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EVE Station Roleplay: 1-1 / person to person

Author
Estheria Quintessimo
Mechanical Eagles Inc.
#1 - 2011-11-04 00:03:30 UTC  |  Edited by: Estheria Quintessimo
Though it may take a long while still, ... when CCP finally figures out how to detox the interior of the station, so we can walk around and actually meet eachother , not look at a cold spaceship hull, right-click it to see the portrait of that person only,... but actually meet eachother...

I wonder what will happen to EVE.

It would be similar to playing Grand Turismo online for several years (now at version 5) ... and the creators announcing that you will get an option to finally meet the other drivers in the pit-lane in Grand Turismo 6,.... and them slowly working towards it, and you first get acces to your personal team caravan to walk around in (CQ analogy) ... etcetera ...

A well you get the comparison I guess.

EVE is said to be an MMORPG, a multi player online role playing game. But it compares totally not to other MMORPG's. The initial setup by CCP is totally different then other games. I'll show some examples.

- World of Warcraft
- Guilds
- Second Life
- Star Trek Online
- ....

The above games all differ from eachother bigtime. But compared to EVE they are totally alien! The setup of EVE, as I can gather it, has always been the active gameplay, not ever the person to person interaction. And in the examples I showed person to person action was build in from day one.

The only person to person action you thusfar ever had in EVE, was in the chat. And ow, rightclick a ship to see the portrait. At the beginning the portraits was nothing too .... well .... w@nk over. In general gameplay people generally take great care of their avatar. If you are in a roleplaying game, your avatar is your everything.

But CCP is now working on your avatar for a reason,... because the intend to introduce station interaction to us, at some distant perhaps sooner, point in time. Yeah, we will finally get to see eachother.

I think, ... for the active EVE players, ... it'll be a fun new trick, a novilty, but ... CCP is doing this also for a reason. I do not know what is in their heads, so I am only guessing. But every corporation eventually wants to grow and make money. Opening 3d 1-1 person to person interaction in stations, will most likely introduce a new kind of player to EVE universe. The roleplayer.

Odd I say that. But there is a difference to roleplay and roleplay. The moment you can see the other person in a game,... even if it's only an avatar,... something magical happens and biology kicks in. Staring at a ships hull and looking at a portrait is a different way to see your fellow corp-mates, then meeting them 1-1.

The "friend" you had on your contact list for years, yo0u finally meet him, and .... his avatar, his 3d character, looks horrible and cheap. You can not help yourself but too think of him as "what a douche-bag!"

I am sure alot of current EVE players will avoid the station interior and just keep doing bizz in EVE as they always have (saying to themselves 'That is not my kind of game!'),.... but that would be a mistake!

That tide is comming,.... At some point CCP will introduce station interiors to us. At this time we will get racial CQ's soon, which is just a small step which will lead to stations eventually.

Much of it will depend on how workable the station envioronment truly is is EVE. I am sure as I think of CCP as true patient scuplptures, they'll introduce it all slow slwo slow slow, so it is nothing to panic about.

But one thing is for sure.

The moment CCP detoxes the station environemnts, ... the forum will get a STORM of new posts, with proposals on how CCP should improve person to person interaction in the stations.

THAT will happen.

I think CCP are the underappreciated painters in the larger community of digital-artists. I think what they do is magical. EVE online is a unique concept. It has HUGE potential. So much more can be introduced in EVE which can NEVER be introduced in other games, ... simply because other games seem to work on short base profitt and as result their games are blocking themselves for potential gains in gameplay, to advance the quicker first, ... and I get the idea CCP is thinking years ahead and their slow development is a strategy.



Who needs a Blizzard Warhole, when you can have a Rubens CCP?

When Station person to peron interaction becomes reality and thus true MMORPG ability of EVE online, ... what will you as experienced EVE player do? Ignore, ... or embrace?

Neque femina amissa pudicitia alia abnuerit.

Shian Yang
#2 - 2011-11-04 00:32:00 UTC
Greetings capsuleer,

I believe in the greater scheme of things we all have an identity. Our chosen vocation, as the captains of interstellar vessels capable of tearing through the void of deep space, does mean we are more inclined to see each other only through com-links. The visualisation of the capsuleer within his pod is through that hunk of metal.

But even now I know of you Estheria Quintessimo. I do not need to see your meat and skin and hair to know you are out there. And thus you exist and your identity exists.

I do not believe those examples you listed are as alien as you believe them to be.
Large Collidable Object
morons.
#3 - 2011-11-04 00:39:52 UTC
It's because Eve isn't a MMORPG but an MMORTS.
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Brooks Puuntai
Solar Nexus.
#4 - 2011-11-04 00:50:01 UTC
Eve is subs in space. Also when you break it down Eve isn't very differant from other MMOs. As shocking as it might seem.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Gasm
Colossus Enterprises
#5 - 2011-11-04 01:19:36 UTC
Shian Yang wrote:
tearing through the void of deep space


i moistened a little Shocked
Ladie Harlot
Viziam
Amarr Empire
#6 - 2011-11-04 01:39:16 UTC
Knock this crap off...we don't want roleplayers thinking their kind are welcome around here.

The artist formerly known as Ladie Scarlet.

Qansh
Triskelion Ouroboros
#7 - 2011-11-04 01:48:25 UTC  |  Edited by: Qansh
Well, one thing about roleplay in stations that Jade Constantine brought up a day or two ago is that the imagination can go places and require so much more than even great designers might hope to give to one. That got me to thinking — how would one help to ensure that the imagination is free to go places that might not exist in-station or that would be impossible to act out?

Enter the RP Black-Out Screen! Enter the RP Scrolling Gallery Digital Artist's Add-On Screen!

But I know you're not talking about something that's strictly roleplay but more like the kind of immersion that can happen without even seeking it out.

I have to say that I agree with you in terms of the artistry that CCP is directing toward things, both in-pod and in what they're bringing to stations and characters. There's a kind of seriousness or a vibe there that I can't quite put my finger on but that I would like to see remain true all down the line while yet expanded on.

EVE should set the pace. It should show people what a true Sci-Fi simulator should and can be.

What it needs, though, is an advancement in social tools, perhaps things that haven't been invented yet. It feels like there's a layer missing. Part of the reason that some people hate the idea of Incarna, I believe, is that they fear that not much could happen in stations when, in fact, one could have a "socially seamless" move from space to stations that translate things to a more "in-your-face", intimate level (yes, perhaps even for the soldiers among us).

Oh, heck, I'm sort of all over the map here. But I wanted to say that I agree,"That tide is coming", though I'd rather see it closer to now (and hopefully in EVE) than a hundred years from now.

One must dream.
non judgement
Without Fear
Flying Burning Ships Alliance
#8 - 2011-11-04 02:23:20 UTC  |  Edited by: non judgement
There was once a time when you could have an mmorpg without full body avatars.
People had imaginations back then.

Text based games are kinda scary now.
Estheria Quintessimo
Mechanical Eagles Inc.
#9 - 2011-11-06 16:35:13 UTC
non judgement wrote:
There was once a time when you could have an mmorpg without full body avatars.
People had imaginations back then.

Text based games are kinda scary now.
He I fully agree with that... Before I played my first true graphical spacegame (Elite Plus) there were some very interresting one's.

Neque femina amissa pudicitia alia abnuerit.

Estheria Quintessimo
Mechanical Eagles Inc.
#10 - 2011-11-06 16:46:02 UTC
Qansh wrote:
Well, one thing about roleplay in stations that Jade Constantine brought up a day or two ago is that the imagination can go places and require so much more than even great designers might hope to give to one. That got me to thinking — how would one help to ensure that the imagination is free to go places that might not exist in-station or that would be impossible to act out?

