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[Data Collection - Highsec] I want to hear your words, post them here!

First post First post
Author
True Sight
Deep Freeze Industries
#81 - 2011-11-02 18:24:34 UTC
A nice thread, so I wanted to drop some suggestions...

Manufacturing
The mechanics are a little boring at the moment and there's no real way for someone to set themselves apart from someone else.

I propose that we change how Factory and Laboratory slots in stations work. Specifically that Players must have a minimum reputation to use slots, e.g. using a factory in a 1.0 system takes a very high standing. This gives empire corporations the goal of focusing in certain areas where they have facilities available. Players would also be able to use slots of their corporation (such as NPC corps).

This would benefit new players who would find factories available for them suddenly and encourage more players to consider POS, which is another (mostly) fun mechanic to become involved in.

Tre Kantin
Blackrock Vanguard
RAZOR Alliance
#82 - 2011-11-02 19:03:30 UTC  |  Edited by: Tre Kantin
Iv Posted something about this Before,

as far as high sec goes i would like to see some changes made to the bounty system and Kill Rights.

My idea is rather then lock the kill rights to the played that was shot down. Instead make them either Claimable when its over for a time frame. (time frame TBD).

Or they can put them up for sale. either by a market sections or another pilot who has chosen to trade in kill rights.

I personally like the idea of something like the real world Bondsman but with an EVE twist for a career. This pilot could either track them down for the bounty and loot. Or sell the rights to players who want to fight. For a price of course. Or possibly the "trader" pilot could destroy the Kill right Contract for a certain isk amount from the pilots who's name is on the KIll contract.


Having kill rights be tradable to those that want to fight in high sec wil spice things up. it will also give the people that cry its unfair something to chew on. I myself like the idea of not knowing who is after me for a legal reason in High sec.


Just some thoughts.

Tre
CCP Phantom
C C P
C C P Alliance
#83 - 2011-11-02 19:30:56 UTC
Off topic and spam posts removed. Please stay on topic.


Thank you for all the constructive and interesting ideas so far!

CCP Phantom - Senior Community Developer

Lord Zim
Gallente Federation
#84 - 2011-11-02 20:53:45 UTC
True Sight wrote:
A nice thread, so I wanted to drop some suggestions...

Manufacturing
The mechanics are a little boring at the moment and there's no real way for someone to set themselves apart from someone else.

Why not make ships, modules, etc show who made it? I'd feel a touch of pride if I flew a ship or used a module which said "Made in Bat Country by Lord Zim".

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Yeep
The Scope
Gallente Federation
#85 - 2011-11-02 20:57:26 UTC  |  Edited by: Yeep
Lord Zim wrote:
True Sight wrote:
A nice thread, so I wanted to drop some suggestions...

Manufacturing
The mechanics are a little boring at the moment and there's no real way for someone to set themselves apart from someone else.

Why not make ships, modules, etc show who made it? I'd feel a touch of pride if I flew a ship or used a module which said "Made in Bat Country by Lord Zim".


Wasn't this the original idea behind T3 ships before they became another solo gank platform? People would be able to tweak stats slightly like a remap. Find a good set of tweaks and people would go out of their way to track down a Yeep Pattern Brutix.
Lord Zim
Gallente Federation
#86 - 2011-11-02 21:07:24 UTC
I don't know about that, I meant more like an actual property attached to the hull or module, which you could see when looking at the description, attributes or somesuch.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Ronan Connor
#87 - 2011-11-02 23:32:22 UTC
Vile rat wrote:

My vision: I want to see a legitimate career path for those who want to live in empire and enjoy Eve-online. I want to see empire activities iterated upon properly and I want there to be a plentiful array of entertainment options available for those who want to make their empire in empire, and not lowsec/nullsec.

The purpose of this thread is to gather data. I want to hear what you feel an empire career should be like. What have you experienced that you enjoy? What pisses you off?

