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[Proposal] Sandbox + Consensual PVP?

Author
Cyprus Black
School of Applied Knowledge
Caldari State
#21 - 2011-11-03 21:26:06 UTC
What I want to know is WTF gave this guy a thumbs up?

Summary of EvEs last four expansions: http://imgur.com/ZL5SM33

Takara Mora
University of Caille
Gallente Federation
#22 - 2011-11-04 03:08:44 UTC  |  Edited by: Takara Mora
OK, so having no "safe zones" might make sense ...

But how would it hurt to add in the ability to play "PvP Missions" ... i.e.-using force balancing mechanics similar to alliance tourney's and such, you dial in ur agent and select "1v1, 2v2, 3v3, 5v5", "total fleet ship points up to 10 or less", etc., and both sides can gate into the mission area and have some fun w/o the normal neutral reppers all over the place?

Ship destruction or not, kill mails or not ... up for debate (maybe let people choose when selecting the mission, and make rewards proportionate - mr. noob is after all going to lose, and lose, and lose, and lose, so might be hard to replace his ship every time, or not, whatever).

I think this would make PvP more accessible to newer players ... and provide an alternative to having to play the bad guy (pirate, thief, can flipper) just to get some PvP experience. Maybe then they'd be more willing to move to nullsec as the new crop of meatshields, cannon fodder, or gank victims the nullsec folks are looking for.
Wolodymyr
Breaking Ambitions
#23 - 2011-11-04 04:27:05 UTC
Takara Mora wrote:
OK, so having no "safe zones" might make sense ...

But how would it hurt to add in the ability to play "PvP Missions" ... i.e.-using force balancing mechanics similar to alliance tourney's and such, you dial in ur agent and select "1v1, 2v2, 3v3, 5v5", "total fleet ship points up to 10 or less", etc., and both sides can gate into the mission area and have some fun w/o the normal neutral reppers all over the place?

Ship destruction or not, kill mails or not ... up for debate (maybe let people choose when selecting the mission, and make rewards proportionate - mr. noob is after all going to lose, and lose, and lose, and lose, so might be hard to replace his ship every time, or not, whatever).

I think this would make PvP more accessible to newer players ... and provide an alternative to having to play the bad guy (pirate, thief, can flipper) just to get some PvP experience. Maybe then they'd be more willing to move to nullsec as the new crop of meatshields, cannon fodder, or gank victims the nullsec folks are looking for.

OK that's actually kind of a good idea.

OK so this would be an addition to or maybe replacement of faction warfare since people rarely do FW as intended anyway.

OK so everyone on your side fleets up and one of you picks up the PVP mission. Meanwhile other people are fleeting up and picking up the PVP mission in other nearby systems. Then the eve servers do a load of math in the background trying to match up opposing fleets based on number of people, character SP, shiptype, etc. Then it spawns an arena mission area in a nearby system (with two entry gates, one for each team)

Now before they get in the arena they are still neuts to one another so if they try to jump one another someone's getting concorded, (unless they meet in lowsec, then all bets are off).

Next the arena gates only let in the people who signed up for the mission. And if you warp out you can't get back, so no reshipping. Also as with all complexes you can't just warp straight to the site, The only way to get in is through the gates.

The last fleet left standing, gets a can full of swag, or some LP, or something for their trouble.

I honestly think PoCo based sov is a good idea https://forums.eveonline.com/default.aspx?g=posts&m=1417544

Mal Darkrunner
Zero Tau Research Institute
#24 - 2011-11-04 10:07:52 UTC
Please let's not have arenas in EVE ... it would totally cheapen the rich and dynamic sandbox that has been grown over the last 8 years.


<-- SiSi test server is that way


WoW is that way -->
Lord Zim
Gallente Federation
#25 - 2011-11-04 10:21:41 UTC  |  Edited by: Lord Zim
Mal Darkrunner wrote:
Please let's not have arenas in EVE ... it would totally cheapen the rich and dynamic sandbox that has been grown over the last 8 years.

<-- SiSi test server is that way

WoW is that way -->

And cojones should be that way --v

Edit: Dear god, the censoring is awful.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Takara Mora
University of Caille
Gallente Federation
#26 - 2011-11-04 16:10:35 UTC
Mal Darkrunner wrote:
Please let's not have arenas in EVE ... it would totally cheapen the rich and dynamic sandbox that has been grown over the last 8 years.


