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[Odyssey] Tech 1 Battleships - Gallente

First post
Author
Moretic
Casual Slackers
#2501 - 2013-05-18 06:28:30 UTC  |  Edited by: Moretic
Moretic wrote:
CCP Rise wrote:
If I'm honest, I really don't like the idea of the 7/5/7 Mega at this point. Originally, I thought it could be really fun to have the Mega become much more flexible and let it be the go-to small gang gun ship for Gallente. I think for that to work though, the Hyp would have had to become the fleet-focused gun ship so that there wasn't a lot of blurring between them. Even with the way it ended up working out, I still don't feel totally comfortable with the overlap between them, and if they were both 7/5/7 it would be MUCH worse.

Hope you can find a way to love one of them anyway =p

As for the Dominix CPU, I'll have a look at it when I'm back in the office next week, but I doubt it will get changed.


And while you look at the domi think of the targeting/drone control range too, a sniper without any range is kinda pointless


Edit: gah, multipost :P sorry about that :P

but again, think about domi targeting/drone control range
Roime
Mea Culpa.
Shadow Cartel
#2502 - 2013-05-18 06:49:50 UTC
CCP Rise,

what about the drones? (See your OP).

I thought the original plan was to make Hype a working Hype (small gang), Mega an "attack battleship" (usage not specified, but low tank seems to the key feature) and Dominix a fleet BS. You acknowledged the issues with sentry drones, and that maybe there was something you could do about them. Issues with drone mechanics have been mentioned in earlier balancing dev blogs as well. So, what happened?





.

DeLindsay
Galaxies Fall
#2503 - 2013-05-18 07:00:45 UTC
Quote:
You acknowledged the issues with sentry drones, and that maybe there was something you could do about them. Issues with drone mechanics have been mentioned in earlier balancing dev blogs as well. So, what happened?

They also said that a Drone revamp is in the works but no eta. My guess is it won't happen until late this year or next year as Tiericide (ships) is of a higher priority until all the ships are "balanced".

The Operative: "There are a lot of innocent people being killed in the air right now".

Capt. Malcolm Reynolds: "You have no idea how true that is".

ExAstra
Echoes of Silence
#2504 - 2013-05-18 07:02:53 UTC  |  Edited by: ExAstra
DeLindsay wrote:
Quote:
You acknowledged the issues with sentry drones, and that maybe there was something you could do about them. Issues with drone mechanics have been mentioned in earlier balancing dev blogs as well. So, what happened?

They also said that a Drone revamp is in the works but no eta. My guess is it won't happen until late this year or next year as Tiericide (ships) is of a higher priority until all the ships are "balanced".

And they've also said that they've taken the approach of "We'll make small changes to try and fix things that are broken a teeny bit now, so that we can focus on really fixing it later".

The Clone Cost thread and the X-L Turret rebalance thread both address that. "This is meant as the first increment on a more thorough iteration on the clone system." -CCP Rise

"We've got a small package of tweaks to capital weapons to announce, intended to help bring us a little bit closer to balance between the different dreadnoughts. ........ These changes are not expected to bring the class into perfect balance, but it should be a step in the right direction and be something we can build upon as we go forward." -CCP Fozzie

I'm not sure how much work it would be, but just giving Sentries a 7,500m scoop range couldn't be too hard to implement and see where it leads, right?

Save the drones!

Phoenix Torp
Almost Absolute
#2505 - 2013-05-18 08:35:13 UTC
He doesn't realize the anomaly that supose the Gallente philosophy with the actual state of things and even with this he comes back to this thread to say us that he doesn't like the idea of a 7/5/7 Mega, and without giving some minimum indication of where will head towards, aside that to say us that we better forge the blasters. Have you ever thought that you don't decide how the ships are fitted and that are the capsuleers that make the fittings? Have you ever thought why there's only one Gallente ship in the ranking of most used ships? Think:

http://eve-kill.net/?a=top20

Talos... Talos... Large Hybrid... BC size... added speed... Large Hybrid... BC size... speed...

