in fully focussed to make drones work the best they can with the slotting and bonuses required, I still have to grab a Rattlesnake (a faction ships from the race that uses drones the least of all) rather than actually Gallente.

The new Dominix is a step forward for people who want to use drones (not saying it's a better ship necessarily, I can see why people wouldn't like losing the turret bonus but it's better focussed on drones) and then you STILL force drone users away from the "drone race" by not changing the Navy Dominix in a similar fashion. Same bonuses as the Dominix, one extra mid slot and some improved stats here and there and it would make me sell my Rattlesnake and fly Gallente for drones, as it should be.


Guristas are Caldari + Gallente, not jsut Caldari.

And you're seriously asking why a pirate faction ship is better than a navy faction ship?




Would you please put the idea to the devs on changing the CNR to 7 turrets again with the ROF bonus, but drop the velocity bonus?
Keeping the Explosion radius bonus of course.

This will put the CNR more equal to the Fleet Phoon w/ its superior dps not only in missile but even drone form as well.

This would be a fair change and with the range cut, this will not put the dps at 200km.

That is really not asking alot considering all the math has the Phoon much better off, not only will it open the utility slot again, that change would make caldari pilots happy.

While that would be rather interesting i think we need to think a bit more carefully here Big smile

Having 7 lauchers with ROF bonus with the current cruises missile changes will result in very good missile dps, but adding the damage application on top of that might get the devs seeing red. Even i think that would on the op side. Twisted

That is why i have questioned the current cruise missile changes, it's quite dramatical buff.
Hagika
Standard Corp 123
#1073 - 2013-05-20 10:51:15 UTC  |  Edited by: Hagika
Johnson Oramara wrote:
Hagika wrote:
Malcanis wrote:
Kyra Quinn wrote:
I don't understand why if I want to have a DRONE ship, as in fully focussed to make drones work the best they can with the slotting and bonuses required, I still have to grab a Rattlesnake (a faction ships from the race that uses drones the least of all) rather than actually Gallente.

The new Dominix is a step forward for people who want to use drones (not saying it's a better ship necessarily, I can see why people wouldn't like losing the turret bonus but it's better focussed on drones) and then you STILL force drone users away from the "drone race" by not changing the Navy Dominix in a similar fashion. Same bonuses as the Dominix, one extra mid slot and some improved stats here and there and it would make me sell my Rattlesnake and fly Gallente for drones, as it should be.


Guristas are Caldari + Gallente, not jsut Caldari.

And you're seriously asking why a pirate faction ship is better than a navy faction ship?




Would you please put the idea to the devs on changing the CNR to 7 turrets again with the ROF bonus, but drop the velocity bonus?
Keeping the Explosion radius bonus of course.

This will put the CNR more equal to the Fleet Phoon w/ its superior dps not only in missile but even drone form as well.

This would be a fair change and with the range cut, this will not put the dps at 200km.

That is really not asking alot considering all the math has the Phoon much better off, not only will it open the utility slot again, that change would make caldari pilots happy.

While that would be rather interesting i think we need to think a bit more carefully here Big smile

Having 7 lauchers with ROF bonus with the current cruises missile changes will result in very good missile dps, but adding the damage application on top of that might get the devs seeing red. Even i think that would on the op side. Twisted

That is why i have questioned the current cruise missile changes, it's quite dramatical buff.


Well I dont have the math in front of me, and its been 28 hours since i have slept, I need to go to bed soon, but devs really could throw caldari a bone on something for once.

Dropping the velocity will squash the whole 200km cruise range issue which really would never happen in pvp because of the missile flight issue.

The Phoon gets superior dps in missile damage and then add on the ability to use sentry and heavy drones, it put the ship significantly over the Raven.

So this would put the raven dps back near it and with the better damage application, should put it right on it or maybe a slight bit over, which really should not be an issue. Unless they like keeping caldari behind minnie.

I wont pull up other instances, but this change I think is rather warranted and would make the CNR a happy ship and with a happy ship comes happy pilots.

Also this would make torps viable again on the CNR and with the Explo bonus, would allow them to hit better making it a decent torp boat too.

Keeping the other changes, this would make a great pvp ship. I wish the regular Raven would be based around changes like this, well not quite the dos of course but you know what I mean.

With a Regular Raven buff that drops the velocity for explosion radius buff, it could be a counter to Alpha fleets?

Yes, I can very much see this as a good idea. Liang? I know you are around here somewhere.

