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[Odyssey] Tech 1 Battleships - Gallente

First post
Author
Askulf Joringer
Sebiestor Tribe
Minmatar Republic
#2521 - 2013-05-18 13:47:48 UTC
You use 3x sentry drones for the megathron in that comparison? If not, you probably should.
Roime
Mea Culpa.
Shadow Cartel
#2522 - 2013-05-18 13:57:32 UTC  |  Edited by: Roime
Phoenix Torp wrote:


Don't try to put other thing in the mids as the SeBo's only use 10CPU (unless you switch that TE for a Co-Processor). And now try to think in "Rokh mode":

[Rokh, Railguns]
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Reactor Control Unit II

Prototype 100MN Microwarpdrive I
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Large Shield Extender II
Large Shield Extender II
EM Ward Field II

425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L

Large Hybrid Collision Accelerator I
Large Hybrid Burst Aerator I
[empty rig slot]


- Rokh: 547DPS, 117511EHP, 783m/s



[Megathron, Buffer rails]
1600mm Reinforced Steel Plates II
1600mm Reinforced Steel Plates II
Internal Force Field Array I
Energized Adaptive Nano Membrane II
Adaptive Nano Plating II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Reactive Armor Hardener

Prototype 100MN Microwarpdrive I
Optical Tracking Computer I, Optimal Range Script
Optical Tracking Computer I, Optimal Range Script
Sensor Booster II

425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L

Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Hybrid Collision Accelerator I


580 dps, 119K EHP with RAH @ default 15%

More dps, more tank, more range, better tracking, 200m/s and 2 seconds faster. Smaller sig. Shoots a volley before Rokh has even locked it.

.

ExAstra
Echoes of Silence
#2523 - 2013-05-18 14:41:10 UTC  |  Edited by: ExAstra
Phoenix Torp wrote:

Congratulations: you have fitted the light-CPU modules. The only module not included in that statement are those MFS's that, in your unlimited intelligence, has said to replace for a 1600mm. In my country we say that you have fitted that ship "with tweezers". You put something more and it falls. Try to put a tank to that thing:

*snip*

The Rokh lose 14% of DPS to win 42% of EHP. And have better range, so when the MWD-ed Mega get his optimal the Rokh is wrecking some time ago. The Rokh even can drop the EM hardener and put a named Large SB, to have 104703 EHP, in the case he finds some ship with better DPS than it (and being hybrids this is only matter for the Gallente BS's). Now, I re-ask you: is that Mega viable?

First, you've already admitted that you don't PvP and you're terrible at it, so why are you pretending to know anything about it? Secondly, the fourth magnetic field stabilizer really does not add much DPS, it just takes up a lot of CPU, which is the whole point. And as I already said, you can dual prop the Mega after the CPU buff (WITH RAILS - for whatever reason you would want to do that), and dual propping sorta kinda takes a lot of CPU you know (125 for MWD/AB easy, 152 for MWD/MJD harder) and still fits two 1600s, 3 mag stabs, a DCU II, EANM II, TE II, and with plenty of powergrid for some range rigs (You completely wasted the rigs on your Mega by giving it Burst and Collision with 3 mag stabs, it's funny)

Also, your argument flew out the window when you put a reactor control unit on the Rokh. The two fits don't even compare. You have a Megathron with three Targeting range SeBos engaging at 41km with Antimatter (lul guyz I can snip?) and a Rokh engaging at 54km. I honestly have no idea what you're trying to show here, but I went ahead and made your fits better based off of your "let's snipe at close range" idea of sniping and made the Megathron more comparable to the Rokh which you are apparently incapable of doing:

[Megathron, MegaWhat?]

Damage Control II
1600mm Reinforced Steel Plates II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II

100MN Microwarpdrive II
Sensor Booster II, Scan Resolution Script
Sensor Booster II, Scan Resolution Script
Sensor Booster II, Scan Resolution Script

425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L

Large Hybrid Locus Coordinator I
Large Hybrid Locus Coordinator I
Large Anti-Explosive Pump I

vs.