I hope you will understand it now. And in case that's you have even decided to make the Large Blaster Spec the most useless PVP skill in the game, excluding a ship that it's not sized for it, I will repeat you:

Clear decision

http://eveboard.com/pilot/Phoenix_Torp

ExAstra
Echoes of Silence
#2506 - 2013-05-18 08:39:52 UTC
Phoenix Torp wrote:
He doesn't realize the anomaly that supose the Gallente philosophy with the actual state of things and even with this he comes back to this thread to say us that he doesn't like the idea of a 7/5/7 Mega, and without giving some minimum indication of where will head towards, aside that to say us that we better forge the blasters. Have you ever thought that you don't decide how the ships are fitted and that are the capsuleers that make the fittings? Have you ever thought why there's only one Gallente ship in the ranking of most used ships? Think:

http://eve-kill.net/?a=top20

Talos... Talos... Large Hybrid... BC size... added speed... Large Hybrid... BC size... speed...

I hope you will understand it now. And in case that's you have even decided to make the Large Blaster Spec the most useless PVP skill in the game, excluding a ship that it's not sized for it, I will repeat you:

Clear decision

Your incessant ranting is really annoying. First off, he didn't say the Megathron is now a railgun ship. He said he was adding CPU to help entice people to using Railguns, as without the CPU buff the Sniperthron still wouldn't be making a comeback, due to difficult fitting.

Blasters AREN'T bad anymore, the problem you're talking about considering the Talos applies to all races and all ABCs. Their mobility and incredibly cheap cost tend to make them way more popular in numbers than Battleships. Cheaper to replace, easier to get, quicker to move, etc.

Save the drones!

Phoenix Torp
Almost Absolute
#2507 - 2013-05-18 09:22:45 UTC  |  Edited by: Phoenix Torp
ExAstra wrote:

Your incessant ranting is really annoying. First off, he didn't say the Megathron is now a railgun ship. He said he was adding CPU to help entice people to using Railguns, as without the CPU buff the Sniperthron still wouldn't be making a comeback, due to difficult fitting.

Blasters AREN'T bad anymore, the problem you're talking about considering the Talos applies to all races and all ABCs. Their mobility and incredibly cheap cost tend to make them way more popular in numbers than Battleships. Cheaper to replace, easier to get, quicker to move, etc.


Don't sound silly and put me a viable railgun fit with that 30+ CPU buff. Even had problems to fit blasters and changing the mids-lows for fitting something that have opportunities, and the blasters are not so CPU dependant. And then they realize if has CPU issues and decide to add a 4% boost in a ship that had issues with blasters and you want the people fit with a weapon that use 11% more CPU (comparing Neutron Blaster Cannon with 425's)
And about that blasters aren't bad, why do you think that the Talos is the less used ABC? I will say it in other words: from the Gallente is the best that this philosophy that CCP has implanted can create, but even in that state is the worst thing of all. And if you say "blaster skills of the capsuleers" I can say that the people are switching skill for these changes, mainly to Amarr, and more reasonable seeing the capacitor / PG changes to lasers.
With that CPU I have been able to put a full fitting in the 8 lows of the Mega, this is all. And was a blaster fitting ¬¬

http://eveboard.com/pilot/Phoenix_Torp

Kagura Nikon
Native Freshfood
Minmatar Republic
#2508 - 2013-05-18 09:46:34 UTC
Phoenix Torp wrote:
ExAstra wrote:

Your incessant ranting is really annoying. First off, he didn't say the Megathron is now a railgun ship. He said he was adding CPU to help entice people to using Railguns, as without the CPU buff the Sniperthron still wouldn't be making a comeback, due to difficult fitting.

Blasters AREN'T bad anymore, the problem you're talking about considering the Talos applies to all races and all ABCs. Their mobility and incredibly cheap cost tend to make them way more popular in numbers than Battleships. Cheaper to replace, easier to get, quicker to move, etc.


Don't sound silly and put me a viable railgun fit with that 30+ CPU buff. Even had problems to fit blasters and changing the mids-lows for fitting something that have opportunities, and the blasters are not so CPU dependant. And then they realize if has CPU issues and decide to add a 4% boost in a ship that had issues with blasters and you want the people fit with a weapon that use 11% more CPU (comparing Neutron Blaster Cannon with 425's)
And about that blasters aren't bad, why do you think that the Talos is the less used ABC? I will say it in other words: from the Gallente is the best that this philosophy that CCP has implanted can create, but even in that state is the worst thing of all. And if you say "blaster skills of the capsuleers" I can say that the people are switching skill for these changes, mainly to Amarr, and more reasonable seeing the capacitor / PG changes to lasers.
With that CPU I have been able to put a full fitting in the 8 lows of the Mega, this is all. And was a blaster fitting ¬¬



Stop complainign the tempest is basically inferior to your news toys in almsot every way and it got what buff? 7 ms and -0.0001 agility ( and that seemed much more like a joke than a fix).

Gallente players ned to stop whinnign , open their eyes and see that THEY HAVE THE BEST SHIPS NOW! BY FAR!

"If brute force does not solve your problem....  then you are  surely not using enough!"

Roime
Mea Culpa.
Shadow Cartel
#2509 - 2013-05-18 09:51:59 UTC
ExAstra wrote:

I'm not sure how much work it would be, but just giving Sentries a 7,500m scoop range couldn't be too hard to implement and see where it leads, right?


I'm afraid the "scoop drones" functionality might be nothing more than a wrapper for the normal loot mechanics, and tied to that range. At least that would explain why a simple range change hasn't been already done :)

.

Lloyd Roses
Artificial Memories
#2510 - 2013-05-18 09:53:14 UTC
Kagura Nikon wrote:



Stop complainign the tempest is basically inferior to your news toys in almsot every way and it got what buff? 7 ms and -0.0001 agility ( and that seemed much more like a joke than a fix).

Gallente players ned to stop whinnign , open their eyes and see that THEY HAVE THE BEST SHIPS NOW! BY FAR!


Hee, new apoc is contesting that gallente statement, from a scale of 3 apocs to large scale... Gallente look good, but tracking+range bonus for scorch is the real deal.
ExAstra
Echoes of Silence
#2511 - 2013-05-18 10:04:06 UTC  |  Edited by: ExAstra
Phoenix Torp wrote:
ExAstra wrote:

Your incessant ranting is really annoying. First off, he didn't say the Megathron is now a railgun ship. He said he was adding CPU to help entice people to using Railguns, as without the CPU buff the Sniperthron still wouldn't be making a comeback, due to difficult fitting.

Blasters AREN'T bad anymore, the problem you're talking about considering the Talos applies to all races and all ABCs. Their mobility and incredibly cheap cost tend to make them way more popular in numbers than Battleships. Cheaper to replace, easier to get, quicker to move, etc.


Don't sound silly and put me a viable railgun fit with that 30+ CPU buff. Even had problems to fit blasters and changing the mids-lows for fitting something that have opportunities, and the blasters are not so CPU dependant. And then they realize if has CPU issues and decide to add a 4% boost in a ship that had issues with blasters and you want the people fit with a weapon that use 11% more CPU (comparing Neutron Blaster Cannon with 425's)
And about that blasters aren't bad, why do you think that the Talos is the less used ABC? I will say it in other words: from the Gallente is the best that this philosophy that CCP has implanted can create, but even in that state is the worst thing of all. And if you say "blaster skills of the capsuleers" I can say that the people are switching skill for these changes, mainly to Amarr, and more reasonable seeing the capacitor / PG changes to lasers.
With that CPU I have been able to put a full fitting in the 8 lows of the Mega, this is all. And was a blaster fitting ¬¬

You must have the worst fitting skills in the history of playing EVE because I fit a full rack of 425mm IIs, 100mn MWD II, 3 SeBo IIs, 4 Mag Stab IIs, 3 TE IIs, and a Damage Control on the new Megathron and it fit without a single problem.. And that's BEFORE the CPU buff hit TQ. Maybe you should quit whining and learn how to fit?

Since you wanted to SEE it...

You can plainly see that this is before the 30 CPU buff CCP Rise just announced and that fits perfectly fine. There is plenty of room for you to swap modules around as you like. Quit the whining already.

Kagura Nikon wrote:

Stop complainign the tempest is basically inferior to your news toys in almsot every way and it got what buff? 7 ms and -0.0001 agility ( and that seemed much more like a joke than a fix).

Gallente players ned to stop whinnign , open their eyes and see that THEY HAVE THE BEST SHIPS NOW! BY FAR!
Yeah because the Typhoon is so awful. While I agree with you folk over there that the Tempest feels lacking and I don't understand why your attack battleships have more mass than the Apocalypse and Megathron, we don't have "The best ships". The Hyperion is certainly king of solo but it's still completely out of place in fleets. And the Dominix's bonus change is questionable still at this point (every other change it received was of course good) and honestly I'd say debate about the new Dominix bonus alone has been more than half of this entire thread. Also, the Tempest and Typhoon are still stupidly fast. 7/ms on a battleship is NOT nothing. The agility bonus was kind of lame though.

Save the drones!

