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[Odyssey] Navy Battleships

First post First post
Author
Broxus Maximas
Perkone
Caldari State
#1041 - 2013-05-19 21:13:08 UTC
Can the Navy Domi please get its 20th slot just like every ship. I feel that the DPS for the Navy is fine so I don't think it needs another low but possibly you could either give it another mid or what I recommend is giving it a utility high so that we can put drone range modules/ or a small armor/shield rep to repair our drones. It won't effect any DPS but allow more flexibility and put it in line with ever single other navy BS.
Broxus Maximas
Perkone
Caldari State
#1042 - 2013-05-19 21:20:13 UTC
Also, thanks so much for the Navy Domi not getting the same nerfed bonus that the T1 version gotBig smile I really appreciate that.

What about getting the 8th gun slot for that Mega that almost everyone wants?
Perihelion Olenard
#1043 - 2013-05-19 21:29:33 UTC
Broxus Maximas wrote:
Can the Navy Domi please get its 20th slot just like every ship. I feel that the DPS for the Navy is fine so I don't think it needs another low but possibly you could either give it another mid or what I recommend is giving it a utility high so that we can put drone range modules/ or a small armor/shield rep to repair our drones. It won't effect any DPS but allow more flexibility and put it in line with ever single other navy BS.

I'd say six mids is plenty of flexibility.
Julius Foederatus
Federal Navy Academy
Gallente Federation
#1044 - 2013-05-19 22:07:43 UTC
**** off with the ******* 8th mega gunslot. I want my utility high goddamnit, just because the rest of you scrubs can't figure out how to make it work doesn't mean they should ruin it for those of us can use it now. The navy mega is awesome, it has great tank, good speed for a battleship, and it will have more dps than its current iteration. The only possible complaint you could have is that it needs more cap to run its guns now that they have an RoF bonus instead of straight damage.
Meduza13
Silver Octopus
Infernal Octopus
#1045 - 2013-05-19 22:23:06 UTC
CCP Rise wrote:
Hey guys

Posting to let you know that we are going to make two small adjustments to the Armageddon Navy Issue.
  • First, we're going to lower the drone bay to 200m3. We gave it the giant bay as a way to connect it to the new tech 1 Geddon, but as you've pointed out, it just seems weird.
  • Second, we're going to lower the signature radius of the Armageddon to 400. The original increase was because of trying pull a lot of the core metrics closer together for the ships within a role (like I did with sensor strength or lock range etc) but in this case it was a totally unnecessary nerf to performance when nothing else on the ship was changing substantially.

  • The OP will be updated to reflect these changes.


    Yesyes, someone pointed amarr ship having something too good - "fix" it quickly
    100 times more people complain on amarr ships having something too weak - who cares

    And most of times when you "buff" something in amarr ships - its smaller nerf rather than actual boost, like this sig radius


    Shereza
    Center for Advanced Studies
    Gallente Federation
    #1046 - 2013-05-19 23:49:32 UTC
    Broxus Maximas wrote:
    Can the Navy Domi please get its 20th slot just like every ship.


    Please look at pretty much every combat drone ship over a cruiser in size. They are all one slot short from their counterparts. Right now the only standard BS that doesn't have 19 slots is the scorpion. Look at cruisers too. Combat cruisers have 14 slots, EW, logistics, and drone cruisers have 13 slots. BCs follow the same trend with all "direct" combat BCs having 17 slots and the only two drone BCs having 16. If any BCs were EW platforms they would only have 16 slots too. Frigates show the same trend too. EW and logistics frigates have 9 slots, combat frigates have 10 slots. The only exception are the "exploration" frigates who also have 10 slots for some odd reason. I imagine it's to fit probe launchers on top of otherwise "normal" fits, but I've no real clue honestly.
    Akturous
    The Scope
    Gallente Federation
    #1047 - 2013-05-20 00:27:15 UTC
    Shereza wrote:
    Broxus Maximas wrote:
    Can the Navy Domi please get its 20th slot just like every ship.


