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[Odyssey] Navy Battleships

First post First post
Author
Yaturi
The Scope
Gallente Federation
#1021 - 2013-05-18 17:52:40 UTC
Goldensaver wrote:
Actually, lots of people were upset with the new T1 domi because they liked the old split weapon system. They decided to leave the navy domi as it was so that people had the option of having the ship, if at a higher price.

I'm personally quite glad they decided to leave the Navy Armageddon and Navy Dominix as throwbacks to the old ship. They might be substantially more expensive than the old ship we know and love (current 'geddons and domis are around 100m, the navy ships will probably be around 500-600m) but at least we have access to them. I like it this way.


When I wrote comment about it suiting you and not the game as a whole to Roime I was being partially dishonest.

I hate playing coy so I'll reveal that I have invested literally billions in perfecting my Navy Domi duo with the best sentry fitting that I can afford on the market, implants included. For example, I have 8 federation navy omni's between two mid racks to give you an idea of what i'm talking about and no guns.

Does this change suit me? No. Am I mad? Yes. Does it diminish my ships? No.
So honestly I can not argue your's or any other's contention with a simple "I like my way over your's" argument. If more people side with you then so be it. I will not lose sleep over the matter.

However my contention is this:
Yaturi wrote:
Why would people choose the NThron over the NDomi when both share the same roles but one does it better? Isn't the whole purpose of this re balancing an effort to flesh out ships into identifiable roles, so all ships get used, so as not to lay dormant in obsoletion.


Isn't that the crux of the matter?
Tritanium Avenger
Federal Navy Academy
Gallente Federation
#1022 - 2013-05-18 18:03:10 UTC  |  Edited by: Tritanium Avenger
Deerin wrote:

You could make a very similar fit in tranquility right now with Tempest Fleet....but nobody does because of the falloff. Mach has great damage projection thanks to that falloff which makes a HUGE difference.


Tempest Fleet has less dps, drones and cpu than a mach, the new Typhoon has not much less dps, more drones and more cpu.

2 cruise launchers can help compensate damage projection, and there is still some free cpu for improvements, is the difference that huge? keep in mind there's 1bil difference in price.
Basically the differences in Sig and Speed balance each other and that 50% turret falloff is costing you 10% of your cpu, 1 drone and 1bil. Is that worth it? Even if so it's still too much better than the other faction ships IMHO
Mina Sebiestar
Minmatar Inner Space Conglomerate
#1023 - 2013-05-18 18:41:27 UTC
Tritanium Avenger wrote:
Deerin wrote:

You could make a very similar fit in tranquility right now with Tempest Fleet....but nobody does because of the falloff. Mach has great damage projection thanks to that falloff which makes a HUGE difference.


Tempest Fleet has less dps, drones and cpu than a mach, the new Typhoon has not much less dps, more drones and more cpu.

2 cruise launchers can help compensate damage projection, and there is still some free cpu for improvements, is the difference that huge? keep in mind there's 1bil difference in price.
Basically the differences in Sig and Speed balance each other and that 50% turret falloff is costing you 10% of your cpu, 1 drone and 1bil. Is that worth it? Even if so it's still too much better than the other faction ships IMHO



Mach is good because 90% of its dps is coming from guns and they are triple bonused including the most important thing dmg projection(falloff).

All of that is mounted of fast, low sig rad turning on a dime overgrown cruiser called Machariel with utility high and big drone bay for SPARE drones.

You are trying to compare that with non dmg proj. guns mentioning TWO lol launchers and drones that NEED to be used to get any "EFT" number comparison between two ships is just lol...DPS patch work of fail.

It will never EVER be in same rank seriously EFT number is one thing in game another.

Typhoon will be what it always was **** face neuts included.

You choke behind a smile a fake behind the fear

Because >>I is too hard

Tritanium Avenger
Federal Navy Academy
Gallente Federation
#1024 - 2013-05-18 20:18:05 UTC
Mina Sebiestar wrote:

Mach is good because 90% of its dps is coming from guns and they are triple bonused including the most important thing dmg projection(falloff).

All of that is mounted of fast, low sig rad turning on a dime overgrown cruiser called Machariel with utility high and big drone bay for SPARE drones.

