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A Solution to Players Avoiding War Decs

Author
RoAnnon
Republic University
Minmatar Republic
#21 - 2013-05-17 15:35:33 UTC
Ruze wrote:
RoAnnon wrote:
If the mechanic hasn't changed and they're still working as they used to, and at one time they were working as intended, then asking if they're still working as intended is actually calling into question CCPs intent. That seems to be a question that should be asked first before asserting there's a problem with people using the mechanic in game.


Or maybe I wish to display that, with the new kill rights mechanics, the old issue of not being able to involve former corp members as war targets without completely upsetting the ally and war dec mechanics are no longer as prominent, and since there is a simpler solution available, it might be time for CCP to reevaluate the situation.


Your point is valid. What I'm looking at, though, is the Common Solutions portion of the OP, which both presuppose that the issue is even a problem. That applies an assumed answer to the question of CCP's intent.

So, you're a bounty hunter. No, that ain't it at all. Then what are you? I'm a bounty hunter.

Broadcast4Reps

Eve Vegas 2015 Pub Crawl Group 9

Houston EVE Meet

Zor'katar
Matari Recreation
#22 - 2013-05-17 15:38:30 UTC
Ruze wrote:
...the old issue of not being able to involve former corp members as war targets....

...is not really an issue.

You're trying to treat a symptom of the problem you see, instead of going after the problem itself. People corp hop because there's little reason to stay in the corp, and below a certain threshold it's trivial for a corp to just pull its vulnerable assets and wait for the dec to expire. So lobby for more deployable corporate assets with long unanchor times. It allows smaller, casual corps to stay "agile" by forgoing the infrastructure, which puts them at a competitive disadvantage. Risk/reward and all that.
Ruze
Next Stage Initiative
#23 - 2013-05-17 15:45:06 UTC
Zor'katar wrote:
Ruze wrote:
...the old issue of not being able to involve former corp members as war targets....

...is not really an issue.

You're trying to treat a symptom of the problem you see, instead of going after the problem itself. People corp hop because there's little reason to stay in the corp, and below a certain threshold it's trivial for a corp to just pull its vulnerable assets and wait for the dec to expire. So lobby for more deployable corporate assets with long unanchor times. It allows smaller, casual corps to stay "agile" by forgoing the infrastructure, which puts them at a competitive disadvantage. Risk/reward and all that.


This is an entirely fair point. And I am slowly gathering concepts and ideas for corporate mechanics for this exact same purpose.

As was my argument in the NPC corp debate: if player corps, specifically hisec PVE player corps, were made to be a valuable asset and differentiated entirely from the NPC corps, then the value of leaving an NPC corp would increase. Right now, there's so little difference to make it a null issue. In NPC corps, you don't have a corp hangar, you can't put up (but can own) a POS, and you have a potentially larger chat channel, while also being immune to AWOX and war decs. There's really no advantage to being in a player corp.

And as you've pointed out ... until there are assets this player corp wants to maintain, what can really stop them from leaving? Well, I'm not trying to stop them, just adding a little bit of recourse if they do. But you've got the gist of the real issue altogether ...

How do you make a hisec, PVE focused corporation value it's assets? POS's are nigh useless as long as you've got the patience to wait for a research job (30 days), as hisec stations can do all the refining and manufacturing you need. We can't put up outposts.

There could be so many more dynamics here.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Zor'katar
Matari Recreation
#24 - 2013-05-17 16:01:31 UTC
Ruze wrote:
As was my argument in the NPC corp debate: if player corps, specifically hisec PVE player corps, were made to be a valuable asset and differentiated entirely from the NPC corps, then the value of leaving an NPC corp would increase. Right now, there's so little difference to make it a null issue. In NPC corps, you don't have a corp hangar, you can't put up (but can own) a POS, and you have a potentially larger chat channel, while also being immune to AWOX and war decs. There's really no advantage to being in a player corp.

The NPC corp tax outweighs all that to me.

