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The fight between PvPers and carebears really is the carebears' fault.

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Author
E-2C Hawkeye
HOW to PEG SAFETY
#261 - 2013-05-17 19:42:22 UTC
baltec1 wrote:
E-2C Hawkeye wrote:
Andski wrote:
LHA Tarawa wrote:
Sure, there are some stupid mechanics, like having to change corps to get out of a war dec. it would be nice if there were a way to get out of a war dec without changing corps... but that isn't making high sec safer, since I can already change corps to get out of a war dec.... it would just make getting out of a war dec a little less of a hassle.
this is basically carebearism at its finest: you don't want your choices to bring you the slightest bit of inconvenience
Inconvenience? It doesnt get any easier to kill a miner/Indy pilot that isint trained fit or shipped for pvp. Why is it that any time a carebare uses game mechanics to avoid pvp people scream for change while those same people can exploit broken game mechanics to gain an advantage to kill an opponent already at the disadvantage, its working as intended nothing to fix or part of the sand box? It’s nothing but hypocrisy at its best and classic NIMBY
What broken mechanics? Also there is a difference between ganking an untanked ship not flown by a terrible pilot and being 100% untouchable to the wardec system simply by pushing a button.


Nothing is broken. The ability to leave a corp. and not be wardec is working as intended..nothing to fix, sandbox,HTFU. Wow works both ways.

You act like killing mining/Indy in hi-sec is a challenge? Where is the challenge? Where is the risk? The only risk would be a mission runner but his ship is fit for pve not pvp so no real risk there either. There is no risk even if you gank, you know concord is going to kill you and if wardec the miner can only provide minimal resistance no real threat. All I see is little effort to make sure the gank yields a profit. Once you work out the formula just plug in a few numbers and its either go or no go.

I understand the whole school yard bully mentality. I blow up your miner/Indy ships because I can and this is EVE. You have to prey on the weak because your alliance lives in null in the sea of blue peace and tranquility (as does my null toon). You can’t go roam or look for real pvp in null because your going to get hot dropped and out blobbed. The reasons are endless but the bottom line is the same.

You do it because it’s easy and has almost no risk. You can call it whatever you like but you should not refer to it as something of meaning or effort or challenge.
Murk Paradox
Ministry of War
Amarr Empire
#262 - 2013-05-17 19:43:28 UTC  |  Edited by: Murk Paradox
LHA Tarawa wrote:
Lady Areola Fappington wrote:


Lets say you play World of Tanks, and there's a group of players who don't want to play the game presented, they want to race tanks around the map. They tune their entire game around racing tanks around the map. They scream on the forums when people blow them up, and demand changes to make tank racing easier. When presented with arguments to the contrary, they say "Well, if you make tank racing harder, people will quit! Sub numbers!"


You, my friend, are the tank racer.


You are confused about what EVE is.


EVE is not just spaceships shooting spaceships.

EVE is harvesting resources. EVE is a player driven market. EVE is exploration and discovery. EVE is about building sandcastles, and knocking down other peoples' sand castles.

Sure, spaceships shooting spaceships is an aspect to EVE, and if you do not desire to play the other portions of EVE, then more power to you. Enjoy playing however you want to play.


But, if you say that EVE is nothing more than spaceships shooting spaceships in space, then you do not understand EVE.


I am not a tank racer. I am a resource harvester. I am a sandcastle builder. I am a market participant.


AND, I've never screamed on the forums when my ship has blown up, not have I been a strong advocate for change to high sec game mechanics. I've mostly been an advocate arguing AGAINST changes to high sec that seem to want to change the very complex sandbox game that is EVE, into the much more simplistic Word of Spaceships.




No. Eve is about blowing up spaceships. Period. Anything else you do as a meta is an aspect, but not the core. Eve is NOT about mining. Mining by itself is worthless. No bounties, no income other than provided by player market. There is a player market because people NEED minerals to create those ships to further the ongoing cycle of blowing up spaceships. Same with BPOs, same with PI, same with POSs... allll for spaceships. Implants, modules, ammo, hulls.

What Eve does, is provides you many ways to do so while gaining a sense of accomplishment to do that. Be it mining the minerals to build/sell, the blueprints to build/sell, even the interstellar real estate to accomplish your own domain- to blow up other peoples' spaceships!

