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[Odyssey] Tech 1 Battleships - Gallente

First post
Author
Gabriel Karade
Coreli Corporation
Pandemic Legion
#2481 - 2013-05-17 18:51:05 UTC  |  Edited by: Gabriel Karade
Jonas Sukarala wrote:
CCP Rise wrote:
Hi guys

I have a small update for you: we are going to bump the Megathron CPU up by 30, to a total of 600.

By adding a low and also trying to coax people towards rails slightly, CPU would have been under a little too much pressure.

I know after a hundred pages this feels like a very small acknowledgment in the scheme of things, and we are certainly aware of that. A lot of the argument surrounding most of the battleship balance seems focused on whether or not these ships will actually perform in the roles they've been assigned to warrant their use. For that, we feel like we are at a point where we need to see how they do on tranquility. After release we will evaluate again, and if something isn't working out it will be addressed.

I will keep reading these threads in the mean time so don't hesitate to keep discussing the changes.

Thanks, o/


Rise please respond to this for the people who liked the original post of the shield mega.
Why do you object to the 7-5-7 layout?
as it is the Hype when dual rep fitted will be more mobile than the dual plated mega which is meant to be the attack battleship.
You do realise you are the only one still spouting this shield tanked Megathron nonsense, right?

Seriously, give it up - the Megathron's pedigree is as an armour tanked, no-holes-barred, smash-them in the face blaster platform....

Edit: Jesus, you got me that worked up I barely noted the buff, Woohoo! CPU!

War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293

Phoenix Torp
Almost Absolute
#2482 - 2013-05-17 19:00:37 UTC
Giuseppe R Raimondo wrote:
Roime wrote:
Giuseppe R Raimondo wrote:
How can they say that the gallentas primary weapon system are the drones if they do stuff like that to the mega


They don't. Nobody has ever said such a thing, and drones have never been the primary weapon of any race.

Hope this helped you.


Quote:
Drone Masters

The Gallente Federation have taken drones - for the other empires something of an after-thought or secondary weapon system at best - and placed them at the heart of their ship design philosophy. The vast majority of Gallente ships have drone capability, often beyond that of comparable designs in the other empires, and the Federation has developed a large array of dedicated drone carriers that use these robotic gunships as their primary weapon system. While being known for their heavy use of drones, the Gallente have not neglected raw firepower and many of their designs are optimized for the blaster family of short-range, high-damage hybrid turrets. While the Gallente share hybrid turret technology with their Caldari State enemies, due to a shared history, their preference in defense is for strongly-armored designs. The Gallente approach to electronic warfare also differs notably from others and relies on dampening enemy sensors, reducing their effective range and ability to lock onto targets.


We can quote the main issues of this declaration of his philosophy:
- "The vast majority of Gallente ships have drone capability": you put a ******* ****-TY flight of light drones IN A BS-SIZED SHIP! and you say they are at your heart!? I would like to see the legal narcotics that the Creo-Dron delegate had on him before deciding that.
- "and many of their designs are optimized for the blaster family of short-range": and then you read CCP Rise for favoring railguns in the Gallente side. Absolutely weird. And you say it now, some days before the new expansion and the new changes go live and don't give advice in the first Dev Blogs? What happens for getting the blasters forgotten? What's the problem? Have you seen that the blasters are a BROKEN SYSTEM ITSELF EVEN AFTER "FIXING" IT!?
- "their preference in defense is for strongly-armored designs": strongly? are you kidding me? Amarr is the strongly armor tanker, not Gallente. We have seen the situation for a old Vs. new Mega and both (and don't theorize with Gallente philoshopy, plating the mega is the proper fit right now if you armor-tank it) are paper-like tank with nano plating (http://imageshack.us/f/62/livemega.jpg/ and http://imageshack.us/f/209/newmega.jpg/)
- "reducing their effective range and ability to lock onto targets.": i would try to be fair and correct with the implications of this statement, but it's hard to do it: you put in a race the most range-dependant gun. And don't want to read that minmatar pilots who whine about the range of the blasters 'cause then will challenge it with my pittyful PVP skills, as you can see my killboard 'cause this is not a coward alt like other in this thread with his NPC 11% corps in a Maelstrom vs. a Mega in his side and will see if they talk so much about the blaster range being OP ¬¬. Retake the point, you put the most range-dependent gun (blasters) in the same race where his EW consists in broke the range for targeting of the enemy ship. So, you stay at optimal (in neutrons we can say 6km) in your "newly UBER-improved mega with his +7m/s speed" (I'm being minmatar, not my fault) with the EW and then YOU REALIZE THAT THE ENEMY SHIP CAN TARGET YOU! And If you try to get profit of your superior DPS over the paper, and don't stay at your optimal, you then have the second realization and see that YOU CAN'T with worse damage falloff than Minmatar (and don't mind with the range of amarr lasers). You can't also put more insane DPS as the Minmatar have no cap use for guns (and put two ENORMOUS XL-SHIELD BOOSTERS for tank) and better speed after plating the Mega. And then the nullified minds of Minmatar come here and say that blaster range is OP. As I have said, I will try to be correct but... ARE YOU disabled?
There's only some statement that is good (and correct) to Gallente range philosophy: GATE-CAMPING. And that with insane DPS (1500+). And for that you use whatever you can use, but not specifically a Gallente Ship as it's plain stupid to train skills to have an static and "orbit the enemy at optimal" slow rock.

CCP Rise wrote:
Hi guys

I have a small update for you: we are going to bump the Megathron CPU up by 30, to a total of 600.

By adding a low and also trying to coax people towards rails slightly, CPU would have been under a little too much pressure.

I know after a hundred pages this feels like a very small acknowledgment in the scheme of things, and we are certainly aware of that. A lot of the argument surrounding most of the battleship balance seems focused on whether or not these ships will actually perform in the roles they've been assigned to warrant their use. For that, we feel like we are at a point where we need to see how they do on tranquility. After release we will evaluate again, and if something isn't working out it will be addressed.

I will keep reading these threads in the mean time so don't hesitate to keep discussing the changes.

Thanks, o/


Oh! Really!? 30CPU to put what? An Energized Armor Layering Membrane? Even the EANM use 36CPU. And after putting railguns in a Mega, why I should fit that anomaly similar to a ship if I can fit a Rokh!? At least the Rokh have an EHP boost that will give more surveillance for solo-pvp in low-sec/null-sec, and a optimal bonus that flavors the blasters over the railguns, and that make it viable for a railgun sniper approach at massive fleets in 0.0. Explain to me: why I should fit a Mega if I have in a Rokh a better version of the Mega?

http://cheezburger.com/7470221568
http://cdn.memegenerator.net/instances/400x/37158832.jpg

http://eveboard.com/pilot/Phoenix_Torp

Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#2483 - 2013-05-17 19:28:40 UTC  |  Edited by: Jonas Sukarala
Gabriel Karade wrote:
Jonas Sukarala wrote:
CCP Rise wrote:
Hi guys

I have a small update for you: we are going to bump the Megathron CPU up by 30, to a total of 600.

By adding a low and also trying to coax people towards rails slightly, CPU would have been under a little too much pressure.

I know after a hundred pages this feels like a very small acknowledgment in the scheme of things, and we are certainly aware of that. A lot of the argument surrounding most of the battleship balance seems focused on whether or not these ships will actually perform in the roles they've been assigned to warrant their use. For that, we feel like we are at a point where we need to see how they do on tranquility. After release we will evaluate again, and if something isn't working out it will be addressed.

I will keep reading these threads in the mean time so don't hesitate to keep discussing the changes.

Thanks, o/


Rise please respond to this for the people who liked the original post of the shield mega.
Why do you object to the 7-5-7 layout?
as it is the Hype when dual rep fitted will be more mobile than the dual plated mega which is meant to be the attack battleship.
You do realise you are the only one still spouting this shield tanked Megathron nonsense, right?

Seriously, give it up - the Megathron's pedigree is as an armour tanked, no-holes-barred, smash-them in the face blaster platform....

Edit: Jesus, you got me that worked up I barely noted the buff, Woohoo! CPU!


Well it hardly needs 8 lowslots to armour tank... it should follow the Thorax and allow for shield tank option its just stupid that an attack battleship can't actually shield tank as there whole point is mobility but a dual plated trimarked ships is slow as **** so its lost tank for no good reason really..... and T1 is meant to be versatile .. this change just reduces the use of the mega compared to the Hyperion.
After all the navy version is going to be 8-4-8 so why can't the T1 version be 7-5-7??

CCP Rise you should have stuck with your gut instinct on this..