Ruze wrote:
And as you've pointed out ... until there are assets this player corp wants to maintain, what can really stop them from leaving? Well, I'm not trying to stop them, just adding a little bit of recourse if they do. But you've got the gist of the real issue altogether ...

But you pretty much are trying to stop them. By effectively extending the wardec to them, you're removing their only reason for leaving.

There's already recourse for leaving. You have a permanent record of leaving the corp. And since there are wardec histories now, anyone can see that that's why he left. In addition, you lose all benefits of being in the corp for the duration of the war.

Ruze wrote:
How do you make a hisec, PVE focused corporation value it's assets? POS's are nigh useless as long as you've got the patience to wait for a research job (30 days), as hisec stations can do all the refining and manufacturing you need. We can't put up outposts.

The wait for research jobs is far from negligible. It's a pretty significant limit. There are already lots of people saying that waits for manufacturing should be longer... maybe that could help. *shrug* There's a ton of room for new deployable, attackable 'perks' for corporations. I just want to be careful that we're providing incentive for corporations to increase their risks, and not forcing them to.
Nikk Narrel
Moonlit Bonsai
#25 - 2013-05-17 16:50:04 UTC
You want to have a corp retain it's members, in this context so they may remain as valid targets for a war dec.

Change your perspective to find a solution.

Any corp whose members drop so quickly for this was never a solid target to begin with. They associated on such a casual level that dropping out had little to no meaning to them.

Think instead, on what incentives can a corp offer that makes it worth their effort to remain in corp, and you will have the start of a solution.

It also could be used to incentivize group play more, even if it is one player with multiple accounts in reality.

Version One: Mining and ratting bonus for members fleeted and on grid together.
For mining, additional bonus for each rorqual and / or orca on grid.
(boosting would stack with this, reflecting how teamwork is always better than soloing, and give boosters incentive to be on grid)

PvP? Possible bonus to this as well, but I would tread more carefully due to balance issues.
Teckos Pech
Hogyoku
Goonswarm Federation
#26 - 2013-05-17 17:05:10 UTC
Ruze wrote:
A proposal post. I have posted this in active topics. More centered on discussion.

The scenario:

Corporation Alpha declares war on corporation Omega, for whatever reason. John, a member of Omega, wishes to avoid this and decides to move to another corporation (NPC or Player, doesn't matter).

Corporation Alpha is upset, because it feels that John, a supporting member of Omega who will most likely return when the war is over, is avoiding due process of game mechanics, specifically the declaration of war and the ship-to-ship combat it can provide for it's many possible reasons (asset denial, mercenary contract, insult or disrespect, territory control, market control, and/or emergent content).

John of Omega is upset because he does not wish to engage in that ship-to-ship combat with Alpha, for many possible reasons (non-combat character, newer character, high-sp character, non-aggressive player, limited play times, and/or resistant to emergent content).


Yes, because it is so much better to make players like John dock up and not play at all. John has already signaled he does not want ship-to-ship PvP. Why would this change his behavior?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#27 - 2013-05-17 17:20:14 UTC
Zor'katar wrote:
Ruze wrote:
...the old issue of not being able to involve former corp members as war targets....

...is not really an issue.

You're trying to treat a symptom of the problem you see, instead of going after the problem itself. People corp hop because there's little reason to stay in the corp, and below a certain threshold it's trivial for a corp to just pull its vulnerable assets and wait for the dec to expire. So lobby for more deployable corporate assets with long unanchor times. It allows smaller, casual corps to stay "agile" by forgoing the infrastructure, which puts them at a competitive disadvantage. Risk/reward and all that.


Longer unanchor times....dude WTF. I hate you. P

BTW, the current warning period for a war dec is 24 hours. Making a tower take 25 hours to unanchor is not even remotely reasonable.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Zor'katar
Matari Recreation
#28 - 2013-05-17 17:29:38 UTC
Teckos Pech wrote:
Longer unanchor times....dude WTF. I hate you. P

BTW, the current warning period for a war dec is 24 hours. Making a tower take 25 hours to unanchor is not even remotely reasonable.