Combat with spaceships is the equivalent to working at a job. What you do to be a part of that career is up to you.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Murk Paradox
Ministry of War
Amarr Empire
#263 - 2013-05-17 19:58:25 UTC
Fernando MRuiz wrote:
EI Digin wrote:
I hate to break it to you guys but there are no PVE game styles in this game that completely isolate you from everyone else in the community.

Every action you take effects the actions other players take.

There are no carebears, pvers, etc in this game. We are all competing against eachother in one way or another.

We are all PVPers, whether you like it or not.


Alternately, if the E part of a game is all/mostly players, PvE and PvP are synonymous?



Player Vs Player
Player Vs Environment (server generated content)

If the E represented that... then uhm, I guess lol.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

baltec1
Bat Country
Pandemic Horde
#264 - 2013-05-17 20:04:33 UTC  |  Edited by: baltec1
E-2C Hawkeye wrote:


Nothing is broken. The ability to leave a corp. and not be wardec is working as intended..nothing to fix, sandbox,HTFU. Wow works both ways.

You act like killing mining/Indy in hi-sec is a challenge? Where is the challenge? Where is the risk? The only risk would be a mission runner but his ship is fit for pve not pvp so no real risk there either. There is no risk even if you gank, you know concord is going to kill you and if wardec the miner can only provide minimal resistance no real threat. All I see is little effort to make sure the gank yields a profit. Once you work out the formula just plug in a few numbers and its either go or no go.

I understand the whole school yard bully mentality. I blow up your miner/Indy ships because I can and this is EVE. You have to prey on the weak because your alliance lives in null in the sea of blue peace and tranquility (as does my null toon). You can’t go roam or look for real pvp in null because your going to get hot dropped and out blobbed. The reasons are endless but the bottom line is the same.

You do it because it’s easy and has almost no risk. You can call it whatever you like but you should not refer to it as something of meaning or effort or challenge.


When 30 bats took on everyone in high sec in our caldari ice interdiction we gambled tens of billions that we could shut down ice production enough to cripple the market. We won and made billions in profit.

Also the war dec system is badly broken, so says CCP. You are not ment to avoid this system so easily.
Patrakele
Sebiestor Tribe
Minmatar Republic
#265 - 2013-05-17 20:06:49 UTC
Yup, lets kill half of the player base, that will benefit everyone!
Six Six Six
Doomheim
#266 - 2013-05-17 20:21:35 UTC
Patrakele wrote:
Yup, lets kill half of the player base, that will benefit everyone!




Some one would have a good corpse collection though.
Mara Villoso
Long Jump.
#267 - 2013-05-17 20:48:59 UTC
Player A: Blah blah blah, because its permitted its never griefing. Blah blah blah, I'm all for PvP but can't bring myself to leave the hisec kiddie pool and fight for real.

Player B: Blah blah blah, I can't seem to understand the game is based on PvP. Blah blah blah, I'm unable to find creative workarounds.

Player A: Blah blah blah, man up. Blah blah blah, by man up I mean everyone but me.

Player B: Blah blah blah, space-based Farmville. Blah blah blah, losing virtual property frightens and confuses me.

Player A: Blah blah blah, hisec is for babies. Blah blah blah, which is why I live in hisec.

Player B: Blah blah blah, it's not clear why I'm even playing this game. Blah blah blah, meanie bo beanie.

Player A: Blah blah blah, PvP PvP PvP PvP PvP. Blah blah blah, look at how many noobs I killed.

Player B: Blah blah blah, I like feeding trolls.

Player A: Blah blah blah, I like arguing with idiots.

This discussion hasn't changed in the 4 years I've played.
Murk Paradox
Ministry of War
Amarr Empire
#268 - 2013-05-17 20:53:15 UTC
Moth Eisig wrote:
baltec1 wrote:
Moth Eisig wrote:


The only risk comes from the people who will stick around and give a fight anyhow. The people dropping corps to avoid wardecs are the risk-free consequence-free targets.

If they're stupid (careless hauling/missioning/etc in blinged out ships) then they should and can be punished the way things work now, because no one needs a wardec to take them out profitably, but they shouldn't be punished and left defenseless just because they enjoy another playstyle. EVE punishes Stupid, not Different, that's the essence of the sandbox.

I'm sure there are plenty of corps to wardec that will give fights. People aren't complaining because they can't find fights, people are complaining because they can't force other players to be their personal skeet shoot targets.


We dont war dec for gud fightz or to pad killboards (have you seen our kb? its horrid) We wardec for tactical reasons, or at least, we would if it worked.


