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[Odyssey Feedback Request] New Sensor Overlay

First post First post
Author
Arriaz
TxivYawg
#301 - 2013-05-17 15:52:29 UTC
Solanar wrote:
20 minutes of spinning the camera around gives me a headache. No list is unusable.

Also, the latest update has made it even more difficult to find what you want in systems with large amounts of anomalies.

Find ZIJ-383!

http://i.imgur.com/mmzDtRj.jpg


Please will someone explain to me how this makes the new players experience better.
Minmatar Citizen160812
The LGBT Last Supper
#302 - 2013-05-17 16:47:52 UTC
CCP Fozzie wrote:
As seen at Fanfest!



  • It runs once automatically every time you enter a system (undocking, jumping, bridging, whatever) so that you can get a glimpse of what's out there to find.


  • That part sucks...I don't like automatic things if I want to see that stuff I'll hit the button. The rest? eh I'll go look when it gets closer to the launch day it just sounds like a fancy dumbed down version of what we have now.
    Infinite Force
    #303 - 2013-05-17 17:18:40 UTC
    Arriaz wrote:
    Solanar wrote:
    20 minutes of spinning the camera around gives me a headache. No list is unusable.

    Also, the latest update has made it even more difficult to find what you want in systems with large amounts of anomalies.

    Find ZIJ-383!

    http://i.imgur.com/mmzDtRj.jpg


    Please will someone explain to me how this makes the new players experience better.

    This.

    I've spent time looking at the "new" system and quite frankly, it's not a good experience. If this was the only thing I had to base my in-game experience off of, I would look to other avenues of entertainment.

    HROLT CEO Live Free; Die Proud

    http://tinyurl.com/95zmyzw - The only way to go!

    blink alt
    Doomheim
    #304 - 2013-05-17 21:41:17 UTC
    I am not sure if I am going crazy but the scanner icons in space seems like they are better poistioned now. It seems like they are much better positioned in space so it is easier to tell which planet that sig is at. I really do like the distance being displayed next to the icon. If we could also get the signal strength without hovering I would be a happy camper.
    marVLs
    #305 - 2013-05-18 06:25:43 UTC
    Anomalies should be visible in solar system map, no more problem with to much of them in on spot in straight line
    Brainless Bimbo
    Pator Tech School
    Minmatar Republic
    #306 - 2013-05-18 07:13:07 UTC
    marVLs wrote:
    Anomalies should be visible in solar system map, no more problem with to much of them in on spot in straight line


    Also they all should listed by default in the scanner results window, an eve ship with pod technology has all its systems linked, that is the rational behind pods ffs.

    already dead, just havenĀ“t fallen over yet....

    Seth Asthereun
    Blank-Space
    Northern Coalition.
    #307 - 2013-05-18 11:27:06 UTC
    Arriaz wrote:
    Solanar wrote:
    20 minutes of spinning the camera around gives me a headache. No list is unusable.

    Also, the latest update has made it even more difficult to find what you want in systems with large amounts of anomalies.

    Find ZIJ-383!

    http://i.imgur.com/mmzDtRj.jpg


    Please will someone explain to me how this makes the new players experience better.


    this, don't remove the cosmic signature results on the scanner. they far more useful.

    But i can see the problem where is the new feature that becomes useless as everyone will still use the old list. I suggest to link the 2 things.
    Double click on the list results will focus camera on the selected anomaly. this would be also an useful pvp tool.

    As you removed dsp, i would be really glad if you can also show the cosmic signatures once you use the system scanner with a basic signal strength
    Jack Ogeko
    Republic University
    Minmatar Republic
    #308 - 2013-05-18 17:00:07 UTC  |  Edited by: Jack Ogeko
    there are psychiatric hospitals more normal then this changes
    Caljiav Ocanon
    The Holy Rollers
    #309 - 2013-05-18 22:56:05 UTC
    Logged into Singularity today, the system scan was less intrusive which was nice.

    Still don't like the fact I couldn't control something which I should have control over though. I want an off switch.
    Faulx
    Brother Fox Corp
    #310 - 2013-05-19 04:01:01 UTC  |  Edited by: Faulx
    • I've noticed that a signature's actual position is not where the signature's icon is displayed, by up to 7 AU, so bravo: uncertainty in position achieved. It would be nice if the position of the signature in the sensor overlay changed as you scanned it down in the probing system, but I realize the two systems aren't connected yet. One strange thing though is, that the signature remains at one spot, no mater where you are in the system. Shouldn't scans from different points in-system have it bouncing around inside its field of uncertainty?
    • You're still calling "Signature Strength" (or "Signature Size") by the confusing name "Signal Strength"... this term is already in use in the probing system, where it is the % to which you've scanned a signature. Please change this so you're not using the same term twice for different things.
    • You're still displaying too few decimal places in your "Signal Strength" field. The actual strength goes out to 2 decimal places of precision. There's a host of tools already built which display to this precision (e.g. siggy, the wiki, swiftandbitter), you're just going to confuse newer players who are directed to these sites if you continue to only display one significant digit of precision. (7%, 3%, 2%, 1% should be 6.67%, 2.5%, 2.22%, and 1.25%)
    Sorry for repeating myself, but you don't seem to be addressing these important issues.
    Omnathious Deninard
    University of Caille
    Gallente Federation
    #311 - 2013-05-20 04:27:53 UTC
    Infinite Force wrote:
    Arriaz wrote:
    Solanar wrote:
    20 minutes of spinning the camera around gives me a headache. No list is unusable.

