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Clone costs and old vets

First post
Author
Corey Fumimasa
CFM Salvage
#401 - 2013-05-17 16:52:15 UTC
Tippia wrote:
fuer0n wrote:
it's why ccp originally gave you 3 char slots.
…except that if the only rational answer is “get an alt”, then that's pretty much all the proof you need that something isn't working properly.


Thats not true at all Tipia. Eve has no class restrictions but that doesn't mean that one character should learn all the skills and do everything. Part of the fun of the game is building characters into existing niches.

Pirates build themselves out of the highsec dweller niche, faction warfare pilots build themselves out of options to mission for opposing factions, and these high SP chars have built themselves out of the frig pilot niche.

The game is working as intended with forced specialization for some activities.
Six Six Six
Doomheim
#402 - 2013-05-17 17:12:23 UTC  |  Edited by: Six Six Six
Corey Fumimasa wrote:


Thats not true at all Tipia. Eve has no class restrictions but that doesn't mean that one character should learn all the skills and do everything. Part of the fun of the game is building characters into existing niches.


Ok, I'm not Tippia but,

The whole point of being able to learn all the skills is you can build your character to do what you like doesn't have to be stuck in a niche and some people don't want to have to make alts to compensate.

Part of your fun is building characters into existing niches, that's not the same for everyone.



Corey Fumimasa wrote:

Pirates build themselves out of the highsec dweller niche, faction warfare pilots build themselves out of options to mission for opposing factions, and these high SP chars have built themselves out of the frig pilot niche.



Pirate and faction warfare - working as intended through player choice.

High sp character unable to play aspects of the game because of the high cost of JC is a balancing issue namely it's out of balance regarding cost which is unlikely to be intended.





Corey Fumimasa wrote:

The game is working as intended with forced specialization for some activities.


There we disagree again, you wouldn't be able to train all skills if they intended to force you into specialization. If they did want specialization on main characters then they might as well have done that on character creation and hence the learning trees would be specific to the specializations. But they didn't.
Mangold
Mirkur Draug'Tyr
Ushra'Khan
#403 - 2013-05-17 17:36:11 UTC
Six six six.

I am still waiting for your answer.
Tippia
Sunshine and Lollipops
#404 - 2013-05-17 17:38:00 UTC  |  Edited by: Tippia
Corey Fumimasa wrote:
Thats not true at all Tipia. Eve has no class restrictions but that doesn't mean that one character should learn all the skills and do everything.
Actually, it rather does. In particular, it means that if you want to put all your eggs in one basket and have no redundancy or ability to do parallel tasks, you should be able to do so.

Quote:
Part of the fun of the game is building characters into existing niches.
Another part of the game that is really fun is to make a jack of all trades, which doesn't build itself out of any niche. The downside to doing this is that it takes a really, really long time.

Oh, and no, pirates do not build themselves out of the highsec dweller niche, nor do FW pilots build themselves out of opposing-faction-mission niches. Those are standings decisions that come out of gameplay, not the meta-game, and that have absolutely nothing to do with the character build. Those decisions are also 100% reversible at any time, should you choose to. This is not true for skills. If at any point you can build yourself out of a niche, that building system is an abject failure.

Quote:
The game is working as intended with forced specialization for some activities.
The skill system already provides that, so why should a character be penalised just because it's old?
Six Six Six
Doomheim
#405 - 2013-05-17 17:44:52 UTC
Mangold wrote:
Six six six.

I am still waiting for your answer.



Hadn't read the post you refer to.

Not sure where you get the idea from that I like KBs, KBs don't interest me.
Mangold
Mirkur Draug'Tyr
Ushra'Khan
#406 - 2013-05-17 17:54:14 UTC
Six Six Six wrote:
Mangold wrote:
Six six six.

I am still waiting for your answer.



Hadn't read the post you refer to.

Not sure where you get the idea from that I like KBs, KBs don't interest me.


Mangold wrote:
Six Six Six wrote:

a lot of posts.



Destiny Corrupted wrote:

even more posts.



So. Your argument is that it's boring to grind up isk to pay for a new clone and if people don't have to do that more people would pvp?

I don't believe that is correct. The costs of pvp is not what's drivning players away from it. Either you like pvp in all kinds and try to find it in a way that suits you or you don't like it and stay clear of it. Clone costs wont change that.

I do believe that you are correct that the isk sink of clone costs are relatively small.

