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Missions & Complexes

 
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Incursions Start here.

First post
Author
Lunkwill Khashour
Ministry of War
Amarr Empire
#201 - 2013-05-07 18:40:16 UTC
Mike Mulder wrote:
Reading this thread, I get the impression lasers are rather useless for incursions. I guess I picked the wrong race of ships and weapons to skill up as a new player. Sad

Nightmare, navy geddon, bhaalgorn are great choices. Lasers are great due to scorch
goldiiee
Bureau of Astronomical Anomalies
#202 - 2013-05-07 20:17:19 UTC  |  Edited by: Goldiiee
Mike Mulder wrote:
Reading this thread, I get the impression lasers are rather useless for incursions. I guess I picked the wrong race of ships and weapons to skill up as a new player. Sad

No, certainly not, for shields a Nightmare’s lasers are boss. With the ability to switch crystals instantly and subsequently dictate ranges through crystal choice, add to that the 7 mid slots to fit anything from Tracking Comps, Target Painters, Webs, LSE’s and MWD’s or all of them at the same time makes it the most versatile ship I know. Yes it’s alpha is not near a Mach, and it’s dps is not a Vindi but I think it’s versatility makes up for that with ease. And the Bhaalgorn,,, well they are effective as well, But at the risk of feeding trolls, the bonuses lend themselves to more of a PVP role than a PVE role.

As for the other Amarr ships I don’t see a lot of them used in shield fleets as the limited mid slots available usually prevents placing an adequate tank (Without spending a small fortune) as well as the accoutrements of DPS application and mobility. But for the armour community with tank in the lows most of these problems disappear. I see all kinds of Amarr ships used by the armour groups so I am sure there is room for someone with the proper skill.

All that being said T2 lasers are probably going to be a requirement, for the crystals and the range/Dps they give, as well as the skills necessary to not cap out every 4 cycles.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Kat Bandeis
Trinity Industries Corp.
#203 - 2013-05-07 22:45:36 UTC
Can anyone make any suggestions on where to learn the basics of logi operation, in terms of spider tanking? I've seen it done but never participated in one (always ran as solo logi here). Vids, stuff to read, etc...

Thanks!
~kat
Ahmed Ibn Rustah
Maxim 6
#204 - 2013-05-08 08:43:21 UTC  |  Edited by: Ahmed Ibn Rustah
Kat - you will find that several groups run Logi training schools - TVP springs to mind here. Join their in game channel and the info is in the MOTD.

Also - an old article but things have not changed that much. Whilst written with the Basi in mind the actual logi part applies to all logis. Various Groups have different fits for their logis so again ask in their public channel for fits.
http://incursionguide.wordpress.com/2011/05/31/basilisk-logistics-101/
goldiiee
Bureau of Astronomical Anomalies
#205 - 2013-05-08 10:10:30 UTC  |  Edited by: Goldiiee
Kat-
A cursory search courtesy with Google gave me a few results but nothing really current, and definitely no videos. So I figure I can jot down some Logi basics and see if others can add to it.

First the scimitar, it works best with Logi V trained as the bonuses are specifically designed to make it cap stable when the training is complete. A couple nice things about a scimitar, its sig radius is so small (60rad) it never takes a full hit, adding too many LSE’s and shield rigs negates this and is not recomended. The links from a scimitar have enough range to provide tracking speed (Up to 26.25%) or falloff bonuses (24%fallof 12% range) to just about anyone (within 82km for me) in a site without them getting out of link range. And it can be easily fitted up with one invul and be more than sufficient for most competent fleets.

The Basilisk takes a bit more cooperation but it can be run stable at Logi IV with the proper fit, but Logi V is needed to make it work with only one incoming power transfer. As these ships are inherently unstable they require a cap buddy. All this means is that another Basi, or any other ship with an energy transfer, needs to keep feeding cap to the Basi to produce enough power to keep it running. The energy transfer creates more energy than it uses so two of these back and forth creates enough energy to make them both cap stable. A Basi can feed tracking links but with significantly reduced range (faction links will get 9750m) and base efficiency (15% speed, 15% falloff, 7.5% range)

In VG’s a logi is expected to keep an eye on the fleets watchlists damage report and distribute reps to whoever needs them. In fleets larger than 15 (The capacity of the watchlist) a Logi watches the broadcast feed in the fleet window and distributes reps or cap to the latest broadcast. Training Multitasking to 4 and adding a Signal Amplifier to a logi fit allows it to lock up to 11 ships, and 12 with Multi V.

Unfortunately I have no experience as a Logi for armour, so I can only guess that the Oneiros (Similar to the Scimitar) and Guardian (Similar to the Basi) work in the same way.