What kind of tactical reasons? I really am curious, because it's entirely possible there's a strategic side of wardecs and wardec dodging that I'm missing.



An awoxer joins your corp, and finds out you have a a corp set aside specifically set to handle freight logistics for your null/low/highsec corp.

Killing those freighters would not only help the aggressors, it would hurt the victims' corps. Ship loss, freight loss, and pipeline would be cluttered/unsafe.

Wardecs bypass the dependency of Concord to allow autopilot. Shuts down supply routes, halts production. Also can cause attrition (npc corp hopping, docking up, shutting down POS/PI/Manufacturing).

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

E-2C Hawkeye
HOW to PEG SAFETY
#269 - 2013-05-17 21:00:07 UTC
baltec1 wrote:
E-2C Hawkeye wrote:


Nothing is broken. The ability to leave a corp. and not be wardec is working as intended..nothing to fix, sandbox,HTFU. Wow works both ways.

You act like killing mining/Indy in hi-sec is a challenge? Where is the challenge? Where is the risk? The only risk would be a mission runner but his ship is fit for pve not pvp so no real risk there either. There is no risk even if you gank, you know concord is going to kill you and if wardec the miner can only provide minimal resistance no real threat. All I see is little effort to make sure the gank yields a profit. Once you work out the formula just plug in a few numbers and its either go or no go.

I understand the whole school yard bully mentality. I blow up your miner/Indy ships because I can and this is EVE. You have to prey on the weak because your alliance lives in null in the sea of blue peace and tranquility (as does my null toon). You can’t go roam or look for real pvp in null because your going to get hot dropped and out blobbed. The reasons are endless but the bottom line is the same.

You do it because it’s easy and has almost no risk. You can call it whatever you like but you should not refer to it as something of meaning or effort or challenge.


When 30 bats took on everyone in high sec in our caldari ice interdiction we gambled tens of billions that we could shut down ice production enough to cripple the market. We won and made billions in profit.

Also the war dec system is badly broken, so says CCP. You are not ment to avoid this system so easily.


They also ganking should not be profitable also Shocked
ashley Eoner
#270 - 2013-05-17 21:24:43 UTC
Malak Dawnfire wrote:
Maybe if High sec wasn't so safe, Low sec might actually be a viable place to travel instead of the instant death near empire camps. Shocked
Indeed instead of low sec being instead death by camps it'll be the stations in highsec.. awesome
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#271 - 2013-05-17 21:44:46 UTC
Alatari Yassavi wrote:
I will do that, the last 2 times I have done this... i got responses of go f*** myself and i believe it was suck my a**. So once again, i have had some diffrent takes on the whole PvP. I am more willing to attempt to go at it and see what i am made of as far as ship building.. as long as it is not a cruiser vs a dreadnaught Lol

You've talked to some terrible people, then. Just because they pvp, doesn't mean they're decent human beings, and just because they pve, doesn't mean they are.

I've taught many of my own targets a lot of pvp and survival tactics, if they would only listen.

TigerXtrm wrote:
Also have fun PVPing when there are no carebears anymore. Lol

We would. In fact we did, in the early days of EVE. Carebearism wasn't really a thing back then.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Minmatar Citizen160812
The LGBT Last Supper
#272 - 2013-05-17 21:59:48 UTC
Patrakele wrote:
Yup, lets kill half of the player base, that will benefit everyone!


Screw everyone. Any game that tried changing to cater to everyone is gone.
Fernando MRuiz
Center for Advanced Studies
Gallente Federation
#273 - 2013-05-17 22:07:28 UTC
Murk Paradox wrote:
Fernando MRuiz wrote:
EI Digin wrote:
I hate to break it to you guys but there are no PVE game styles in this game that completely isolate you from everyone else in the community.

Every action you take effects the actions other players take.

There are no carebears, pvers, etc in this game. We are all competing against eachother in one way or another.

We are all PVPers, whether you like it or not.


Alternately, if the E part of a game is all/mostly players, PvE and PvP are synonymous?



Player Vs Player
Player Vs Environment (server generated content)

If the E represented that... then uhm, I guess lol.


Hmm... if one considers the character creation screens to be part of the environment on a small level...

...holy smoke, I think we could be onto a new school of thought here!

