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Clone costs and old vets

First post
Author
Corey Fumimasa
CFM Salvage
#421 - 2013-05-17 20:32:32 UTC  |  Edited by: Corey Fumimasa
Tippia wrote:
Corey Fumimasa wrote:
You don't need 150 million skill points to go out in Eve and RP and have fun in mindless PvP. If you want to fight cheap and not be concerned about ISK then join FW. It is specifically designed for players like you.

If you don't want to play the bigger game then don't play it.
…so you agree, then, that this whole “more SP → forced higher cost” mechanic is completely nonsensical.


I think that it doesn't make sense to players who log in to look at their great and powerful character to feel good about themselves because their toon is all ubber.
Tippia
Sunshine and Lollipops
#422 - 2013-05-17 20:35:31 UTC
Corey Fumimasa wrote:
I think that it doesn't make sense to players who log in to look at their great and powerful character and all their assets and feel good about themselves because their toon is all ubber.
…nor does it make sense to (or for) the remaining players, but perhaps for different reasons.

The point is, what you just said: “If you don't want to play the bigger game then don't play it” — it's an option that is being mechanically denied people for no useful, rational, sensible, or adequately explained reason.
Corey Fumimasa
CFM Salvage
#423 - 2013-05-17 20:50:34 UTC  |  Edited by: Corey Fumimasa
Tippia wrote:


The point is, what you just said: “If you don't want to play the bigger game then don't play it” — it's an option that is being mechanically denied people for no useful, rational, sensible, or adequately explained reason.


Its being "denied" to them because its something that they are not interested in. They want a smaller simpler game.

They feel good about themselves while ship spinning and looking over their fits. Then they undock and get blasted by someone who is here to play the whole game. They then QQ because the act of grinding all that ISK back shatters the illusion that they have created something of value.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#424 - 2013-05-17 20:57:25 UTC
Mangold wrote:
Mangold wrote:
Destiny Corrupted wrote:
.

- why do you pvp if losses or wins doesn't mean more than killboard stats or a killmail?

Could you please answer this question. I know we don't share the same view about this game but I would really like to know how you feel about it.

I'd feel pretty terrible if pvp losses were entirely meaningless. In fact, I'd probably stop playing.

But in the context of this discussion, we have to remember that the player-driver market that CCP has created for this game ensures that pvp will never be meaningless, unless you only ever do it in rookie ships. In fact, CCP has been moving to make the market more player-driven over time, not less. That's why stuff like shuttles and POS mods is all player-made now. Meanwhile, clones aren't. All they do is create a barrier to entry for older players to use smaller, less-survivable ships. Which, by the way, works exactly against the "equalizing versus noobies" argument Corey is trying to make. If you're going to have a newb vs. vet situation, wouldn't you rather have the vet in something smaller and less survivable? High clone costs prevent this from happening.

Meaningless pvp can't exist in this game because of the market. All that clones do is take money that could circulate between players and strengthen the economy, and donate it to an NPC entity. The ISK sink argument is irrelevant here as well. If you (ignorantly) want there to be less ISK in the game without providing reasons of why that would be a good thing, then maybe you should advocate cutting rat bounties by 5% instead.

Mangold wrote:
I WANT PEOPLE TO NOT UNDOCK IN A NEW SHIP BECAUSE THEY CAN'T AFFORD A NEW SHIP OR POD.

Uh, what? You really don't see how that's possibly the worst outcome for EVE Online? Meaningful pvp is one thing, but using that line of logic, why not just advocate permanent character death upon podding instead? That would certainly prevent people from undocking to fight, as you so desperately desire.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Tippia
Sunshine and Lollipops
#425 - 2013-05-17 21:00:32 UTC  |  Edited by: Tippia
Corey Fumimasa wrote:
Its being "denied" to them because its something that they are not interested in.
[citation needed]

Or, hell, let's just say it the way it is: nope! Not even close.
It's being denied to them because it is being mechanically made impossible. They are very interested in it, but the game applies penalties that renders it impossible for no useful, rational, sensible, or adequately explained reason.

You really need to stop presuming to know everyone's wants and intentions like that because all it does it make your reasoning completely fallacious, at which point none of your conclusions are trustworthy. Not that they were to begin with since you offer nothing to support them to begin with.

Again, they don't want to play the bigger game, but the game forces them to. This is bad game design — especially in a game where player choice is the key feature. Notice how the failed analogy you tried earlier has this as a clear distinction: the player can choose to engage in FW or piracy, and can then choose not to. You can't “un-choose” your skills or your character age.
Corey Fumimasa
CFM Salvage
#426 - 2013-05-17 21:05:07 UTC
Destiny Corrupted wrote:


Mangold wrote:
I WANT PEOPLE TO NOT UNDOCK IN A NEW SHIP BECAUSE THEY CAN'T AFFORD A NEW SHIP OR POD.

Uh, what? You really don't see how that's possibly the worst outcome for EVE Online? Meaningful pvp is one thing, but using that line of logic, why not just advocate permanent character death upon podding instead? That would certainly prevent people from undocking to fight, as you so desperately desire.


Undocking is not an optimal outcome for a small game like Faction Warfare or the various Eve tournaments. But in the greater game it means that you have broken your opponent, which is one of the finest victories in Eve.

*Fear not, they usually recover.
Mangold
Mirkur Draug'Tyr
Ushra'Khan
#427 - 2013-05-17 21:08:13 UTC
Corey Fumimasa wrote:
Destiny Corrupted wrote:


Mangold wrote:
I WANT PEOPLE TO NOT UNDOCK IN A NEW SHIP BECAUSE THEY CAN'T AFFORD A NEW SHIP OR POD.