However, the major thing about this game is that losses should (in my opinion) hurt. This is not a game where you respawn with all your gear when you die. That is the beauty of it. That you need to get isk to pay for a new ship or pod or whatever you just lost. I see that you don't share my opinion on this matter. I will leave it at that and just ask you:

- why do you pvp if losses or wins doesn't mean more than killboard stats or a killmail?


Still eager to hear your answer.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#407 - 2013-05-17 18:25:16 UTC
Bi-Mi Lansatha wrote:
Destiny Corrupted wrote:

Being required to buy more accounts doesn't constitute player choice...
Interesting, because I have been told since day one... "lost a ship in lowsec to a gate camp.... did you scout?"




So, if I tell you to jump out of the window you will do it because I said so, you can't think for yourself and see what's wrong?

removed inappropriate ASCII art signature - CCP Eterne

Six Six Six
Doomheim
#408 - 2013-05-17 18:37:55 UTC
Mangold wrote:

Mangold wrote:
Six Six Six wrote:

a lot of posts.



Destiny Corrupted wrote:

even more posts.



So. Your argument is that it's boring to grind up isk to pay for a new clone and if people don't have to do that more people would pvp?

I don't believe that is correct. The costs of pvp is not what's drivning players away from it. Either you like pvp in all kinds and try to find it in a way that suits you or you don't like it and stay clear of it. Clone costs wont change that.

I do believe that you are correct that the isk sink of clone costs are relatively small.

However, the major thing about this game is that losses should (in my opinion) hurt. This is not a game where you respawn with all your gear when you die. That is the beauty of it. That you need to get isk to pay for a new ship or pod or whatever you just lost. I see that you don't share my opinion on this matter. I will leave it at that and just ask you:

- why do you pvp if losses or wins doesn't mean more than killboard stats or a killmail?


Still eager to hear your answer.





Well I did actually answer that with an eye roll and a comment directed at you saying 'Also a lot of posts'.



Well you're quoting me saying 'A lot of posts' well that does not tell me what you're specifically referring to and especially as you're adding it in with Destiny's comments. So I answered in the shortest and best way possible.



But what I will say to your comments on losses, who's losses are you worried about most, yours or the victims, I think it's the victims you just want the max hurt you can get. Because if you have more isk than you need then isk is irrelevant to you and hence so are the losses. Nobody is suggesting that this is the type of game where you get a replica of your ship given to you after yours has been destroyed that's just silly talk. It's just a reduction in the clone costs that will allow vets to participate in PvP in whatever ship they like.


Ah typical 5 quote limit rule

Mangold
Mirkur Draug'Tyr
Ushra'Khan
#409 - 2013-05-17 18:50:10 UTC
Six Six Six wrote:



But what I will say to your comments on losses, who's losses are you worried about most, yours or the victims, I think it's the victims you just want the max hurt you can get. Because if you have more isk than you need then isk is irrelevant to you and hence so are the losses. Nobody is suggesting that this is the type of game where you get a replica of your ship given to you after yours has been destroyed that's just silly talk. It's just a reduction in the clone costs that will allow vets to participate in PvP in whatever ship they like.


Ah typical 5 quote limit rule




You're still avoiding the question. Why do you pvp if losses doesn't mean anything?
Six Six Six
Doomheim
#410 - 2013-05-17 19:02:37 UTC
Mangold wrote:
Six Six Six wrote:



But what I will say to your comments on losses, who's losses are you worried about most, yours or the victims, I think it's the victims you just want the max hurt you can get. Because if you have more isk than you need then isk is irrelevant to you and hence so are the losses. Nobody is suggesting that this is the type of game where you get a replica of your ship given to you after yours has been destroyed that's just silly talk. It's just a reduction in the clone costs that will allow vets to participate in PvP in whatever ship they like.


Ah typical 5 quote limit rule




You're still avoiding the question. Why do you pvp if losses doesn't mean anything?




Have you ever thought about fun, or even RP.

I'm not interesting in kill stats or patting myself on the back that's all pretty much irrelevant to me.

Tippia
Sunshine and Lollipops
#411 - 2013-05-17 19:08:23 UTC
Mangold wrote:
You're still avoiding the question. Why do you pvp if losses doesn't mean anything?
Of course he is. Why should he defend a position he's not taking? Also, why are you assuming that losses having meaning is in any way related to the reason why people PvP?
Mangold
Mirkur Draug'Tyr
Ushra'Khan
#412 - 2013-05-17 19:09:20 UTC
Six Six Six wrote:
Mangold wrote:
Six Six Six wrote:



But what I will say to your comments on losses, who's losses are you worried about most, yours or the victims, I think it's the victims you just want the max hurt you can get. Because if you have more isk than you need then isk is irrelevant to you and hence so are the losses. Nobody is suggesting that this is the type of game where you get a replica of your ship given to you after yours has been destroyed that's just silly talk. It's just a reduction in the clone costs that will allow vets to participate in PvP in whatever ship they like.


Ah typical 5 quote limit rule




You're still avoiding the question. Why do you pvp if losses doesn't mean anything?




Have you ever thought about fun, or even RP.

I'm not interesting in kill stats or patting myself on the back that's all pretty much irrelevant to me.



Just to make one thing clear. I started out as part of the hard core RP community. I was part of the war between Ushra'Khan and CVA years before those alliances even existed, so yes, I have thought of RP.

That's what I am aiming at. I want pvp to have a meaning. I don't give a crap about killstats and I can say with certainty that I way better killstats than you. I enjoy fun pvp but I want the end result of a fight to have a meaning. That's what I am aiming at and what you fail to grasp. You're either not understanding that or just ignoring it. I enjoy that if you lose a ship you need to grind missions, mine asteroids, do incursions, scamming, station trading or whatever to get isk to buy a new ship. That's RP. that's losses having a meaning.

So I ask again: Why do you pvp if that and killstats are of no concern to you?
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#413 - 2013-05-17 19:19:29 UTC  |  Edited by: Sergeant Acht Scultz
Mangold wrote:
Six Six Six wrote:
Mangold wrote:
Six Six Six wrote:



But what I will say to your comments on losses, who's losses are you worried about most, yours or the victims, I think it's the victims you just want the max hurt you can get. Because if you have more isk than you need then isk is irrelevant to you and hence so are the losses. Nobody is suggesting that this is the type of game where you get a replica of your ship given to you after yours has been destroyed that's just silly talk. It's just a reduction in the clone costs that will allow vets to participate in PvP in whatever ship they like.


Ah typical 5 quote limit rule




You're still avoiding the question. Why do you pvp if losses doesn't mean anything?




Have you ever thought about fun, or even RP.

I'm not interesting in kill stats or patting myself on the back that's all pretty much irrelevant to me.



Just to make one thing clear. I started out as part of the hard core RP community. I was part of the war between Ushra'Khan and CVA years before those alliances even existed, so yes, I have thought of RP.

That's what I am aiming at. I want pvp to have a meaning. I don't give a crap about killstats and I can say with certainty that I way better killstats than you. I enjoy fun pvp but I want the end result of a fight to have a meaning. That's what I am aiming at and what you fail to grasp. You're either not understanding that or just ignoring it. I enjoy that if you lose a ship you need to grind missions, mine asteroids, do incursions, scamming, station trading or whatever to get isk to buy a new ship. That's RP. that's losses having a meaning.

So I ask again: Why do you pvp if that and killstats are of no concern to you?



Bad news for you, the majority of Eve community doesn't give a crap about RP.

This is not being rude but realist.

So why in the name of whatever space argument or stellar insult should the larger interest suffer from some minor interest masochism?

EDIT: if you really want your losses to have a meaning just fly rookie ships with officer modules and pirate sets+named hardwirings but don't mix apples with oranges when talking about "meaningful loss" and bring clone cost on the table.

removed inappropriate ASCII art signature - CCP Eterne

Six Six Six
Doomheim
#414 - 2013-05-17 19:41:44 UTC
Mangold wrote:
Six Six Six wrote:
Mangold wrote:
Six Six Six wrote:



But what I will say to your comments on losses, who's losses are you worried about most, yours or the victims, I think it's the victims you just want the max hurt you can get. Because if you have more isk than you need then isk is irrelevant to you and hence so are the losses. Nobody is suggesting that this is the type of game where you get a replica of your ship given to you after yours has been destroyed that's just silly talk. It's just a reduction in the clone costs that will allow vets to participate in PvP in whatever ship they like.


Ah typical 5 quote limit rule




You're still avoiding the question. Why do you pvp if losses doesn't mean anything?




Have you ever thought about fun, or even RP.

I'm not interesting in kill stats or patting myself on the back that's all pretty much irrelevant to me.



Just to make one thing clear. I started out as part of the hard core RP community. I was part of the war between Ushra'Khan and CVA years before those alliances even existed, so yes, I have thought of RP.

That's what I am aiming at. I want pvp to have a meaning. I don't give a crap about killstats and I can say with certainty that I way better killstats than you. I enjoy fun pvp but I want the end result of a fight to have a meaning. That's what I am aiming at and what you fail to grasp. You're either not understanding that or just ignoring it. I enjoy that if you lose a ship you need to grind missions, mine asteroids, do incursions, scamming, station trading or whatever to get isk to buy a new ship. That's RP. that's losses having a meaning.

So I ask again: Why do you pvp if that and killstats are of no concern to you?




I've already told you, I can't force you accept the answer, but that is the answer.

We are only talking about reducing clone costs nothing else (although I'd get rid of learning implants too, but won't go into that here). So you will still have to grind some isk, although even that doesn't matter too much unless you want to grind the isk as you could simply buy and sell PLEX.


PvP have meaning, that depends on how you view it as an individual, I don't need material things to give meaning to it.

I think some people feel they need something to lose before they will try their best, but that's simply not true.
Corey Fumimasa
CFM Salvage
#415 - 2013-05-17 20:21:31 UTC  |  Edited by: Corey Fumimasa
Six Six Six wrote:

Have you ever thought about fun, or even RP.

I'm not interesting in kill stats or patting myself on the back that's all pretty much irrelevant to me.



Six Six Six wrote:


I've already told you, I can't force you accept the answer, but that is the answer.

We are only talking about reducing clone costs nothing else (although I'd get rid of learning implants too, but won't go into that here). So you will still have to grind some isk, although even that doesn't matter too much unless you want to grind the isk as you could simply buy and sell PLEX.


PvP have meaning, that depends on how you view it as an individual, I don't need material things to give meaning to it.

I think some people feel they need something to lose before they will try their best, but that's simply not true.


You don't need 150 million skill points to go out in Eve and RP and have fun in mindless PvP. If you want to fight cheap and not be concerned about ISK then join FW. It is specifically designed for players like you.

If you don't want to play the bigger game then don't play it.
Six Six Six
Doomheim
#416 - 2013-05-17 20:24:28 UTC  |  Edited by: Six Six Six
Corey Fumimasa wrote:
Six Six Six wrote:

Have you ever thought about fun, or even RP.

I'm not interesting in kill stats or patting myself on the back that's all pretty much irrelevant to me.



Six Six Six wrote:


I've already told you, I can't force you accept the answer, but that is the answer.

We are only talking about reducing clone costs nothing else (although I'd get rid of learning implants too, but won't go into that here). So you will still have to grind some isk, although even that doesn't matter too much unless you want to grind the isk as you could simply buy and sell PLEX.


PvP have meaning, that depends on how you view it as an individual, I don't need material things to give meaning to it.

I think some people feel they need something to lose before they will try their best, but that's simply not true.


You don't need skills to go out in Eve and RP and have fun in mindless PvP. If you want to fight cheap and not be concerned about ISK then join FW. It is specifically designed for players like you.

If you don't want to play the bigger game then don't play it.





Lol, where did that come from. I do wonder about your thought process Corey.
Tippia
Sunshine and Lollipops
#417 - 2013-05-17 20:24:37 UTC
Corey Fumimasa wrote:
You don't need 150 million skill points to go out in Eve and RP and have fun in mindless PvP. If you want to fight cheap and not be concerned about ISK then join FW. It is specifically designed for players like you.

If you don't want to play the bigger game then don't play it.
…so you agree, then, that this whole “more SP → forced higher cost” mechanic is completely nonsensical.
Tom Gerard
Glorious Nation of Kazakhstan
#418 - 2013-05-17 20:25:26 UTC
CLONE COSTS ARE TOO DAMNED HIGH!

Now with 100% less Troll.

Six Six Six
Doomheim
#419 - 2013-05-17 20:26:20 UTC
Tom Gerard wrote:
CLONE COSTS ARE TOO DAMNED HIGH!



Agreed
Adunh Slavy
#420 - 2013-05-17 20:32:07 UTC
Some of the gorillas are still trying to defend one of the worst mechanics of Eve? Get over it. CCP knows it is broken and is going to change it. Adapt.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt