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Eve 64 Bit Client

Author
Levonticus
Deep Core Mining Inc.
Caldari State
#1 - 2013-05-18 08:34:32 UTC
All,
I have been searching for an hour or so. Plenty of posts back from 2008 and a few from 2012 about downloading an EVE 64 Bit Client however I cannot locate any links.

Does anyone have an Official link to the EVE 64 bit Client or know how to install it?

Just running into irregular dips in FPS using a 32 Bit client and 4 accounts simultaneously @ max graphics.

Computer Specs just in case:

Asus Rampage III Gaming Series Motherboard
Intel i7 @ 3.2GHZ
12GB Ram @ 1600 mhz.
GTX 580 Nvidia GFX 1.5GB
250GB SSD
1TB HD containing eve clients.
Windows 7
All drivers up to date.
Malak Dawnfire
Unquestionable Prosperity
Grand Inquisitors Federation
#2 - 2013-05-18 08:36:07 UTC
There's a 64 bit client? Shocked
Jack Miton
School of Applied Knowledge
Caldari State
#3 - 2013-05-18 08:37:27 UTC
move your eve clients onto your primary HDD for starters.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Levonticus
Deep Core Mining Inc.
Caldari State
#4 - 2013-05-18 08:41:13 UTC
Jack Miton wrote:
move your eve clients onto your primary HDD for starters.


Not really an issue with the transfer speed I have on the secondary drive 6.0Gb/s.
Taria Katelo
Doomheim
#5 - 2013-05-18 08:56:17 UTC  |  Edited by: Taria Katelo
64 bit won't help you at all with your performance issues, especially considering you only have 12 GB of ram. if they are going to create a 64 bit client 4 instances will probably eat your RAM. upgrade your ****** graphics card and when (if ever) they have a 64 bit client get more RAM.

or better yet, do it like me get a 24+ GB of RAM and move the eve client onto a RAM Disk or at least move it onto your SSD...
your response to the other guy, who already said you should move it there, really shows that you have no clue how stuff works (well asking for a 64 bit client in hopes your performance would get better actually showed it too). Your transfer speed from your 1TB HDD doesnt matter, you can have 3217941 Gb/s transfer speed and it would still suck because HDDs still have to spin, find your data and all that stuff before they can use the transfer connection.

Of course the SSD won't really help with your fps problems but it will significantly reduce the time needed to load grid and jump. (RAM Disk is even better)
Lost Hamster
Hamster Holding Corp
#6 - 2013-05-18 09:00:09 UTC  |  Edited by: Lost Hamster
64bit client would have the only advantage that it could use more than 4gb ram.
However since the eve client only use about 1gb ram, there is no point to move it to 64bit version.


>Just running into irregular dips in FPS using a 32 Bit client and 4 accounts simultaneously @ max graphics.
Upgrade your graphics card, or reduce the graphics detail level.
LifeHatesMe
LifeHatesUsAll
#7 - 2013-05-18 09:16:32 UTC
eve so needs to catch up with this decade before looking to the next..

https://forums.eveonline.com/default.aspx?g=posts&m=2980533#post2980533
Gulboy
Absolute Order
Absolute Honor
#8 - 2013-05-18 09:36:42 UTC
LifeHatesMe wrote:
eve so needs to catch up with this decade before looking to the next..

https://forums.eveonline.com/default.aspx?g=posts&m=2980533#post2980533

They have a moblie section now don't they?
I think making eve playable on smartphones is pretty this decade-dy.
LifeHatesMe
LifeHatesUsAll
#9 - 2013-05-18 09:46:00 UTC
Gulboy wrote:
LifeHatesMe wrote:
eve so needs to catch up with this decade before looking to the next..

https://forums.eveonline.com/default.aspx?g=posts&m=2980533#post2980533

They have a moblie section now don't they?
I think making eve playable on smartphones is pretty this decade-dy.


cool.. dont think it would be that hard to make me able to change my skills on my moblie...eve is still on DX9 lol..
they spend there time messing with retro games to show at fanfest... that time could be spent building new cool stuff.. benchmarks and stuff... and for the nvidia scam... well hats off to nvidia.. got some of us to buy there cards that in fact do nothing for eve..
Dalmont Delantee
Gecko Corp
#10 - 2013-05-18 10:06:16 UTC
I have no problem with 4 accounts on this computer which is about 3/4 years old and has 4 gigs of ram...but have a 480 GT but have 3 of the accounts turned down.
Sarmatiko
#11 - 2013-05-18 10:14:43 UTC
LifeHatesMe wrote:
eve is still on DX9 lol..

Say "thanks" for that to 60% of eve subscribers that still using Windows XP.
And if you think "who cares about those dummies, just drop XP support and move to DX11" then just remember how much whine and tears was caused with dropping support for pre-SSE2 CPU's and non-SM2 graphic cards.
Demolishar
United Aggression
#12 - 2013-05-18 10:16:47 UTC
Sarmatiko wrote:
[quote=LifeHatesMe]whine and tears was caused with dropping support for pre-SSE2 CPU's and non-SM2 graphic cards.


