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Where'd Incarna go?

First post
Author
Ladie Harlot
Viziam
Amarr Empire
#41 - 2011-11-03 23:17:06 UTC
Aidan Brooder wrote:
they were not working much on EVE at all

You're absolutely correct and now that they are working on Eve I would hate to see them listen to the tiny number of losers who want them to stop focusing on Eve and go back to focusing on Dolly Dressup.

The artist formerly known as Ladie Scarlet.

Aidan Brooder
Dynasphere Ltd.
#42 - 2011-11-03 23:28:48 UTC  |  Edited by: Aidan Brooder
Ladie Harlot wrote:
Aidan Brooder wrote:
they were not working much on EVE at all

You're absolutely correct and now that they are working on Eve I would hate to see them listen to the tiny number of losers who want them to stop focusing on Eve and go back to focusing on Dolly Dressup.


I don't think it is such a tiny number. Even though you, the few other goons and the five other people I see in every post on WiS want that to be so.

There are a few people that say WiS first.
There are many that say FiS features have to come first, but they want WiS, too.

I want WiS and new space features. And I want space features that are more than just re-balancing and that do not only involve PVP features (most of them just re-balancing again). A few new ships can hold my attention for a little while, but not for long, to be honest. POCOs that will be smashed by major Alliances whenever they feel like it neither. It just means sneak trips to 0-Sec or Low are not worth the effort anymore.

Truly new space features and concepts would probably draw my attention.

Now, if that makes me a loser in your point of view, I can clearly live with that. I found out years ago that ignoring the opinion of narrow-minded people is quite relaxing.

When they said they were working on avatars and station life years back, in essence they opened a Pandora's box that will inspire many to clamour on as loud as you did for certain features and they will continue to do so until satisfied with the results.

And no matter how often you say "space barbie", it will not change.

Blog: http://aidanbrooder.wordpress.com My EVE Playlist on YouTube: http://www.youtube.com/playlist?list=PLSNuHY7z8n1q1BdLvW2verIfH8vvWtz_x

Sakura Imoru
Perkone
Caldari State
#43 - 2011-11-03 23:33:00 UTC
CCP Navigator wrote:
The recent Dev Blog by our CEO should provide you with some of your answers.


And just to end this discussion in here as well and to help out good ol' Navigator I will just place this link in this very thread here as well...
Aidan Brooder
Dynasphere Ltd.
#44 - 2011-11-03 23:40:13 UTC  |  Edited by: Aidan Brooder
Sakura Imoru wrote:
CCP Navigator wrote:
The recent Dev Blog by our CEO should provide you with some of your answers.


And just to end this discussion in here as well and to help out good ol' Navigator I will just place this link in this very thread here as well...


That is nice of you, but the Eurogamer interview spoke a slightly different language and the fact that they fired a lot of staff working on avatars doesn't exactly make me believe that new Incarna content is part of their plans within the next few years.

I never was for a hasty approach to any kind of development, but I am for on-going development and I do not see signs of that.

Neither for great FiS features nor for WiS.

There is a lot of stuff to do in EVE, so at the moment I'm not bored and happy to pay my subscriptions.
But at some point I'll get bored if nothing new but a few new ships turn up instead of new conceptual designs that make me want to stay.

EDIT: While CCP can be proud of the fact that it never got boring for me in 4 years playing EVE.

Blog: http://aidanbrooder.wordpress.com My EVE Playlist on YouTube: http://www.youtube.com/playlist?list=PLSNuHY7z8n1q1BdLvW2verIfH8vvWtz_x

Ayuren Aakiwa
When i Look Up At The Stars I Am Filled With Rage
#45 - 2011-11-04 00:07:59 UTC  |  Edited by: Ayuren Aakiwa
It seems CCP realized no one cares about space barbies. Hopefully incarna and the nex make their way OUT of the game Big smile, but will probably just remain as another partially implemented feature IMO
Ladie Harlot
Viziam
Amarr Empire
#46 - 2011-11-04 00:37:11 UTC
Aidan Brooder wrote:
And no matter how often you say "space barbie", it will not change.

I'm not expecting it to change but for some reason people get really mad about "space barbies" and that's hilarious. I've also started to use "Dolly Dressup" just for some variety but only time will tell if it makes people as mad.

The artist formerly known as Ladie Scarlet.