[Rokh, Rokh fit]

Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Damage Control II
Power Diagnostic System II

100MN Microwarpdrive II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Sensor Booster II, Scan Resolution Script
Large Shield Extender II
Large Shield Extender II

425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L

Large Hybrid Locus Coordinator I
Large Anti-EM Screen Reinforcer I
Large Core Defense Field Extender I


Comparison with bold showing that it beats the other ship in that aspect:
Megathron: 634.5 DPS, 50.8km optimal range, .019 tracking, 400 sig, 388 scan res (3.3s cruiser lock), 968 m/s, 87.5k EHP (lower after Odyssey due to attack role)
Rokh: 517 DPS, 62.1km optimal range, .0126 tracking, 603 sig, 150 scan res (8.6s cruiser lock), 783 m/s, 128k EHP (somewhat lower after Odyssey due to losing 5% resists across the board)

The Megathron does better DPS with significantly faster locking speed, and goes 200 m/s faster, at the cost of slightly reduced range and it doesn't get the same tank. Although I don't know where in the galaxy you intend on using these for sniping, but hey. I gave you what you wanted.

Edit: Roime you beat me to it.

Save the drones!

Phoenix Torp
Almost Absolute
#2524 - 2013-05-18 15:25:44 UTC
ExAstra wrote:

*snip*


Some considerations:

- I have not talked about sniping fittings. I was talking about making a VIABLE RAILGUN fitting. The word "sniping" has appeared in your statement by some unknown reason, I suppose that motivated by the fact that you were the man who put 3 SeBo's in that Mega. The optimal range script were by default in EFT and have not dropped or changed them as was finding them useless with antimatter, but didn't know what other thing to put. That's all.
- The decision to put those hybrid rigs and not buffer (either EM or trimark) it's to not penalty the new speed of the Mega. You can understand it or not, but that's a question of personal matter, not of wasting rig spaces, by the same reason we are putting EANM, 1600mm's, etc... that doesn't lower the speed before the MWD.
- Third, the 3 SeBo's (no matter what script had put but for that we can agree that Res Scan scripts) is to SHOW YOU that there's no PLENTY SPACE as you say to fit things.

BTW, Roime has put a fitting that actually is better that mine with nameds, a nano an a RAH, OFC. And that actually is better than the Rokh. But that only states my affirmation that 30+ CPU is kind of ridiculous, as only a fitting with nameds has improved that thing overall. Do you have enough or will we keep this discussion about that "PLENTY" space to put things?

http://eveboard.com/pilot/Phoenix_Torp

ExAstra
Echoes of Silence
#2525 - 2013-05-18 16:02:48 UTC  |  Edited by: ExAstra
Phoenix Torp wrote:
ExAstra wrote:

*snip*


Some considerations:

- I have not talked about sniping fittings. I was talking about making a VIABLE RAILGUN fitting. The word "sniping" has appeared in your statement by some unknown reason, I suppose that motivated by the fact that you were the man who put 3 SeBo's in that Mega. The optimal range script were by default in EFT and have not dropped or changed them as was finding them useless with antimatter, but didn't know what other thing to put. That's all.
- The decision to put those hybrid rigs and not buffer (either EM or trimark) it's to not penalty the new speed of the Mega. You can understand it or not, but that's a question of personal matter, not of wasting rig spaces, by the same reason we are putting EANM, 1600mm's, etc... that doesn't lower the speed before the MWD.
- Third, the 3 SeBo's (no matter what script had put but for that we can agree that Res Scan scripts) is to SHOW YOU that there's no PLENTY SPACE as you say to fit things.

BTW, Roime has put a fitting that actually is better that mine with nameds, a nano an a RAH, OFC. And that actually is better than the Rokh. But that only states my affirmation that 30+ CPU is kind of ridiculous, as only a fitting with nameds has improved that thing overall. Do you have enough or will we keep this discussion about that "PLENTY" space to put things?

1) There is plenty of room to make a viable Railgun fitting
2) You forewent EHP, which you were so incredibly concerned about (temporarily), for ~30 DPS in those rigs. Because of stacking penalties, the rigs were pretty wasteful. And my Megathron was still going faster than your "so much better" Rokh, sooooooo yeah. And speed isn't nearly as important on the railgun side as it is on the Blaster side.
3) See point 1.
4) Using a Meta 4 MWD doesn't change anything but powergrid, which the Megathron actually has plenty of.