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high

Alticus C Bear
University of Caille
Gallente Federation
#2484 - 2013-05-17 20:28:33 UTC
Phoenix Torp wrote:

Oh! Really!? 30CPU to put what? An Energized Armor Layering Membrane? Even the EANM use 36CPU. And after putting railguns in a Mega, why I should fit that anomaly similar to a ship if I can fit a Rokh!? At least the Rokh have an EHP boost that will give more surveillance for solo-pvp in low-sec/null-sec, and a optimal bonus that flavors the blasters over the railguns, and that make it viable for a railgun sniper approach at massive fleets in 0.0. Explain to me: why I should fit a Mega if I have in a Rokh a better version of the Mega?


30 base CPU is 37.5 CPU with skills. That looks to be a ANP II upgraded to EANP II.
Phoenix Torp
Almost Absolute
#2485 - 2013-05-17 21:02:52 UTC
Alticus C Bear wrote:
Phoenix Torp wrote:

Oh! Really!? 30CPU to put what? An Energized Armor Layering Membrane? Even the EANM use 36CPU. And after putting railguns in a Mega, why I should fit that anomaly similar to a ship if I can fit a Rokh!? At least the Rokh have an EHP boost that will give more surveillance for solo-pvp in low-sec/null-sec, and a optimal bonus that flavors the blasters over the railguns, and that make it viable for a railgun sniper approach at massive fleets in 0.0. Explain to me: why I should fit a Mega if I have in a Rokh a better version of the Mega?


30 base CPU is 37.5 CPU with skills. That looks to be a ANP II upgraded to EANP II.


That doesn't matter. Even forgeting the EANM and putting EALM's you get better EHP (76581 against 75756 with a third EANM), and the EALM use 30 CPU and not 36. But we are talking about 75K. It's supossed that an attack battleship lose AT LEAST (don't know about Hyperion EHP) 25% of normal BS EHP (100K) being attack role? It's kind of annoying.
And to those that will say loud "PLATE THAT MEGA FOR THE SAKE OF GOD!", I will say that even the Tempest have more speed that this one (revise the Minmatar BS thread)

[Megathron, PVP]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Energized Armor Layering Membrane II
Energized Armor Layering Membrane II
Energized Armor Layering Membrane II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Damage Control II

Heavy Capacitor Booster II, Cap Booster 400
Stasis Webifier I
Prototype 100MN Microwarpdrive I
Faint Epsilon Warp Scrambler I

Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L

Large Hybrid Collision Accelerator I
Large Anti-Explosive Pump I
Large Anti-Explosive Pump I


Vespa EC-600 x5
Hobgoblin II x5

http://eveboard.com/pilot/Phoenix_Torp

Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#2486 - 2013-05-17 21:09:58 UTC
Phoenix Torp wrote:
Alticus C Bear wrote:
Phoenix Torp wrote:

Oh! Really!? 30CPU to put what? An Energized Armor Layering Membrane? Even the EANM use 36CPU. And after putting railguns in a Mega, why I should fit that anomaly similar to a ship if I can fit a Rokh!? At least the Rokh have an EHP boost that will give more surveillance for solo-pvp in low-sec/null-sec, and a optimal bonus that flavors the blasters over the railguns, and that make it viable for a railgun sniper approach at massive fleets in 0.0. Explain to me: why I should fit a Mega if I have in a Rokh a better version of the Mega?


30 base CPU is 37.5 CPU with skills. That looks to be a ANP II upgraded to EANP II.


That doesn't matter. Even forgeting the EANM and putting EALM's you get better EHP (76581 against 75756 with a third EANM), and the EALM use 30 CPU and not 36. But we are talking about 75K. It's supossed that an attack battleship lose AT LEAST (don't know about Hyperion EHP) 25% of normal BS EHP (100K) being attack role? It's kind of annoying.
And to those that will say loud "PLATE THAT MEGA FOR THE SAKE OF GOD!", I will say that even the Tempest have more speed that this one (revise the Minmatar BS thread)

[Megathron, PVP]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Energized Armor Layering Membrane II
Energized Armor Layering Membrane II
Energized Armor Layering Membrane II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Damage Control II

Heavy Capacitor Booster II, Cap Booster 400
Stasis Webifier I
Prototype 100MN Microwarpdrive I
Faint Epsilon Warp Scrambler I

Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L

Large Hybrid Collision Accelerator I
Large Anti-Explosive Pump I
Large Anti-Explosive Pump I


Vespa EC-600 x5
Hobgoblin II x5


intriguing way of getting around plating it ofc those rigs don't help speed maybe damage rigs although i doubt that is possible to fit with the low pg and cpu they put on gallente ships but maybe this approach is one CCP should look at making viable if they won't give it another mid slot.
But yes the Attack role is distinctly underwhelming thats for sure i was foolishly looking at the Machariel as a guide post as to what they would do with these in terms of mass at least if not agility....... :(.... i was very disappointed with their halfheartedness here.