First thing comes into my mind is mining. Though I am no longer mining I started out with it and there would be alot of opportunities to make it more interesting.
I am a noob on RL minerals but i never have seen rocks which contain only one type of ore.
1. Use rocks which contain more then one type of ore (be it in a layered fashion where on the outside there is veldspar, then scordite, plag, pyrox, omber etc. you can do this all the way down to Arkonor cause the amount would be very small like 10 units per roid or even belt )
2. Those roids would be much bigger in order to work
3. when you break through the first layer you would get a warning that you are changing to a different type of ore and if you would want to recalibrate your lasers to it. if you dont you get only like 5-10% of the ore out of it as a "side-product"
4. depending on how good your skills are the better the amounts are youre getting out of a layer
5. in 1.0-0.9 you get only 2 layers, in 0.8-0.7 you get all the current high sec ore but in less amounts, 0.6-0.5 you get all the ores from the empire but in lesser amounts (one more thing in #7) Nothing which is worth much, but which makes the whole belt more colorfull.
6. rats in belts are escalating up to like 2 cruisers and 1 BS in high sec. when you dont kill the rats after 10 minutes they get help from 1 cruiser, then after 20 minutes a 2nd cruiser, after 30 minutes the 2 cruisers and 3 frigs get one BS more. No more afk'ing mining.
7. make less static belts but more belts from missions. say a mission gets random ore. when the mission is completed, the belt in there can be scanned down easily (so should be blue'd wrecks). Those mission belts should work like the current high-low-null sec ore distribution. so a mission belt from a lvl 4 mission in 0.5 could contain even a small amount of arkonor. As i have said not much - say like 5-20 units. But this belt would be as colorful as it could get containing all possible ores in smaller amounts.
8. not re-calibrating resulting in mining ore in a new worse quality like instead of "dense veldspar" it would be "rusty veldspar" which would have -90% value of normal veldspar.

Main idea is to utilize the mining skills better, make it more colorful, more engaging (more rats, heavier rats, called to action for re-calibrating mining lasers). On the whole the value of a belt / belts in a system could stay around as they are. Just with more items.



Coming from mining into security
I admit it i dont like ganking much, but only for the reason that it is cheap fun. the game mechanic itself is totally ok to me. but one should pay an adequate price for it.
I dont mean insurances. That is to less of an adquate price. I say its the effort behind it which makes it truly adequate.
Say a beginner miner, who does play like 5 hrs a week needs 2 month to pay for a hulk. The time effort behind it should be mirrored for the ganker.
Let the security drop below -10 and let this status be fatal. 6 examples:
1. ganking a t1 frig cost you the usual security drop. for a +5 sec status player more. Say a frig is -1, with victim at +5 sec it cost you -5.
2. ganking a retriever its -2 - with +5 sec status it would be -10
3. ganking a hulk its base of -2. as it is tech 2 it will be doubled so -4, as it is tier 3 its -7 total. at +5 sec status from the victim it be -35 sec status total
4. ganking an orca. its a captial industrial its base is -20. at +5 sec it would be -100 standing loss.
5. ganking a freighter. same as the orca.
6. ganking a BS would be -5 / Tech2 or faction would be -15. At +5 this would result in either -25 or -75 sec standing loss.

Now the idea behind is, that for a heavy gank like for a freighter you get the maximum standing loss and you need alot of time to get the standing back. In order that you cant avoid the sec drop results all capsules with less then -10 standing would be shot as well from Concord. No waiting orca in high sec to drop ganking ships for those sec standings.
Ganking is ok, but not the laughable small time to recover from the sec drop. if you do a big robbery in RL you cant expect to be back in the laws good books after 2 weeks, cant you?
For a freighter gank you will have to live for average 2 month in low sec (where gate guns dont shoot anymore). Positive side effect - low sec would get more populated.


salvager career
make blue wrecks be scannable very easy (like on the first scan run at 32 AU).
Also when a mission is turned it and the wrecks arent made blue - make them blue after 1 hr. (people might still want to salvage them after turning it in).

scanning career
one starts with static 1/10 plexes maybe, then wants to get into scanning. but those static plexes are camped all day. therefore no further key drop until a player has left the final pocket. no respawn in there. rat escalation 5 minutes after the final item was taken or destroyed.
other then that make more and different scanning sites. Find industrial sites where you maybe find some t2 components like 50 nanotransistors or 500 crystalline carbonide, find small gas clouds (same as mining - not too much value maybe like a small belt).


Thats it for now. I know especially the sec standing idea will cause outrage among the pirateBear but hey its only fair that one has the same effort as the opposite player.
Rellik B00n
Republic Military School
Minmatar Republic
#88 - 2011-11-03 01:37:38 UTC
Kan'loch Lacoud wrote:
Rellik B00n wrote:
Vile rat wrote:

The purpose of this thread is to gather data. I want to hear what you feel an empire career should be like. What have you experienced that you enjoy? What pisses you off?


thats funny because the first thing i thought was:

the purpose of this thread is to pretend you give a **** about empire.