Actually, here, let me give you math, because Roime's fit can actually go full on T2 (and swap the ANP for another EANM):

787.5 - (55.5 * 7) - (33 * 2) - (35 *2) - (30 * 3) - 75 - 10 - (36 *2) - 24 = 1 CPU leftover
Total CPU - Guns - 1600mm IIs - T2 TCs - Mag Stab IIs and DC II - MWD II - SeBo II - EANM IIs - Reactive Hardener

The only thing it fits that isn't T2 is a Reactive Armor Hardener, which doesn't have a T2 variant yet. And you could easily drop one TC to Meta 4 to pick up the extra CPU that would be needed for a T2 version if there is ever one introduced.

And in case you didn't notice, while complaining about me putting armor rigs on my 'Thron, then touting about how Roime's "managed to be better", he also put armor rigs on his, you must have missed that. And I will not disagree that his looks slightly more attractive than mine in certain areas. Mine had 50 more DPS in gank than his at a big cost in tank, and 110 more DPS in gank than yours (and mine beat yours in EHP Roll)

Save the drones!

Akriel Tanna
Havamalian Angels
#2526 - 2013-05-18 21:12:14 UTC  |  Edited by: Akriel Tanna
ExAstra wrote:
Phoenix Torp wrote:
[quote=ExAstra]
*snip*

(...)

Actually, here, let me give you math, because Roime's fit can actually go full on T2 (and swap the ANP for another EANM):

787.5 - (55.5 * 7) - (33 * 2) - (35 *2) - (30 * 3) - 75 - 10 - (36 *2) - 24 = 1 CPU leftover
Total CPU - Guns - 1600mm IIs - T2 TCs - Mag Stab IIs and DC II - MWD II - SeBo II - EANM IIs - Reactive Hardener

The only thing it fits that isn't T2 is a Reactive Armor Hardener, which doesn't have a T2 variant yet. And you could easily drop one TC to Meta 4 to pick up the extra CPU that would be needed for a T2 version if there is ever one introduced.

And in case you didn't notice, while complaining about me putting armor rigs on my 'Thron, then touting about how Roime's "managed to be better", he also put armor rigs on his, you must have missed that. And I will not disagree that his looks slightly more attractive than mine in certain areas. Mine had 50 more DPS in gank than his at a big cost in tank, and 110 more DPS in gank than yours (and mine beat yours in EHP Roll)


Seriously? 787.5 CPU?
Sounds like someone's playing fitting games with their implants plugged and bluffing at Phoenix that you can put everything and their cousins in the new Megathron and have room for more. Heh

Mega's CPU 600 * 1.25 (Electronics 5) = 750

750 != 787.5

Aky
sten mattson
Red Sky Morning
The Amarr Militia.
#2527 - 2013-05-19 06:44:55 UTC
CCP Rise wrote:
If I'm honest, I really don't like the idea of the 7/5/7 Mega at this point. Originally, I thought it could be really fun to have the Mega become much more flexible and let it be the go-to small gang gun ship for Gallente. I think for that to work though, the Hyp would have had to become the fleet-focused gun ship so that there wasn't a lot of blurring between them. Even with the way it ended up working out, I still don't feel totally comfortable with the overlap between them, and if they were both 7/5/7 it would be MUCH worse.

Hope you can find a way to love one of them anyway =p

As for the Dominix CPU, I'll have a look at it when I'm back in the office next week, but I doubt it will get changed.


funny you worry about overlap with slot layout on gallente ships, when all amarr ships cruisers and battleships have the exact same slot layout

5/3/6 for turret cruisers (faction has 5/3/7)
8/4/7 for turret battleships (faction has 8/4/8)

IMMA FIRING MA LAZAR!!!