I could run 3 more accounts on my 3 old PC's if they hadn't done that ****. Still raging.
Demolishar
United Aggression
#13 - 2013-05-18 10:17:18 UTC
Levonticus wrote:
Jack Miton wrote:
move your eve clients onto your primary HDD for starters.


Not really an issue with the transfer speed I have on the secondary drive 6.0Gb/s.


That's not how hard drive works.
Sabotaged
Veritas Vincit
#14 - 2013-05-18 10:25:37 UTC
Use isboxer. It will allow you to resize the windows onto 1 screen, plus dedicate each client to its own core. I run 12 clients w/ 8 gigs ram, ati 4870 capped at 30 fps each client, 1920x1080 resolution on a q9550 cpu. Set for performance graphic settings. It can still lag in ice fields with like 50+ other ships.

Using isboxer you can have the active client set to 30-60 fps, and background clients set to 15-30 fps giving you more flexibility.

If you want each client to use more memory, enable resource cache.

64-bit won't help you. All 64-bit does is allow windows to use a much larger virtual memory space, above the 3 gig barrier. The client uses only about a gigabyte, and half of that tends to be cache memory (as far as I understand). It uses less memory the more clients you run, about half for each client because windows stops assigning memory as cache.

I would set the interval to immediate. This will disable vsync and use the full power of your card instead of capping your fps at 60 which I assume is your monitor refresh rate.

If you are using max graphics even with intveral one, your going beyond your graphic card limitations. Anti-aliasing, HDR, Shaders, and Shadows are big performance hitters.

I7 has between 2 and 6 cores, if it's less than 4, then your running into a cpu bottleneck.

Install Process Lasso and set exefile as game or multimedia process. It will automatically lower process priority of process's that may effect system responsiveness. It's great.

Use gpu-Z to monitor your gpu load. If you see variable fps and your gpu load is 98%+ your video card is the bottleneck and you have no choice but to lower your settings.

I use windows 8. Not only does windows startup in about 15 seconds as oppossed to 1-2 minutes on windows 7, its actually better at responsiveness. It may take some time adjusting because things are done a bit differently. I dual boot it on a laptop w/ 5 gigs of ram and a single core amd v120 2.2ghz. It came preloaded w/ 7 and I had to get a license key from the win7 registry. All I can say is it was a painful experience. Some hate and resist change though.

Also your disk can effect your fps if it's 100% utilized. Superfetch has been notorious for this for several windows versions. Kills my FPS when it decides to do its thing. Turn it off.

Use LatencyMon to check DPC latency. If your processor lowers its clock/memory speeds automatically, it will affect system responsiveness. It's called EIST or Speedstep in the bios. Bad USB, WiFi, Audio, and Video Card Drivers can induce System Lag thereby effecting FPS. Infact Malwarebytes Website Blocking feature actually causes latency problems too, which is the only software that I know of causes DPC latency problems.

The EVE client has also been basically patched for 10 years and is based on stackless python code. Python is an interpreter as opposed to a compiler. A compiler converts the source code into machine code only once. An Interpreter does it everytime its run, which makes it slower. But development speed is greater which is why it is used.

Hope this helps.

-Sabotaged
http://oi44.tinypic.com/2m5xqq0.jpg
Thomas Logit
#15 - 2013-05-18 10:34:45 UTC
Sabotaged wrote:
Use isboxer. It will allow you to resize the windows onto 1 screen, plus dedicate each client to its own core. I run 12 clients w/ 8 gigs ram, ati 4870 capped at 30 fps each client, 1920x1080 resolution on a q9550 cpu. Set for performance graphic settings. It can still lag in ice fields with like 50+ other ships.

Using isboxer you can have the active client set to 30-60 fps, and background clients set to 15-30 fps giving you more flexibility.

If you want each client to use more memory, enable resource cache.

64-bit won't help you. All 64-bit does is allow windows to use a much larger virtual memory space, above the 3 gig barrier. The client uses only about a gigabyte, and half of that tends to be cache memory (as far as I understand). It uses less memory the more clients you run, about half for each client because windows stops assigning memory as cache.

I would set the interval to immediate. This will disable vsync and use the full power of your card instead of capping your fps at 60 which I assume is your monitor refresh rate.

If you are using max graphics even with intveral one, your going beyond your graphic card limitations. Anti-aliasing, HDR, Shaders, and Shadows are big performance hitters.

I7 has between 2 and 6 cores, if it's less than 4, then your running into a cpu bottleneck.

Install Process Lasso and set exefile as game or multimedia process. It will automatically lower process priority of process's that may effect system responsiveness. It's great.

Use gpu-Z to monitor your gpu load. If you see variable fps and your gpu load is 98%+ your video card is the bottleneck and you have no choice but to lower your settings.