Acac Sunflyier
The Ascended Academy
#47 - 2011-11-04 02:30:41 UTC
I guess we'll see more of it next year when computers have more resources to handle Incarna. I mean, come on guys, get rid of those Apple 2s already.


But seriously, I really hope this doesn't end up with a 666 priority,
Synthi
Taggart Transdimensional
Virtue of Selfishness
#48 - 2011-11-04 02:31:45 UTC
The problem isn't and wasn't with WiS, except for the handful of hardcore trolls. The problem is that it's been in design and development for what, literally five years now? And, as-released, it is horrid. Eve players have been told to put the things they want on hold, and put up with poor and unfinished expansions for years, while their subscriptions funded Incarna. Because it will be awesome, and good for the game.

After all that sacrifice and trust, it's fair for players to have expected basic competence from the product. What we got, of course, was an "MMO" of one person in one room, with poor performance. And when it launched, self-congratulatory posts from CCP telling us that this was amazing, breath-taking and unprecedented in MMO history. o.O Perpetually clueless, or dishonest? Neither answer is acceptable. And it had to actually be hard to spend millions of dollars from 2006-2011 and claim to be unable to produce an avatar-based multiplayer experience. There are no-name startup MMOs out there that have delivered better performance, completeness and interactivity in far less time.

Begs the question: How the heck can Dust work, if CCPs game engines and content creation can only handle one person in one room at a time?

Anyhow, had Incarna launched, timely and functioning well, this would all have been fine. The people who don't care for it could ignore it if they desired. But now, the people who have had the Internet Spaceships part of EVE suffer for years are bitter (or gone) due to how Incarna stunted the game they loved. And the people who were holding on for the repeated promises of Incarna have that snatched away too.

Going forward, if there is a forward, CCP has to DELIVER SOMETHING. Stop with 33% fleshed out expansion features. Finish them. And support, improve and maintain them after release. But you can't ask for forgiveness after five years of embezzling from your customers. You can only beg for mercy.
Nova Fox
Novafox Shipyards
#49 - 2011-11-04 02:39:20 UTC  |  Edited by: Nova Fox
Few things

1 Gameplay - or lack of.
This is probably the LARGEST reason why they didnt push it any furhter in getting things out.
Questions like
What Purpose would it serve, How to make it fit, How to make it 'fun' This belive it or not EATS alot of developer time. Becuase not springboarding off of this just right would make you crash right back into the board. Its something they wanted to avoid.

2 Bad Jugglers - Players wanted more space stuff and improvment on things that had been mostly ignored for years and it holds true, ccp introduced alot of featuers and then like dropped them like a rabid puppy.


So here is where you need to set your expectations:

1 Have knowledge they are still working on Incarna, Primarly the rendering engines, and assests, this results easier and smaller development cycles when they decide to make the rest of the stations interiors. This has been quoted by a dev.

2 Have knowledge that the artist specifically hired to do interiors and clothing are still employed, expect more nex items in the future.

3 Game design is on the backburner, it wouldnt surprise me if they got a melting pot of ideas on how instation is going to play out stewing on the back burner and every time somone comes up with a new wonderful ingredient to throw in they do so.

4. The network guys are busy with DUST 514, dont expect them to work on multiplayer instations until winter expansion next year or year after next summer due to fact that MMO shooter networking is very serious business.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Ralinastrife
Imperial Shipment
Amarr Empire
#50 - 2011-11-04 03:18:27 UTC
incarna was fail with just the CQ and thats it...but the idea of walk in stations is great..it makes the universe of eve feel that much realer...and i would welcome that
Astrid Stjerna
Sebiestor Tribe
#51 - 2011-11-04 03:49:17 UTC
Acac Sunflyier wrote:
Uhm what happened to Incarna? They're already discussing the Winter expansion and we haven't even left our CQ. What's up with that?


Edit: mainly I want to know where the rotunda is with all the bars and shops we were supposed to be able to open? Did that get tossed and I missed it?


Sorting out the signal-to-noise ratio:

Incarna was postponed (for an unknown length of time) for reasons that include damage to players' computers from overheating, too many projects on the go internally (CCP was trying to do too much with too few resources), and a botched Incarna launch.

They're giving us the new Captain's Quarters in the Winter Expansion, because they'd already finished them (and it would be pretty silly to go to all that work, just to throw it all away). As of now, though, I'd cautiously list Incarna as 'on hiatus' -- I'm pretty sure there's still someone at CCP that's at least looking at Incarna and WiS features, but they're not going to risk causing another massive PR blunder like Monoclegate unless they're certain they can deliver the content properly.

I can't get rid of my darn signature!  Oh, wait....

Valkris Arkayne
Perkone
Caldari State
#52 - 2011-11-04 04:56:04 UTC
The DREAM of Incarna was brilliant - in-station and in-ship interaction, player-crafted clothing and items, player-run establishments, an expanded market/economy for station items, new gameplay options such as minigames, multi-player board rooms, and real-time status maps from other sectors. Properly implemented, Incarna could have brought in ten to hundreds of thousands of new players from the sim-crowd (the largest cut of players worldwide).

The DELIVERY of Incarna was a horrinble mess - only one room, no multi-player, no new gameplay, no new crafting, items for sale on the NEX store, a second currency system, code that overheated computers... and to top it all off, CCP released items that cost $40 to $70!! A monacle for $70, and no where to show it off !? Most micro-trans games price their items reasonably at $2 - $15... so the $70 monacle showed just how far off base CCP was from their players.

The backlash from both FiS and WiS players was astounding. FiS players were rightly annoyed that the space game had been neglected with zero payoff, and the WiS players were annoyed that 5 years of development resulted in a one-room cell, when lesser companies have created entire games in less time. As a result, subscriptions took a hard dive.

Since then, CCP has declared that they're going to re-focus on the space game. I don't see how ship trails, ship spinning, and new nebulae qualify as 'content', but that's where we are at the moment.

My activities in EVE will soon be little more than reading the newsletter and waiting for Incarna to come back... at which time I'll re-subscribe.
Chelone
Outside The Asylum
#53 - 2011-11-04 06:12:46 UTC
Ladie Harlot wrote:
CCP finally woke up to the fact that their playerbase doesn't want to play dress up barbie dolls with microtransactions and have wisely decided to refocus on Eve's core gameplay.


This, and I also think they woke up to the fact that their character models are either way too ambitious, or way too poorly-coded to work on most people's machines.

I know I "only" have a 7800GT, which is a couple years behind most people's current cards, but when I can turn all the options at the lowest setting and still have like 5 FPS just for one person's head, there is something seriously wrong. Scale it up to medium/high options and a station full of people, and I don't see it being viable for almost anyone.
Valkris Arkayne
Perkone
Caldari State
#54 - 2011-11-04 06:19:29 UTC
Chelone wrote:
...I know I "only" have a 7800GT, which is a couple years behind most people's current cards, but when I can turn all the options at the lowest setting and still have like 5 FPS just for one person's head, there is something seriously wrong. Scale it up to medium/high options and a station full of people, and I don't see it being viable for almost anyone.


Incarna runs like a dream on my machine (60 FPS), with all graphics options on max. My card is about 2 years old.

But your point is still valid - Incarna should have some low-res models available so everyone can play without framerate hits. The Carbon engine has failed us on this issue.
Captain Alcatraz
Republic Military School
Minmatar Republic
#55 - 2011-11-04 06:26:25 UTC
Lors Dornick
Kallisti Industries
#56 - 2011-11-04 07:34:36 UTC
Aidan Brooder wrote:
Sakura Imoru wrote:
CCP Navigator wrote:
The recent Dev Blog by our CEO should provide you with some of your answers.


And just to end this discussion in here as well and to help out good ol' Navigator I will just place this link in this very thread here as well...


That is nice of you, but the Eurogamer interview spoke a slightly different language and the fact that they fired a lot of staff working on avatars doesn't exactly make me believe that new Incarna content is part of their plans within the next few years.


Note that the majority of the people that had to go was connected WoD.

And the primary incitement for CCP to push Incarna was the synergy they could get by re-using resources between WoD and Incarna.

CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.

Chelone
Outside The Asylum
#57 - 2011-11-04 07:38:36 UTC
Valkris Arkayne wrote:
Chelone wrote:
...I know I "only" have a 7800GT, which is a couple years behind most people's current cards, but when I can turn all the options at the lowest setting and still have like 5 FPS just for one person's head, there is something seriously wrong. Scale it up to medium/high options and a station full of people, and I don't see it being viable for almost anyone.