ExAstra
Echoes of Silence
#2512 - 2013-05-18 10:06:43 UTC
Lloyd Roses wrote:
Kagura Nikon wrote:



Stop complainign the tempest is basically inferior to your news toys in almsot every way and it got what buff? 7 ms and -0.0001 agility ( and that seemed much more like a joke than a fix).

Gallente players ned to stop whinnign , open their eyes and see that THEY HAVE THE BEST SHIPS NOW! BY FAR!


Hee, new apoc is contesting that gallente statement, from a scale of 3 apocs to large scale... Gallente look good, but tracking+range bonus for scorch is the real deal.

Tracking+Range bonus for CONFLAG could easily become a common thing, too. The new Apocalypse is looking delicious, as is the Armageddon (love/hate relationship there, don't ask)

Save the drones!

Vladimir Norkoff
Income Redistribution Service
#2513 - 2013-05-18 10:14:10 UTC
Phoenix Torp wrote:
I hope you will understand it now. And in case that's you have even decided to make the Large Blaster Spec the most useless PVP skill in the game, excluding a ship that it's not sized for it...
Ok you really need to hush and take a little timeout in the corner for a bit. Contrary to popular belief, EveKill Top20 is not the defining factor of what is good and what isn't. Furthermore, you don't really seem to have much knowledge of how PvP works, what are good fits, and how viable ships would be. Let us refer back to a previous golden quote....
Phoenix Torp wrote:
Obviously I don't PVP, and when I do I lose.
So perhaps it might be best if you go and educate yourself a bit more in that field before offering up any more heated rhetoric and enraged rants? Just a suggestion.
Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#2514 - 2013-05-18 10:18:37 UTC
CCP Rise wrote:
If I'm honest, I really don't like the idea of the 7/5/7 Mega at this point. Originally, I thought it could be really fun to have the Mega become much more flexible and let it be the go-to small gang gun ship for Gallente. I think for that to work though, the Hyp would have had to become the fleet-focused gun ship so that there wasn't a lot of blurring between them. Even with the way it ended up working out, I still don't feel totally comfortable with the overlap between them, and if they were both 7/5/7 it would be MUCH worse.

Hope you can find a way to love one of them anyway =p

As for the Dominix CPU, I'll have a look at it when I'm back in the office next week, but I doubt it will get changed.


That makes me sad.. i will cry later and will print a picture of your face and put it on my dartboard :P..
But whats wrong with a little overlap .. there roles are clear yet its the Hype that is more flexible and more mobile in the end...
Did you read my post about the EALM's? .... i think that is a way of getting around this and keeping the megas mobility intact..

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high

Roime
Mea Culpa.
Shadow Cartel
#2515 - 2013-05-18 10:22:58 UTC  |  Edited by: Roime
Kagura Nikon wrote:

Gallente players ned to stop whinnign , open their eyes and see that THEY HAVE THE BEST SHIPS NOW! BY FAR!


I think the only valid concern is the obvious lack of Gallente-based fleet doctrines (like that Top 20 rant ^), which CCP actually tried to address in this tiericide.

It's quite tricky situation actually, and Kagura is also right in a sense- Gal lineup does indeed include the strongest contenders for "best" small gang ships, and especially for true solo. (No such thing as best ship) Highest dps with best tracking, average (in some cases superior*) tank, great mobility all work in this area. I can't really take anyone who claims current iteration of blasters is bad seriously. Even railguns on Gallente ships work really well, that is if we forget that medium rails even exist Lol (CCP knows this and they'll get fixed, hopefully other medium LR turrets as well).

Is it even possible to have large fleet and small gang ships, and is it necessary? I can't say. My main concern is designing ships for large fleets, acknowledging the inherent issues in the weapon system (sentries) and not addressing the issues. Luckily this is EVE, where not all features end up being used in the way the devs intended, and the drone optimal and tracking will be useful in other applications as well.

* Incursus, Proteus, new Hyperion

.

Phoenix Torp
Almost Absolute
#2516 - 2013-05-18 10:47:21 UTC
ExAstra wrote:

You must have the worst fitting skills in the history of playing EVE because I fit a full rack of 425mm IIs, 100mn MWD II, 3 SeBo IIs, 4 Mag Stab IIs, 3 TE IIs, and a Damage Control on the new Megathron and it fit without a single problem.. And that's BEFORE the CPU buff hit TQ. Maybe you should quit whining and learn how to fit?