You are trying to compare that with non dmg proj. guns mentioning TWO lol launchers and drones that NEED to be used to get any "EFT" number comparison between two ships is just lol...DPS patch work of fail.

It will never EVER be in same rank seriously EFT number is one thing in game another.

Typhoon will be what it always was **** face neuts included.


Drones don't NEED to be used, i've written the dps value without them, and you can subtract another 99 dps that comes from launchers and still have a huge dps amount. The drones are just a plus along with launchers, cpu and sig radius.

I'm not sayin that the two ships are on the same level, of course not. I'm just sayin that the typhoon comes just too close of a pirate faction BS worth 1b more. Why would you choose a navy apoc or mega over it?

(You mentioned drone bay and signature, isn't typhoon better on both?)

Mina Sebiestar
Minmatar Inner Space Conglomerate
#1025 - 2013-05-19 04:53:42 UTC  |  Edited by: Mina Sebiestar
What is you point in "huge dps" ?

Application is not there take navy domi it can dish out 1400-1500 dps using rails and gardes and even more brutal number with blastor/ogre combo....and it still suck over machariel...

IS domi to close to pirate BS?..nope it is not application of dmg is simply not there in a way mach does it.

Typhoon was always better at sig rad as well as drone bay and it didn't help it be close to pirate BS before and it aint gonna help it now.

Here is what is going on with phoon it got better EFT dps number and that is ALL it got,EFT detected change in phoon total dmg output.

In no way shape or form that means better applied dps or becoming or getting too close to machariel it is simply better than it was...improvement.

I will fly navy apoc because it will enslave small children and destroy anything else it come across because unlike phoon it will have dmg projection as well as application bonus and unlike phoon it will not suffer from te nerf nearly as much.

You choke behind a smile a fake behind the fear

Because >>I is too hard

Arronicus
State War Academy
Caldari State
#1026 - 2013-05-19 06:43:40 UTC
Whelp, faceraped the damage potential of the navy raven with that 9.3% damage reduction =(
Josilin du Guesclin
Aliastra
Gallente Federation
#1027 - 2013-05-19 07:38:20 UTC
Deerin wrote:

You could make a very similar fit in tranquility right now with Tempest Fleet....but nobody does because of the falloff. Mach has great damage projection thanks to that falloff which makes a HUGE difference.
Especially given how fast the Mach is. It's fast enough that moving is actually a consideration in terms of damage projection, unlike most other battleships.

Aglais
Ice-Storm
#1028 - 2013-05-19 07:46:10 UTC
Arronicus wrote:
Whelp, faceraped the damage potential of the navy raven with that 9.3% damage reduction =(


Explosion velocity bonus.

The CNR is good. I'm honestly wishing that the new Raven be a slightly pared down CNR; right now there's a huge performance gulf, which continues to make the T1 Raven look awful and not a cost effective ship at all.

Roime
Mea Culpa.
Shadow Cartel
#1029 - 2013-05-19 08:15:23 UTC
Yaturi wrote:
Goldensaver wrote:
Actually, lots of people were upset with the new T1 domi because they liked the old split weapon system. They decided to leave the navy domi as it was so that people had the option of having the ship, if at a higher price.

I'm personally quite glad they decided to leave the Navy Armageddon and Navy Dominix as throwbacks to the old ship. They might be substantially more expensive than the old ship we know and love (current 'geddons and domis are around 100m, the navy ships will probably be around 500-600m) but at least we have access to them. I like it this way.


When I wrote comment about it suiting you and not the game as a whole to Roime I was being partially dishonest.

I hate playing coy so I'll reveal that I have invested literally billions in perfecting my Navy Domi duo with the best sentry fitting that I can afford on the market, implants included. For example, I have 8 federation navy omni's between two mid racks to give you an idea of what i'm talking about and no guns.

Does this change suit me? No. Am I mad? Yes. Does it diminish my ships? No.
So honestly I can not argue your's or any other's contention with a simple "I like my way over your's" argument. If more people side with you then so be it. I will not lose sleep over the matter.