I use windows 8. Not only does windows startup in about 15 seconds as oppossed to 1-2 minutes on windows 7, its actually better at responsiveness. It may take some time adjusting because things are done a bit differently. I dual boot it on a laptop w/ 5 gigs of ram and a single core amd v120 2.2ghz. It came preloaded w/ 7 and I had to get a license key from the win7 registry. All I can say is it was a painful experience. Some hate and resist change though.

Also your disk can effect your fps if it's 100% utilized. Superfetch has been notorious for this for several windows versions. Kills my FPS when it decides to do its thing. Turn it off.

Use LatencyMon to check DPC latency. If your processor lowers its clock/memory speeds automatically, it will affect system responsiveness. It's called EIST or Speedstep in the bios. Bad USB, WiFi, Audio, and Video Card Drivers can induce System Lag thereby effecting FPS. Infact Malwarebytes Website Blocking feature actually causes latency problems too, which is the only software that I know of causes DPC latency problems.

The EVE client has also been basically patched for 10 years and is based on stackless python code. Python is an interpreter as opposed to a compiler. A compiler converts the source code into machine code only once. An Interpreter does it everytime its run, which makes it slower. But development speed is greater which is why it is used.

Hope this helps.

-Sabotaged
http://oi44.tinypic.com/2m5xqq0.jpg



add to that windows 8 "blue" patch is rumored to bring start button back.
Vera Algaert
Republic University
Minmatar Republic
#16 - 2013-05-18 10:40:57 UTC
Sabotaged wrote:
64-bit won't help you. All 64-bit does is allow windows to use a much larger virtual memory space, above the 3 gig barrier. The client uses only about a gigabyte, and half of that tends to be cache memory (as far as I understand). It uses less memory the more clients you run, about half for each client because windows stops assigning memory as cache.

also more registers and an extended instruction set.

.

Tippia
Sunshine and Lollipops
#17 - 2013-05-18 10:56:17 UTC  |  Edited by: Tippia
Vera Algaert wrote:
Sabotaged wrote:
64-bit won't help you. All 64-bit does is allow windows to use a much larger virtual memory space, above the 3 gig barrier. The client uses only about a gigabyte, and half of that tends to be cache memory (as far as I understand). It uses less memory the more clients you run, about half for each client because windows stops assigning memory as cache.

also more registers and an extended instruction set.

…and the 3GB RAM limitation was a licensing limit, not based on the actual hardware or software. There were plenty of 32-bit Windows versions where the licensed RAM limit was 8, 32, (or even 128 at the end) gigs.
Othran
Route One
#18 - 2013-05-18 11:15:32 UTC  |  Edited by: Othran
Tippia wrote:

…and the 3GB RAM limitation was a licensing limit, not based on the actual hardware or software. There were plenty of 32-bit Windows versions where the licensed RAM limit was 8, 32, (or even 128 at the end) gigs.


Not quite - the 3GB limit came from the physical 4GB addressing limitation of the IA32, basically you had to fit the peripheral memory map under 4GB or pretty much every driver on the planet failed.

The /PAE switch was used to address memory above 4GB, and the /3GB switch was used to increase addressable space per process.

Frankly IME enabling /PAE was a last resort as it had all sorts of horrible side effects on other 32 bit programs.
Britta Nolen
Sama Guild
#19 - 2013-05-18 11:24:17 UTC
I upgraded to an SSD drive & also got more ram{24gb}; 5+ clients/3 monitors all at once. The performance improved tremendously. The graphics are turned down on all of them so video card isn't an issue. As saboted said, i7 or go home.
Tippia
Sunshine and Lollipops
#20 - 2013-05-18 11:26:17 UTC
Othran wrote:
Tippia wrote:

…and the 3GB RAM limitation was a licensing limit, not based on the actual hardware or software. There were plenty of 32-bit Windows versions where the licensed RAM limit was 8, 32, (or even 128 at the end) gigs.


Not quite - the 3GB limit came from the physical 4GB addressing limitation of the IA32, basically you had to fit the peripheral memory map under 4GB or pretty much every driver on the planet failed.

The /PAE switch was used to address memory above 4GB, and the /3GB switch was used to increase addressable space per process.

Frankly IME enabling /PAE was a last resort as it had all sorts of horrible side effects on other 32 bit programs.

My point is that the whole “32bit = can't use more than 4GB” was never really true other than from a licensing standpoint. It was just that the consumer versions of Win2k and WinXP were limited that way by design, and if you picked a different license, you could make use of (a lot) more.

Of course, as always, many windows programmers never took the time to learn their environment properly and therefore wrote software that broke horribly when it encounter anything other than a default environment (eg. crashes when not running administrator, crashes when not allowed to write to c:\, crashes when not allowed to write to “all users”, crashes when encountering any kind of permission flags… or UAE, and un-neighbourly behaviour in an above-4GB system).
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