    Please look at pretty much every combat drone ship over a cruiser in size. They are all one slot short from their counterparts. Right now the only standard BS that doesn't have 19 slots is the scorpion. Look at cruisers too. Combat cruisers have 14 slots, EW, logistics, and drone cruisers have 13 slots. BCs follow the same trend with all "direct" combat BCs having 17 slots and the only two drone BCs having 16. If any BCs were EW platforms they would only have 16 slots too. Frigates show the same trend too. EW and logistics frigates have 9 slots, combat frigates have 10 slots. The only exception are the "exploration" frigates who also have 10 slots for some odd reason. I imagine it's to fit probe launchers on top of otherwise "normal" fits, but I've no real clue honestly.


    Although I'm aware this is convention, it's halariously bullshi.t, as drones are unbelievebly easy to kill. The loss of a slot could be justified if:

    A) Drones (especially heavies) got a massive hitpoint/speed and microwarp drive management buff
    B) The damage type selection in heavies didn't just consist of explosive and therm because Praetors and Wasps suck huge donkey phallus.

    Vote Item Heck One for CSM8

    Roime
    Mea Culpa.
    Shadow Cartel
    #1048 - 2013-05-20 00:30:07 UTC
    Extend drone damage bonus all drone effects, and the missing slot is justified.

    .

    Roime
    Mea Culpa.
    Shadow Cartel
    #1049 - 2013-05-20 00:53:03 UTC
    Malcanis wrote:
    Roime wrote:


    Navy Mega is a bit of a departure from this, it's the same ship but with a high slot and better stats, resulting in a situation that if ISK isn't an issue, there's no reason to fly the normal version.


    Which is traditionally what the navy ships always were: an essentially similar but straight up better, supply/cost-limited version of the T1 basic hull. The Navy Scorpion was the only exception to this rule until now.


    Comet and Navy Exeq? But yeah, guess that used to be true in most cases. I like the Odyssey Navy ship arrangement better, navy versions having different bonuses. Easy way to add more ships to the game :)

    .

    Alvatore DiMarco
    Capricious Endeavours Ltd
    #1050 - 2013-05-20 03:59:15 UTC
    Since we're on the topic of drones now, I'm going to take this opportunity to say that I never did understand why the different drone races all have such wildly different stats.
    Hagika
    Standard Corp 123
    #1051 - 2013-05-20 07:35:18 UTC
    Liang Nuren wrote:
    mama guru wrote:
    Warbirds was a neat vid and all but hardly representing of caldari in PVP.

    +1 midslot and improved damage application vs smaller targets at the cost of a little dps might make the navy raven a viable fleet option when coupled with the overall imrpvements to cruise missiles.

    Currently the raven, scorp navy issue and navy raven are all overshadowed by the rokh. This has nothing to do with utility highslots and rate of fire bonuses.

    And on the topic of golems. The golem is three times the cost, your argument fails on that alone.


    You are aware that the CNS gets a resist bonus, yet another mid slot, and cruise range is pretty sufficient already? For fleet action, the CNS seems much more likely to be used than the CNR. Kinda like how the Rokh's resist bonus is pretty snazzy in fleets.

    -Liang

    Ed: Also, on the subject of Golem cost: apparently people don't mind paying the cost for a Mach for better performance. Your arguments are really falling down flat here.



    Have I told you lately that I love you. On another note, I will have to agree on your view with the new CNR change.
    They need to drop the range bonus, go back to 7 turrets and give it a RoF bonus in its place. Thus actually making the ship usable for torps and cruise.

    From what I am reading people are more excited with the fleet phoon over the CNR and for good reason.

    Its just like the T1 Raven and T1 phoon changes and how the raven gets the shaft. Just like the navy ship changes they seem to insist that on a caldari weapon system the minnie version must always be superior.