"We at the CSM at receiving a lot of flak about our apparent desire to turn empire into **** but as you can see from this thread we did in fact ask people what they wanted, thus proving we are interested in empire after all."



I know i'm double posting but dgaf.


Usually I wouldn't take anyone from the orphanage seriously but unfortunately as other people may fall into this trap and Vile Rat is trying to do something to benefit you (not specifically fecal stains like you, but people in highsec) I felt a ~seriouspost~ was required.

Contrary to popular belief the CSM while primarily nullsec players are not entirely focused on one aspect of the game, sure the supercap nerf is most applicable to nullsec I can assure you that the gallente buff is a boon to all and not just the evil overlord super elite puppetmasters.

Some of the ideas in this thread are actually goodposts and I applaud Vile Rat in his attempts to reach out and better a sizeable part of the game, I am sure that all or at least most of the CSM would back any well thought out ideas benefitting low and high sec as it is in their best interest to balance and enhance the game for everyone (fun game = more players coming in = more people to play with/shoot at)


this one needs removing as well while your busy censoring the assembly hall - my quote is still there along with the asinine failreply.
[Of a request for change ask: Who Benefits?](https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=199765)
Temba Ronin
#89 - 2011-11-03 07:26:32 UTC
If you really want to improve High sec/ Empire space how about a sliding scale of Concord reactions that lined up with sec status. Null sec Alliance members should not have unrestricted access to all areas of high sec this would increase the need for trading hubs in 0.5 and 0.4 systems with shadier merchants. Criminals who gank in high sec should have Concord consequences that last longer then 15 minutes let's say 7 months in 1.0, six months in 0.9, five months in 0.8, four months in 0.7, & three months in 0.6

Null sec Alliance members should be allowed diplomatic status with only one Empire at a time on the condition that the Null Sec Alliance makes all players that stay in the NPC of that Empire Blue in thier Alliance. Example Goonswarm Federation is allowed access to Gallente Empire space and NPC like CAS are blue to goons. If the Alliance breaks the agreement and shoots NPC members they lose the agreement and can not negotiate a new agreement with another Empire for 90 days unless they financially restore the losses to the NPC member and expel the pilot that broke the agreement.

Gate camping / station camping should be time restricted hang around a gate longer then 1 minute and each additional minute earns you two minutes of docked time. Example spend 16 minutes camping a gate or a station and then get a mandatory 30 minutes in the nearest station transported by autopilot an all the risk that entails.

POS need to be upgraded the limitations of the cpu and power grids need to be something that a player can improve upon.
Allow moon mining in 0.6, 0.5, and 0.4 systems. Allow more then one command center per planet per player. Allow command centers to be deployed on planets on behalf of corporations and tended to by designated corp members.

Allow corps to have trade deals with Null Alliances so they can get Null sec items for high sec items. Allow high sec corps to use Capital ships to defend their POS and Customs offices against attack. Allow jump bridge connections between Null Alliances and the high sec Corps they have trading deals with. Do not allow the Capital ships to use jump gates or agress any player in the system where they are defending corp assets unless they are at war. Allow jump bridge access between high sec corps and WH corps for the duration of the static wh connection.

Allow player owned outposts in high sec systems that have no NPC station along with all the upgrades possible. The High sec Alliance would not get sov rights an any player passing thru could reap the benefits as well.

These are just a few of the changes that could greatly improve EVE play for high sec careers and smooth the way for more use of low, null, and wormhole space imo.

The Best Ship In EVE Online Is "Friendship", Power To The Players!

Vile rat
GoonWaffe
Goonswarm Federation
#90 - 2011-11-03 09:46:12 UTC
Nick Bison wrote:
Enjoy. Since moving back to HiSec, I do enjoy the ability to change what I do based on mood at the time. Considering my limited play time available, I enjoy what I can accomplish in the 2-3 hours I get.



More than anything this is why I spend time in Highsec. I don't have time to go on 3 hour roams but I enjoy playing eve. I think Highsec can be improved a lot by focusing on this fact a little bit and making it easier for instant fun instead of focusing on making more money/getting more assets.

Jareck Hunter
UPS Trading and Mining
#91 - 2011-11-03 12:17:47 UTC  |  Edited by: Jareck Hunter
Well, i had a small idea this morning, that could help with this problem.

It would be nice if we could ask agents, to get a "short", "medium" and "long" mission, based on the average time they need to complete (a data ccp has). Atm it's really random what you get and you cannot reject them infinitely often.

So you could log in, look onto a clock and say to yourself you only have 20 min left and start a quick "short" mission.

If you have a whole evening to fill, you could start a "long" one.

LP/h and ISK/h should be nearly the same for all.

CCP t0rfifrans wrote: "We are simply fixing some things that we broke so that we can move forward. Tbh we've had our head somewhat placed in the lowermost segment of the large intestine and are finally coming out for air."

Cordo Draken
ABOS Industrial Enterprises
#92 - 2011-11-03 19:35:43 UTC
Temba Ronin wrote:
If you really want to improve High sec/ Empire space how about a sliding scale of Concord reactions that lined up with sec status. Null sec Alliance members should not have unrestricted access to all areas of high sec this would increase the need for trading hubs in 0.5 and 0.4 systems with shadier merchants. Criminals who gank in high sec should have Concord consequences that last longer then 15 minutes let's say 7 months in 1.0, six months in 0.9, five months in 0.8, four months in 0.7, & three months in 0.6

Null sec Alliance members should be allowed diplomatic status with only one Empire at a time on the condition that the Null Sec Alliance makes all players that stay in the NPC of that Empire Blue in thier Alliance. Example Goonswarm Federation is allowed access to Gallente Empire space and NPC like CAS are blue to goons. If the Alliance breaks the agreement and shoots NPC members they lose the agreement and can not negotiate a new agreement with another Empire for 90 days unless they financially restore the losses to the NPC member and expel the pilot that broke the agreement.

Gate camping / station camping should be time restricted hang around a gate longer then 1 minute and each additional minute earns you two minutes of docked time. Example spend 16 minutes camping a gate or a station and then get a mandatory 30 minutes in the nearest station transported by autopilot an all the risk that entails.

POS need to be upgraded the limitations of the cpu and power grids need to be something that a player can improve upon.
Allow moon mining in 0.6, 0.5, and 0.4 systems. Allow more then one command center per planet per player. Allow command centers to be deployed on planets on behalf of corporations and tended to by designated corp members.

Allow corps to have trade deals with Null Alliances so they can get Null sec items for high sec items. Allow high sec corps to use Capital ships to defend their POS and Customs offices against attack. Allow jump bridge connections between Null Alliances and the high sec Corps they have trading deals with. Do not allow the Capital ships to use jump gates or agress any player in the system where they are defending corp assets unless they are at war. Allow jump bridge access between high sec corps and WH corps for the duration of the static wh connection.

Allow player owned outposts in high sec systems that have no NPC station along with all the upgrades possible. The High sec Alliance would not get sov rights an any player passing thru could reap the benefits as well.

These are just a few of the changes that could greatly improve EVE play for high sec careers and smooth the way for more use of low, null, and wormhole space imo.



Wow Dude, bitter much? From minutes to Month(s) long penalties? System supercaps to defend ur highsec assets... You really went all out with your self-serving load of crap, every single bit of it. And I'm a guy who would benefit from your spiel. Try to think in terms of everyone's benefit, not just yours.

Whomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my Autocannons 

Temba Ronin
#93 - 2011-11-03 21:46:16 UTC
Cordo Draken wrote:
Temba Ronin wrote:
If you really want to improve High sec/ Empire space how about a sliding scale of Concord reactions that lined up with sec status. Null sec Alliance members should not have unrestricted access to all areas of high sec this would increase the need for trading hubs in 0.5 and 0.4 systems with shadier merchants. Criminals who gank in high sec should have Concord consequences that last longer then 15 minutes let's say 7 months in 1.0, six months in 0.9, five months in 0.8, four months in 0.7, & three months in 0.6

Null sec Alliance members should be allowed diplomatic status with only one Empire at a time on the condition that the Null Sec Alliance makes all players that stay in the NPC of that Empire Blue in thier Alliance. Example Goonswarm Federation is allowed access to Gallente Empire space and NPC like CAS are blue to goons. If the Alliance breaks the agreement and shoots NPC members they lose the agreement and can not negotiate a new agreement with another Empire for 90 days unless they financially restore the losses to the NPC member and expel the pilot that broke the agreement.