Enter the RP Black-Out Screen! Enter the RP Scrolling Gallery Digital Artist's Add-On Screen!

But I know you're not talking about something that's strictly roleplay but more like the kind of immersion that can happen without even seeking it out.

I have to say that I agree with you in terms of the artistry that CCP is directing toward things, both in-pod and in what they're bringing to stations and characters. There's a kind of seriousness or a vibe there that I can't quite put my finger on but that I would like to see remain true all down the line while yet expanded on.

EVE should set the pace. It should show people what a true Sci-Fi simulator should and can be.

What it needs, though, is an advancement in social tools, perhaps things that haven't been invented yet. It feels like there's a layer missing. Part of the reason that some people hate the idea of Incarna, I believe, is that they fear that not much could happen in stations when, in fact, one could have a "socially seamless" move from space to stations that translate things to a more "in-your-face", intimate level (yes, perhaps even for the soldiers among us).

Oh, heck, I'm sort of all over the map here. But I wanted to say that I agree,"That tide is coming", though I'd rather see it closer to now (and hopefully in EVE) than a hundred years from now.

One must dream.
An interresting view, and I think you are right. If Station Interiors are created, and looking awesome, but all you can do is walk around, and there will be nothing else to do ... then there would really be no point at being in a station walking around. It is kind of how I feel about my CQ already. Though it looks great and feels fun to walk in it. There is nothing special there that I can not do from my ships-hanger also.

If they were to make a social environment, or atleast expand on the limited interaction of channels as it is now, ... I think they should set a focus on the corporation interaction. As most of us are in an corporation, and a coporation is where the action is, specialized tools for social interaction should first focus on that.

Though what those tools should be, needs to be figured out.

Neque femina amissa pudicitia alia abnuerit.

Qansh
Triskelion Ouroboros
#11 - 2011-11-06 19:15:29 UTC
Estheria Quintessimo wrote:
Though what those tools should be, needs to be figured out.

Well, it's actually something that I'm working on and hope to figure out or prove someday. I'm slow as molasses, though, and not much of a salesman, but it is my fascination. Perhaps one of these days...

The problem is that, at a more advanced level, I'd probably have to be a mathematician to figure out the algorithms involved. The idea, though, is that people would be embedded in a kind of flexible, perhaps ever-changing social sphere and always know where they stand toward some other based on the groups that they are a part of — more than what we have now with largely static, isolated marks.

That's the idea, anyway. Beyond a certain level I only have a sense that it is possible, though the fact that people can hide in alts would probably kill the whole thing.
Valkris Arkayne
Perkone
Caldari State
#12 - 2011-11-06 19:47:45 UTC
An expanded EVE-like game is inevitable.

It might not be CCP that does it, but eventually we'll have full science fiction simulators. Personally, I feel EVE is the highest quality to date. I hope CCP can get past the limited scope they've painted themselves into and merge EVE, DUST, Incarna, and whatever else they dream up into a single virtual world.

If they don't, someone else will eventually. It's a basic law of evolution; those that come after improve upon that which came before.
Nypheas Azurai
Azimuth Enterprises
#13 - 2011-11-06 20:05:12 UTC  |  Edited by: Nypheas Azurai
Valkris Arkayne wrote:

If they don't, someone else will eventually. It's a basic law of evolution; those that come after improve upon that which came before.

This.
For now they have the luxury of no competitors but as soon as some game does EVE + stations or EVE + planetary battles (CCP will learn to fear the name "Infinity" if/when it ever comes out) or EVE + anything not in EVE, then they will lose their playerbase. If CCP is really about EVE and not just riding it out until a competitor shows up, they'll have to continue expanding until it becomes the complete sci-fi emulator such that no one can do it significantly better.

p.s. GODDAMN FORUM EATING MY POST !
Written Word
Brutor Tribe
Minmatar Republic
#14 - 2011-11-06 20:06:17 UTC
I think most of us will be dead by the time Carbon has netcode.