Fozzie, and Rise, if you ever want to win some caldari fans, now is your time.
Kagura Nikon
Native Freshfood
Minmatar Republic
#1074 - 2013-05-20 11:07:04 UTC  |  Edited by: Kagura Nikon
Hagika wrote:
Pattern Clarc wrote:
Kagura Nikon wrote:
Neuts are useful, but not at thep price of tank And firepower. Also neutralizing is armageddon role now. You waste your time with any other ship if neutralizing is so important.

That, and the fact that everyones gone passive because of remote reps and *neuts everywhere.*


Because capping out your enemy to prevent them from using MWD,web,point or any other active fittings surely is useless right?

Let me guess, you are a phoon pilot and will like having the option of utility slots? Or having a completely superior ship to the caldari counterpart...
Hmm minnie race :check

Hypocrite :check



Caldaris should try to stay outside neut range with their battleships. That is the focus of their race. Gettign close and personal with caldari is same as sayign to minmatar ships to stand still and tank it like a boss (that iis also one of reasons I say maelstorm is NOT a minmatar ship, and shoudl be changed).


DO not blame us if you want to use raven wrong. Caldari battleships are supposed to stay further away and let the tacklign to smaller ships. So the raven does not have as much use for its neuts as the gallente have for example or even the minmatar.

If the raven had no range bonus, then I would agree that the loss of a utility high was somethign important.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Hagika
Standard Corp 123
#1075 - 2013-05-20 11:14:34 UTC  |  Edited by: Hagika
Kagura Nikon wrote:
Hagika wrote:
Pattern Clarc wrote:
Kagura Nikon wrote:
Neuts are useful, but not at thep price of tank And firepower. Also neutralizing is armageddon role now. You waste your time with any other ship if neutralizing is so important.

That, and the fact that everyones gone passive because of remote reps and *neuts everywhere.*


Because capping out your enemy to prevent them from using MWD,web,point or any other active fittings surely is useless right?

Let me guess, you are a phoon pilot and will like having the option of utility slots? Or having a completely superior ship to the caldari counterpart...
Hmm minnie race :check

Hypocrite :check



Caldaris should try to stay outside neut range with their battleships. That is the focus of their race. Gettign close and personal with caldari is same as sayign to minmatar ships to stand still and tank it like a boss (that iis also one of reasons I say maelstorm is NOT a minmatar ship, and shoudl be changed).


DO not blame us if you want to use raven wrong. Caldari battleships are supposed to stay further away and let the tacklign to smaller ships. So the raven does not have as much use for its neuts as the gallente have for example or even the minmatar.


The velocity bonus doesnt add that much to torp range like it does cruise. Even without it, the cruise distance will be pretty darn good and if you are firing at enemies at the max unbonused cruise range, then something is very wrong.

If you want that little extra missile range throw a rig on. With the explosion radius bonus, you dont have to cram flares on.

This gives you options. Something the upcoming CNR wont give without sacrificing dps, and is a good compromise between the 2.

Viable for pvp, and pve..Still maintains the utility high, gets the added mid slot and you get the joys of the explo bonus.
All by sacrificing the velocity that you really dont need for the ship.

If this isnt a win win in your eyes, then you are being to picky, its a chance to have an amazing CNR with just a little less range.
The only real range loss is from torps, but cruise are still plenty of range.

Want longer torp range, add a rig.
Kagura Nikon
Native Freshfood
Minmatar Republic
#1076 - 2013-05-20 11:20:55 UTC
Not arguing agaisnt your proposed change beign better. Jsut statign that given the bonuses as they are, the loss of ALL the ulitiy high is not as relevant as in gallente or minmatar would be. Amarr also can fight easily outside any neut range, therefore they do not need to worry as much with having a neut as gllente and minmatar ( ok minmatar CAN fight also outside range but at very reduced performance)

"If brute force does not solve your problem....  then you are  surely not using enough!"

Hagika
Standard Corp 123
#1077 - 2013-05-20 11:33:33 UTC  |  Edited by: Hagika
Kagura Nikon wrote:
Not arguing agaisnt your proposed change beign better. Jsut statign that given the bonuses as they are, the loss of ALL the ulitiy high is not as relevant as in gallente or minmatar would be. Amarr also can fight easily outside any neut range, therefore they do not need to worry as much with having a neut as gllente and minmatar ( ok minmatar CAN fight also outside range but at very reduced performance)


True but people are obviously not happy with the upcoming CNR change. Its lacking compared to the Fleet Phoon.