Will continue my search for Logi videos and update this post, if and when, I find one.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Kat Bandeis
Trinity Industries Corp.
#206 - 2013-05-08 15:34:06 UTC
Thanks Goldiiee and Ahmed Ibn Rustah for your info! I'll definately give those a read, and check out the TVP chat channel!!

Thanks again!!
~kat
Anya Klibor
Native Freshfood
Minmatar Republic
#207 - 2013-05-09 19:13:07 UTC
I highly recommend running with Lv6.

Lv6 stays primarily around the Amarr systems, but moves around as necessary if there's no Amarr incursion (as of this moment, we are screwing around in Gicodel, three jumps from Dodixie!). They are very friendly and forgiving, and many of the training fleets hit 80-mil/hour easily before any LP calculations! We generally fly as shield-heavy, and prefer Scimitars to Basilisks, though we won't turn down logistics most of the time.

Generally, we keep the public chat free of trolling and drama. Linking a fit won't net you the ISN response if, "You're bad, go refit". We're very friendly to newer players, and take the time to teach players how to run the Incursion sites. And if you prove yourself, you might get to join our Shiny fleets, which make significantly more ISK than training (which typically sees ships like Megathrons, Rokhs, and Apocalypses).

We won't ruin your ISK/hour by contesting sites like ICU does. We won't waste your time by screwing with other fleets in general. We keep things neat, orderly, and on a roll. You'll make money with few problems!

Leadership is something you learn. Maybe one day, you'll learn that.

Lion Guard
Republic Military School
Minmatar Republic
#208 - 2013-05-10 02:54:04 UTC
I'm looking to make one of my characters a dedicated Incursion runner.

What is more likely to get into shield fleets faster? Vindicator or Scimi. Both assuming maxed skills.
DarthNefarius
Minmatar Heavy Industries
#209 - 2013-05-10 05:50:56 UTC  |  Edited by: DarthNefarius
Lunkwill Khashour wrote:
Mike Mulder wrote:
Reading this thread, I get the impression lasers are rather useless for incursions. I guess I picked the wrong race of ships and weapons to skill up as a new player. Sad

Nightmare, navy geddon, bhaalgorn are great choices. Lasers are great due to scorch


Lasers are traditionally on armour ships except for the Nightmare ... the Escalation nerf near absolutely screwed armour fleets when CCP readjusted the Vanguards spawns with too many cruisers & less frigates: things are imbalanced as ****. NULL which traditionally fields armour fleets hasn't to my knowledge killed a single MOM ( lo sec after nearly a year finally killed a MOM with a shield fleet ) CCP hates armour
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
goldiiee
Bureau of Astronomical Anomalies
#210 - 2013-05-10 08:34:04 UTC
Lion Guard wrote:
I'm looking to make one of my characters a dedicated Incursion runner.

What is more likely to get into shield fleets faster? Vindicator or Scimi. Both assuming maxed skills.

With max skills both of those choices will be highly valued by any fleet. But the DPS will be easier to start with as pressing F1 is easier than watching for broadcasts, watchlist, aggro swap/split, and fleet position (All the things a Logi has to do).

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Vega Umbranox
The Scope
Gallente Federation
#211 - 2013-05-10 16:00:30 UTC
hey guys,
for some reason i cannot get into "The Valhalla Project" channel. it says its not open to public or i may have been banned.
there is literally no reason i can think of i should be banned. i went in 3 fleets with them a year ago which went smoothly with no hassles and then havent spoken to them since. can anyone shed some light?
Estella Osoka
Cranky Bitches Who PMS
#212 - 2013-05-10 16:54:43 UTC
They may ban people based on corp/alliance standings.
goldiiee
Bureau of Astronomical Anomalies
#213 - 2013-05-10 18:02:14 UTC
Vega Umbranox wrote:
hey guys,
for some reason i cannot get into "The Valhalla Project" channel. it says its not open to public or i may have been banned.
there is literally no reason i can think of i should be banned. i went in 3 fleets with them a year ago which went smoothly with no hassles and then havent spoken to them since. can anyone shed some light?

Easy fix is send DaiseyCutter a mail, he will get you taken off the ban list, or tell you why your on it.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Anya Klibor
Native Freshfood
Minmatar Republic
#214 - 2013-05-12 06:56:51 UTC
Lion Guard wrote:
I'm looking to make one of my characters a dedicated Incursion runner.

What is more likely to get into shield fleets faster? Vindicator or Scimi. Both assuming maxed skills.


DPS is generally easy to come by, and the pirate hulls see a lot of play right now. With that being said, many Incursion runners will rotate out so other DPS can get some money. It doesn't happen often, and many Incursion runners will run until they go to bed without caring about others. Logistics are harder to find, and the waitlists are generally smaller. With that being said, you have to prove yourself before you're taken as soon as you X up.

