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Jumping between clones in the same station. Are implants destroyed?

Author
Moron McClue
House Lannister
#1 - 2013-05-19 07:06:48 UTC  |  Edited by: Moron McClue
I've looked all over the place and found conflicting results. It'd be nice to have some definitive answer as hardwires and the like can be expensive to replace. A dev response would be lovely.

I've heard that nothing is destroyed and you can keep as many clones as you like in the same station with as many implants and lose nothing when jumping, but I've also heard the station explodes and the universe ends, so I'm not quite sure who to believe.

That sounded less one-sided in my head, but the question still stands.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#2 - 2013-05-19 07:08:28 UTC
You can only have one inactive Jump Clone in a station.
Haoibuni
Dark Venture Corporation
Kitchen Sinkhole
#3 - 2013-05-19 07:10:20 UTC
If you try to jump out of a station where you have a clone already, you will get a dialogue box warning you that you already have a clone there and it's implants will be lost.
Some Rando
University of Caille
Gallente Federation
#4 - 2013-05-19 07:10:21 UTC  |  Edited by: Some Rando
If you would have two clones stored at the same station, the first one is destroyed.

Scenario 1: You have one clone at a station, dock at that station, then jump to a clone at another station. Since this would leave two clones at the current station, the first one (not the one you are jumping from) is destroyed.

Scenario 2: You have one clone at a station, dock, then jump to that clone. Your current clone is stored at the station because only one clone is stored at the station.

CCP has no sense of humour.

Moron McClue
House Lannister
#5 - 2013-05-19 07:10:54 UTC
Riot Girl wrote:
You can only have one inactive Jump Clone in a station.


Inactive as in without implants, or the jump clone itself, whatever state it's in?
Sishen Gzi
Hellion Support Services
#6 - 2013-05-19 07:17:54 UTC
if you jump from a clone to a jump clone in the same station they both are inactive during the session change, since the new clone was already inactive in the station the old clone gets destroyed, the game doesn't care whether or not it has implants
Moron McClue
House Lannister
#7 - 2013-05-19 07:27:33 UTC
If that's the case, I shall have to beat those that assured me otherwise over the head. A couple of them have insisted that they can jump between clones in the same station and have never lost implants or clones. Guess they're either lying or stupid :p
James Amril-Kesh
Viziam
Amarr Empire
#8 - 2013-05-19 07:54:07 UTC
It's not the case. I jump to another clone in the same station as me all the time. Nothing gets destroyed.
The only time jump clones get destroyed is if you either explicitly do so through the character sheet, or jump from a station that already has a jump clone to another station, ignoring the warning that pops up when you do so.

Enjoying the rain today? ;)

neo smith
Aliastra
Gallente Federation
#9 - 2013-05-19 07:55:39 UTC
i jumped to my clone that was in same station and have all my implants still i never lost a thing. try it wih cheap implant/hardwireing it works
Skorpynekomimi
#10 - 2013-05-19 09:45:03 UTC
IIRC, you don't lose anything, and the implant/clone loss was patched out a while back.

Economic PVP

Steijn
Quay Industries
#11 - 2013-05-19 10:58:50 UTC
Moron McClue wrote:
If that's the case, I shall have to beat those that assured me otherwise over the head. A couple of them have insisted that they can jump between clones in the same station and have never lost implants or clones. Guess they're either lying or stupid :p


have to admit that its a real long time ago that i did this, but ive jumped to a clone in the same station by mistake and never lost any implants......it is probably 18 months ago at least tho.
Herzog Wolfhammer
Sigma Special Tactics Group
#12 - 2013-05-19 11:05:59 UTC
If you screw this up there will be a new version of you without the goatee and it will be nice to other players, give out your ISK, and protect noobs at lowsec gates from harm.

Bring back DEEEEP Space!

Amber Solaire
Imperial Academy
Amarr Empire
#13 - 2013-05-20 23:33:29 UTC
Skorpynekomimi wrote:
IIRC, you don't lose anything, and the implant/clone loss was patched out a while back.



If that is so, why does the warning still pop up?
James Amril-Kesh
Viziam
Amarr Empire
#14 - 2013-05-20 23:41:56 UTC
Amber Solaire wrote:
Skorpynekomimi wrote:
IIRC, you don't lose anything, and the implant/clone loss was patched out a while back.



If that is so, why does the warning still pop up?

Because you're not actually doing what we're talking about?

Enjoying the rain today? ;)

Eram Fidard
Doomheim
#15 - 2013-05-20 23:58:40 UTC  |  Edited by: Eram Fidard
You're thinking too hard.

You have one (jump) clone bay per station. If it needs to be used, your current clone (the one you're jumping from) will replace any clone in the bay. If you are jumping to the clone in the bay, what clone would be lost? It's a straight swap, clone in, clone out.