Lloyd Roses
Artificial Memories
#2528 - 2013-05-19 10:25:42 UTC
Roime wrote:
Phoenix Torp wrote:


Don't try to put other thing in the mids as the SeBo's only use 10CPU (unless you switch that TE for a Co-Processor). And now try to think in "Rokh mode":

[Rokh, Railguns]
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Reactor Control Unit II

Prototype 100MN Microwarpdrive I
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Large Shield Extender II
Large Shield Extender II
EM Ward Field II

425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L

Large Hybrid Collision Accelerator I
Large Hybrid Burst Aerator I
[empty rig slot]


- Rokh: 547DPS, 117511EHP, 783m/s



[Megathron, Buffer rails]
1600mm Reinforced Steel Plates II
1600mm Reinforced Steel Plates II
Internal Force Field Array I
Energized Adaptive Nano Membrane II
Adaptive Nano Plating II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Reactive Armor Hardener

Prototype 100MN Microwarpdrive I
Optical Tracking Computer I, Optimal Range Script
Optical Tracking Computer I, Optimal Range Script
Sensor Booster II

425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L

Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Hybrid Collision Accelerator I


580 dps, 119K EHP with RAH @ default 15%

More dps, more tank, more range, better tracking, 200m/s and 2 seconds faster. Smaller sig. Shoots a volley before Rokh has even locked it.


You forgot to mention that shieldtanking is incredibly more desired compared to armortanking for most fleets, as your reps land before the ship got dps'ed into the ground.
ExAstra
Echoes of Silence
#2529 - 2013-05-19 12:55:46 UTC  |  Edited by: ExAstra
Akriel Tanna wrote:

Seriously? 787.5 CPU?
Sounds like someone's playing fitting games with their implants plugged and bluffing at Phoenix that you can put everything and their cousins in the new Megathron and have room for more. Heh

Mega's CPU 600 * 1.25 (Electronics 5) = 750

750 != 787.5

Aky

I'm just going to take a moment to recognize that my facepalm did indeed go right through my face and out the other side just now. I hopped on SiSi to check and sure enough, I have a single CPU implant. Completely forgot that I got podded last weekend on TQ and not SiSi which I hadn't thought about because I've spent a lot more time on SiSi with the battleships.

So, my apologies. I still think Torp is whining too much and I still feel the Megathron has a good amount of CPU at 750, though it is indeed a lot less than I tricked myself into believing. 600 base CPU is what most of us were after for it in the first place.

Save the drones!

Phoenix Torp
Almost Absolute
#2530 - 2013-05-19 15:41:03 UTC
ExAstra wrote:

I'm just going to take a moment to recognize that my facepalm did indeed go right through my face and out the other side just now. I hopped on SiSi to check and sure enough, I have a single CPU implant. Completely forgot that I got podded last weekend on TQ and not SiSi which I hadn't thought about because I've spent a lot more time on SiSi with the battleships.

So, my apologies. I still think Torp is whining too much and I still feel the Megathron has a good amount of CPU at 750, though it is indeed a lot less than I tricked myself into believing. 600 base CPU is what most of us were after for it in the first place.


Actually, I think that Roime's fitting is viable comparing it with that Rokh. But still I think that lacks CPU. Making some changes to Roime's fitting (trimarks, you know):

[Megathron, Railguns]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
1600mm Reinforced Steel Plates II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Adaptive Nano Plating II
Reactive Armor Hardener
Internal Force Field Array I

Prototype 100MN Microwarpdrive I
Optical Tracking Computer I, Tracking Speed Script
Optical Tracking Computer I, Tracking Speed Script
Sensor Booster II, Scan Resolution Script

425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L

Large Hybrid Burst Aerator I
Large Hybrid Collision Accelerator I
[empty rig slot]


Garde II x3

That SeBo, with Antimatter, it's useless. Even with that ScanRes script. Would be different if i fit a sniper setup as that distance it's something like "never-end-locking-target", but with AM is useless. The fact is, that EVEN WITH NAMED MODULES, you can't put a 3rd TC, that indeed would be more profitable to get profit of the Mega tracking bonus (and the fact why removing those rigs that slow up your ship you get profit of your superior tracking against other BS's). So, overall, you can't say that has enough CPU. And removing that RAH to put a co-processor his EHP would drop from 98K to 90K.

http://eveboard.com/pilot/Phoenix_Torp

Gabriel Karade
Coreli Corporation
Pandemic Legion
#2531 - 2013-05-19 20:00:14 UTC
I'm really not quite sure why this thread is still going...