    Hagika
    Standard Corp 123
    #1052 - 2013-05-20 07:41:36 UTC
    Jason Sirober wrote:
    Liang Nuren wrote:
    Jenn aSide wrote:
    that would obviously be better at making t useful for pvp....so much better for PVE it'd get nerf right out from under us in short order. That's a big part of the problem, the difference between pvp and pve.

    And while the new CNR might be similar to the Golem, who's to say the Golem won't get changed next?


    It'd be both more useful in PVE and PVP. However, I doubt we'd see a nerf based on PVE because even with the buff it still won't be king of PVE.

    -Liang

    Ed: Also, who's to say the Golem isn't getting changed next? Why, the devs of course. They already told us what's coming up and that Marauders are quite far back on the backlog.


    Whatever dude. Any comments on the other races or are you a one-BS type of guy?


    That comment right there, the what ever dude just screamed that you lost the argument.
    Just Lilly
    #1053 - 2013-05-20 07:55:30 UTC
    CCP Rise wrote:
    Quote:
    Maybe a good moment for marauders rebalance?


    We're with you on this. The top of the list has a whole bunch of stuff on it, but Maruaders are there somewhere =)


    Looking at the T1 and Navy changes...gives me high hopes for the Marauders...can't wait!

    Blink
    Powered by Nvidia GTX 690
    
    Hagika
    Standard Corp 123
    #1054 - 2013-05-20 07:56:46 UTC
    Jenn aSide wrote:
    stoicfaux wrote:
    I too am unimpressed with the CNR's loss of its RoF bonus for mission oriented PvE. Tentative numbers: https://docs.google.com/file/d/0B_CLlTV8bSxNZUhPMlQ2NFdJRzg/edit?usp=sharing

    You want to look at TTK (time to kill.)

    The "Cruise Buff" CNR (middle top) is a CNR with just the cruise buff, 7 launchers and 400 rig points. It generally performs better than the 8 launcher, Er bonus CNR (Odyssey CNR, upper right.)

    The Odyssey CNR pretty matches the Cruise Golem if you put rigors on the Golem. On the down side, NPC defenders hurt the Golem.

    However, the "Cruise Buff" CNR (with the RoF bonus intact) would out-perform a Javelin torpedo Golem and is very (too?) competitive with a CN Torp Golem.


    On a side note, the SNI and Navy Typhoon have me concerned, especially the Navy Phoon with its 8.25 effective launchers and five sentries?



    Sounds like thr Rof bonused odyssey CNR would be too close a match for the tech 2 Golem.. as I predicted 2 posts prior to the above! lol

    So there are the choices, currently proposed Odyssey CNR being a slightly worse cruise Golem of a RoF bonused Odyssey CNR being basically the same as a Torp Golem with fewer utility slots and less tank.

    I'd rather the current;y proposed CNR, Golem is underused enough. The Navy Phoon might get nerfed if it comes out like that... and I will 'sploit the hell out of it till they do lol.


    Its a minmatar ship, they get nerfed about as often a fat kid gets kicked out of a candy store with a handful of cash... It just doesnt happen. Devs have been catering to them for a couple years now.

    Just like the standard raven and phoon, CCP always keeps the phoon over the raven regardless the fact that both use the caldari weapon.

    Many on here are already itching to use the new phoons over the ravens.
    Hagika
    Standard Corp 123
    #1055 - 2013-05-20 08:06:32 UTC
    Malcanis wrote:
    Maximus Andendare wrote:
    Johnson Oramara wrote:
    For their price tags they are just horrible. And some are even more horrible than their t1 counterparts.
    I wasn't commenting on anything; just passing along what CCP's thoughts were on the matter.

    But to sort of reply to the CNR raging debate here: maybe CCP didn't want a CNR with 7x and a ROF bonus, because the damage would have been too high in light of the cruise missile buff; not in relation to Golems or TFIs, but in general. I haven't run the math--nor do I wish to engage in a math debate--so I am just tinfoil hatting what CCP may be thinking.