    Also, the latest update has made it even more difficult to find what you want in systems with large amounts of anomalies.

    Find ZIJ-383!

    http://i.imgur.com/mmzDtRj.jpg


    Please will someone explain to me how this makes the new players experience better.

    This.

    I've spent time looking at the "new" system and quite frankly, it's not a good experience. If this was the only thing I had to base my in-game experience off of, I would look to other avenues of entertainment.

    TBH I was looking for a 4/10 DED complex today on SISI after about 5 systems I quit using the Discovery Scanner (sensor overlay) I would just warp to the next gate on my path, once I dropped gate cloak but before I started to warp I would launch probes and scan while I was in warp, during that time my launcher would reload the next 8 probes. If there were signatures is system I would scan it, if now the new no probe left behind let me jump into the next system without waiting to recover probes.
    It took me 6 seconds to scan each system this way, and there was no flipping the camera around looking for sigs.
    Now for the fruits of my effort, I found 10 unrated sites including a Serpentis Annex in a .4 system, 4 5/10 sites a dozen or so 3/10 sites, and after over scanning 70 systems not a single 4/10 site.

    If you don't follow the rules, neither will I.

    Luminocity
    The Dark Revenants
    PLEASE NOT VIOLENCE OUR BOATS
    #312 - 2013-05-20 14:13:16 UTC  |  Edited by: Luminocity
    The new less-spreadsheets focus CCP is taking to EVE needs more spreadsheets. Give us back the sortable list with exportable (copy-paste) data for 3rd party applications
    Everlast Darkheart
    Republic Military School
    Minmatar Republic
    #313 - 2013-05-20 14:30:18 UTC
    Luminocity wrote:
    The new less-spreadsheets focus CCP is taking to EVE needs more spreadsheets. Give us back the sortable list with exportable (copy-paste) data for 3rd party applications


    I agree!

    Also, probably have been mentioned but cba to read through ever post so....

    When you enter the system you have the system sigs on the sensor overlay, these sigs should per default be listed in the scanner result window. Then when you your scanning each and every sig I would like sensor overlay to actually reflect the sig list. Right now i can scan a sig to 100% and still not use the BM/warp to buttons on the tool tip on the sensor overlay.
    CCP Fozzie
    C C P
    C C P Alliance
    #314 - 2013-05-20 14:37:35 UTC
    Hey everyone. Thanks to all of you for the feedback so far, we've been collecting it over the past week and using it to help prioritize our work here at the office.

    I have a couple of updates for you all:

    Firstly, as most of you will have noticed on SISI by now, the scanner sweep graphics have been refined significantly and are now more subtle. There are still some bugs with the area effect around signatures and those are being worked on now.

    We've been receiving a lot of feedback that the scanner overlay does not do enough by itself to allow easy use in systems with a very large number of sites, especially clustered sites. We agree, which is why we are going to be keeping a list of anomalies available in the probe scanner window. Anomalies will be toggleable so that they don't clutter the list when you are searching for other things, but when toggled on you will get a complete list of all anoms active in the system, similarly to the old onboard scanner but using the new probe scanner interface.

    This week CCP Frellicus has also completed implementation of the sensor overlay signatures updating as you probe them. The area effect will get smaller, the names and tooltips will update as you get closer and closer to pinpointing them with your probes. This functionality should be ready for testing with the next SISI update.

    Game Designer | Team Five-0

    Twitter: @CCP_Fozzie
    Twitch chat: ccp_fozzie

    Seth Asthereun
    Blank-Space
    Northern Coalition.
    #315 - 2013-05-20 14:42:53 UTC
    CCP Fozzie wrote:
    Hey everyone. Thanks to all of you for the feedback so far, we've been collecting it over the past week and using it to help prioritize our work here at the office.

    I have a couple of updates for you all:

    Firstly, as most of you will have noticed on SISI by now, the scanner sweep graphics have been refined significantly and are now more subtle. There are still some bugs with the area effect around signatures and those are being worked on now.