<-- SiSi test server is that way


WoW is that way -->



SiSi does NOT count ... a) noobs aren't going to be using it; b) it doesn't solve the issue of neutral reppers; c) it doesn't solve the issue of being forced to be "the bad guy" in order to partake in PvP (and no, PvP'ing with corp mates doesn't count either).

And I'm still waiting to hear ... how exactly does it HURT anything in the game to add this? What would it take away? I know people are afraid of it as they've stated time and again "oh no, it will kill the sandbox" .... so, how exactly?

Currently there is NO way to arrange consensual PvP that isn't plagued by neutral reppers, can-buddies hiding around the corner, or that doesn't require using your own corp mates .... non of which is "real PvP" anyway.
Baaldor
Pandemic Horde Inc.
Pandemic Horde
#27 - 2011-11-04 16:30:46 UTC  |  Edited by: Baaldor
Takara Mora wrote:

Currently there is NO way to arrange consensual PvP that isn't plagued by neutral reppers, can-buddies hiding around the corner, or that doesn't require using your own corp mates .... non of which is "real PvP" anyway.


First off all those terrible things you listed, are apart of eve. That is what gives the game it's flavor. Consensual PVP can happen, as a matter of fact you consent to it when you log in every time.

The only issue here is that you have a hard time coping with the way the game is played.

Flagged PvP is the antithesis to the spirit and foundation of this game. Once you start introducing this kind of game play, you start to weaken the foundation and then soon the game will follow suit.

tl;dr

You don't get EvE.
Nelus
Science and Trade Institute
Caldari State
#28 - 2011-11-04 16:33:32 UTC
To have a legitimate concern, all that needs proving is:

1) There has been a change of attitude in the part of CCP towards empire dwellers from the good old “HTFU” to the present day in which war declarations have been watered down to a form of consensual wars since it is now allowed to exploit game mechanics to avoid war decs in addition to the beefing up of concord of recent times.

2) Subscriptions are in decline/stagnated: Quarterly Economic Newsletter (QEN) is no longer going to be released, which was our main source of information regarding the number of subscriptions. Still, looking at the last information that we have available in the last QEN of 2010 and judging by the events of the first three quarters of 2011, it would be fair to suspect that the number of subscriptions is in decline or at the very least stagnated.

http://www.eveonline.com/devblog.asp?a=blog&nbid=2299

3) CCP is not in a strong position after the Incarna fiasco. The letter of apology from CCP Hellmar is strong evidence that he must have seen a dire picture emerge from his data to go from his initial “it is time to stop listening to what players say and start looking at what players do” to his “You have spoken, loudly and clearly, with your words and with your actions[...]I was wrong and I admit it.”

4) It makes sense from a business perspective to look for ways to appeal to new potentially huge markets. However much we despise WoW, there are aprox 11.1 M subscribers to that game whereas there are roughly 350k subscriptions to EVE. What makes us love EVE is what makes many of those 11.1 M people not want to play it. I am not saying that EVE should be more like WoW, only that a CEO of a company in the business of making money would be forgiven for thinking about ways to appeal to those markets.

Having said all that, the main point that I am labouring is that contrary to what most people think, the Sandbox ideal, that is, an environment in which the players shape the game with as little intervention from the developers as possible, is not in conflict with incorporating forms of consensual PVP. All you need to do is tie consensual PVP to something that players can act upon, for instance, a dynamic security rating for solar systems.

I see now that it is a very subtle argument and that most of you did not understand it. My hope is that some of the members of the CSM will understand it and if CCP comes at them under the NDA with the intention of implementing some form of consensual PVP, that they will have a counter proposal ready that enhances the Sandbox instead of undermining it.

You may or many not agree with me that CCP is considering doing something along those lines, and even then, requesting a set of game mechanics that allowed players to alter the security rating of systems would be a worthy end on itself, if only because it would move some of the power that is now at the hands of developers to the hands of players.

I think that instead of trying to convince developers to favour one side or the other of the argument “Sandbox versus Consensual PVP” (of which I am not taking part, despite your accusations) we should ask developers for game mechanics that let us, the players, take that argument to the playing field and fight it out and shape the game with our actions within the game.
Naomi Knight
Ministry of War
Amarr Empire
#29 - 2011-11-04 16:51:48 UTC
yes nerf lowsec pirates, they shouldnt be able to dock in most of low sec stations, if they want to dock go 0.0 pirate space
Baaldor
Pandemic Horde Inc.
Pandemic Horde
#30 - 2011-11-04 16:52:07 UTC
Feligast
[/quote wrote:


+1

And if you hold up those god damn tweets as your proof, you should kill yourself. (ingame)


Drake Draconis wrote:
Baaldor wrote:

You know I am went through this wall of text of a thread and still trying to find your source. Please link thread that details this pending change from CCP.