Tthe Hyperion and Megathron are now in a superb place, particularly now with the extra CPU on the Megathron which just means I'm more in love with it than ever over the last 9 years. The Hyperion is incredibly versatile, dream to fit, and you can ignore the rep bonus completely and still have a superb platform for fleets. The Dominix is looking pretty sweet too, granted drones need an overhaul, but all in good time.

Oh and to top it off, they aren't breaking the Navy versions - they are getting better still.

Mission accomplished.

War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293

Akriel Tanna
Havamalian Angels
#2532 - 2013-05-19 20:17:44 UTC
ExAstra wrote:

I'm just going to take a moment to recognize that my facepalm did indeed go right through my face and out the other side just now. I hopped on SiSi to check and sure enough, I have a single CPU implant. Completely forgot that I got podded last weekend on TQ and not SiSi which I hadn't thought about because I've spent a lot more time on SiSi with the battleships.

So, my apologies. I still think Torp is whining too much and I still feel the Megathron has a good amount of CPU at 750, though it is indeed a lot less than I tricked myself into believing. 600 base CPU is what most of us were after for it in the first place.


Hehehehe.

Don't worry. No one's perfect, and I think the Mega looks nice. However, I'm somewhat worried on what kind of role weaker weapons within the same size would fulfill other than being fitted into tankier versions of the same ship.

I mean, why would anyone would fit in Electron Blaster Cannons, for example?
What's the advantage of those weapons other than lower fitting requirements, larger ammo capacity, lower capacitor use, rate of fire, tracking speed and heat damage?
The lower damage, optimal range, falloff are paid off by the benefits?

I ask that cause it seems like everybody wants to always fit the larger weapons and I think that maybe a weapon tiercide or something might bring some flavour to those turrets.

Aky
Phoenix Torp
Almost Absolute
#2533 - 2013-05-19 20:40:19 UTC
Akriel Tanna wrote:
ExAstra wrote:

I'm just going to take a moment to recognize that my facepalm did indeed go right through my face and out the other side just now. I hopped on SiSi to check and sure enough, I have a single CPU implant. Completely forgot that I got podded last weekend on TQ and not SiSi which I hadn't thought about because I've spent a lot more time on SiSi with the battleships.

So, my apologies. I still think Torp is whining too much and I still feel the Megathron has a good amount of CPU at 750, though it is indeed a lot less than I tricked myself into believing. 600 base CPU is what most of us were after for it in the first place.


Hehehehe.

Don't worry. No one's perfect, and I think the Mega looks nice. However, I'm somewhat worried on what kind of role weaker weapons within the same size would fulfill other than being fitted into tankier versions of the same ship.

I mean, why would anyone would fit in Electron Blaster Cannons, for example?
What's the advantage of those weapons other than lower fitting requirements, larger ammo capacity, lower capacitor use, rate of fire, tracking speed and heat damage?
The lower damage, optimal range, falloff are paid off by the benefits?

I ask that cause it seems like everybody wants to always fit the larger weapons and I think that maybe a weapon tiercide or something might bring some flavour to those turrets.

Aky


Have bolded the main reason why to put a lower version of a weapon given. The problem of this situation is that now, in the current state to promote the group-activities in all the areas of the game, CCP would persuade to change a solo-Megathron with 350's to hit faster frigs to change to a 2-gang with one fast frig that have point AND A WEB and then the Mega with 425's. The only reason you would put 350's in a solo-PVP scenario is in a low-sec area where you know there are, in normal situations, smaller and faster ships. But we are covering the performance of BS's with ships of the same size.

http://eveboard.com/pilot/Phoenix_Torp

Roime
Mea Culpa.
Shadow Cartel
#2534 - 2013-05-20 00:27:50 UTC
Lloyd Roses wrote:


You forgot to mention that shieldtanking is incredibly more desired compared to armortanking for most fleets, as your reps land before the ship got dps'ed into the ground.