    Hahah don't be silly what could possibly be wrong with doing 1100 DPS at 200Km?


    The fact that at anything 140km -200km is a probe / fleet warp easy raven kill mail waiting to happen?

    Do let me know when you see a cruise missile ship or a missile ship for that matter sniping. Because the enemy has the time to take a nap and come back for a warp in before the missiles hit.

    Can you see about dropping the range bonus for the CNR and reverting it back to 7 launchers and have the ROF bonus back?

    So it can be a decent torp ship and a very good cruise ship? It will put it within the same ranges of the navy phoon and just a little over in dps and thus giving caldari a superior ship to the minmatar for once?
    Liang Nuren
    No Salvation
    Divine Damnation
    #1056 - 2013-05-20 08:06:33 UTC
    So I was playing with Stoicfaux's spreadsheets... here's some things I found:

    Liang Nuren wrote:

    Liang Nuren wrote:
    So let's take a wholistic look at what should be possible completion times for various ships in the spreadsheet.

    I'm going to lead with these assertions:
    - 4x CN BCU, 2x Rigor II, Flare II is the correct damage application setup.
    - 4x CN BCU, BLA II, 2x Flare I is the correct raw damage setup.
    - Eve-Survival is correct about what is in an Angel Haven (I've never run one)

    Angel Haven (from Eve-Survival)
    - Arch Gistum Liquidator: 5
    - Arch Gistum Centurion: 3
    - Gistatis Primus: 17
    - Gist Seraphim: 4
    - Gist Cherubim: 9
    - Gist Malakim: 6
    - Gist Throne: 5

    Ship Completion Times

    Rigor CNR (5% HW, 4 CN BCU):
    - 1 Painter: 949.19
    - 2 Painter: 924.86
    - 3 Painter: 884.31

    BLA CNR (5% HW, 4 CN BCU):
    - 1 Painter: 952.5
    - 2 Painter: 891.54
    - 3 Painter: 891.54

    Rigor Typhoon (5% HW, 4 CN BCU):
    - 1 Painter: 906.56
    - 2 Painter: 857.84
    - 3 Painter: 857.84

    BLA Typhoon (5% HW, 4 CN BCU):
    - 1 Painter: 1022.95
    - 2 Painter: 948.67
    - 3 Painter: 834.27

    BLA Typhoon (5% HW, 3 CN BCU):
    - 1 Painter: 1115.49
    - 2 Painter: 1069.3
    - 3 Painter: 924.8

    Rigor TFI (5% HW, 4 CN BCU):
    - 1 Painter: 957.3
    - 2 Painter: 916.75
    - 3 Painter: 892.42

    BLA TFI (5% HW, 4 CN BCU):
    - 1 Painter: 1272.54
    - 2 Painter: 922.02
    - 3 Painter: 861.06

    Rigor Golem (5% HW, 4 CN BCU):
    - 1 Painter: 949.19
    - 2 Painter: 924.86
    - 3 Painter: 884.31

    BLA Golem (5% HW, 4 CN BCU):
    - 1 Painter: 952.5
    - 2 Painter: 891.54
    - 3 Painter: 830.58

    Rigor SNI (5% HW, 4 CN BCU):
    - 1 Painter: 1040.49
    - 2 Painter: 906.56
    - 3 Painter: 857.84

    BLA SNI (5% HW, 4 CN BCU):
    - 1 Painter: 1182.86
    - 2 Painter: 994.35
    - 3 Painter: 948.67



    Rigor CNR (3% HW, 4 CN BCU):
    - 1 Painter: 1043.73
    - 2 Painter: 1018.89
    - 3 Painter: 977.49

    BLA CNR (3% HW, 4 CN BCU):
    - 1 Painter: 1174.78
    - 2 Painter: 980.28
    - 3 Painter: 980.28

    Rigor Typhoon (3% HW, 4 CN BCU):
    - 1 Painter: 1087.37
    - 2 Painter: 931.95
    - 3 Painter: 931.95

    BLA Typhoon (3% HW, 4 CN BCU):
    - 1 Painter: 1127.26
    - 2 Painter: 1050.39
    - 3 Painter: 922.08

    BLA Typhoon (3% HW, 3 CN BCU):
    - 1 Painter: 1174.1
    - 2 Painter: 1126.9
    - 3 Painter: 997.1

    Rigor TFI (3% HW, 4 CN BCU):
    - 1 Painter: 1002.28
    - 2 Painter: 935.96
    - 3 Painter: 911.12

    BLA TFI (3% HW, 4 CN BCU):
    - 1 Painter: 1322.6
    - 2 Painter: 941.38
    - 3 Painter: 918.04

    Rigor Golem (3% HW, 4 CN BCU):
    - 1 Painter: 1085.18
    - 2 Painter: 1018.89
    - 3 Painter: 977.49

    BLA Golem (3% HW, 4 CN BCU):
    - 1 Painter: 1174.78
    - 2 Painter: 980.28
    - 3 Painter: 956.94

    Rigor SNI (3% HW, 4 CN BCU):
    - 1 Painter: 1137.13
    - 2 Painter: 981.63
    - 3 Painter: 963.0

    BLA SNI (3% HW, 4 CN BCU):
    - 1 Painter: 1283.78
    - 2 Painter: 1097.06
    - 3 Painter: 1050.39



    Sorted 3 Painter, 5% HW Completion Times
    BLA Golem: 830.58
    BLA Typhoon: 834.27
    Rigor Typhoon: 857.84
    Rigor SNI: 857.84
    BLA TFI: 861.06
    Rigor CNR: 884.31
    Rigor Golem: 884.31
    BLA CNR: 891.54
    Rigor TFI: 892.42
    BLA Armor Phoon: 924.8
    BLA SNI: 948.67

    Now, at this point I'm going to interject these statements:
    - This ignores the outsized drone bay on the Phoon and Phoon Fleet
    - This ignores the 2 extra bonused slots on the Phoon Fleet
    - 3 Painters on a Phoon is gonna be hard to do with 4 BCUs. But the rewards are pretty amazing.
    - The Golem appears to be the most practical good performer.
    - I ignored frigates on the assertion that they could be adequately dealt with via drones. Some ships (the Typhoon and Golem specifically) are particularly good at mowing down elite cruisers with precision. This is not modeled.

    Ship Fit Commentary:
    - Common CNR fits today have 1 painter, so the extra mid should allow for a 2 painter setup with relative comfort.
    - It's relatively simple to squeeze 3 painters on a Golem and SNI due to the tank bonuses.
    - It's relatively simple to squeeze 2 painters and 4 CN BCUs on a Phoon and TFI, but much harder to get 3/4. 3/3 is fairly easy.

    So the ships we're most interested in looking at are in reality:
    - 2 Painter TFI, Typhoon (4 BCU), CNR
    - 3 Painter SNI, Golem, Typhoon (3 BCU)
    - Cheap 3% HW, T2 BCU fits

    Sorted Likely 5% Fits
    BLA Golem: 830.58
    Rigor SNI: 857.84
    Rigor Typhoon (4 BCU, 2 Painter): 857.84
    Rigor Golem: 884.31
    BLA CNR: 891.54
    Rigor TFI: 916.75
    BLA TFI: 922.02
    BLA Typhoon (3 BCU, 3 Painter): 924.8
    Rigor CNR: 924.86
    BLA Typhoon (4 BCU, 2 Painter): 948.67
    BLA SNI: 948.67

    Sorted Likely 3% Fits
    Rigor Typhoon (4 BCU/2Painter): 931.95
    Rigor TFI: 935.96
    BLA TFI: 941.38
    BLA Golem: 956.94
    Rigor SNI: 963.0
    Rigor Golem: 977.49
    BLA Typhoon (3 BCU/3Painter): 997.1
    BLA CNR: 980.28
    Rigor CNR: 1018.89
    BLA Typhoon (4 BCU/2Painter): 1050.39
    BLA SNI: 1050.39

    Sorted Likely 3%/T2 Fits
    Rigor SNI: 1050.05
    Rigor Phoon: 1062.96
    Rigor CNR: 1134.92
    Rigor TFI: 1169.66 (Armor 3 BCU fit)

    I think at this point there should be enough raw data floating around that people can make informed decisions about what to fly. I'd personally recommend a Golem or maybe a shield tanked Typhoon.

    -Liang

    Ed: A bunch of edits to add data.



    So, my conclusions based on all this:
    - The Golem is, as expected, really powerful. Two damage application bonuses allow it to make use of a BLA fit for extra raw DPS with no problem.
    - The Typhoon is surprisingly powerful. If you can figure out a way to use 4 BCUs and 3 painters, the ship will really love you.
    - The SNI is also a surprisingly good performer, mostly on the strength of its tank and 3 painters.
    - The TFI performs well with only one of its 3 powerful weapons systems. My money is on the most effective ship being the TFI because of the added drone and turret damage.
    - The CNR doesn't really perform well at anything.

    -Liang

    I'm an idiot, don't mind me.

    Liang Nuren
    No Salvation
    Divine Damnation
    #1057 - 2013-05-20 08:09:08 UTC
    Now that I've thoroughly beaten the **** out of the dead horse that is the CNR nerf: let's talk about why the Pest Fleet is such garbage...

    -Liang

    I'm an idiot, don't mind me.

    Hagika
    Standard Corp 123
    #1058 - 2013-05-20 08:09:47 UTC
    Maximus Andendare wrote:
    Trolly McForumalt wrote:
    CCP Rise wrote:
    Quote:
    This list. I don't suppose we can get any sneak peeks at what's in store for rebalance in the near future? Not in any order, obviously, but just to see what's on the menu.


    Of course, no promises in terms of order or anything - but the short list includes things like medium rails, hacs, eafs, beams, some other t2 classes like inties/maurders, and some other mods which i don't want to name atm incase they get pushed back awhile. =)


    How about torpedoes? And not for the next expansion/update - for this one. No reason to look at cruise missiles but leave torps as they are.
    There's a great reason: Torps are doing well in their intended role.



    Bwhahahahahahaha. Dude best joke I have heard all day. Thanks for the laugh, no seriously.....


    Edit - The only good use of torps is by bombers...
    Hagika
    Standard Corp 123
    #1059 - 2013-05-20 08:26:15 UTC
    Malcanis wrote:
    Listen guys, I understand that some of you were really looking forward to being able to do 1100 DPS at 200km, but there's no way in the real world that the CNR was ever going to be allowed to be that good - and if by some freak of persuasion or oversight it did, then it would pretty soon get nerfed.

    Some of you were acting like it was a done deal and you were given a firm promise of that level of performance. You weren't. Get over it.

    The New CNR will be better than the current CNR. If you don't believe me, believe the market; prices are up.



    Prices always go up after changes and then many go back down. Its called price/ship change anticipation.

    This has gone on in eve for years upon years. Please dont make it out to be something its not.


    Hagika
    Standard Corp 123
    #1060 - 2013-05-20 08:28:18 UTC
    Garviel Tarrant wrote:
    The **** is wrong with you people. Cruise missiles are getting seriously buffed, Raven is gaining application at the loss of almost no dps and you're complaining that these ships are going to be worse at doing the already **** [urine?] ******* easy lvl 4 missions?

    Seriously? what the ****?


    Life doesnt just revolve around pve for most of us.