This.

Proof or Get Out @ OP.

Troll senses tingleing.


Are you planning to answer this, or are you content with your thread going down in flames as a troll?
Nelus
Science and Trade Institute
Caldari State
#31 - 2011-11-04 17:07:16 UTC
Baaldor, what did I claim that you demand proof for? would you mind quoting it/them?
Baaldor
Pandemic Horde Inc.
Pandemic Horde
#32 - 2011-11-04 17:27:51 UTC
Nelus wrote:
Baaldor, what did I claim that you demand proof for? would you mind quoting it/them?



Nelus wrote:


CCP is seriously considering the itroduction of game mechanics to allow for some form of consensual-PVP.


And there it is.
Jack Carrigan
Order of the Shadow
#33 - 2011-11-04 18:01:45 UTC  |  Edited by: Jack Carrigan
I really hate repeating myself. But, for this thread, I'm more than glad to.

EVE is a PvP game, no matter what aspect of it you play:

- Mining (Competition for belts, better ore, sale of ore/minerals)
- Manufacturing (Competing against other persons on the market for better profit margins)
- Marketing (Competing against other persons for better profit margins, undercutting, buy low/sell high, etc)
- Combat (Blowing **** up that belongs to others, whether or not they want to fight)
- Scanning (Scanning down sites first, running them first, mining them out first)
- Manufacturing (Competition for building materials, offering better rates, researched BPs, etc)
- WHS (See Combat/Scanning/Mining)
- Null Sec (See Mining/Manufacturing/Marketing/Combat/Scanning)
- Contracting (Aggressively searching contracts to get better deals before others do, sell **** first, or get that high paying courier contract first)
- Planetary Interaction (Competing for better planets, and setting up low sec Customs Officers before others do)

What it all comes back to, is EVE, by nature, is a PvP game. Even the Developers hold to this, and the fact that NON-CONSENTUAL PVP IS AN INTENDED DESIGN FEATURE.

If you can't handle the above, the following actions will help you:
- Give me all of your stuff
- Find another MMO better suited toward your play style
- Make sure that you have given me all of your stuff
- Biomass

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Drake Draconis
Brutor Tribe
Minmatar Republic
#34 - 2011-11-04 18:03:58 UTC
Baaldor wrote:
Nelus wrote:
Baaldor, what did I claim that you demand proof for? would you mind quoting it/them?



Nelus wrote:


CCP is seriously considering the itroduction of game mechanics to allow for some form of consensual-PVP.


And there it is.



WTFBBQPWN Senses tingleing....that or the OP just got thread ganked. :)

================ STOP THE EVEMAIL SPAM! https://forums.eveonline.com/default.aspx?g=posts&t=78152

Nelus
Science and Trade Institute
Caldari State
#35 - 2011-11-04 18:10:43 UTC
Baaldor wrote:
Nelus wrote:
Baaldor, what did I claim that you demand proof for? would you mind quoting it/them?



Nelus wrote:


CCP is seriously considering the itroduction of game mechanics to allow for some form of consensual-PVP.


And there it is.



You are right, I cannot back that claim.

I Changed paragraph 3 of my third post because I cannot back the claim that CCP is seriously considering the introduction of game mechanics to allow for some form of consensual-PVP. At this point it time I can only say that it is a suspicion. That however, is irrelevant to whether EVE would be better or worse with the changes I suggested.

Do you agree that EVE would be better if players could fight to change the security rating of a system? because that is the key. If you agree, then we are on the same page, or at least on the same book. If you disagree then you are as much against the Sandbox as those who think that nobody should be able to shoot at them unless they give their full consent.
Nelus
Science and Trade Institute
Caldari State
#36 - 2011-11-04 18:15:31 UTC
Jack Carrigan wrote:
What it all comes back to, is EVE, by nature, is a PvP game. Even the Developers hold to this, and the fact that NON-CONSENTUAL PVP IS AN INTENDED DESIGN FEATURE.