Gate camping / station camping should be time restricted hang around a gate longer then 1 minute and each additional minute earns you two minutes of docked time. Example spend 16 minutes camping a gate or a station and then get a mandatory 30 minutes in the nearest station transported by autopilot an all the risk that entails.

POS need to be upgraded the limitations of the cpu and power grids need to be something that a player can improve upon.
Allow moon mining in 0.6, 0.5, and 0.4 systems. Allow more then one command center per planet per player. Allow command centers to be deployed on planets on behalf of corporations and tended to by designated corp members.

Allow corps to have trade deals with Null Alliances so they can get Null sec items for high sec items. Allow high sec corps to use Capital ships to defend their POS and Customs offices against attack. Allow jump bridge connections between Null Alliances and the high sec Corps they have trading deals with. Do not allow the Capital ships to use jump gates or agress any player in the system where they are defending corp assets unless they are at war. Allow jump bridge access between high sec corps and WH corps for the duration of the static wh connection.

Allow player owned outposts in high sec systems that have no NPC station along with all the upgrades possible. The High sec Alliance would not get sov rights an any player passing thru could reap the benefits as well.

These are just a few of the changes that could greatly improve EVE play for high sec careers and smooth the way for more use of low, null, and wormhole space imo.



Wow Dude, bitter much? From minutes to Month(s) long penalties? System supercaps to defend ur highsec assets... You really went all out with your self-serving load of crap, every single bit of it. And I'm a guy who would benefit from your spiel. Try to think in terms of everyone's benefit, not just yours.


Bitter no not at all. For the record i am not a super cap pilot and do not have any alts that are so your concept of this being self serving is simply wrong.

My thinking was to increase the PVP possibility and to be honest the chance to build and sell super caps in all sec levels of New Eden. So you think more PVP is bad if i might have a chance to win the fight right? If we have assets that need to be protected in high sec from war dec why shouldn't we get the same tools to defend our assets as they get in Null?

I guess fairness which i could possibly benefit from someday when a customs office i pay for is sieged is a load of crap in your estimation.

So you think it's legit that a suicide gank that destroys an investment of a billion isk should get the harsh punishment of staying docked for a whole 15 minutes while their friends or more likely alt loot the remains of a care bear mining ship yeah that is of equal value how could i have been so blind!

The Best Ship In EVE Online Is "Friendship", Power To The Players!

Cordo Draken
ABOS Industrial Enterprises
#94 - 2011-11-04 03:26:21 UTC
Temba Ronin wrote:

Bitter no not at all. For the record i am not a super cap pilot and do not have any alts that are so your concept of this being self serving is simply wrong.

My thinking was to increase the PVP possibility and to be honest the chance to build and sell super caps in all sec levels of New Eden. So you think more PVP is bad if i might have a chance to win the fight right? If we have assets that need to be protected in high sec from war dec why shouldn't we get the same tools to defend our assets as they get in Null?

I guess fairness which i could possibly benefit from someday when a customs office i pay for is sieged is a load of crap in your estimation.

So you think it's legit that a suicide gank that destroys an investment of a billion isk should get the harsh punishment of staying docked for a whole 15 minutes while their friends or more likely alt loot the remains of a care bear mining ship yeah that is of equal value how could i have been so blind!


No need to attempt to convince us otherwise of your anger towards PvPers, your requests have already shown us that. Despite you not having the skills yet to pilot a Supercap, your admitted "Future Benefit," is sufficient for self. Regardless AOE weapon systems are a no go in High-sec. Plus piloting Capitals are part of the benefit to Null.

And then you talk about defending the upcoming Customs Office to which there has been very little fortold of what it can do. Debating your defense of a non-existant component of gameplay yet is laughable. They may not even exist in Highsec at the beginning, rendering again, your point moot.

And then there's the truth of the matter, you want Drastic penalties to Ganking. Boo hoo, you're mad. And now you take a 15 minute GCC and you think giving someone no Empire play time for 1 – 6 months a just sentence?! Are you 12? It’s not everyone else’s fault that you don’t know how to A) Tank your ships properly, or B) Are smart enough to hide your cargo. Indeed, you are blind. There’s plenty of ways to protect your assets, it starts by using your head.

HTFU, this thread isn’t an excuse to perform a reach around of your own fail.

Whomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my Autocannons 

Temba Ronin
#95 - 2011-11-04 14:08:05 UTC  |  Edited by: Temba Ronin
Cordo Draken wrote:
Temba Ronin wrote:

Bitter no not at all. For the record i am not a super cap pilot and do not have any alts that are so your concept of this being self serving is simply wrong.

My thinking was to increase the PVP possibility and to be honest the chance to build and sell super caps in all sec levels of New Eden. So you think more PVP is bad if i might have a chance to win the fight right? If we have assets that need to be protected in high sec from war dec why shouldn't we get the same tools to defend our assets as they get in Null?

I guess fairness which i could possibly benefit from someday when a customs office i pay for is sieged is a load of crap in your estimation.

So you think it's legit that a suicide gank that destroys an investment of a billion isk should get the harsh punishment of staying docked for a whole 15 minutes while their friends or more likely alt loot the remains of a care bear mining ship yeah that is of equal value how could i have been so blind!


No need to attempt to convince us otherwise of your anger towards PvPers, your requests have already shown us that. Despite you not having the skills yet to pilot a Supercap, your admitted "Future Benefit," is sufficient for self. Regardless AOE weapon systems are a no go in High-sec. Plus piloting Capitals are part of the benefit to Null.

And then you talk about defending the upcoming Customs Office to which there has been very little fortold of what it can do. Debating your defense of a non-existant component of gameplay yet is laughable. They may not even exist in Highsec at the beginning, rendering again, your point moot.

And then there's the truth of the matter, you want Drastic penalties to Ganking. Boo hoo, you're mad. And now you take a 15 minute GCC and you think giving someone no Empire play time for 1 – 6 months a just sentence?! Are you 12? It’s not everyone else’s fault that you don’t know how to A) Tank your ships properly, or B) Are smart enough to hide your cargo. Indeed, you are blind. There’s plenty of ways to protect your assets, it starts by using your head.

HTFU, this thread isn’t an excuse to perform a reach around of your own fail.


It is always so cute when posters with infantile arguments call someone else a twelve year old! Almost as cutesy as their weak and idiotic assumptions that anyone having an opinion different from their own must be licking the wounds of numerous defeats because of poor game playing skills.

I have never lost a ship to another human player on any of my accounts and i have never been podded on any of my accounts with just under 8 months of game play that is nothing spectacular but it does make moot all the phony assumptions that my positions are derived from wanting to get pay back for being ganked.

I did get my ship blown up by Concord as a newbie because i shot a wreck instead of a rat. Also when relatively new i was told it was safe to go to the asteroid belts during an incursion, the Sansha taught me otherwise. I quickly lost a well rigged industrial ship and the even better rigged cruiser i foolishly sought to salvage the first wreck with. Needless to say the rapid loss of 2 ships to the Sansha was a lesson i paid to learn lol. I lost a Brutix to Sleepers but I am addicted to Sleeper loot so i have made that isk back many times over in many different wormholes.

I don't afk pilot, i use cloaky haulers and/ or an orca or freighter to haul valuable cargo from low sec to trading hubs (no i don't use the orca or the freighter in the low sec segments of any cargo haul). I have good skill training in warp drive operations, i use warp stabs, and the rigs that get my slowest ships to warp as soon as possible. As a noob i use to industrial mine in an IItty so i learned to stay aligned to jump points and tank with the best of them. I watch d-scan and am aware when someone starts to use probes in any system i occupy. I watch local and have trained all my alts minimally to use cloaking devices an i spend time scouting routes in cov-ops ships to establish safe spots and non-direct routes to gates for emergency exits.

I have to ask you Cordo are you projecting your PVP fails upon someone who has none out of ignorance or lack of intellectual capacity?

Yes i think the penalty for ganking is no penalty at all, i also think that the bounty system is broken and no Cordo i don't think that because someone placed a big bounty on me. Some people playing this game have these things called independent thoughts and ideas they hope might improve the game.

Cordo you don't have to agree with all of them or in your case even understand them but the forums are the place in this game where players can get their ideas and thoughts vetted by other players with the intellectual capacity to analyze statements and make superior counter arguments, sort of intelligence PVP. Cordo you are a shuttle facing down a Titan in this match of intelligence PVP all your incorrect assumptions totally FAIL!

The Best Ship In EVE Online Is "Friendship", Power To The Players!

Velicitia
XS Tech
#96 - 2011-11-04 16:08:03 UTC
Temba Ronin wrote:
If we have assets that need to be protected in high sec from war dec why shouldn't we get the same tools to defend our assets as they get in Null?