Uh, what? You really don't see how that's possibly the worst outcome for EVE Online? Meaningful pvp is one thing, but using that line of logic, why not just advocate permanent character death upon podding instead? That would certainly prevent people from undocking to fight, as you so desperately desire.


Undocking is not an optimal outcome for a small game like Faction Warfare or the various Eve tournaments. But in the greater game it means that you have broken your opponent, which is one of the finest victories in Eve.

*Fear not, they usually recover.


pretty much this.
Corey Fumimasa
CFM Salvage
#428 - 2013-05-17 21:09:59 UTC
Tippia wrote:
Notice how the failed analogy you tried earlier has this as a clear distinction: the player can choose to engage in FW or piracy, and can then choose not to. You can't “un-choose” your skills or your character age.


Sure they can, just start flying in an alpha grade clone, they will save billions. This is a very harsh solution, but as was pointed out earlier it takes a loooong time to get good at everything. Those characters had plenty of time to see it coming. And like digging out of a bad faction hole it takes effort and work and sacrifice.
Tippia
Sunshine and Lollipops
#429 - 2013-05-17 21:19:14 UTC
Corey Fumimasa wrote:
Sure they can, just start flying in an alpha grade clone, they will save billions.
Yeah, no. Maybe you should read up on what actually happens if you use an inadequate clone. It's pretty much the opposite of choosing what to do.

Quote:
but as was pointed out earlier it takes a loooong time to get good at everything.
…which means it's self-balancing as it is — there is no problem to begin with that justifies this kind penalty, especially when combined with the skill system that already completely separates total SP from any kind of meaning beyond an age marker and an arbitrary trigger for clone costs.

So… again: why should you be penalised just because you're older? Why should the game mechanically lock you out of fun gameplay just because you keep playing?

Quote:
And like digging out of a bad faction hole it takes effort and work and sacrifice.
You mean “unlike”, I presume, since repairing faction standing takes none of that — especially not sacrifice (and especially especially not a sacrifice of the one thing you can never earn back: time).
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#430 - 2013-05-17 21:21:17 UTC
Corey Fumimasa wrote:
Destiny Corrupted wrote:


Mangold wrote:
I WANT PEOPLE TO NOT UNDOCK IN A NEW SHIP BECAUSE THEY CAN'T AFFORD A NEW SHIP OR POD.

Uh, what? You really don't see how that's possibly the worst outcome for EVE Online? Meaningful pvp is one thing, but using that line of logic, why not just advocate permanent character death upon podding instead? That would certainly prevent people from undocking to fight, as you so desperately desire.


Undocking is not an optimal outcome for a small game like Faction Warfare or the various Eve tournaments. But in the greater game it means that you have broken your opponent, which is one of the finest victories in Eve.

*Fear not, they usually recover.

How do you recover if you can't undock anymore? Start with a Velator and work your way up like you did in '04?

How can that possibly be good game design for pvp?

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Corey Fumimasa
CFM Salvage
#431 - 2013-05-17 21:29:06 UTC
Destiny Corrupted wrote:

How can that possibly be good game design for pvp?
It might not be the best design for a game that revolves around pvp. But for a sandbox it is perfect.
Tippia
Sunshine and Lollipops
#432 - 2013-05-17 21:31:51 UTC
Corey Fumimasa wrote:
Destiny Corrupted wrote:
How can that possibly be good game design for pvp?
It might not be the best design for a game that revolves around pvp. But for a sandbox it is perfect.
On that note, how is it perfect for a sandbox that simply playing the game — not player choice — cuts you off from gameplay?
Corey Fumimasa
CFM Salvage
#433 - 2013-05-17 21:32:55 UTC  |  Edited by: Corey Fumimasa
Tippia wrote:
]Yeah, no. Maybe you should read up on what actually happens if you use an inadequate clone. It's pretty much the opposite of choosing what to do.


They could just admit failure and start over. Failure is still an option in Eve isn't it?
Tippia
Sunshine and Lollipops
#434 - 2013-05-17 21:37:31 UTC
Corey Fumimasa wrote:
They could just admit failure and start over. Failure is still an option in Eve isn't it?
If by “they” you mean CCP, then yes. That's why they've decided to try to figure out how to make it work properly.
Six Six Six
Doomheim
#435 - 2013-05-17 21:38:26 UTC
Corey Fumimasa wrote:
Tippia wrote:
]Yeah, no. Maybe you should read up on what actually happens if you use an inadequate clone. It's pretty much the opposite of choosing what to do.


They could just admit failure and start over. Failure is still an option in Eve isn't it?




Are you of those player's that would rather play PvP where your character is actually terminated and you have to start all over?
Corey Fumimasa
CFM Salvage
#436 - 2013-05-17 21:42:38 UTC
Tippia wrote:
Corey Fumimasa wrote:
They could just admit failure and start over. Failure is still an option in Eve isn't it?
If by “they” you mean CCP, then yes. That's why they've decided to try to figure out how to make it work properly.

I always wondered if you really liked Eve. Or if you just stayed because of PLEX or whatever.
Corey Fumimasa
CFM Salvage
#437 - 2013-05-17 21:43:12 UTC
Six Six Six wrote:

Are you of those player's that would rather play PvP where your character is actually terminated and you have to start all over?

No.
Six Six Six
Doomheim
#438 - 2013-05-17 21:50:04 UTC
Corey Fumimasa wrote:
Six Six Six wrote:

Are you of those player's that would rather play PvP where your character is actually terminated and you have to start all over?

No.



Ok, just wondered.


Well I know one thing, nobody will alter your view no matter what's said.



Still you are a character.