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high

ExAstra
Echoes of Silence
#2487 - 2013-05-17 21:13:39 UTC  |  Edited by: ExAstra
Hyperions don't run based off of EHP, they run off of LARs. Current ones have taken well over 200k damage to kill on SiSi and have performed the solo role quite well.

In regards to that Mega Fit, put a 1600mm plate on it instead of the Mag Stab, and give it damage rigs. It gets WAY more speed from a MWD and it also gets WAY more EHP (100k EHP with over 60k in armor)

[Megathron, Megathron fit]

Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Energized Armor Layering Membrane II
Energized Armor Layering Membrane II
Energized Armor Layering Membrane II
Damage Control II
1600mm Reinforced Steel Plates II
Magnetic Field Stabilizer II OR 1600mm Reinforced Steel Plates II

100MN Microwarpdrive II
Fleeting Propulsion Inhibitor I
Faint Epsilon Warp Scrambler I
Heavy Electrochemical Capacitor Booster I, Cap Booster 400

Neutron Blaster Cannon II, Antimatter Charge L
Neutron Blaster Cannon II, Antimatter Charge L
Neutron Blaster Cannon II, Antimatter Charge L
Neutron Blaster Cannon II, Antimatter Charge L
Neutron Blaster Cannon II, Antimatter Charge L
Neutron Blaster Cannon II, Antimatter Charge L
Neutron Blaster Cannon II, Antimatter Charge L

Large Hybrid Collision Accelerator I
Large Hybrid Burst Aerator I
[Empty Rig slot]

(insert drones)


This doesn't fit on my Pyfa but I know it fits on the Thron by the amount of CPU the Megathron had on SiSi. You can fit either a Mag Stab in the 8th low for extra gank and speed, or the 1600mm for extra tank.

Edit: It's still faster with two 1600mm Reinforced Steel Plating IIs than it is with those two Anti-Explosive Pump Rigs. (1019 according to Pyfa but that's not factoring in the Odyssey Speed Buff)

Save the drones!

Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#2488 - 2013-05-17 21:21:21 UTC  |  Edited by: Jonas Sukarala
these EALM need much more HP bonus than 15%. at least 30%
Also resistance rigs could lose the speed penalty i don't think it needs a penalty at all.
Maybe introduce new rigs much like the EALM of rigs so maybe reduced %HP than trimarks do with no penalty.

Although possible penalties could be reduced shield HP.

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high

Phoenix Torp
Almost Absolute
#2489 - 2013-05-17 21:25:28 UTC
Jonas Sukarala wrote:

intriguing way of getting around plating it ofc those rigs don't help speed maybe damage rigs although i doubt that is possible to fit with the low pg and cpu they put on gallente ships but maybe this approach is one CCP should look at making viable if they won't give it another mid slot.
But yes the Attack role is distinctly underwhelming thats for sure i was foolishly looking at the Machariel as a guide post as to what they would do with these in terms of mass at least if not agility....... :(.... i was very disappointed with their halfheartedness here.


Obviously I don't PVP, and when I do I lose. But using a Vindicator in the incursions I would probably query for a SP reimbursement and switch all the Gallente training (included Blasters, but not railgun as I find the Rokh ok) to Amarr, as the Nightmare would do a good job there (yes, with Gallente / Minma I can put the Machariel, and BTW i have large ac spec, but prefer to forget Gallente for ever). And BTW the only BS that I don't have is Amarr, as always have thought they were slow and poor-tracking guns for PVP purposes, but I see that at least will be more easy to maintain fire that Gallente. No matter the situation, if you are not part of a fleet and you don't have logi pilots sustaining you tank (and energy with T2 ammo), the Gallente is useless in solo. TBH, I only decided Gallente as main gun platform (had already Caldari for missions) only 'cause they were sthetically beautiful ships (yes, even the Domi). But it has come a moment where this platform, for PVP, is useless. I don't have problems in SiSi with the rest of races, but Gallente is the most tricky (and awful) one. And I think that I'm not the only that thinks this: http://eve-kill.net/?a=top20