*shrug* It's just an example. Point is, I think it makes sense to give corporations opportunities to gain more reward by subjecting themselves to more risk, beyond just "POS or not". I think if it could be balanced such that enough corps opt in to use it, it might just reduce some of these threads trying to increase the overall background risk for everyone.
Teckos Pech
Hogyoku
Goonswarm Federation
#29 - 2013-05-17 17:51:58 UTC  |  Edited by: Teckos Pech
Zor'katar wrote:
Teckos Pech wrote:
Longer unanchor times....dude WTF. I hate you. P

BTW, the current warning period for a war dec is 24 hours. Making a tower take 25 hours to unanchor is not even remotely reasonable.

*shrug* It's just an example. Point is, I think it makes sense to give corporations opportunities to gain more reward by subjecting themselves to more risk, beyond just "POS or not". I think if it could be balanced such that enough corps opt in to use it, it might just reduce some of these threads trying to increase the overall background risk for everyone.


Longer unanchoring times though is not a reward, it is like kicking a guy in the nuts. P

How about bonuses (and possibly limiting it to hi-sec). Mining bonuses, ratting bonuses, especially if you are working as a team on the same grid. Now going solo would have a significant opportunity cost.

Yes, I've shamelessly stolen this from Nikk Narrel in another thread similar to this topic. Lol

BTW, your overall strategy I like, entice them to not drop corp, possibly take more risks for greater rewards. I think that would work much better than trying to force people into a style of play they don't want.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Xeros Black
Viziam
Amarr Empire
#30 - 2013-05-17 18:15:36 UTC
Nikk Narrel wrote:
You want to have a corp retain it's members, in this context so they may remain as valid targets for a war dec.

(SNIPPED)

Change your perspective to find a solution.


Version One: Mining and ratting bonus for members fleeted and on grid together.
For mining, additional bonus for each rorqual and / or orca on grid.
(boosting would stack with this, reflecting how teamwork is always better than soloing, and give boosters incentive to be on grid)

PvP? Possible bonus to this as well, but I would tread more carefully due to balance issues.



First off I like the post its a good and valid point to discuess It beats the nerf cloaking threads i'm use to seeing. I think the best way to solve this is both with the carrot and the stick.

The Stick:
People dropping to an NPC corp is just like a corp dropping from an alliance in a war dec, its a dec shield. I'm for the idea of extending the war dec to an individual for the term of the original dec. If you don't like the dec you still can drop corp and log off for a week and be free of it afterwards.. much as if you were in corp and avoiding the corp by not logging in.

The Carrot:
Its about time we give advantages for joining corps other then corp hangers and poses. My thought was an upgradable corp charter that gives bonuses, upgrades would include a concord monthly fee depending on the upgrade and level. Each fee could be set as a flat rate or a per member rate depending on how CCP wanted to balance it. Upgrades could include mining yield, rat bounty, scan probe strength or speed, PI yields or any other non PVP related attributes. These upgrades would be similar to implants in scale 1-5 or 1-10% increase. You shouldn't be able to have all the upgrades running at the same time so you must make a choice to specialize in whatever your doing.

By using both the carrot and the stick i think this would help to rain in some of the tears that come from carebears fearful of wardecs and also make the war dec system make more sense. It would also be a buff to most high sec corps over the long terms of mining yields and NPC bounties
Onomerous
Caldari Black Hand
Caldari Tactical Operations Command
#31 - 2013-05-17 19:12:05 UTC
Teckos Pech wrote:
Ruze wrote:
A proposal post. I have posted this in active topics. More centered on discussion.

The scenario:

Corporation Alpha declares war on corporation Omega, for whatever reason. John, a member of Omega, wishes to avoid this and decides to move to another corporation (NPC or Player, doesn't matter).

Corporation Alpha is upset, because it feels that John, a supporting member of Omega who will most likely return when the war is over, is avoiding due process of game mechanics, specifically the declaration of war and the ship-to-ship combat it can provide for it's many possible reasons (asset denial, mercenary contract, insult or disrespect, territory control, market control, and/or emergent content).

John of Omega is upset because he does not wish to engage in that ship-to-ship combat with Alpha, for many possible reasons (non-combat character, newer character, high-sp character, non-aggressive player, limited play times, and/or resistant to emergent content).


Yes, because it is so much better to make players like John dock up and not play at all. John has already signaled he does not want ship-to-ship PvP. Why would this change his behavior?


WTF is wrong with John? EVE is a sandbox and John should play the way everyone else tells him. If he plays EVE, he HAS to pewpew!! If John doesn't, he should just quit because he is so fail anyway!!! John is a risk averse ******** who is the definition of fail in life... etc. etc. etc.




/end sarcasm
HS wardecs are fail and always will be. As long as there are players in EVE who demand to be able to pewpew anyone they want with wardecs and there are players in EVE who don't want to pewpew then HS wardecs are going to fail. (waits with great anticipation for the normal responses from the normal peeps in GD...)

There is plenty of pew to find in other parts of EVE. It can be found but do expect that the other side is likely to shoot you back unlike many HS wardec targets.
Teckos Pech
Hogyoku
Goonswarm Federation
#32 - 2013-05-17 19:25:34 UTC
Xeros Black wrote:

The Stick:
People dropping to an NPC corp is just like a corp dropping from an alliance in a war dec, its a dec shield. I'm for the idea of extending the war dec to an individual for the term of the original dec. If you don't like the dec you still can drop corp and log off for a week and be free of it afterwards.. much as if you were in corp and avoiding the corp by not logging in.

The Carrot:
Its about time we give advantages for joining corps other then corp hangers and poses. My thought was an upgradable corp charter that gives bonuses, upgrades would include a concord monthly fee depending on the upgrade and level. Each fee could be set as a flat rate or a per member rate depending on how CCP wanted to balance it. Upgrades could include mining yield, rat bounty, scan probe strength or speed, PI yields or any other non PVP related attributes. These upgrades would be similar to implants in scale 1-5 or 1-10% increase. You shouldn't be able to have all the upgrades running at the same time so you must make a choice to specialize in whatever your doing.

By using both the carrot and the stick i think this would help to rain in some of the tears that come from carebears fearful of wardecs and also make the war dec system make more sense. It would also be a buff to most high sec corps over the long terms of mining yields and NPC bounties


The stick is going to prompt tears, no matter what. And if anything it will encourage people to avoid PvP as well, after all if a guy is going to bail on the corp (a group of players) over a war dec chances are as a solo player he wont engage any war targets either.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Iudicium Vastus
Doomheim
#33 - 2013-05-17 20:57:04 UTC
The problem is the mentality of these dec'ers feeling entitled to targets, like they 'bought/purchased' them on some guarantee with their 50mill. Then want some refund or change in store policy because the product didn't deliver.

No. It's less a purchase and more a bet. You bet 50mill that you'll get some targets and they won't drop corp or reform. If they do, well you lost the draw." EVE is harsh. HFTU. Risk vs Reward" bro. Don't ask for a policy change in the casino sweethearts, just bet smarter.

[u]Nerf stabs/cloaks in FW?[/u] No, just.. -Fit more points -Fit faction points -Bring a friend or two with points (an alt is fine too)

Ruze
Next Stage Initiative
#34 - 2013-05-17 22:15:03 UTC
Iudicium Vastus wrote:
The problem is the mentality of these dec'ers feeling entitled to targets, like they 'bought/purchased' them on some guarantee with their 50mill. Then want some refund or change in store policy because the product didn't deliver.

No. It's less a purchase and more a bet. You bet 50mill that you'll get some targets and they won't drop corp or reform. If they do, well you lost the draw." EVE is harsh. HFTU. Risk vs Reward" bro. Don't ask for a policy change in the casino sweethearts, just bet smarter.