Didn't really forget, but that was beyond the scope, I just made a fit to compete with the Rokh fit posted. I'm not even claiming it's a good fleet fit, since I know trivially little of blob warfare and not really interested enough in it to check out real world Rokh fits from killboards and try to match those. The new Mega does look more viable for fleets on a theorycrafting level than the current TQ version, that's all.

I'm not sold on the attack BS concept on a small gang level (or what it even means), but that's not really a huge issue to me because of Hyperion.

.

Nikuno
Atomic Heroes
#2535 - 2013-05-20 08:01:49 UTC
The problem as it seems to me, for all BS, is that you're trying to create something with attack battleships that just doesn't work. Faster ships are the smaller ships, as the ships gain in size they become slower, more tanked and able to apply better damage to longer ranges.

So an attempt to create these divisions within battleships, without allowing the battleships to step on the toes of their smaller cousins, becomes essentially futile outside of a bs vs bs scenario. And this scenario is so rare as to be discounted at this point in eve's evolution.

When your potential performance envelope constantly shrinks you reach the current point where the real differences become moot next to the % differences. A speed of 900m/s vs 1000m/s is redundant, for example, when all of the smaller ships likely to be present in even a small fight will outpace you massively. BC and below will all be able to catch and tackle you. Tackle then removes your speed advantage (something that isn't true in real life). Yet you remain unable to apply your damage realistically in a great number of cases and lose what should be your biggest advantage. Even drones are largely ineffective against the new rebalanced t1 frigates and unlikely to destroy the tackler fast enough for an escape.

All other aspects scale up with ship size giving an unlimited space to progress into, speed is the one exception. It's a very poor balancing mechanic at this ship level, I believe, despite being the most powerful attribute at smaller ship classes.
Kagura Nikon
Native Freshfood
Minmatar Republic
#2536 - 2013-05-20 11:18:06 UTC
The only attack Battleship that will be able to really work as attack Woudl be somethign like a typhoon with AB (YES AB ) to engage dreads at closer range avoiding bet blapped. But htat is a quite limited role.. and stillt he ship woudl not be good enough at doing that.


IF all the attack battleships were as much improved from the normal ones mobility wise as the attack BC are from their combat cousins, then we coudl have something.

"If brute force does not solve your problem....  then you are  surely not using enough!"

ExAstra
Echoes of Silence
#2537 - 2013-05-20 12:02:14 UTC
Akriel Tanna wrote:
ExAstra wrote:

I'm just going to take a moment to recognize that my facepalm did indeed go right through my face and out the other side just now. I hopped on SiSi to check and sure enough, I have a single CPU implant. Completely forgot that I got podded last weekend on TQ and not SiSi which I hadn't thought about because I've spent a lot more time on SiSi with the battleships.

So, my apologies. I still think Torp is whining too much and I still feel the Megathron has a good amount of CPU at 750, though it is indeed a lot less than I tricked myself into believing. 600 base CPU is what most of us were after for it in the first place.


Hehehehe.

Don't worry. No one's perfect, and I think the Mega looks nice. However, I'm somewhat worried on what kind of role weaker weapons within the same size would fulfill other than being fitted into tankier versions of the same ship.

I mean, why would anyone would fit in Electron Blaster Cannons, for example?
What's the advantage of those weapons other than lower fitting requirements, larger ammo capacity, lower capacitor use, rate of fire, tracking speed and heat damage?
The lower damage, optimal range, falloff are paid off by the benefits?

I ask that cause it seems like everybody wants to always fit the larger weapons and I think that maybe a weapon tiercide or something might bring some flavour to those turrets.

Aky

"What's the advantage other than (makes a relatively long list of advantages)"

Well, basically everything you mentioned. DPS isn't the end all be all number, luckily. The biggest reasons people will fit smaller guns are increased tracking speed and decreased fitting. It allows them to keep the rest of their ship's fitting at a high point at the cost of some on paper DPS. Sometimes, however, in practice the applied DPS will be nearly the same as with the next size up guns, simply because while Neutron Blaster Cannons offer the highest amount of DPS in a number, Ion Blaster Cannons are less likely to make your effective DPS "0" by missing. And even moreso for Electrons.

