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Odyssey General Feedback Thread

First post First post
Author
Omnathious Deninard
University of Caille
Gallente Federation
#141 - 2013-05-16 23:55:04 UTC
I am beginning to believe that Odyssey is starting to tread in the same water as "Walk in Station" and "Noble Exchange"
a few think it is really cool, most do not.

If you don't follow the rules, neither will I.

Brainless Bimbo
Pator Tech School
Minmatar Republic
#142 - 2013-05-17 09:13:26 UTC  |  Edited by: Brainless Bimbo
CCP Goliath wrote:
As of this evening, Sisi will be coming back online with a focus of testing the new Odyssey changes.


WHAT ARE WE SUPPOSED TO TEST?

Team Five 0


Team Game of Drones

  • Pirate Rookie Frigates
  • Skill Changes to every ship in the game
  • If you could fly it before you can fly it now. Destroyers and Battlecruiser skills were split into 4 racial variants. Users can expect to be in ships for which they do not have all prerequisite skills
  • Skill reimbursement will apply in certain specific scenarios
  • New Navy Battlecruisers
  • Tier 3 Battlecruisers rebalanced (now Attack Battlecruisers)
  • Cruise Missile Changes
  • Large Energy Turret Changes
  • Tier 1 Battleship rebalance


Team Pony Express -



Team Superfriends

    https://forums.eveonline.com/default.aspx?g=posts&t=233600&find=unread
  • Seven probes launched at once
  • Scan Probe Formations
  • Probe Scanner window changes
  • Deep Space Probe removal
  • Survey Probes in their own group & have their own launcher
  • Salvaging mini profession sites have all been removed.
  • Astrometrics skill changes
  • Exploration site signature changes
  • NPC spawns are removed from mini profession sites
  • New Decryptors in hacking sites
  • New Capital Rig BPCs in Archaeology sites
  • Personal Hangar Array


Team Trilambda and Team Prototyping Rocks still to come!



Great, WHO IS RESPONSIBLE FOR THE HACKING MINI GAME?

CCP Bayesian and Team Prototyping Rocks, why not listed and no feed back thread for his/her dev blog

Any way at present the spew containers spew what is low value rubbish npc goods, the nice stuff is obtained just by opening the hacking site and taking (no loot button) no other action required, is this going to change, will access to loot only be obtained on successful completion of the module activated mini game, or will the the real goodies be spewed.

Please make background transparent for the sake of immersion and for hostiles, just ran a site in incursion system, incursion started while i was in site, playing game suddenly notice no shields and 50% armour, as is its a death trap.

already dead, just haven´t fallen over yet....

Sirran The Lunatic
Pandemic Horde High Sec Division
#143 - 2013-05-17 12:42:54 UTC
I do like that they are touching up on some of the more submersive aspects of Eve that "put you in the game" more, and I can see why people might feel it's akin to the whole 'walking in station' attempt, but just keep in mind these changes are made to in-space game mechanics, not entirely superfluous things like the captains quarters.

I would like to say, generally speaking, the hacking game is very meh. it's .. what... 10...20...30.. .? thousand years in the future? And the best we get for a hacking minigame is some slightly flashing circles, triangles, and lines? You guys are infinitely creative, but the interface for hacking is very very meh.
B'atou
RATS Corp
#144 - 2013-05-17 14:12:59 UTC
I have the problem, that i have a massive drop in Framerate, when getting to the new relic sites where the old shipwreck is floating in space. Frames drop from around 60 fps to around 10 fps. The reason seems to be the little pieces of debris floating around the wreck.

Every winner needs a looser, only idiots need a leader!

Chloe Celeste
Net Effect
#145 - 2013-05-17 23:18:01 UTC
I just want to say I dislike the new undocking sounds that came about on the 2nd release of Odyssey on SiSi.


The only reason or explanation I have is I don't like it, the sounds are distracting and much louder than other world sound events. Not to mention there doesn't seem to be any reason why they were added.


For those who use voice-coms, such as Eve Voice and TeamSpeak, the undocking sound would be extremly overwhelming and during the undocking process if any sounds are needed it would be the releasing of docking clamps and that's it. A sound event that should be over in less than 2 seconds at best, in my opinion.


I welcome any and all related comments, feedback, and suggestions.
Viti Friday
The Scope
Gallente Federation
#146 - 2013-05-18 01:47:59 UTC  |  Edited by: Viti Friday
Omnathious Deninard wrote:
I am beginning to believe that Odyssey is starting to tread in the same water as "Walk in Station" and "Noble Exchange"
a few think it is really cool, most do not.