This is where the crux lies. Disrespect. So many of these players who go through such short lengths to avoid war do nothing more than insult and belittle those who declare war, often making calls of 'cowardice', 'bullying' and even threatening others with real life harm.

It seems obvious that an actual discussion on the mechanics of this thisis going to be hard to maintain, when so much irrational hate and childish behavior is displayed by those who so firmly assert that it is OTHERS who are somehow being unreasonable by seeking combat in a game where the tutorial tells you that you are accepting the risks when you undock.

Being a hisec player in an industry corp, I am fiirmly ashamed that these are the individuals who try to represent hisec interests. I stand against piracy and war, but its clear to me that if some of the posters in this thread were being suicided daily, I would not come to their defense.

Why would I, when they won't fight to defend themselves.



Side note: I will never accept a member who left during war. Leave any other time. Hell, go afk or play an alt. But don't expect loyalty and trust when you won't show it.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Johnson Oramara
Science and Trade Institute
Caldari State
#35 - 2013-05-17 22:53:46 UTC  |  Edited by: Johnson Oramara
Ruze wrote:
"I want to kill stuff in highsec but it pisses me off when my war targets can quit in the middle and continue flying tasty charons or orcas nonchalantly"

While i can understand your problem with this when you pay the war fee but you also need to understand this from the other side.

I'm still not sure how this should be handled but here's the problem:

Say you wardec your target corp which does not want to fight and no one is able to leave the war, for measly 50m + some pocket change you are effectively locking ALL their players in the station for 1/4 of the montly subscription. I believe i do not need to do the math here for which side this is more hurting? Certain players would get bored and just stop playing and return (or not) after few months, is this your purpose?

Also even with the current mechanics your 50m+ does have an effect, it effectively still makes their game play harder denying them certain corporation functions for that 1 week period. Or longer if you continue to pay. Not too many really want to leave their corp for a single war.

If the corporation you declare is so small that the corporation doesn't mean to them that much then maybe you have chosen a bad target?
Ruze
Next Stage Initiative
#36 - 2013-05-18 01:04:49 UTC
Johnson Oramara wrote:
Ruze wrote:
"I want to kill stuff in highsec but it pisses me off when my war targets can quit in the middle and continue flying tasty charons or orcas nonchalantly"

While i can understand your problem with this when you pay the war fee but you also need to understand this from the other side.

I'm still not sure how this should be handled but here's the problem:

Say you wardec your target corp which does not want to fight and no one is able to leave the war, for measly 50m + some pocket change you are effectively locking ALL their players in the station for 1/4 of the montly subscription. I believe i do not need to do the math here for which side this is more hurting? Certain players would get bored and just stop playing and return (or not) after few months, is this your purpose?

Also even with the current mechanics your 50m+ does have an effect, it effectively still makes their game play harder denying them certain corporation functions for that 1 week period. Or longer if you continue to pay. Not too many really want to leave their corp for a single war.

If the corporation you declare is so small that the corporation doesn't mean to them that much then maybe you have chosen a bad target?


Hmm. Changing my quote. How very friendly of you, and constructive.

Please read the entire original post. I understand you feel witty and slick, but you've actually lowered your apparent intelligence by responding like this, because it shows you neither fully read nor comprehended the concepts.

This, of course, does again show that while hisec players who are against ship to ship combat may not all be immature and incapable of adapting to a video game with mature content, themes, and mechanics ... some vocal fiew on these forums apparently are.

Did I mention, by the way, that I'm a hisec industrialist?

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Linna Excel
Center for Advanced Studies
Gallente Federation
#37 - 2013-05-18 01:49:29 UTC
Ruze wrote:
Side note: I will never accept a member who left during war. Leave any other time. Hell, go afk or play an alt. But don't expect loyalty and trust when you won't show it.


Great idea because corps that only exist to get tax money from unsuspecting missioners and never help them out totally demand loyalty. Or your pvp corp is filled with LOL rage kiddies who are constantly bickering, infighting, and complaining about how bad everyone else but they are, are such totally great corps to be in during the middle of an unwinnable war.


This is EVE, things are never simple.


I'm surprised hi sec corps can't just pay a protection fee to concord to make them war immune, at the least we'd get a money sink out of it.
Ruze
Next Stage Initiative
#38 - 2013-05-18 02:42:16 UTC
Linna Excel wrote:
Ruze wrote:
Side note: I will never accept a member who left during war. Leave any other time. Hell, go afk or play an alt. But don't expect loyalty and trust when you won't show it.


Great idea because corps that only exist to get tax money from unsuspecting missioners and never help them out totally demand loyalty. Or your pvp corp is filled with LOL rage kiddies who are constantly bickering, infighting, and complaining about how bad everyone else but they are, are such totally great corps to be in during the middle of an unwinnable war.


This is EVE, things are never simple.


I'm surprised hi sec corps can't just pay a protection fee to concord to make them war immune, at the least we'd get a money sink out of it.


Our corp has paid protection fees, but to mercenary corporations to defend us. Emergent gameplay.

We also have a pvp-capable corp. We may not war dec others, but we'll undock and fight back if we feel we can get a kill or two. Or we'll log alts on and wait out the week or more if the enemy is too organized.

We've also had to remove more than one corporation from the alliance during or after wars because they would smack talk in local. All in all, those that have war dec'd us have been straight forward and fairly intelligent gamers. There might be a little goading here and there, but no outright disrespect. I've personally kicked out players who acted disrespectfully in local, and will continue to do so.

Again, I see this 'lol rage kiddie' happening primarily from other hisec industry corps, who insult others after being killed and rage quit during fights. I've seen players ragequit during wars, too. I've played the pirate and the nulsec cog, and in each I found idiots and great players. Only in hisec does it seem there are more of the former, but I play here because I don't have the time or energy any more to focus on the more demanding playstyles.

Also, our corp takes the tax money from our missioners (myself, the other director and the CEO included, us being the major mission runners) and it goes into purchasing new BPO's and funding mercenaries during times of war. Our BPO library is locked and sealed, and open to every corp member to use as they need. Fully researched, we have about 80% of the non T2 library.

I'll undock to take the heat off a corp mate. I'll fly a dozen systems to help them get a kill right achieved. I will show loyalty to those who will show it back, and have a great collection of mates for doing so.




My point? No, not all corps are equal. But each corp is what the members make it to be. Work, loyalty, and shared interest. If you don't have that, your corp is destined to fail.

One of the points of growth in this game is that, when war strikes, you know who will stay loyal and who is worth keeping. People show their worth then. And this is now, when there really isn't anything in hisec worth fighting over.

If some of us succeed in getting changes to hisec corporate mechanics, to make it more worthwhile and supportive of loyalty and team play, this will be a huge step in the right direction. But it would also be great if they could hamper the avoidance of legitimate mechanics, such as war decs, at least a little bit.

Because despite what is claimed, all wars are NOT specifically about 'lol rage kiddies getting easy kills'. In fact, most are about using the mechanics to stop others from affecting their gameplay, or about expressing their interest in player-on-player activities.

Besides, I have yet to meet a pirate who doesn't have an industry alt that is online more than they are.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

supernova ranger
The End of Eternity
#39 - 2013-05-18 02:44:57 UTC
concord puts a bounty on his head equivalent to (the amount the corporation has spent on the war /number of players in the alliance or corp)
Archess Nei
#40 - 2013-05-18 06:45:22 UTC
this whole thread is operating under the assumption that a player left his corp because there risk averse. No leeway is given if the person left because the corp wsop was not to fight and they wanted to. Better yet, if the person left due to real life time constraints.

I left my last corp due to the fact that my play time dropped from 20+ hrs a week down to less than 10. With me be a null bear I didn't want to spend my few hours of play time chasing off roaming l33t pvpers. Most of whom warped out as soon as we would get on grid. So I left and moved back to hi-sec. Since it was a renter alliance and there are always perma decced, I should be penalized because of real life changes? How does any of that make sense?
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