http://eveboard.com/pilot/Phoenix_Torp

Marlona Sky
State War Academy
Caldari State
#2490 - 2013-05-17 21:31:56 UTC  |  Edited by: Il Feytid
oops
ExAstra
Echoes of Silence
#2491 - 2013-05-17 21:38:55 UTC
Marlona Sky wrote:
Anyone have a mega fit that makes use of the utility high slot that is not a joke? If they are envisioning it to be a rail platform, what is a good is the utility high for snipping? Every people come up with for it has the utility high empty. That module slot would be FAR more useful as a medium slot. That or give it an 8th turret.

The Megathron doesn't have a utility high anymore.

Save the drones!

Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#2492 - 2013-05-17 22:01:21 UTC
Rise

is there any chance the Domi could have more cpu aswell as the mega the drone mods/rigs use up way too much cpu unless you plan on reducing cpu on all drone mods/rigs across the board which would be better for all droneboats certainly the smaller ones?

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high

CCP Rise
C C P
C C P Alliance
#2493 - 2013-05-17 23:00:49 UTC
If I'm honest, I really don't like the idea of the 7/5/7 Mega at this point. Originally, I thought it could be really fun to have the Mega become much more flexible and let it be the go-to small gang gun ship for Gallente. I think for that to work though, the Hyp would have had to become the fleet-focused gun ship so that there wasn't a lot of blurring between them. Even with the way it ended up working out, I still don't feel totally comfortable with the overlap between them, and if they were both 7/5/7 it would be MUCH worse.

Hope you can find a way to love one of them anyway =p

As for the Dominix CPU, I'll have a look at it when I'm back in the office next week, but I doubt it will get changed.

@ccp_rise

DeLindsay
Galaxies Fall
#2494 - 2013-05-18 00:17:06 UTC  |  Edited by: DeLindsay
CCP Rise wrote:
If I'm honest, I really don't like the idea of the 7/5/7 Mega at this point. Originally, I thought it could be really fun to have the Mega become much more flexible and let it be the go-to small gang gun ship for Gallente. I think for that to work though, the Hyp would have had to become the fleet-focused gun ship so that there wasn't a lot of blurring between them. Even with the way it ended up working out, I still don't feel totally comfortable with the overlap between them, and if they were both 7/5/7 it would be MUCH worse.

Hope you can find a way to love one of them anyway =p

As for the Dominix CPU, I'll have a look at it when I'm back in the office next week, but I doubt it will get changed.

The only thing you can't fit on the Odyssey Domi is 425 II's (4 of them) with a single DLA and a Medium RR (for Sentries). You can however fit 350 II's + tank and a Medium Cap Booster, exactly within it's CPU, it comes to 750/750 using a few Faction mods to lower CPU expense. Sure it'd be nice to fit (4) 425 II's and/or a Large Cap Booster but honestly the difference on a DRONE boat is negligible. And if you're fitting the Odyssey Domi for Missions and NOT using a DLA/RR with (4) Guns you're doing it wrong. The old way of (6) Blasters + tank or buffer still fits like it did before.

At most, it'd be nice to have 15 CPU more to fit a Large Cap Booster instead of a Medium.

The Operative: "There are a lot of innocent people being killed in the air right now".

Capt. Malcolm Reynolds: "You have no idea how true that is".

Askulf Joringer
Sebiestor Tribe
Minmatar Republic
#2495 - 2013-05-18 00:48:16 UTC
CCP Rise wrote:
If I'm honest, I really don't like the idea of the 7/5/7 Mega at this point. Originally, I thought it could be really fun to have the Mega become much more flexible and let it be the go-to small gang gun ship for Gallente. I think for that to work though, the Hyp would have had to become the fleet-focused gun ship so that there wasn't a lot of blurring between them. Even with the way it ended up working out, I still don't feel totally comfortable with the overlap between them, and if they were both 7/5/7 it would be MUCH worse.

Hope you can find a way to love one of them anyway =p

As for the Dominix CPU, I'll have a look at it when I'm back in the office next week, but I doubt it will get changed.