It's worse than both those- we didn't lose any mechanics, we didn't lose any ways that provide people with an entire array of reasons to venture into dangerous space, it's worse because we are losing everything and getting it replaced with junk. Exploration exists- if it's old and known that's fine- I'm not bored with it! I go into null in a stealthed interdicted proteus and farm mag sites in enemy territory (admittedly, when those zones are at low ebb) but now? Now it looks like there wont be a reason to fit a t3 for exploration- they might as well drop the emergent scanning subsystem because you can't even grab loot with a cruiser.

When I heard the new expan was about exploration, I was stoked. I imagined a whole plethora of new sites, maybe old ones redone- but I never expected them to attack the value of doing the sites- making them unimaginably harder in a way that cant be compensated for by fitting or ship type- I wont be able to make money doing these out in null as the system stands and turn a profit, that much is clear.

When the name of the expan landed in my lap: odyssey, I expected galaxy-spanning escalations where the game wasn't killing ships but having to follow signals through a wide array of systems made hostile by the sheer variety of alliances in null. I imagined finding a site in a .7sec system that took me into lowsec then took me into goonswarm, then test, then back into highsec and in the end rewarded me with a deadspace module. The imagination boggles at the opportunities ccp could have to make the game fun in the best ways- timers could have made warp speeds important- new effects in system could cancel cloaking- giving the guy following the huge escalation something to deal with while also answering some of the complaints about cloaking while still leaving cloaking whole.

But no- Instead we have a mini game which is less fun and less intuitive than solitaire (which I've played beside eve many times) and not even as hair-raising as a game of minesweeper- which I expected when I saw it showed-off. Instead of adding new, easy to implement exploration chains, they change a fundamental mechanic, only for explorers, that is supposed to "make us want to group up." If people aren't grouping up for anything these days but pvp maybe there is a good reason- grouping should be willingly, not enforced, and certainly not enforced in such a hamfisted way.

EDIT: A bit of grim humor: Now when I think of odyssey I'm thinking (sadly) of the odyssey I'm going to be taking from eve, maybe when I return they will have added something new and not cannibalized something I enjoyed that really made the game worth playing.
Akturous
The Scope
Gallente Federation
#147 - 2013-05-18 03:38:21 UTC  |  Edited by: Akturous
Please tell me the stupid "Hull Critical" message is a joke.

New pod transition is much smoother

New scanning system is terrible. You need to be able to see all 7 probes without pressing alt or shift, the new table structure is just horrible, the old table was PERFECT. The automatic system scanner needs to populate the table scanner or it's uselss.

New pinata loot system on sites is terrible, why should I need more than one character to collect the loot? I often have a high ping and it's very annoying when the cans are gone. Radar and mag sites are not the most profitable, having to share them with someone else is insult to injury.

Hacking minigame is...not very eve, though it's more interesting than watching a module cycle.

What do the hacking and archaeology skills now do?

Vote Item Heck One for CSM8

Seth Asthereun
Blank-Space
Northern Coalition.
#148 - 2013-05-18 12:47:45 UTC  |  Edited by: Seth Asthereun
Viti Friday wrote:
Omnathious Deninard wrote:
I am beginning to believe that Odyssey is starting to tread in the same water as "Walk in Station" and "Noble Exchange"
a few think it is really cool, most do not.


It's worse than both those- we didn't lose any mechanics, we didn't lose any ways that provide people with an entire array of reasons to venture into dangerous space, it's worse because we are losing everything and getting it replaced with junk. Exploration exists- if it's old and known that's fine- I'm not bored with it! I go into null in a stealthed interdicted proteus and farm mag sites in enemy territory (admittedly, when those zones are at low ebb) but now? Now it looks like there wont be a reason to fit a t3 for exploration- they might as well drop the emergent scanning subsystem because you can't even grab loot with a cruiser.

When I heard the new expan was about exploration, I was stoked. I imagined a whole plethora of new sites, maybe old ones redone- but I never expected them to attack the value of doing the sites- making them unimaginably harder in a way that cant be compensated for by fitting or ship type- I wont be able to make money doing these out in null as the system stands and turn a profit, that much is clear.

When the name of the expan landed in my lap: odyssey, I expected galaxy-spanning escalations where the game wasn't killing ships but having to follow signals through a wide array of systems made hostile by the sheer variety of alliances in null. I imagined finding a site in a .7sec system that took me into lowsec then took me into goonswarm, then test, then back into highsec and in the end rewarded me with a deadspace module. The imagination boggles at the opportunities ccp could have to make the game fun in the best ways- timers could have made warp speeds important- new effects in system could cancel cloaking- giving the guy following the huge escalation something to deal with while also answering some of the complaints about cloaking while still leaving cloaking whole.