However my contention is this:
Yaturi wrote:
Why would people choose the NThron over the NDomi when both share the same roles but one does it better? Isn't the whole purpose of this re balancing an effort to flesh out ships into identifiable roles, so all ships get used, so as not to lay dormant in obsoletion.


Isn't that the crux of the matter?


Well if I understand your point of view, the new T1 Domi is arguably better for PVE and you would have liked the same improvement spill over to navy version. Fair enough, there isn't that much point in using the NDomi for that now. However, I like the navy ships to be different ships, instead of just straight up stats improvements over the vanilla version.

More ships, more variety, more fun :)

Navy Mega is a bit of a departure from this, it's the same ship but with a high slot and better stats, resulting in a situation that if ISK isn't an issue, there's no reason to fly the normal version.


.

Malcanis
Vanishing Point.
The Initiative.
#1030 - 2013-05-19 09:25:28 UTC
Roime wrote:


Navy Mega is a bit of a departure from this, it's the same ship but with a high slot and better stats, resulting in a situation that if ISK isn't an issue, there's no reason to fly the normal version.


Which is traditionally what the navy ships always were: an essentially similar but straight up better, supply/cost-limited version of the T1 basic hull. The Navy Scorpion was the only exception to this rule until now.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Liang Nuren
No Salvation
Divine Damnation
#1031 - 2013-05-19 09:49:00 UTC
Aglais wrote:
Arronicus wrote:
Whelp, faceraped the damage potential of the navy raven with that 9.3% damage reduction =(


Explosion velocity bonus.

The CNR is good. I'm honestly wishing that the new Raven be a slightly pared down CNR; right now there's a huge performance gulf, which continues to make the T1 Raven look awful and not a cost effective ship at all.



I think you're thinking of the Typhoon. The CNR has an explosion radius bonus.

-Liang

I'm an idiot, don't mind me.

Lloyd Roses
Artificial Memories
#1032 - 2013-05-19 10:29:56 UTC
Tritanium Avenger wrote:
Mina Sebiestar wrote:

Mach is good because 90% of its dps is coming from guns and they are triple bonused including the most important thing dmg projection(falloff).

All of that is mounted of fast, low sig rad turning on a dime overgrown cruiser called Machariel with utility high and big drone bay for SPARE drones.

You are trying to compare that with non dmg proj. guns mentioning TWO lol launchers and drones that NEED to be used to get any "EFT" number comparison between two ships is just lol...DPS patch work of fail.

It will never EVER be in same rank seriously EFT number is one thing in game another.

Typhoon will be what it always was **** face neuts included.


Drones don't NEED to be used, i've written the dps value without them, and you can subtract another 99 dps that comes from launchers and still have a huge dps amount. The drones are just a plus along with launchers, cpu and sig radius.

I'm not sayin that the two ships are on the same level, of course not. I'm just sayin that the typhoon comes just too close of a pirate faction BS worth 1b more. Why would you choose a navy apoc or mega over it?

(You mentioned drone bay and signature, isn't typhoon better on both?)



TFI
800 dps |--------|

Machariel
800 dps |-----------------------------------------------------------------------------|

Just to sketch the 'damage projection zone'


Ioci
Bad Girl Posse
#1033 - 2013-05-19 14:28:13 UTC  |  Edited by: Ioci
I kind of like the split decision on tier 1 to tier 2.

Tier 1 is a tank, Tier 2 is a dps.

Geddon, Phoon, Scorp and Domi have tank 11500 base defense either armor or shield.
Raven, Apoc, tempest and Thron will get a full rack of weapons. 10500 base main defense

They are balanced with other Navy groups, maybe not with pirate hybrids but pirate hybrids were supposed to be rare and a military alternative to Marauder class, not Navy.

R.I.P. Vile Rat

Morrigan LeSante
Perkone
Caldari State
#1034 - 2013-05-19 14:44:04 UTC
The more I look at it, the more I see that 'phoon is just an absolute monster. Looks like my venerable old CNR is going to be retired in favour of it.
Johnson Oramara
Science and Trade Institute
Caldari State
#1035 - 2013-05-19 15:23:45 UTC
Finally had some time to try these on SiSi.

Things to note: i have perfect skills to fly these and my testing was done with only the pve aspect with active tanks and most effective mission runs in mind. I loot&salvage the battleship wrecks primarily and even if there are frigate or cruiser wrecks left when i finish i move to next mission.


I will list the ships from best to worst.

Golem, i guess this does not come as surprise to anyone. Sturdy tank and best ability to loot & salvage as you go just make this the most efficient mission runner. TFI finishes the mission faster but with golem you end up with more loot&salvage.

Typhoon Fleet Issue, winner in the raw firepower and flexibility, although your tank will be weaker. Also fastest and has 2 utility highs for looting & salvaging. If you have a friend or alt who can take care of the loot&salvage you can fit this for pure dps which will be just murder Twisted

Scorpion Navy Issue, second best tanking ability after Golem. Takes a hit on tank with the resistance and sig nerf but added mid slot compensates this. Only one utility high so salvage drones are required.

Typhoon, you get less tank than on Raven but are faster and more flexible with bigger drone bay. It has damage application bonus but the effect was only minimal. Decent armor tank results in less dps and with just one utility high salvage drones are required.

Raven, you could already fit a decent tank on it and now it received one more med slot. But it came with a price of just one utility high left so salvage drones are required. This really should be ranked on par with Typhoon depending on your preference of tank or flexibility.

Raven Navy Issue, slightly faster Raven and the damage application difference was just minimal. The problem however was the fitting, it's so cpu tight that it requires you to use faction or fitting modules. And nonexistent utility highs means that i won't be doing any looting unless i changed ships, which just wastes more time. Even if you didn't care about the loot then considering the price tag alone doesn't really make this better than Raven or Typhoon.


In overall, the cruise missile buff really makes the missions easy and a lot faster than current. But some of the ships still got effectively nerfed, especially Raven Navy Issue which used to perform almost on par with Golem went now to the bottom. Ugh
Liang Nuren
No Salvation
Divine Damnation
#1036 - 2013-05-19 17:21:54 UTC
I was playing with Stoicfaux's spreadsheet last night for several hours. One thing I noticed is that a rate of fire bonus helps a surprising amount of the time. Another thing I saw was that using 2-3 painters tended to make the CNR's damage application bonus just about moot. Once you get that far into wanting to apply your damage, the Golem is waiting right there and the price difference isn't all that significant anymore. Of course, there's the whole ~painters~ thing, but that's what you get for using missiles in the first place.

One thing that was super interesting was modeling the completion times for an Angel Haven. I used Angels for two reasons - first, someone was asking about it, but more importantly because Angels are particularly hard for missiles to hit and should provide a reasonable "worst case scenario". The best theoretical ship was a tremendous surprise - a Typhoon (by a good 30 seconds or so). When I drilled down into what was happening, the answer became obvious. The strength of the ROF bonus combined with the explosion velocity bonus to allow the Typhoon to clear "trash" up to BC level off 25% faster than everyone else. The next performing ship is the Golem (unsurprisingly), and then the SNI, TFI, and CNR come in equal.

Another interesting thing that I found was that the BLA2,2xFlare1 setup works best once you're juggling 2 painters. There's a couple of situations where this doesn't hold, but not really very many. The reason for this is because BLA2 Precision gives the same TTK as Rigor Fury/Precision, so there's no reason to skimp out on damage on the bigger ships.

So from what I can see after a few hours:
- BLA is generally a better choice than Rigors
- TFI: Best raw damage, by a huge margin.
- Golem: Easiest to tank and gank. Utility highs can be extremely helpful (loot/salvage/neuts/smarties/etc)
- Typhoon: Doesn't really fall behind in the worst case, occasionally really snazzy. Reeaaaallly weak tank if it tries to compete.
- Raven: Doesn't really fall behind, but sometimes the lack of a damage application bonus will cost it an extra volley.
- SNI: The pretty crazy tank and extra mid slot allows it to fit more painters than everyone else. The ROF bonus might make it able to do what the Typhoon tries to do more effectively.
- CNR: A worse Golem.

-Liang

I'm an idiot, don't mind me.

mama guru
Yazatas.
#1037 - 2013-05-19 17:28:12 UTC
You've cluttered over 20 pages worth of whining on the CNR's loss of rate of fire. Enough is enough.