This advantage holds more value on gun wielding battleships, as the higher tracking they have, the better capabilities they have to fend off enemy frigates or speed/sig tanking cruisers. As with anything else in EVE, it's hard for someone to really tell you what "the best" way to fit your ship is. There are good, solid, and proved ways. But everyone encounters different experiences, etc. Granted, while "the best" ships and fits are really obscure and in large part situational and opinionated, there are indeed bad fits. Hah.

A weapon tiercide would be kind of intersting. We all know it'd be good for the medium class long range turrets, boy are they awful. However, most of the time people just fit the biggest guns because it's a standard practice, and provided you're not missing they do indeed offer the greatest DPS, and by a rather enticing amount usually. And DPS, while not the end all be all, is far from unimportant.


- - -
In the interest of math porn I did a little bit of number crunching on the attack vs combat lineups (at least for Gallente) for some comparability, assuming Navigation V.

Frigate Level

Sub-Warp Maximum Velocity
Atron: 525m/s
Incursus: 425m/s
Micro-Warp Maximum Velocity
Atron: 3,700m/s
Incursus: 3,033m/s
Afterburning Maximum Velocity
Atron: 1,382m/s
Incursus: 1,129m/s

Atron has a 23.5% higher maximum velocity unboosted, 21.99% higher MWD boosted, and 22.4% AB boosted. So on average it's 22.63% faster than an Incursus.

Cruiser Level

Sub-Warp Maximum Velocity
Thorax: 300m/s
Vexor: 256m/s
Micro-Warp Maximum Velocity
Thorax: 2,028m/s
Vexor: 1,729m/s
Afterburning Maximum Velocity
Thorax: 766m/s
Vexor: 654m/s

On the cruisers, the Thorax comes ahead with increases of 17.18% base, 17.29% MWD, and 17.12% AB for an average 17.19% increase in velocity. Which is 5.44% lower than on the frigate level.

Battleship Level

Sub-Warp Maximum Velocity
Hyperion: 143.75m/s
Megathron: 152.5m/s

That's a 6% increase in speed on the Megathron versus the Hyperion. I don't think I even have to pull out the MWD and AB velocities to get the point across that it's hard to compare the "Attack Battleship/Combat Battleship" speeds to the Cruiser levels, let alone frigates.

Granted, both the Hyperion and the Megathron value their speeds, we can't just nerf the Hyperion's speed to make the Megathron's feel higher. At the same time, we can't increase the Megathron's speed without completely infringing on Minmatar design philosophy, making their battleships feel slow. And if we had to increase the Minmatar BS speeds, then all of a sudden the Mach would be slow. When we increase the Mach's speed, it'll be lapping Thoraxes. And when a Macharial is literally running circles around Thoraxes, we have a problem.

I don't really have any solution for the problem than to call the "attack" role for Battleships a relatively meaningless label. On the bright side, Gallente have a relatively decent option for using Railguns for the first time since the Sniperthron's glory days of old, hah. While it may not be the best choice it's not a bad one, and may work its way into fleets in a less embarrassing manner than "Well I didn't want to/can't fly a Rokh". It also gives Gallente specialized pilots a good platform for whatever they want rails for. Heck even the Hyperion can fit railguns now (kinda), dang.

Save the drones!

Freelancer117
So you want to be a Hero
#2538 - 2013-05-20 13:25:43 UTC
For the Megathron:

with a reduction to armor hp and no active local rep bonus, we really need a 5th mid slot plz, I want to choice what to tank it as,

Armor Tank

Shield Tank

and or favourite

Hull Tank Cool

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF

Jerick Ludhowe
Internet Tuff Guys
#2539 - 2013-05-21 17:44:37 UTC
ExAstra wrote:

"What's the advantage other than (makes a relatively long list of advantages)"

Well, basically everything you mentioned. DPS isn't the end all be all number, luckily. The biggest reasons people will fit smaller guns are increased tracking speed and decreased fitting. It allows them to keep the rest of their ship's fitting at a high point at the cost of some on paper DPS. Sometimes, however, in practice the applied DPS will be nearly the same as with the next size up guns, simply because while Neutron Blaster Cannons offer the highest amount of DPS in a number, Ion Blaster Cannons are less likely to make your effective DPS "0" by missing. And even moreso for Electrons.