But no- Instead we have a mini game which is less fun and less intuitive than solitaire (which I've played beside eve many times) and not even as hair-raising as a game of minesweeper- which I expected when I saw it showed-off. Instead of adding new, easy to implement exploration chains, they change a fundamental mechanic, only for explorers, that is supposed to "make us want to group up." If people aren't grouping up for anything these days but pvp maybe there is a good reason- grouping should be willingly, not enforced, and certainly not enforced in such a hamfisted way.

EDIT: A bit of grim humor: Now when I think of odyssey I'm thinking (sadly) of the odyssey I'm going to be taking from eve, maybe when I return they will have added something new and not cannibalized something I enjoyed that really made the game worth playing.



You could have done a really better job improving exploration and the ui. Why don't delay the expansion for to July and rethink some ideas?

Spin around the camera to seek signatures is stupid, and without sense in a spaceship. And you wrote in another post that your aim is to remove the list on the scanner. This is even worse

The probbing system is not as good as the current one even if i have to admit that there have been improvements in this
week.

The haking site are the worst thing, the mini-game is a bit ********, and getting the can back is annoying and tiring for the eyes. Really with the amount of light that usually go with those radar sites watching dozens of cans changing color from green to yellow and white made me stop doing it after the first site.

I'm sorry but i really think that the design of this expansion is badly done, and most of the complaints will come out after 4 june, because this expansion looks cool but it stumles when you try it. And most of people don't bother try sisi.

You should make this game deeper, cause it's its depth that keeps people playing. Flatten it, and yes you are making it more and more flat, wil hurt us players and will hurt you
Kenzore
Kybernauts
Kybernauts Clade
#149 - 2013-05-18 15:31:18 UTC
I would love to be part of the mass testing, im dling the sisi client atm do i just post my comments on this forum and thoughts, sugestions and such or is there, actual events that take place?Smile
Haseo Antares
Production N Destruction INC.
F O R M I C I D A E
#150 - 2013-05-18 19:28:17 UTC  |  Edited by: Haseo Antares
I just started playing with the personal hangars and noticed something a bit odd.

The corporate hangars have 1.4 million cubic meters of space while the personal hangars have 50 thousand cubic meters. The personal hangar array has 28 times less space than the corporate one...so shouldn't the CPU and Powergrid usage reflect that (as well as volume)? Presently they both use up 150 CPU and 100,000 Powergrid.

Edit: and maybe a smaller model too.

We currently have the world's greatest linguists and scientists trying to decode what you just said.

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#151 - 2013-05-18 22:05:51 UTC
Haseo Antares wrote:
I just started playing with the personal hangars and noticed something a bit odd.

The corporate hangars have 1.4 million cubic meters of space while the personal hangars have 50 thousand cubic meters. The personal hangar array has 28 times less space than the corporate one...so shouldn't the CPU and Powergrid usage reflect that (as well as volume)? Presently they both use up 150 CPU and 100,000 Powergrid.

Edit: and maybe a smaller model too.

the fact that this 50,000 X how ever many people live in the wh is why its still the same size. There is no restriction on how many people can place items in the hanger.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Khaine Beralt
Third World Democracy
#152 - 2013-05-19 00:26:29 UTC
Question:

Will the art for data/relics be the same for all sites? That is, will the same derelict ship model appear for all relic containers regardless of whether or not it's a Pristine Serpentis Battle Remnants or a Crumbling Angel Antiquated Outpost?

While I understand that there are so many variations of relic/data sites that it would be unfeasible not to have repeating assets and some dumbdicks still insist that Eve's art is superfluous to the spreadsheet I still think that'd be pretty lame.
Itis Zhellin
#153 - 2013-05-19 10:34:02 UTC
Quick question: I got an escalation for a guristas hallucinogen supply waypoint so I thought this would be an excelent oportunity to test the new CNR and the cruise missiles. But when I arrive in the system shown in my Journal, there is no option to warp at the escalation site, no bookmark or anyhting. Is this a bug, a new feature.. what I'm doing wrong?
Panhead4411
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#154 - 2013-05-19 11:33:03 UTC
new launcher equals the suck...

Again, why the need to change it to where client log-in happened before you were 'in' the client? what was wrong with the old system....besides the fact the only time most ppl used your shiney new launcher was for patches b/c everyone told it to 'close after startup'?