I agree that the main feature of EVE is PVP, I even agree that PVP is the best feature of EVE. I am just asking that Dev's let us players fight to shape EVE. At the moment there is an artificial division between 0.0 and empire. I want those walls down, and I want players to be able and willing to fight. I am afraid though, that the only reason why people would want to fight in empire is precisely to uphold their right to be left in peace. I would be glad to put the right to shoot at them on the table if they are willing to put on the table the right not to be shot.
Jack Carrigan
Order of the Shadow
#37 - 2011-11-04 18:31:08 UTC
Nelus wrote:
Jack Carrigan wrote:
What it all comes back to, is EVE, by nature, is a PvP game. Even the Developers hold to this, and the fact that NON-CONSENTUAL PVP IS AN INTENDED DESIGN FEATURE.


I agree that the main feature of EVE is PVP, I even agree that PVP is the best feature of EVE. I am just asking that Dev's let us players fight to shape EVE. At the moment there is an artificial division between 0.0 and empire. I want those walls down, and I want players to be able and willing to fight. I am afraid though, that the only reason why people would want to fight in empire is precisely to uphold their right to be left in peace. I would be glad to put the right to shoot at them on the table if they are willing to put on the table the right not to be shot.


And herein lies the rub. Carebears live in high sec, and don't want to be shot. Period.

You make it so they have to fight to maintain the ability to have more security, and the subscription rate is going to go down faster than Lindsay Lohan after a dropped crack rock. Why? Because carebears don't want to fight. They want to grind missions, mine roids, mine ice, build stuff, buy more shiny ships, and be left alone.

So the proposal of them actually having to do something that may involve violent conflict to maintain the security of an area? Yeah... probably not going to go over very well, and would more than likely destroy the fragile balance which exists.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Vertisce Soritenshi
The Scope
Gallente Federation
#38 - 2011-11-04 18:48:38 UTC
OP should get a thumbs up just for the entertainment value of this thread. But...no thumbs up from me. I do however need to go to the store for more popcorn...I will assuredly run out reading this thread.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Takara Mora
University of Caille
Gallente Federation
#39 - 2011-11-04 18:56:57 UTC
Baaldor wrote:
Takara Mora wrote:

Currently there is NO way to arrange consensual PvP that isn't plagued by neutral reppers, can-buddies hiding around the corner, or that doesn't require using your own corp mates .... non of which is "real PvP" anyway.


First off all those terrible things you listed, are apart of eve. That is what gives the game it's flavor. Consensual PVP can happen, as a matter of fact you consent to it when you log in every time.

The only issue here is that you have a hard time coping with the way the game is played.

Flagged PvP is the antithesis to the spirit and foundation of this game. Once you start introducing this kind of game play, you start to weaken the foundation and then soon the game will follow suit.

tl;dr

You don't get EvE.



I didn't say those things were terrible ... they exist (plague to some, joyful mayhem to others) and in fact they will continue to exist ... unaffected by consensual PvP.

EVE IS a PvP game? - sure .... but it just doesn't appeal to 80% of it's residents so far as something they like to take part in - and there needs to be a way to bridge more people into it ... so I still don't get it ... how can adding MORE PvP (PvP missions or some sort of arrangement) be a BAD thing?

engjin
KarmaFleet
Goonswarm Federation
#40 - 2011-11-04 19:05:40 UTC
Nelus wrote:
This is an attempt to conciliate the demands of players who don't want to be forced into a style of play they don't enjoy (PVP) and The Sandbox principle.

On the one hand, we have players who don't want to be forced to PVP when all they want is either PVE, mine, etc. within the boundaries of High Security space without having to live in fear of being ganked.


This is a terrible idea and there is nothing to reconcile. Placing non-PVP areas completely disrupts the game's uniqueness and mechanics.

"EVE isn't designed to just look like a cold, dark and harsh world; it's designed to be a cold, dark and harsh world."
-CCP Wrangler

Eve is an awesome scifi mmo in it's own right but the above sentence is why I love this game and have been playing for all these years.

We just went though the summer of rage because of Nex, WIS and CCP's lost focus on FIS. In my opinion having non-consensual PVP areas (even in noob areas) is much worse.

I'm pretty heavy into mining and trading (check my KB stats). In all this time I've only ever lost two barges (due to my own stupidity). I've mined in all areas of new eden including wormholes, low and null, hulkageddons and countless war decs. Instead of saying mechanics need to change I'm of the mind that the people who complain of, "ganking" or "non-consensual PVP" just suck at the game.