This advantage holds more value on gun wielding battleships, as the higher tracking they have, the better capabilities they have to fend off enemy frigates or speed/sig tanking cruisers. As with anything else in EVE, it's hard for someone to really tell you what "the best" way to fit your ship is. There are good, solid, and proved ways. But everyone encounters different experiences, etc. Granted, while "the best" ships and fits are really obscure and in large part situational and opinionated, there are indeed bad fits. Hah.

A weapon tiercide would be kind of intersting. We all know it'd be good for the medium class long range turrets, boy are they awful. However, most of the time people just fit the biggest guns because it's a standard practice, and provided you're not missing they do indeed offer the greatest DPS, and by a rather enticing amount usually. And DPS, while not the end all be all, is far from unimportant.


- - -
In the interest of math **** I did a little bit of number crunching on the attack vs combat lineups (at least for Gallente) for some comparability, assuming Navigation V.

Frigate Level

Sub-Warp Maximum Velocity
Atron: 525m/s
Incursus: 425m/s
Micro-Warp Maximum Velocity
Atron: 3,700m/s
Incursus: 3,033m/s
Afterburning Maximum Velocity
Atron: 1,382m/s
Incursus: 1,129m/s

Atron has a 23.5% higher maximum velocity unboosted, 21.99% higher MWD boosted, and 22.4% AB boosted. So on average it's 22.63% faster than an Incursus.

Cruiser Level

Sub-Warp Maximum Velocity
Thorax: 300m/s
Vexor: 256m/s
Micro-Warp Maximum Velocity
Thorax: 2,028m/s
Vexor: 1,729m/s
Afterburning Maximum Velocity
Thorax: 766m/s
Vexor: 654m/s

On the cruisers, the Thorax comes ahead with increases of 17.18% base, 17.29% MWD, and 17.12% AB for an average 17.19% increase in velocity. Which is 5.44% lower than on the frigate level.

Battleship Level

Sub-Warp Maximum Velocity
Hyperion: 143.75m/s
Megathron: 152.5m/s

That's a 6% increase in speed on the Megathron versus the Hyperion. I don't think I even have to pull out the MWD and AB velocities to get the point across that it's hard to compare the "Attack Battleship/Combat Battleship" speeds to the Cruiser levels, let alone frigates.

Granted, both the Hyperion and the Megathron value their speeds, we can't just nerf the Hyperion's speed to make the Megathron's feel higher. At the same time, we can't increase the Megathron's speed without completely infringing on Minmatar design philosophy, making their battleships feel slow. And if we had to increase the Minmatar BS speeds, then all of a sudden the Mach would be slow. When we increase the Mach's speed, it'll be lapping Thoraxes. And when a Macharial is literally running circles around Thoraxes, we have a problem.

I don't really have any solution for the problem than to call the "attack" role for Battleships a relatively meaningless label. On the bright side, Gallente have a relatively decent option for using Railguns for the first time since the Sniperthron's glory days of old, hah. While it may not be the best choice it's not a bad one, and may work its way into fleets in a less embarrassing manner than "Well I didn't want to/can't fly a Rokh". It also gives Gallente specialized pilots a good platform for whatever they want rails for. Heck even the Hyperion can fit railguns now (kinda), dang.


This is a very very good post and highlights the "fact" that the attack role does not really fit into the battleship lineup at all.

+1 for sure
Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#2540 - 2013-05-21 18:01:17 UTC  |  Edited by: Jonas Sukarala
interesting post ^^^

But still some effort should be put in the increase the speed of attack battleships but its not just speed bonus they get
-lower sig radius
-higher agility
-higher speed
-lower mass

so the attack role is a little more than one dimensional.

Also the Mach is probably a little OP in terms of speed and agility with all its 7 lows to add nanos...
Part of the problem with the Hyperion vs Megathron comparison is that ..
-active tank has no speed penalties anymore
-plates/trimarks nerf speed and agility.

Which kinda highlights that the attack role suits shield tankers more

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high