Also, just read/heed warning popups...

Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages.

Raiz Nhell
State War Academy
Caldari State
#16 - 2013-05-20 23:59:50 UTC
James Amril-Kesh wrote:
Amber Solaire wrote:
Skorpynekomimi wrote:
IIRC, you don't lose anything, and the implant/clone loss was patched out a while back.



If that is so, why does the warning still pop up?

Because you're not actually doing what we're talking about?




He's dead right...

Jumping to a clone in the SAME station leaves one clone in the station and puts one in the pod...

Jumping to ANOTHER station when there is already a clone in your current station will result in a pop up and a destroyed jump clone.

Basically you can't have more than one inactive clone in a station at once.

There is no such thing as a fair fight...

If your fighting fair you have automatically put yourself at a disadvantage.

Maxpie
MUSE LLP
#17 - 2013-05-21 00:13:50 UTC
I've found in Eve that when you get one of those pop up dialog boxes warning you about something, unless you are absolutely sure of what you are doing, do not click 'Yes, proceed'.

No good deed goes unpunished

Noddy Comet
Lysdexic Agnostics - Thier is no Dog
#18 - 2013-05-21 00:16:20 UTC
Eve Wiki: (last edited 2008)

http://www.eve-wiki.net/index.php?title=Jump_clone

Quote:

When a player Jumps using a Jumpclone, their old body with all of its implants is left behind at the station where they were, meanwhile their consciousness moves instantly to the location of the Jumpclone. The previous body now becomes a jump clone and can be jumped back to. A jump can only be made once every 24 hours.

It should be noted that the old bug which sometimes erased implants when a jump was made has now been fixed. Your implants are safe people.


Eve Uni Wiki:

http://wiki.eveuniversity.org/Jump_clone

Quote:

Can Jump Clones be lost?

In most cases, your inactive jump clones will swim in the clone vat of NPC stations, and they are completely safe there.
There are two ways to lose a jump clone and the implants installed in it:
A destroyable location which carries one of your inactive jump clones is destroyed. Example: When the capital ship that is carrying your inactive jump clone is destroyed, the installed jump clone, and the implants installed in it, are lost.
You ignore the game's warning when clone jumping from a location where you already had a jump clone installed. This is explained in more detail in the next section.

Careful, careful

You can never have two inactive jump clones at the same station. Due to the way game mechanics work, it is possible to lose implants if you are not careful, and you ignore the game's warning.
Suppose you have the following clones:
In Jita, you have a clone contract (Medical Clone).
In Jita, you have an inactive jump clone with a memory implant.
In Rens, you have an inactive jump clone with a willpower implant.
In Agil, you have an active clone, with a perception implant.
At any time, if you are podkilled, you will wake up in Jita, at which point you will have an active clone and an inactive jump clone, both in Jita. Your skill clone will preserve whatever number of skillpoints you have saved in the clone contract, regardless of which jump clone died. The skillpoints saved is a property of the skill clone that is created when you die, not of the clone that was killed.
Note that it is safe to create a jump clone at a station where you already have a skill clone. You will have two clones at that station, one inactive jump clone and one skill clone which will only be activated if you get podded.
Now suppose that you fly your active clone from Agil to Rens. You will now have an active clone and an inactive jumpclone in Rens.
If you try to install a second jumpclone in Rens, the game will refuse to install it. You will not lose anything.
If you try to jumpclone from Rens to Jita, the inactive clone in Rens will be destroyed and replaced with the clone containing the perception implant. You will lose the inactive clone and its willpower implant. The game will warn you and allow you to cancel the clonejump.
You can however jump from your current body in Rens with the perception implant, to your inactive jumpclone in Rens with the willpower implant without destroying any jumpclone.

[i]"The biggest problem with quotes on the Internet, is that just because it's on the Internet too many believe them to be real" -[/i]Abraham Lincoln's "Berlin Wall" speech at the 1984 Winter Olympics.

Tiberius Amzadee
The Night Stalker Syndicate
#19 - 2013-05-21 04:30:08 UTC
This reminds me of something like this way back.
Jump(pun kinda intended)to 2:36
Red Moon Rising
James Amril-Kesh
Viziam
Amarr Empire
#20 - 2013-05-21 05:23:53 UTC  |  Edited by: James Amril-Kesh
Tiberius Amzadee wrote:
This reminds me of something like this way back.
Jump(pun kinda intended)to 2:36
Red Moon Rising

Protip: You can link directly to a specific time in a video by appending "&t=XmYs" where X is the number of minutes and Y is the number of seconds into the video.
Either variable is optional so for 2 minutes you can do "&t=2m", "&t=120s", or "&t=2m0s"

Also: Yeah, I thought of that video as well. I wasn't around for RMR but still, it's pretty funny.

Enjoying the rain today? ;)

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