Incarna runs like a dream on my machine (60 FPS), with all graphics options on max. My card is about 2 years old.


What happens when there's 100+ avatars inside a rendered station?

Then again, by the time we even see that, everyone will have upgraded by 2 more generations of graphics cards, so everything should be fine...
Jade Constantine
Jericho Fraction
The Star Fraction
#58 - 2011-11-04 09:28:59 UTC  |  Edited by: Jade Constantine
Ladie Harlot wrote:
Vincent Athena wrote:
Ladie Harlot wrote:

The difference is that people actually asked for the return of ship spinning and engine trails. People have been asking for ship skins, logos and a new font for years.

Nobody asked for a rusted out room that burned up your video card attached to a microtransaction store that sold $70 monocles.


But players are asking for establishments, other common areas, Wis content, reasonably priced clothing , or clothing created by players, or even designed by players.

And as CCP now seems to be responding to players asking for stuff, those who want the above are going to keep asking.

The number of people leaving the game when CCP was focused on Incarna spoke louder than the roleplaying troublemakers who keep whining about their lost space barbies.


Don't you be dissing roleplayers over space barbies!

The ONLY proper roleplayers in Eve Online who should ever be prepared to buy ANYTHING from the Amarrian-owned Noble Appliances (NeX) corporation are Amarrian loyalists. Any other roleplayers feeding these leeches aurum are just bogus.

(Of course the irony is the proper Amarrians doing this are doing it so they could "show off" in a Minmatar slum room for six months but thats another laugh).

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Jade Constantine
Jericho Fraction
The Star Fraction
#59 - 2011-11-04 09:48:52 UTC
Synthi wrote:
The problem isn't and wasn't with WiS, except for the handful of hardcore trolls. The problem is that it's been in design and development for what, literally five years now? And, as-released, it is horrid. Eve players have been told to put the things they want on hold, and put up with poor and unfinished expansions for years, while their subscriptions funded Incarna. Because it will be awesome, and good for the game.

After all that sacrifice and trust, it's fair for players to have expected basic competence from the product. What we got, of course, was an "MMO" of one person in one room, with poor performance. And when it launched, self-congratulatory posts from CCP telling us that this was amazing, breath-taking and unprecedented in MMO history. o.O Perpetually clueless, or dishonest? Neither answer is acceptable. And it had to actually be hard to spend millions of dollars from 2006-2011 and claim to be unable to produce an avatar-based multiplayer experience. There are no-name startup MMOs out there that have delivered better performance, completeness and interactivity in far less time.

Begs the question: How the heck can Dust work, if CCPs game engines and content creation can only handle one person in one room at a time?


Dust is using a completely different engine (licensed version of the unreal 3 engine I believe)

Quote:
Anyhow, had Incarna launched, timely and functioning well, this would all have been fine. The people who don't care for it could ignore it if they desired. But now, the people who have had the Internet Spaceships part of EVE suffer for years are bitter (or gone) due to how Incarna stunted the game they loved. And the people who were holding on for the repeated promises of Incarna have that snatched away too.


Though for a lot of people, even if it had launched in a functional state, it would still have been an unwanted intrusion into the Eve sandbox if it had been all NeX/MT display case rather than actual player led industry and gameplay.

Quote:
Going forward, if there is a forward, CCP has to DELIVER SOMETHING. Stop with 33% fleshed out expansion features. Finish them. And support, improve and maintain them after release. But you can't ask for forgiveness after five years of embezzling from your customers. You can only beg for mercy.


Well here's the thing. This winter's expansion is tourniquet to stop this game bleeding out and stablize the condition. For genuine recovery we probably need 3-4 straight proper expansions (aka apocrypha scale) at six month internals with signifcant (and actual) iterative balancing and finishing of abandoned features in the time between. It will be hard work and it does need a total focus on core Eve Online gampleay with absolutely no tendencies to leap off on bizzare MT flights of fancy at the cost of actual Eve content.

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Acac Sunflyier
The Ascended Academy
#60 - 2011-11-11 16:22:15 UTC
SOE used to do this very thing that some of us fear about incarna. They'd create an expansion, but it didn't fly as well as they'd hope. So they try to distract you with the next thing coming out as they hide under their beds hoping the current release would just go away. And then you'd not hear a word about it for 5 years.