Do you really see that fitting viable? If you are small-gang PVP you depend of the pointer, and with that poor-DPS and alpha you can't think you will pop the ship before he destroys the pointer. If you are large-gang blob in 0.0 the logis pilots will laugh at you when a counter-sniper fleet attacks your paper-plane sniper-BS (yes, your fleet isn't the only that use snipers). That's why Rokhs are so popular (and will keep even with the 4% nerf). If you are solo-PVP it's useless as you can't point the target. Now I repeat: do you see that fitting viable?

Vladimir Norkoff wrote:
Ok you really need to hush and take a little timeout in the corner for a bit. Contrary to popular belief, EveKill Top20 is not the defining factor of what is good and what isn't. Furthermore, you don't really seem to have much knowledge of how PvP works, what are good fits, and how viable ships would be. Let us refer back to a previous golden quote....
Phoenix Torp wrote:
Obviously I don't PVP, and when I do I lose.
So perhaps it might be best if you go and educate yourself a bit more in that field before offering up any more heated rhetoric and enraged rants? Just a suggestion.


Enlight me and say me what can be the clear indication of a ship use, you the expert... I'm so tired of people like you that says us what we MUST do for fittings, fittings that get destroyed afterwards, that I prefer to ignore you. At least that will keep using my time in more productive activities. Same that have done with that Minma whiner of Kagura Nikon. Good luck.

http://eveboard.com/pilot/Phoenix_Torp

Bouh Revetoile
In Wreck we thrust
#2517 - 2013-05-18 10:55:14 UTC
Roime wrote:
Kagura Nikon wrote:

Gallente players ned to stop whinnign , open their eyes and see that THEY HAVE THE BEST SHIPS NOW! BY FAR!


I think the only valid concern is the obvious lack of Gallente-based fleet doctrines (like that Top 20 rant ^), which CCP actually tried to address in this tiericide.

It's quite tricky situation actually, and Kagura is also right in a sense- Gal lineup does indeed include the strongest contenders for "best" small gang ships, and especially for true solo. (No such thing as best ship) Highest dps with best tracking, average (in some cases superior*) tank, great mobility all work in this area. I can't really take anyone who claims current iteration of blasters is bad seriously. Even railguns on Gallente ships work really well, that is if we forget that medium rails even exist Lol (CCP knows this and they'll get fixed, hopefully other medium LR turrets as well).

Is it even possible to have large fleet and small gang ships, and is it necessary? I can't say. My main concern is designing ships for large fleets, acknowledging the inherent issues in the weapon system (sentries) and not addressing the issues. Luckily this is EVE, where not all features end up being used in the way the devs intended, and the drone optimal and tracking will be useful in other applications as well.

* Incursus, Proteus, new Hyperion
The fleet doctrine problem is not something CCP can fix. They seem to not interfere with players by giving hints about this kind of things, probably to leave the players play with the sandbox.

But gallente do have real strengths, they are only not favored in the current meta. There is actually some gallente fleets I heard at smaller scales in fact.

The gallente problem is the lack of a real strong medium range solution (30 to 70km). This problem is largely due to railguns, yet I doubt a fleet doctrine is impossible to build without this capability. The meta seem to be evolving to farther ranges BTW, where gallente could theoreticaly do something if beams potential come back don't kill them.
ExAstra
Echoes of Silence
#2518 - 2013-05-18 10:59:52 UTC  |  Edited by: ExAstra
Phoenix Torp wrote:
ExAstra wrote:

You must have the worst fitting skills in the history of playing EVE because I fit a full rack of 425mm IIs, 100mn MWD II, 3 SeBo IIs, 4 Mag Stab IIs, 3 TE IIs, and a Damage Control on the new Megathron and it fit without a single problem.. And that's BEFORE the CPU buff hit TQ. Maybe you should quit whining and learn how to fit?


Do you really see that fitting viable? If you are small-gang PVP you depend of the pointer, and with that poor-DPS and alpha you can't think you will pop the ship before he destroys the pointer. If you are large-gang blob in 0.0 the logis pilots will laugh at you when a counter-sniper fleet attacks your paper-plane sniper-BS (yes, your fleet isn't the only that use snipers). That's why Rokhs are so popular (and will keep even with the 4% nerf). If you are solo-PVP it's useless as you can't point the target. Now I repeat: do you see that fitting viable?

Congratulations on not understanding the point I was trying to make. Easy solutions to your problem:

1) Remove one Mag Stab and fit one 1600mm Plate (3 CPU more out of the 60 leftover, oh the AGONY of such tight fitting!!!!!!!), install Trimark Rigs and Anti-Explosive Pump. Congratulations, now it has EHP.
2) Alternate SeBos (+scripts), Tracking Computers (+scripts), EANMs, and Tracking Enhancers as you see fit to meet your fleet's range, tank, and locking requirements.

