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Wondering about industry in this post-patch era...

Author
Panhead4411
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#1 - 2013-05-18 12:32:17 UTC
So....after a year of CCP adjusting build costs of nearly every T1 ship in the game with the use of the "extra materials" sections, which NOT effected by "Production Efficiency" skill, or ME lvl and does not factor into insurance, as well as scrap rate.

This has made MANY T1 ships cost 2x (or more) to build than they are selling on the market...which means, an increasing number of industrial players are able to produce fewer ships for profit.

This is also counter-productive to the 'buff' to nullsec systems, as currently, there is a handful of ships that they can produce cheaper than their purchase value.

Has anyone done u a list of all the ships that after this patch will no longer be profitable to build? (maybe i should spend some time on this)

Seriously CCP, why do you want to kill off most of the industrial players? (moar pvp?)

I'm hoping the lack of building things over the next year depresses the mineral economy enough to bring some of these things back down to reasonable levels...instead of almost triple what they were a couple/few years ago.

http://blog.beyondreality.se/shift-click-does-nothing    < Unified Inventory is NOT ready...

Ruze
Next Stage Initiative
#2 - 2013-05-18 12:54:51 UTC
I know that they were hoping to avoid the influx of materials that would hit the market after the change, but the 'extra materials' section needs to go in my opinion. Make it all part of the ships construction.

And they need to adjust ship insurance rates to reflect the new total cost of manufacture.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Johan Toralen
IIIJIIIITIIII
#3 - 2013-05-18 13:06:04 UTC
Panhead4411 wrote:

This has made MANY T1 ships cost 2x (or more) to build than they are selling on the market...which means, an increasing number of industrial players are able to produce fewer ships for profit.


No this means one of two other things or a mix of it.
a) the market hasn't adjusted yet to new production cost due to old sell orders that haven't beeen updated accordingly
b) you haven't looked into how to produce these ships at a profitable rate wheras your competitors have figured it out
Blue Binary
Polychoron
#4 - 2013-05-18 15:34:21 UTC
Ruze wrote:
I know that they were hoping to avoid the influx of materials that would hit the market after the change, but the 'extra materials' section needs to go in my opinion. Make it all part of the ships construction.

And they need to adjust ship insurance rates to reflect the new total cost of manufacture.

I agree with your opinion, but consideration has to be given to the market. As you have said CCP want to avoid players releasing a large amount of minerals on to the market which may harm the economy.

I would surmise that CCP's economist is monitoring the mineral market for one of, or all of the following conditions before unlocking the extra materials:

  • Player inventory of pre-patch ships has been significantly depleted.
  • Mineral index has significantly depreciated in value.
  • Another mineral supply source has been nerfed to offset it.

It depends on whose patience, or opportunity, runs out first, CCP or the asset hoarders. But ultimately it's CCP that holds the keys to the economy.

On the subject of competition...

If your product cannot compete on the market because your costs exceed your competitors price then it would be wiser to move on to another product. It's a continuous cycle, too much competition drives prices down, move on to another market until it happens again. Keep monitoring all your potential markets until the competition dies off then renter the market. Be agile and alert and you will be successful.

If your competition is the "mine my minerals for free" brigade, then either...

  • move on.
  • buy them out and, if 100% yield, refine to build other more profitable products.
  • buy them out and relist.