"One must, in one's life, make a choice between boredom and suffering." - Mme. Germaine de Staël

Fhaerbaline Khent
University of Caille
Gallente Federation
#274 - 2013-05-17 22:11:33 UTC
Not scared to pew pew......
I just don't wanna pew pew with you......
Captain Tardbar
Deep Core Mining Inc.
Caldari State
#275 - 2013-05-17 23:29:41 UTC
I don't know. I've mined billions with a single ship and never have been ganked.

Maybe its because I know how to fit a tank.

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

Captain Tardbar's Voice Discord Server

Shao Huang
University of Caille
Gallente Federation
#276 - 2013-05-18 00:50:13 UTC
Mayhaw Morgan:

Thank you for your thoughtful reply. It is just an impression I have, and possibly an unfair one, but you seem to me to be trying to argue, or argue for something. If so, fair enough. I do not share this intent in any way.

For me, the salient point about the playground is the difference between play and game. For you, what is the importance of it being a playground? What I assume is that the question suddenly puts it in the context of children. This is often the distinction made between play and games.

Let me see if I understand your point of view. Some inference will be involved as you are not always clear to me.

You believe:
- that I imagine life has 'paused' based on some category of voluntary participation in a category of activity, such as 'a game'.
- that EVE, as a category of activity, has extrinsic meaning/value. By extension you seem to believe that 'things' in EVE exist and share this quality.
- that in order for a game company to exist that extrinsic value must be present and that without it people would not play.
- that suffering arises in association with the loss of something valuable. (You also seem to have a lot of beliefs about me and my relationship to suffering and loss based on my having asked you to lay out your model of suffering.)
- that there is some distinction between activities possible 'online' and activities 'offline'.
- that I think EVE is 'just a game'.
- Based on that assertion about me, you seem to also think that I imagine there is no meaning associated with it.
- that there is (extrinsic) meaning associated with it, and that this is why people play. This seems to be attached to your notion of value, your notion of loss and by extension in your model connected to suffering.
- that meaning necessitates a context of win/lose.
- that I am prescribing how other people should feel in various stages of your own asserted win/lose context.
- I am self identified with one of these artificial distinctions people call 'carebear' or PvP.
- I am arguing for something about all that.
- You have some theories about your asserted win/lose model and theories about the -people you place in the artificial categories your are asserting.

More from earlier, but to my understanding this is where we are now. Would you add anything to that, or do feel I have missed something substantial or misrepresented you in some way? I may have got pieces wrong and I have some questions. If you feel my questions are based on some incorrect inference, please let me know.

You have mentioned extrinsic meaning/value. Of course this implies intrinsic meaning/value as well. Perhaps you could say how you understand the distinction? I would be interested to know if you think meaning/value are something pre-given, self occurring, or whether they are constructed? How does that to occur in reference to the distinction you have made between online and offline and with regard to EVE in particular. Please do not concern yourself with becoming overly philosophical on my account. If others are reading this and do not like it, I am sure they will let us know. If CCP feels it is somehow inappropriate I am quite sure they can communicate that in a variety of ways.

You chose not respond to part of my post. I would still like to ask about that part. What if I did experience myself as engaged in an argument with you (which isn't the case for me)? Imagine it were for a moment.

Are you winning the argument? Let's say you are. I now claim that you are 'causing' me suffering. Perhaps I am thoroughly self identified with some view I hold sacred and precious and you have crushed it, maybe additionally accusing me of having a god complex, being autistic, minimizing the suffering of others and generally confused about the basic aspects of reality, that you assert are simply self evident... As a hypothetical, you know. So, I am suffering, in this case. I am clear, let's say, that you are causing my suffering. It is even self evidently the case for me. I am losing, so I experience loss (in your model). I am also pretty upset with CCP for allowing you to do this to me. How would you counsel me in this case, based on the model you are putting forth?

Quote:
See, there's your problem. The question is not how do I account for it, because the fact does not violate any of my mental models. The question is how do YOU account for it, since it apparently violates yours.

This is hard. I don't think you have understood what I asking. I am asking about how you draw boundaries associated with identity. This criteria about the 'violation' of mental models you suggest is interesting. Do you see the dilemma this raises? In your argument about 'loss' in EVE, whose mental models are violated? In what you have just said, who do you feel should then take responsibility for that violation?

I can answer your question about 'footprint' in detail if you wish. Suffice to say that for me 'reality' is fundamentally and radically interconnected and I act on this assumption. From this you may notice that I am not saying what you seem to think I am saying.