The point is that all of this crap fits on it effortlessly (BEFORE the buff), you just seem to not be able to understand that. I hope you realize that absolutely nobody in this thread (maybe even EVE itself) is agreeing with you?

Edit: You can freaking dual prop the thing with Rails after the buff for crying out loud.

Save the drones!

Roime
Mea Culpa.
Shadow Cartel
#2519 - 2013-05-18 11:03:00 UTC  |  Edited by: Roime
Medium, aka Garde range, which was the whole point of this Dominix version (some posters just pulled the sniper thing out of their butts and it stuck). It would have Scorch-level dps but even better tracking, and pretty much the only thing preventing "Domination" are the sentry mechanics.

Not saying that people couldn't overcome the issues.

.

Phoenix Torp
Almost Absolute
#2520 - 2013-05-18 13:35:10 UTC
ExAstra wrote:
Phoenix Torp wrote:
ExAstra wrote:

You must have the worst fitting skills in the history of playing EVE because I fit a full rack of 425mm IIs, 100mn MWD II, 3 SeBo IIs, 4 Mag Stab IIs, 3 TE IIs, and a Damage Control on the new Megathron and it fit without a single problem.. And that's BEFORE the CPU buff hit TQ. Maybe you should quit whining and learn how to fit?


Do you really see that fitting viable? If you are small-gang PVP you depend of the pointer, and with that poor-DPS and alpha you can't think you will pop the ship before he destroys the pointer. If you are large-gang blob in 0.0 the logis pilots will laugh at you when a counter-sniper fleet attacks your paper-plane sniper-BS (yes, your fleet isn't the only that use snipers). That's why Rokhs are so popular (and will keep even with the 4% nerf). If you are solo-PVP it's useless as you can't point the target. Now I repeat: do you see that fitting viable?

Congratulations on not understanding the point I was trying to make. Easy solutions to your problem:

1) Remove one Mag Stab and fit one 1600mm Plate (3 CPU more out of the 60 leftover, oh the AGONY of such tight fitting!!!!!!!), install Trimark Rigs and Anti-Explosive Pump. Congratulations, now it has EHP.
2) Alternate SeBos (+scripts), Tracking Computers (+scripts), EANMs, and Tracking Enhancers as you see fit to meet your fleet's range, tank, and locking requirements.

The point is that all of this crap fits on it effortlessly (BEFORE the buff), you just seem to not be able to understand that. I hope you realize that absolutely nobody in this thread (maybe even EVE itself) is agreeing with you?

Edit: You can freaking dual prop the thing with Rails after the buff for crying out loud.


Congratulations: you have fitted the light-CPU modules. The only module not included in that statement are those MFS's that, in your unlimited intelligence, has said to replace for a 1600mm. In my country we say that you have fitted that ship "with tweezers". You put something more and it falls. Try to put a tank to that thing:

[Megathron, Railguns]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
1600mm Reinforced Steel Plates II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Tracking Enhancer II
Damage Control II

Prototype 100MN Microwarpdrive I
Sensor Booster II, Targeting Range Script
Sensor Booster II, Targeting Range Script
Sensor Booster II, Targeting Range Script

425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L

Large Hybrid Collision Accelerator I
Large Hybrid Burst Aerator I
[empty rig slot]

Don't try to put other thing in the mids as the SeBo's only use 10CPU (unless you switch that TE for a Co-Processor). And now try to think in "Rokh mode":

[Rokh, Railguns]
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Reactor Control Unit II

Prototype 100MN Microwarpdrive I
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Large Shield Extender II
Large Shield Extender II
EM Ward Field II

425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L

Large Hybrid Collision Accelerator I
Large Hybrid Burst Aerator I
[empty rig slot]

Now compare:
- Mega: 633DPS, 82620EHP, 1081m/s
- Rokh: 547DPS, 117511EHP, 783m/s

The Rokh lose 14% of DPS to win 42% of EHP. And have better range, so when the MWD-ed Mega get his optimal the Rokh is wrecking some time ago. The Rokh even can drop the EM hardener and put a named Large SB, to have 104703 EHP, in the case he finds some ship with better DPS than it (and being hybrids this is only matter for the Gallente BS's). Now, I re-ask you: is that Mega viable?

http://eveboard.com/pilot/Phoenix_Torp