Forcing it on us won't make us like it any better. As you keep saying, just because something is there, and there is a worthy goal at the end of doing it, we (eve players) will still do it regardless of how painful it is....so why make it more painful?

http://blog.beyondreality.se/shift-click-does-nothing    < Unified Inventory is NOT ready...

DarkestHeart
ItsMeCorp
#155 - 2013-05-19 11:36:23 UTC
Hard to test sites without any sites to test.
Warr Akini
Imperial Academy
Amarr Empire
#156 - 2013-05-19 14:37:53 UTC
Moving the Undock button to the Station Services tab makes life harder for multiboxers who want to undock with less looking around for where they put it. Would love the option to keep it on the left tab.
Omnathious Deninard
University of Caille
Gallente Federation
#157 - 2013-05-19 19:35:52 UTC
Was it your intent CCP to remove solo players form the game?
These changes for odyssey have pretty much done that, which is frankly a bunch of bs. For those of us who do play the game solo, that is a decision we have made, if we wanted to play in the multiplayer playground we would have joined a Null Sec Sov alliance which is the group game area of the game.
I can kind of understand your wanting to discourage multi-boxing, but if that is what you want to do, then just set the client up to only allow one client to operate on a computer at any given time.
Done destroy the game for solo players.

If you don't follow the rules, neither will I.

Sirran The Lunatic
Pandemic Horde High Sec Division
#158 - 2013-05-20 09:19:47 UTC
Omnathious Deninard wrote:
Was it your intent CCP to remove solo players form the game?
These changes for odyssey have pretty much done that, which is frankly a bunch of bs. For those of us who do play the game solo, that is a decision we have made, if we wanted to play in the multiplayer playground we would have joined a Null Sec Sov alliance which is the group game area of the game.
I can kind of understand your wanting to discourage multi-boxing, but if that is what you want to do, then just set the client up to only allow one client to operate on a computer at any given time.
Done destroy the game for solo players.


How does any of this degrade solo play? Sorry if I missed a previous comment which stated this a little more clearly...?

Also, the new scanner looks cool, but it is quite useless. I still have to D-scan to see ships, I still have to system scan with probes to detect hidden plex's/Whs/etc. All this really changes is that you don't actually have to open up and run the scanner to detect open anoms which I have to pan around the screen for now (worse).

I think a lot of people are missing most of the "odyssey" part of Odyssey, myself included. Some of the stuff like pod death and jump stuff = totally awesome! And ship line (training) changes = awesome. The rest? I just don't get it and nothing has changed to make me 'want' to.
Ling Gong Chen
ALL THE LONELY PEOPLE
#159 - 2013-05-20 18:19:09 UTC  |  Edited by: Ling Gong Chen
Sirran The Lunatic wrote:


How does any of this degrade solo play? Sorry if I missed a previous comment which stated this a little more clearly...?

Also, the new scanner looks cool, but it is quite useless. I still have to D-scan to see ships, I still have to system scan with probes to detect hidden plex's/Whs/etc. All this really changes is that you don't actually have to open up and run the scanner to detect open anoms which I have to pan around the screen for now (worse).

I think a lot of people are missing most of the "odyssey" part of Odyssey, myself included. Some of the stuff like pod death and jump stuff = totally awesome! And ship line (training) changes = awesome. The rest? I just don't get it and nothing has changed to make me 'want' to.


Maybe you have never lived in Highsec for a long time but some people like I do. In Highsec we don't have to worry about anything and we could still easily earn our own plex for next month. The actual things which support these kind of solo players to play solo are isk incomes. However, the old hacking/archy mechanism are being replaced and now T3 is officially blocked from highsec deds. If you have ever lived a while as a scanning player in highsec you would know what this means just as clear as I do. Furthermore, considered the observation by myself in the last few days after the latest patch, the numbers of cosmic signatures are greatly reduced, not just highsec but the whole universe, even those wormholes which usually could be found bloody everywhere.
Wenthrial Solamar
Brand Newbros
#160 - 2013-05-21 03:26:55 UTC
Since I can not find a better place to post this;
The Big Flashing Hull warning that does not shut up, and can not be turned off is really not cool.

The overall effect when I am loosing a fight is good, Shield, Armor then Hull warning, followed by the transition to my Pod, but when I am at
99% Hull,
100% Armor , and it is still filling up my screen , and being annoying ... the effect is becomes one of an annoying feature, not a good one.

The Logic that activates the Warning needs to be aware of the other two layers of protection, Ie. only trigger if incoming damage will further reduce my Hull.
Maybe clear the warning if armor goes back above 25% ?