Math has already shown post by Liang, how it will still put out less dps and with all the mids open on the phoon, it can make up for the raven bonus of explosion radius while still maintaining superior dps as a missile ship. Then factor in the drones and the use of heavy/sentry, something that apparently we were not supposed to notice...

This puts the fleet phoon far better than the raven, and it is trespassing on other ships. Which really the Fleet phoon should get a nerf to put it more in line with the CNR. Though being its minnie, and of course flavor of the last couple years, this wont happen.
So I proposed this change.

If we get some support behind it, then maybe Devs will throw caldari a bone for once and they can say they are not complete bastard children to matar ships who are better at using caldari's own weapon systems.
Kagura Nikon
Native Freshfood
Minmatar Republic
#1078 - 2013-05-20 11:36:14 UTC
Dude.. jsut WTF? CHECK last 1 year changes. No race recived more nerfs or less buff on the classes that were buffed than minmatar. Stop with this pathetic Naomi style CCP LOVES MINAMTAR ONLY.

7 years ago the forusm were, Minmatar are hard mode, if you wnt to play easy eve go caldari sicne CCP only boosts caldari.


THe current flavor of the monht is gallente, and only the late peopel did not realized it yet.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Hagika
Standard Corp 123
#1079 - 2013-05-20 11:47:46 UTC  |  Edited by: Hagika
Kagura Nikon wrote:
Dude.. jsut WTF? CHECK last 1 year changes. No race recived more nerfs or less buff on the classes that were buffed than minmatar. Stop with this pathetic Naomi style CCP LOVES MINAMTAR ONLY.

7 years ago the forusm were, Minmatar are hard mode, if you wnt to play easy eve go caldari sicne CCP only boosts caldari.


THe current flavor of the monht is gallente, and only the late peopel did not realized it yet.



Really, doesnt look like gallente is the FOTM from my eyes and matar just got a big dread buff, the phoon and fleet phoon are getting make overs and are going to be superior to not only caldari but others as well.

Alpha fleets rule the BS category (maelstrom)

Their real complain is the tempest at the moment.. Hey did I mention they have one of the best T3 cruisers and pretyt much the best ABC? Oh dont forget their HACs are good, along with their cruisers.

When the devs even call them winmatar, then you seriously cant say they are hurting in any way. They have been the gripe of being over powered for the last 2 years.

So dude, just WTF, accept that fact that this is true. Caldari have been crap aside from the Drake which was nerfed and the Tengu which also took a weapons nerf.
They have a broken weapon system that is now seeing love after ohhhhh 5 years? and its just 1.. Torps are not even being changed right now. Capital missile systems? Broke as hell, rockets buffed not too long ago.
Medium rails are garbage which affects them too, and we can go into other caldari ships. Eagle? Cerb?
Let me know when you see someone flying an eagle..

Caldari have been the brunt of jokes in eve for years. This is coming from a gallente pilot.

Edit : 7 years ago, the easy mode of caldari was mainly in pve, which is still the only real place they hold their own to others.
Malcanis
Vanishing Point.
The Initiative.
#1080 - 2013-05-20 12:01:12 UTC
Hagika wrote:
Malcanis wrote:
Kyra Quinn wrote:
I don't understand why if I want to have a DRONE ship, as in fully focussed to make drones work the best they can with the slotting and bonuses required, I still have to grab a Rattlesnake (a faction ships from the race that uses drones the least of all) rather than actually Gallente.

The new Dominix is a step forward for people who want to use drones (not saying it's a better ship necessarily, I can see why people wouldn't like losing the turret bonus but it's better focussed on drones) and then you STILL force drone users away from the "drone race" by not changing the Navy Dominix in a similar fashion. Same bonuses as the Dominix, one extra mid slot and some improved stats here and there and it would make me sell my Rattlesnake and fly Gallente for drones, as it should be.


Guristas are Caldari + Gallente, not jsut Caldari.

And you're seriously asking why a pirate faction ship is better than a navy faction ship?




Would you please put the idea to the devs on changing the CNR to 7 turrets again with the ROF bonus, but drop the velocity bonus?
Keeping the Explosion radius bonus of course.

This will put the CNR more equal to the Fleet Phoon w/ its superior dps not only in missile but even drone form as well.

This would be a fair change and with the range cut, this will not put the dps at 200km.

That is really not asking alot considering all the math has the Phoon much better off, not only will it open the utility slot again, that change would make caldari pilots happy.


That would make the CNR grossly OP.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016