    We've been receiving a lot of feedback that the scanner overlay does not do enough by itself to allow easy use in systems with a very large number of sites, especially clustered sites. We agree, which is why we are going to be keeping a list of anomalies available in the probe scanner window. Anomalies will be toggleable so that they don't clutter the list when you are searching for other things, but when toggled on you will get a complete list of all anoms active in the system, similarly to the old onboard scanner but using the new probe scanner interface.

    This week CCP Frellicus has also completed implementation of the sensor overlay signatures updating as you probe them. The area effect will get smaller, the names and tooltips will update as you get closer and closer to pinpointing them with your probes. This functionality should be ready for testing with the next SISI update.


    nice changes, eager to test them on sisi
    Abrazzar
    Vardaugas Family
    #316 - 2013-05-20 14:44:18 UTC
    CCP Fozzie wrote:
    This week CCP Frellicus has also completed implementation of the sensor overlay signatures updating as you probe them. The area effect will get smaller, the names and tooltips will update as you get closer and closer to pinpointing them with your probes. This functionality should be ready for testing with the next SISI update.

    Now this part sounds very good.
    Ripard Teg
    Jerkasaurus Wrecks Inc.
    Sedition.
    #317 - 2013-05-20 14:44:39 UTC
    Excellent stuff! These are great changes, and I'm glad they were completed so quickly!

    aka Jester, who apparently was once Deemed Worthy To Wield The Banhammer to good effect.

    Space Wanderer
    #318 - 2013-05-20 15:07:33 UTC
    CCP Fozzie wrote:

    We've been receiving a lot of feedback that the scanner overlay does not do enough by itself to allow easy use in systems with a very large number of sites, especially clustered sites. We agree, which is why we are going to be keeping a list of anomalies available in the probe scanner window. Anomalies will be toggleable so that they don't clutter the list when you are searching for other things, but when toggled on you will get a complete list of all anoms active in the system, similarly to the old onboard scanner but using the new probe scanner interface.


    Good.

    CCP Fozzie wrote:
    This week CCP Frellicus has also completed implementation of the sensor overlay signatures updating as you probe them. The area effect will get smaller, the names and tooltips will update as you get closer and closer to pinpointing them with your probes. This functionality should be ready for testing with the next SISI update.


    Good.

    If the same kind of ironing out the lack of usability were done for the customizable formation issues of the scanning interface I would say that the expansion would ship out in a usable state, interface-wise.
    Vincent Athena
    Photosynth
    #319 - 2013-05-20 16:41:12 UTC
    CCP Fozzie wrote:
    Hey everyone. Thanks to all of you for the feedback so far, we've been collecting it over the past week and using it to help prioritize our work here at the office.

    I have a couple of updates for you all:

    Firstly, as most of you will have noticed on SISI by now, the scanner sweep graphics have been refined significantly and are now more subtle. There are still some bugs with the area effect around signatures and those are being worked on now.

    We've been receiving a lot of feedback that the scanner overlay does not do enough by itself to allow easy use in systems with a very large number of sites, especially clustered sites. We agree, which is why we are going to be keeping a list of anomalies available in the probe scanner window. Anomalies will be toggleable so that they don't clutter the list when you are searching for other things, but when toggled on you will get a complete list of all anoms active in the system, similarly to the old onboard scanner but using the new probe scanner interface.

    This week CCP Frellicus has also completed implementation of the sensor overlay signatures updating as you probe them. The area effect will get smaller, the names and tooltips will update as you get closer and closer to pinpointing them with your probes. This functionality should be ready for testing with the next SISI update.

    How about the list of Signatures? You have said the new scanner is supposed to replace the functionality of the Deep Space Probe. The DSP would give a list of signatures. Will the new scanner? If the new scanner does not list the sigs, then please retain the DSP. If you do neither, then you are removing functionality: There will be no easy way to monitor all the sigs in a solar system if it is a big solar system.

    Know a Frozen fan? Check this out

    Frozen fanfiction

    Rengerel en Distel
    #320 - 2013-05-20 16:57:29 UTC
    CCP Fozzie wrote:

    We've been receiving a lot of feedback that the scanner overlay does not do enough by itself to allow easy use in systems with a very large number of sites, especially clustered sites. We agree, which is why we are going to be keeping a list of anomalies available in the probe scanner window. Anomalies will be toggleable so that they don't clutter the list when you are searching for other things, but when toggled on you will get a complete list of all anoms active in the system, similarly to the old onboard scanner but using the new probe scanner interface.



    Any chance the list can be populated from the initial sweep? You see them in the sky, but the list doesn't populate until you manually scan the system.

    With the increase in shiptoasting, the Report timer needs to be shortened.