Quote:
The problem is not: "How do carebears expect to succeed as carebears in EVE when this is a PVP game?". However they do it, they already do succeed.
The problem is: "How do PVPers account for the fact that carebears are successful in EVE when it is supposed to be a PVP game?". I look forward to hearing their answer.

I probably do not know how to play EVE. I will say that I am not playing to win/lose. As to what constitutes criteria for success, I do not view these as extrinsic, which seems to be a fundamental difference from what you are suggesting. Perhaps you could say something about your criteria for success and where you feel those come from?

Private sig. Do not read.

Corey Fumimasa
CFM Salvage
#277 - 2013-05-18 01:59:40 UTC  |  Edited by: Corey Fumimasa
Hello Shao,

I very much enjoyed your synopsis of the conversation that you are apparently involved in with Mayhaw Morgan. This is doubly wonderful as I have no prior knowledge of the discussion!

I read through twice trying to discern if Mayhaw is a bear or a PvPer. Most of the post makes me think he is a pvper. But the last question of his that you quoted seems to come from a bear.

"The problem is: "How do PVPers account for the fact that carebears are successful in EVE when it is supposed to be a PVP game?". I look forward to hearing their answer."

To answer this question from my own perspective; Eve is not supposed to be solely a flying in space pvp game, it is as much about resource management and crafting. Bears are successful at that activities because they enjoy them.

Your primary question to Mayhaw seemed to be "I would be interested to know if you think meaning/value are something pre-given, self occurring, or whether they are constructed?"
I am going to answer this for myself without the usual social interaction that would occur between us in another setting. I'm mildly sorry for interrupting, but the question is too interesting to let go of.

Eve is a completely contrived world, the objects there have no physical manifestation to give them weight or use in the physical world. By some definitions this means that they do not exist at all. And yet in Eve people do in fact act as though these items have quantifiable value beyond that which most non corporeal objects have.

For instance a free mp3 that someone has downloaded onto a computer, it takes time to find the mp3 and then to find a program to hack it. But if lost to data corruption most people would not be very concerned. In Eve an item like a battle cruiser would probably take the same amount of time and effort to create. And yet when approaching a fight ones heart may race a bit and palms may sweat along with other fight or flight reactions. If lost in that battle there is a period of melancholy and minor grieving process. I would like to posit these reactions hold true for a majority of people.

I strongly suspect that this reaction offers great clues to the origin of intrinsic valuations. The mental/biochemical process that we go through while interacting with the battle cruiser is quite involved and also similar to the process used when interacting with many other objects in Eve.

There is a desire to accomplish an objective, a choosing of tools and acknowledgement that they are going to be at risk, a constant weighing of the risk v reward relationship that the object has with "world" around it, and finally a completion of the original objective or a realization of loss.

Perhaps the value that we put on all objects comes directly from this process or one like it.

Kindest regards

Corey Fumimasa
LittleTerror
Stygian Systems
#278 - 2013-05-18 02:25:21 UTC
Yokai Mitsuhide wrote:
Unsuccessful At Everything wrote:
So youre saying we should remove CONCORD.

agreed.


That would be a quick way to completely kill this game.


No, players could replace concord and even do a better job at it but there still needs to be more tools and Intel for those players to do that.
TigerXtrm
KarmaFleet
Goonswarm Federation
#279 - 2013-05-18 02:40:01 UTC
LittleTerror wrote:
Yokai Mitsuhide wrote:
Unsuccessful At Everything wrote:
So youre saying we should remove CONCORD.

agreed.


That would be a quick way to completely kill this game.


No, players could replace concord and even do a better job at it but there still needs to be more tools and Intel for those players to do that.


I would LOVE to see players take complete control of CONCORD for just an HOUR. I will be watching with popcorn, enjoying the massive clusterfuck that will come of that worst idea in the history of anything.

My YouTube Channel - EVE Tutorials & other game related things!

My Website - Blogs, Livestreams & Forums

Lady Areola Fappington
#280 - 2013-05-18 02:58:29 UTC
LittleTerror wrote:
Yokai Mitsuhide wrote:
Unsuccessful At Everything wrote:
So youre saying we should remove CONCORD.

agreed.


That would be a quick way to completely kill this game.


No, players could replace concord and even do a better job at it but there still needs to be more tools and Intel for those players to do that.



So what you're saying is...basically nullsec.

The place that is too safe, yet too dangerous, too rich, but too poor, totally empty, but full of blobs?

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide