These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

The fight between PvPers and carebears really is the carebears' fault.

First post First post
Author
dark heartt
#341 - 2013-05-20 08:11:35 UTC
Azrael Dinn wrote:

If you wanna try to kill me, fine but don't go cry about it if you can't.


On the flip side don't cry if he can kill you.

Yes, you have every right to play how you want, but don't complain when others play the way they want and that affects you.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#342 - 2013-05-20 08:13:43 UTC
Azrael Dinn wrote:
I don't understand what this thread is about.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Azrael Dinn
Imperial Mechanics
#343 - 2013-05-20 09:16:44 UTC
Destiny Corrupted wrote:
Azrael Dinn wrote:
I don't understand what this thread is about.

I'm a nerd and I want to rule your virtual universe cause in rl I'm too scared to do anything

After centuries of debating and justifying... Break Cloaks tm

Malcanis
Vanishing Point.
The Initiative.
#344 - 2013-05-20 10:02:53 UTC
Dear Lord, this thread Shocked

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#345 - 2013-05-20 10:10:34 UTC
There would have been a time for such a word.

To-morrow, and to-morrow, and to-morrow,
Creeps in this petty pace from day to day
To the last syllable of recorded time,
And all our yesterdays have lighted fools
The way to dusty death. Out, out, brief candle!

Life's but a walking shadow, a poor player
That struts and frets his hour upon the stage
And then is heard no more: it is a tale
Told by an idiot, full of sound and fury,
Signifying nothing.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Xpaulusx
Naari LLC
#346 - 2013-05-20 10:12:07 UTC
Malcanis wrote:
Dear Lord, this thread Shocked



Confirms this thread is terrible Ugh

......................................................

baltec1
Bat Country
Pandemic Horde
#347 - 2013-05-20 10:29:00 UTC
Azrael Dinn wrote:
After reading some parts from this post and all the tears and complains I came up to a conclusion that even if it's my fault that I want to avoid pvp cause I realy don't like loosing ships and I like much more the industrial part of the game it's still more of the pvper fault if ge gets up set by the fact that he can't get me than it would be my fault.

Lets face it, if you can't kill me while I'm in space it just means your bad at pvp or that if you go cry about it that you didn't get me it means theres something wrong with your way of thinking things and that realy tells alot about you as a person. This is just a game and as it's a MMO I'm paying my subscriptions I have the right to choose how I play the game and influense the sandbox.

If you wanna try to kill me, fine but don't go cry about it if you can't.

And if you want me to play the game in another way then please start paying my subcriptions also.


So you think it is perfectly fine to be able to avoid the entire wardec mechanic at the push of a button the second the wardec lands at no cost or incovenience to yourself?
Alatari Yassavi
Viziam
Amarr Empire
#348 - 2013-05-20 13:15:28 UTC
baltec1 wrote:

Sorry but this game is very much based upon pvp. Anyone insisting that they should be exempt from it is playing the wrong game and should probably go to something like STO which is a pve based MMO.


STO sucks, i played it when i had no money for the real thing. I was sadly dissapointed.

PvP is a HUGE part of EVE, i agree. But, it is not the only thing. While some say that the hisecers only exist because low and null PvP buys all their good. Their may be some validity to this, then the opposite would be true. PvP Null/low sec only exist because Hisec (carbears) are mining and grinding. Thus making it easier to procure certain items. So while yes a lot play for the sole peurpose of blowing things up, the flip side is a lot of people play to funnel parts and equipment into the war effort. So, thus is the circle.

Quit your bitching and fly!

Velicitia
XS Tech
#349 - 2013-05-20 13:36:58 UTC
baltec1 wrote:


So you think it is perfectly fine to be able to avoid the entire wardec mechanic at the push of a button the second the wardec lands at no cost or incovenience to yourself?


yep, because **** goons Cool.


Seriously though, that's bad ... step up and be awesome* with your friends.




*or be terrible, either way ... step up and fly with your friends.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Aemonchichi
Limited Access
#350 - 2013-05-20 13:51:00 UTC
ll this jibber jabber about carebears and pvpers and their depending on each other, its all steaming pile of bull crap

carebears are not against pvp, they are against non-consensual pvp, so all this boring board whining is just about some social underdeveloped kids (mostly boys in the bodies of middle age fat mens) crying about easy targets not undocking in their yummy ships^^

maybe you go fight each other ? or did u get punched to much in the face irl when u kicked the other kids sandcastles

destruction naturally requires less brainwork than building so beg to the gods of eve that the carebears dont realize u need them but they dont need you ^^
admiral root
Red Galaxy
#351 - 2013-05-20 14:02:17 UTC
Aemonchichi wrote:
carebears are not against pvp, they are against non-consensual pvp


And if they have a problem with non-consentual PvP being allowed anywhere in Eve, they should leave the game via the nearest airlock on the ship they refuse to undock. After they contract me their stuffs, of course.

If they accept that people are likely to asplode them without warning then that's fine.

No, your rights end in optimal+2*falloff

E-2C Hawkeye
HOW to PEG SAFETY
#352 - 2013-05-20 14:02:56 UTC
baltec1 wrote:
Azrael Dinn wrote:
After reading some parts from this post and all the tears and complains I came up to a conclusion that even if it's my fault that I want to avoid pvp cause I realy don't like loosing ships and I like much more the industrial part of the game it's still more of the pvper fault if ge gets up set by the fact that he can't get me than it would be my fault.

Lets face it, if you can't kill me while I'm in space it just means your bad at pvp or that if you go cry about it that you didn't get me it means theres something wrong with your way of thinking things and that realy tells alot about you as a person. This is just a game and as it's a MMO I'm paying my subscriptions I have the right to choose how I play the game and influense the sandbox.

If you wanna try to kill me, fine but don't go cry about it if you can't.

And if you want me to play the game in another way then please start paying my subcriptions also.


So you think it is perfectly fine to be able to avoid the entire wardec mechanic at the push of a button the second the wardec lands at no cost or incovenience to yourself?


Yes....yes I do. It is no different than any other game mechanic you take advantage of to kill an opponent already at a great disadvantage. Let’s get to the real issue you have....you want to be able to kill miners and Indy at a profit. The ability to kill them is already in the game so nothing broken working as intended. You state even the devs said the mechanic wasn’t working as they hoped. To which I state they have said ganking wasn’t meant to be profitable just possible.

Kill miners all day and night if that’s your thing but do so at your own personal cost...called balance. You may just have to mine and Indy to fund that game play style.

Or heaven forbid go reset someone in null and play against other players trained skilled and ready for pvp, but they wouldn’t be easy mode or provide that misguided since of superiority.

Alatari Yassavi
Viziam
Amarr Empire
#353 - 2013-05-20 14:14:21 UTC
Aemonchichi wrote:
ll this jibber jabber about carebears and pvpers and their depending on each other, its all steaming pile of bull crap

carebears are not against pvp, they are against non-consensual pvp, so all this boring board whining is just about some social underdeveloped kids (mostly boys in the bodies of middle age fat mens) crying about easy targets not undocking in their yummy ships^^

maybe you go fight each other ? or did u get punched to much in the face irl when u kicked the other kids sandcastles

destruction naturally requires less brainwork than building so beg to the gods of eve that the carebears dont realize u need them but they dont need you ^^


Agree

Quit your bitching and fly!

Murk Paradox
Ministry of War
Amarr Empire
#354 - 2013-05-20 14:14:45 UTC
Captain Tardbar wrote:
Murk Paradox wrote:
This game is about pvp, through and through. Except for mission agents, and limited few npc buy orders, everything is interacted with another player.


One in theory could mine and build their own ships and ammo and then earn all their isk from mission running all without ever interacting with another human.

Though rare, I've heard of few people that wanted to be self sufficient without player interaction.

I don't see it as a great way to play though.



Yes, I did mention that it was possible, however unlikely. To never sell anything, or buy anything except from npc buy orders while trying to earn isk through npc (only) means... while constructing everything yourself? This does not include or touch on how many SP you would need to accomplish this... "autonomy". But it IS possible theoretically.

But it is very difficult to do and would take great pains to accomplish that.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Murk Paradox
Ministry of War
Amarr Empire
#355 - 2013-05-20 14:21:22 UTC  |  Edited by: Murk Paradox
Mayhaw Morgan wrote:
Murk Paradox wrote:
This game is about pvp, through and through. Except for mission agents, and limited few npc buy orders, everything is interacted with another player.

The problem is that it seems the OP equates "pvp" with "combat", whereas combat is NOT forced or needed.. it is in fact what the game is BASED on. PVP, however, is required at some point, regardless of how much involvement you contribute in-game.


The discussion we are having, Murk, is whether or not a "game" can really be "about" anything at all. You say the game is about PVP, but I say that YOU are about PVP, and are imposing that view on not just the game and objects within it, but on the other players. I think this tells us something about who you are as a person, not just that you want this game to be about PVP, but that you demand that other players adopt that same desire and approach the game in that same way, even going so far as to punish them for failing to comply.

Shao Huang takes a view that is not exactly inconsistent with that. He is just asking about what the process is (according to others) that causes people to feel like you are victimizing them, when, from a literal standpoint, it's just pretty lights on a screen. "What turns a pretty pixel flash into grief?", as it were. (I think that's what he's asking.)

Interestingly enough, Murk, you have done something very similar in this thread. You seem to believe that what Shao Huang, Corey Fummimasa, I, and presumably others have contributed to the discussion so far is not really what this thread is "about", and have suggested that WE take actions to remediate our "misbehavior". Well, in the interest of staying on topic, I won't tell you what hole you can stick that suggestion in.



I can say the game is about using a spaceship to blow up another spaceship regardless of what I use Eve to do (which is to entertain myself). The point of the OP, is to say it is not about combat. He used the term "pvp" to represent that. My argument is that "pvp" does not just equate "combat".

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Lady Areola Fappington
#356 - 2013-05-20 14:22:12 UTC
E-2C Hawkeye wrote:


Yes....yes I do. It is no different than any other game mechanic you take advantage of to kill an opponent already at a great disadvantage. Let’s get to the real issue you have....you want to be able to kill miners and Indy at a profit. The ability to kill them is already in the game so nothing broken working as intended. You state even the devs said the mechanic wasn’t working as they hoped. To which I state they have said ganking wasn’t meant to be profitable just possible.

Kill miners all day and night if that’s your thing but do so at your own personal cost...called balance. You may just have to mine and Indy to fund that game play style.

Or heaven forbid go reset someone in null and play against other players trained skilled and ready for pvp, but they wouldn’t be easy mode or provide that misguided since of superiority.




You are conflating a small subset of actions (ganking) around the myriad reasons why someone would want to wardec an industrial corp. Here's a really simple one: You discover a highsec mining group is feeding minerals to the null alliance your own alliance is currently fighting.

The quick way to resolve that, wardec the industrial corp, and start blasting it.

I know they don't teach officers much in OCS, but that's really basic military strategy there. No wonder they wouldn't let you fly the real warplanes with guns on em.

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide

Murk Paradox
Ministry of War
Amarr Empire
#357 - 2013-05-20 14:38:36 UTC
Corey Fumimasa wrote:


Chess, poker, horseshoes and tic tac toe all still exist, not because there are no losers, but because they are great games.



Chess and poker and horseshoes are both pve games, and pvp games, depending on the players. If you play those games with another person, it's pvp.

If you play them online against a npc, it's pve.

That's the best way to explain.

Neither of them are defined by combat.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Murk Paradox
Ministry of War
Amarr Empire
#358 - 2013-05-20 14:40:28 UTC
Shao Huang wrote:
Corey Fumimasa wrote:
[quote=baltec1]
Now lets assume that he wants some ISK for some reason, he decides to sell his market study. He finds a buyer and agrees to mail the information to the client. He sends the mail and never gets paid. By interacting with others and potentially affecting them he has lost his immunity, and in our example has been beaten in the game of Eve trade.


I also don't think there should ever be some immunity mechanic. On the other hand I am pretty interested in non-linear play and the things that reveals and makes possible...

In your example above what happens if we remove or change your first assumption: he wants ISK?

ISK is still exchanged. We can posit motives, but we actually have no idea what he wants. We see events and behaviors. We can even measure them. They have no inherent meaning, as is the case with all data.

We must add context to ascribe meaning, as we spoke of elsewhere. This is true even if we take the context to be a self evident pre-given condition. This is why I asked about the minimum context required to play the game. It does not seem to ever include anything about win/lose, attain this or that, etc. There are some prescriptions, but very, very few and none of those seem to imply anything about a necessary or fixed context. Nothing is required about competition or any of that.

The structure is made so we can compete. There is nothing required about competition, winning or losing as a frame. The inclination is to view someone not competing as losing. This is simply not the case. It is a construction and not one hard wired into the game. The reason it feels important to me not to have some mechanic that completely insulates a player in some part of the EVErse has nothing to do with a PvP frame, however we define that. It has to do with compromising the sandbox by creating authority in the game outside of any ability for player narrative to influence this. This creates evidence that the game 'should' be some way or another vested in some mediating authority. That in turn is a structure for griefing and victimization built into the game, rather than explicitly generated by the players.

Why? Well in practice it eliminates the ability to say: the game is X. How then would we make the statement: the game is PvP. What would we say instead?



The second isk is exchanged, it's defined by whether it is pvp or not. Player Versus Player.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Fernando MRuiz
Center for Advanced Studies
Gallente Federation
#359 - 2013-05-20 14:42:55 UTC
Murk Paradox wrote:
The second isk is exchanged, it's defined by whether it is pvp or not. Player Versus Player.


'The moment one player's net worth is affected by another player, either directly or indirectly.'

"One must, in one's life, make a choice between boredom and suffering." - Mme. Germaine de Staël

Murk Paradox
Ministry of War
Amarr Empire
#360 - 2013-05-20 14:52:50 UTC
Alatari Yassavi wrote:
baltec1 wrote:

Sorry but this game is very much based upon pvp. Anyone insisting that they should be exempt from it is playing the wrong game and should probably go to something like STO which is a pve based MMO.


STO sucks, i played it when i had no money for the real thing. I was sadly dissapointed.

PvP is a HUGE part of EVE, i agree. But, it is not the only thing. While some say that the hisecers only exist because low and null PvP buys all their good. Their may be some validity to this, then the opposite would be true. PvP Null/low sec only exist because Hisec (carbears) are mining and grinding. Thus making it easier to procure certain items. So while yes a lot play for the sole peurpose of blowing things up, the flip side is a lot of people play to funnel parts and equipment into the war effort. So, thus is the circle.



Easier does not equate necessary.

Production does happen in low and null. It just sucks, sadly.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.