How do you feel about 8-4-7 with 8 turrets and a dmg bonus instead of rof?
DeLindsay
Galaxies Fall
#2496 - 2013-05-18 01:02:56 UTC
Quote:
How do you feel about 8-4-7 with 8 turrets and a dmg bonus instead of rof?

How many different people have to explain that RoF is superior to the same value of Dmg increase. If you have +5% per LvL of RoF it's higher total DPS than +5% dmg per LvL.

The Operative: "There are a lot of innocent people being killed in the air right now".

Capt. Malcolm Reynolds: "You have no idea how true that is".

Askulf Joringer
Sebiestor Tribe
Minmatar Republic
#2497 - 2013-05-18 02:24:17 UTC
DeLindsay wrote:
Quote:
How do you feel about 8-4-7 with 8 turrets and a dmg bonus instead of rof?

How many different people have to explain that RoF is superior to the same value of Dmg increase. If you have +5% per LvL of RoF it's higher total DPS than +5% dmg per LvL.


Re-read my friend. 8 turrets with a 5% per level dmg bonus is 10 relative turrets at lvl 5, 7 turrets with a 5% rof bonus is about 9.3 relative turrets...
Michael Harari
Genos Occidere
HYDRA RELOADED
#2498 - 2013-05-18 03:55:04 UTC
CCP Rise wrote:
If I'm honest, I really don't like the idea of the 7/5/7 Mega at this point. Originally, I thought it could be really fun to have the Mega become much more flexible and let it be the go-to small gang gun ship for Gallente. I think for that to work though, the Hyp would have had to become the fleet-focused gun ship so that there wasn't a lot of blurring between them. Even with the way it ended up working out, I still don't feel totally comfortable with the overlap between them, and if they were both 7/5/7 it would be MUCH worse.

Hope you can find a way to love one of them anyway =p

As for the Dominix CPU, I'll have a look at it when I'm back in the office next week, but I doubt it will get changed.


7/6/6 mega pls
Moretic
Casual Slackers
#2499 - 2013-05-18 06:27:55 UTC
CCP Rise wrote:
If I'm honest, I really don't like the idea of the 7/5/7 Mega at this point. Originally, I thought it could be really fun to have the Mega become much more flexible and let it be the go-to small gang gun ship for Gallente. I think for that to work though, the Hyp would have had to become the fleet-focused gun ship so that there wasn't a lot of blurring between them. Even with the way it ended up working out, I still don't feel totally comfortable with the overlap between them, and if they were both 7/5/7 it would be MUCH worse.

Hope you can find a way to love one of them anyway =p

As for the Dominix CPU, I'll have a look at it when I'm back in the office next week, but I doubt it will get changed.


And while you look at the domi think of the targeting range too, a sniper without any range is kinda pointless
ExAstra
Echoes of Silence
#2500 - 2013-05-18 06:28:03 UTC  |  Edited by: ExAstra
CCP Rise wrote:
If I'm honest, I really don't like the idea of the 7/5/7 Mega at this point. Originally, I thought it could be really fun to have the Mega become much more flexible and let it be the go-to small gang gun ship for Gallente. I think for that to work though, the Hyp would have had to become the fleet-focused gun ship so that there wasn't a lot of blurring between them. Even with the way it ended up working out, I still don't feel totally comfortable with the overlap between them, and if they were both 7/5/7 it would be MUCH worse.

Hope you can find a way to love one of them anyway =p

As for the Dominix CPU, I'll have a look at it when I'm back in the office next week, but I doubt it will get changed.

To be honest, the Hyperion and Megathron feel like completely different ships now, both from their old versions and from each other. For the Hyperion this is a really good thing, for the Megathron it will hurt some of our hearts. It's not vastly different, it's just a bit better at what we remember it being good at with the 8th low (and compensated CPU now), but it just feels different with the RoF bonus. Our epeen has to deflate a bit when we see the volley damage numbers in our notification (though it is doing more damage per second which is what counts). The Gallente community is glad that you have seen the light on the 7/5/7 Mega and have chosen to leave the 7/4/8 Megathron intact.

As for the Dominix's CPU, while drone mods and rigs are quite heavy on CPU, the only time I ever have much of an issue fitting a good Dominix is when trying to combine Railguns with powerful sentry capabilities. Drone Link Augmentors take WAY more CPU than Railguns do and sentry damage + range rigs put a constraint on your available CPU. If you do change it, we don't need a drastic amount more than it currently has.

Save the drones!