Capships are a benefit of low, and supers are a benefit of of null and player sovereignty. Also, a well-fit POS is a near assured deathwish for anyone in hisec -- but you have to keep up with the defence. If they incap your guns, fix them. If they RF the POS, get shield repair boats on it soon as the RF timer expires (also, have more stront ready). have a "standing fleet" ready in case of wars...

Furthermore, if caps/supers were allowed in hi-sec, it would be akin to having a level 20 or 50 or 80 or whatever character in other games and then walking into the noob starting areas -- i.e. they'd essentially be solo WTFPWN mobiles. Hell, even in lowsec all you need is a single dread or carrier, and you get instant :fear: from the hi-seccers who may be passing through (low/null seccers, not so much).

Temba Ronin wrote:
I guess fairness which i could possibly benefit from someday when a customs office i pay for is sieged is a load of crap in your estimation.

If you're still talking about hi-sec, you won't have to worry about your Customs Office getting sieged, as player-owned offices are only being introduced in low/null/w-space.

Furthermore, if you're setting up a solo Customs Office (i.e. one-man corp or something), and expect it to be ignored in lowsec ... well, let's just say it's a poor expectation.

Temba Ronin wrote:
So you think it's legit that a suicide gank that destroys an investment of a billion isk should get the harsh punishment of staying docked for a whole 15 minutes while their friends or more likely alt loot the remains of a care bear mining ship yeah that is of equal value how could i have been so blind!


You can always have friends around to scoop the loot ...

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Takara Mora
University of Caille
Gallente Federation
#97 - 2011-11-04 16:16:44 UTC  |  Edited by: Takara Mora
It's easy to predict what will happen with the Customs houses ... the large alliances will sweep in and claim them, and lock everyone else out or tax them ... carebears won't care ... and we're back to square one ... but hey, it will be entertaining for a few months until we're back to playing EVE Goonswarm edition.
Wolodymyr
Breaking Ambitions
#98 - 2011-11-04 20:20:06 UTC
Actually I think the reinforce timers on the new customs offices are short enough based on that devblog that your average nullsec alliance wouldn't have enough patience to babysit every planet in one high sec region.

If you set up a customs office in highsec and jacked the taxes up to 100% people would just go a few jumps until they found an office with lower taxes. If someone wanted to force people to pay high planet taxes they'd have to take over every single planet of that type within 20 jumps.

That's waaaay too much effort for a nullsec alliance, and probably too much effort for most huge highsec alliances. That's assuming large highsec alliances even exist, I just assumed that highsec is just a bunch of solo mission runners selling monocles to one another.

I'd bet that one corp or alliance would be able to lock down and babysit only a few solar systems, and they'd keep the taxes relatively low to compete with the nearby corps and alliances with their own planets.

I vote YES let people set up player owned custom offices in highsec.

I honestly think PoCo based sov is a good idea https://forums.eveonline.com/default.aspx?g=posts&m=1417544

Selinate
#99 - 2011-11-04 22:07:34 UTC  |  Edited by: Selinate
I have a very simple reason for not going out into low sec or null sec often: It costs isk to go there. If I go to either, I'm almost guaranteed to lose my ship to some gate camp or, in the case of null sec, a blob. This is counter-productive, so unless I'm specifically looking for a fight and willing to lose some isk, I stay away from both. I never go to either in order to make isk, as that would require too much of my time in null sec, and low sec just isn't profitable for isk making as it is compared to the risk.

With that being said, I would like something with similar risks as this to get a fairly good rush, but not guaranteed insta-death. Such as a way of smuggling banned goods between empires. Or making bounty hunting a more profitable venture. Essentially things that have been suggested before. However, the most important part of all of this is it has to include other players. I can't stand doing missions of any kind, or anything similar. This essentially means some way for players to pool money and one character/corporation winning the money, like a bounty system where players increase the bounty with their own isk, and then another player can gain kill rights, or have some flushed out system.
Takara Mora
University of Caille
Gallente Federation
#100 - 2011-11-04 22:17:57 UTC  |  Edited by: Takara Mora
Yeah don't care what they do (with hisec customs houses) ... the hisec planets are not worth much ... i bet ppl would mainly stop using them if they become destructable in hisec - there wouldn't be much financial incentive to build/use them, compared to the ease with with gankers would destroy them just for fun.