Leadership is something you learn. Maybe one day, you'll learn that.

Jill Antaris
Jill's Open Incursion Corp
#215 - 2013-05-12 08:50:52 UTC
Mike Mulder wrote:
Reading this thread, I get the impression lasers are rather useless for incursions. I guess I picked the wrong race of ships and weapons to skill up as a new player. Sad


Actually no lasers are the most balanced weapon system for incursion, since the generate zero downtime on dps, meaning you can shoot any target, at any time and at any range with them, even with very good dps on top of that. Any good doctrine I flown in always used mostly a core group of laser hulls to archive the fast site runs. The Legion blitz gangs of the old where impossible to contest with any other gang format in nco sites, paladin heavy AS fleets where very quick and preferable in contests over other doctrines. The more modern pure Paladin/NM gangs in VGs are also examples of gangs that stack up 1 ship type and weapon system over anything else and very good in contests since any hull is 100% effective at any point, compared to mixed gangs where some will be be bad at range, some at close and some ships will be dedicated support for webbing or anti frigate support, meaning they will not have the full range/dps oft the other hulls.

While blasters might be a bit more useful in a nco, a laser fleet will serious outperform them in the other sites. AC Machs are solid at 5-40km, but you lose a ton of dps in falloff beyond this. Rail sniper are are a bit behind dps/tracking @ 150km(what is the important range) and artis are mostly useful for contesting since the huge alpha gives you the wreck/site, not really for dps.

The only drawback for laser hulls is that people that are new at eve will need a lot of sp, before you can use the most effective hulls, since it is maxed faction BS or Marauder(at 5 since it means 5% more dps) for the high end stuff or T3 for mixed gangs. You can use the apoc, navy apoc or abaddon, but they will have less dps or need a bit of cap support now and then(something that might be problematic in this kinds of gangs, from my experience at last). Navy Geddon on the other hand requires very high skills with drones, to reach good dps, however if you got that it brings quite the punch and is only beaten by the paladin in the utility department(web bonus, cap stability, extra high slots, T2 resists etc.).
goldiiee
Bureau of Astronomical Anomalies
#216 - 2013-05-15 23:26:18 UTC
bumped for new editing

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Le Bomb
Recios Industrial Wing
#217 - 2013-05-17 09:25:25 UTC
Hi there!

I've just finished training for a Scimitar T2 fit, and would like to learn how logis work on incursions, so that I could join a shield fleet in EUTZ, may anyone please give me a link where I could read about it? does anyone know if there're logi training fleets available?

Regards
Darlew Demian
Deep Core Mining Inc.
Caldari State
#218 - 2013-05-17 09:33:01 UTC
in 1 or 2 weeks i finish my skills to fly and fit a rokh
until then i need to do some money

are there any possibilities i get in incursions with a drake?
goldiiee
Bureau of Astronomical Anomalies
#219 - 2013-05-17 11:06:21 UTC
Le Bomb wrote:
Hi there!

I've just finished training for a Scimitar T2 fit, and would like to learn how logis work on incursions, so that I could join a shield fleet in EUTZ, may anyone please give me a link where I could read about it? does anyone know if there're logi training fleets available?

Regards


Don't know if you read it or not but this post and this post are pretty good answers to that question.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

goldiiee
Bureau of Astronomical Anomalies
#220 - 2013-05-17 22:36:01 UTC
Darlew Demian wrote:
in 1 or 2 weeks i finish my skills to fly and fit a rokh
until then i need to do some money

are there any possibilities i get in incursions with a drake?

I have touched on this briefly in a previous post, and I spent a little time on it tonight checking a Drake’s tank and possible DPS to determine its usefulness to an FC.

On paper (EVE-HQ fitting tool), I see a Drake has the ability to field a BS sized tank so the likeliness of it exploding can be managed fairly easy. Add to that the mobility and of course the benefit of missile effect on rats would seem to make it an excellent Incursion boat ‘on paper’.

Unfortunately it all ends on paper, the first problem with missiles is their delayed damage, a contesting fleet or even a friendly fleet member negates a fairly large portion of the Drake’s DPS by popping the intended target while its missiles are still in flight. Add to that the extremely reduced range of Assault Missiles (used to get the proper DPS ‘expected’ from an Incursion boat), or the anaemic DPS from Heavy Missiles it leaves both AM an HM boats far short of the BS’s damage projection and immense DPS numbers. And therefore a fleet invite for a Drake would be rare at best.

But note that I said ‘rare’ not ‘impossible’ just rare, especially nowadays with a prolific amount of Pirate Faction Battleships, Marauders, and super pimped T3’s a FC has to chose from he will have little use for a Drake unless he has room in fleet for any old warm body.

Sorry I wish I had better news for you.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.