Ships are not balanced around tractorbeams and amamake.

EVE online is the fishermans friend of MMO's. If it's too hard you are too weak.

Morrigan LeSante
Perkone
Caldari State
#1038 - 2013-05-19 17:40:46 UTC  |  Edited by: Morrigan LeSante
mama guru wrote:
You've cluttered over 20 pages worth of whining on the CNR's loss of rate of fire. Enough is enough.

Ships are not balanced around tractorbeams and amamake.


Heaven forfend people should point out that there's no point in the CNR anymore, and that its stupidly hard to fit. I mean, they gave it an extra launcher but not the CPU to actually fit one and remain neutral. It's not like it was swimming in CPU to start with - its just ill thought through.



Besides that, that phoon can bring ~1700 DPS to the table, a respectable enough tank (as if it needs it, with that kind of damage) and will have near-zero damage application issues to boot. It's an abomination. Why anyone would fly anything else, where PvE is concerned, is beyond me.
Liang Nuren
No Salvation
Divine Damnation
#1039 - 2013-05-19 19:06:21 UTC
mama guru wrote:
You've cluttered over 20 pages worth of whining on the CNR's loss of rate of fire. Enough is enough.

Ships are not balanced around tractorbeams and amamake.


Do you know why I've cluttered up 20 pages of whining about the CNR being a totally obsolete ship? Because the CNR is a totally obsolete ship. And because there is a couple of internet trolls that don't know anything about how the game is played that seem to think the ship is going to be worthwhile.

Here's the facts on the CNR:

- It has worse applied damage than the Golem
- It has worse applied damage than the Typhoon Fleet
- It has no DPS advantage over the Typhoon and equivalent damage application
- Even the SNI has equivalent applied damage due to the tank bonus and extra mid slot
- It has no utility high slots
- It is outright nerfed for all torpedo fits

The final result here is that cruise missiles are getting buffed and the CNR is getting nerfed. The net result is a very small net buff from today's CNR. However, all other missile ships are getting buffed as well. The net result of that is that the CNR is just a totally pointless ship to have in the game. Even if we assume that BS5 is a hard skill to train for some reason then we have the TFI, SNI, and Typhoon that all eat into the CNR's non-existent micro-niche.

The CNR change is a bad change. But hey, I get how you're tired of hearing about the CNR. So let's talk about how the Typhoon Fleet obsoletes the CNR and Fleet Pest in both PVE and PVP. Or maybe we can talk about how the SNI's extra low is not useful enough to "view with alarm" as posited in the OP. Or we can talk about how the cruise missile buff is probably over the top.

There's a lot to discuss here, and just because you are tired of hearing about one terrible change doesn't mean it's not gonna keep coming up until it gets resolved. If you want me to stop talking about it: convince Rise to post here and discuss it.

-Liang

I'm an idiot, don't mind me.

Shereza
Center for Advanced Studies
Gallente Federation
#1040 - 2013-05-19 19:25:11 UTC
Malcanis wrote:
Roime wrote:


Navy Mega is a bit of a departure from this, it's the same ship but with a high slot and better stats, resulting in a situation that if ISK isn't an issue, there's no reason to fly the normal version.


Which is traditionally what the navy ships always were: an essentially similar but straight up better, supply/cost-limited version of the T1 basic hull. The Navy Scorpion was the only exception to this rule until now.


That held true in the battleship line, but not in the cruiser line where the naval exequror, augoror, scythe, and osprey did pretty much the same thing as the naval scorpion did.

Lloyd Roses wrote:
TFI
800 dps |--------|

Machariel
800 dps |-----------------------------------------------------------------------------|

Just to sketch the 'damage projection zone'


That looks like hyperbole to me. I mean a "damage projection zone" ASCII setup depicting the two ships' ranges at optimal and optimal+falloff would look more like the following.

Typhoon:
0----|----------------------------------------------|

Machariel:
0----|----------------------------------------------------------------------|

The gap will increase by 50% for T2 ammo, 100% for range+2xOptimal, and 300% for both, but the ratio remains intact and remains nowhere nearly as bad as you portrayed.