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Are railguns really that bad?

First post First post
Author
Mildew Wolf
#61 - 2013-05-14 16:31:03 UTC
Eve could use a new skill "humility" special ability to admit errors and gain new understanding 5% per level

As for rails, they are fine for the most part. The mediums could use some help with their role but that issue seems more complicated than simply requiring changes to the rails themselves
Jester Cap
A better day
#62 - 2013-05-14 17:57:06 UTC
"I thought this would be over."
Oh it is over. It really is.

"This whole mess started with the premiss of a false assumption that I did not understand optimal and falloff."
Apparently you do not. Therefore we try to help you out and point out the error you made in your posts.

"It was also assumed because my numbers couldn’t be believed, or found in EFT, I must have made a mistake, or I don’t understand. When really the opposite is true."
You did make a mistake. EFT was right. The range of your guns is 28 optimal plus 19 Falloff.

"Chris, I never said that my “range was 47+28". Don’t put words in my mouth. I knew that 28 was optimal and 47 was falloff."
47 is not your Falloff. It is Your Falloff Range (optimal plus Falloff). Stop saying 47km is your Falloff.

"Those numbers came directly from the in-game fitting tool. Confusion arose when they didn’t match what someone put into EFT. EFT shows 29+19, and that more or less does match the 47 in the game."
Wrong. EFT was always correct and was matching the true in-game numbers. 28 optimal + 19 Falloff.

"The in-game screen shot does not show 28+29, it shows 28+19, and that equals the “falloff range within 47km.” (Shouldn’t be hard to do the math in your head."
Here you quite correctly say Falloff Range is 47 km when earlier on in the same post you say Your Falloff is 47km. (i quoted it above).

"Ok, ok, I got caught up in the moment and yes I did say 47+28. That was a mistake. I should have stayed consistent and said 28 optimal, 47 falloff."
Now you are back to saying 47 is your Falloff. Its not. It is your Falloff Range (optimal + falloff).

"I have never used the word “range” in any of this, you guys threw it in there."
Thats the problem. Have a look at your posted screenshot again. It quite clearly says Falloff Range and Optimal Range. Not Falloff.

"I know antimatter won’t hit out to 75km (47+28)."
Well you gave the impression you did add them to make rails look longer range than they are. See above quotes from just one post. You keep saying 47 is your falloff then you go on about saying it is your falloff range then again back to it is your falloff.

"And I knew damage was less as you get out farther. That is really a given. No one mentioned transversal, but lets not go there."
2 arguments you make right there for the drake and against the rail ferox. The drake hits out farther and is not affected by transversal.

"The screen shots showed everything, and should have ended this tango. It showed the damage that wasn’t believed, and the optimal and the falloff, that also wasn’t believed. Would you guys just stop."
It did show everything. It shows that your 424dps Ferox does in fact 212dps at 47 km. Drake can and does hit farther and harder. Yes, yes yes. depending on the NPC Rats and skill level and ammo it all gets a little shall we say "relative".

"1. EFT does not speak the truth. Why the difference, don’t know, don’t care. .... ...."
Oh yes it does. For example just this morning EFT told me what a handsome pilot I am and how lovely my voice sounds when i sing under the shower.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#63 - 2013-05-14 20:43:05 UTC
Jazmyn Stone wrote:
stuff


NOTE: anything in bold is quoted from Jazmyn, anything not in bold is me.




This whole thing started when i told you that a drake can do everything a ferox can but better and you disagreed.

The first mistake you made is assuming a drake uses any other ammo type but scourge.

"but not all missions do you use scourge, so otherwise it only puts out 273 dps."

The first indication that you do not understand falloff was here:

"By changing over to Thorium I can reach out and touch someone at 69km. (though the dps is down to 320)"

When you say that I'm wrong when I said your ferox would do damage at 35+25, I did happen to mention "at all 5s". Maybe this wasn't clear and you did not understand this term, but it means at perfect skills.

"Your ferox at all 5s will do 35+25 with antimatter and with the impending nerf to the tracking enhancer will be even lower."

Now I will reiterate the original point: A drake does more damage and at longer ranges compared to a rail ferox.

"So the ferox fit you linked with perfect skills will do 193 DPS at 60km
With Thorium it will do 289 DPS at 61km which is the closest approximation to drake range with your fit. Drake does 391 at 62.9km."

So now we move onto the falloff mistake you made.

"for example: you say my Ferox with all 5s will do 35 + 25 with antimatter. In reality (not using EFT like you), I get 47 + 28km. And for damage I get 424dps with out drones"

"Chris, I never said that my “range was 47+28". Don’t put words in my mouth"

I thought that last part was quite funny. Consistency is important when making a point ;)

And yes I admit my adding up wasn't on point there, but in the end it made no difference to the discussion. In fact it just hurts your case even more.

The screenshots showed everything that I suspected, that your range was 28km optimal and had a 19km falloff meaning that you cannot even get close to the same DPS and projection as a drake, therefore.................


A drake can do more damage and at longer ranges compared to a ferox. Except in this case:

"Of course you could make a sniping ferox that can far outrange the drake but then you're down to 225 DPS and you have to evaluate if its even worth it."
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#64 - 2013-05-15 13:05:42 UTC
sabre906 wrote:
Hungry Eyes wrote:
med rails really need some buffs. large rails are fine.


Small rails are fine. Large rails are not. Med rails are beyond helping and should just be removed...Roll



This.

Small hybrids were already the best tracking ever weapon of the game with a decent dps, after changes they became really good but med rails it's better to use arty and unless some specific ships with appropriated bonus med blasters are not that good but not that bad as they used to, could use some more love thou.
Large rails got better but except for pve in pvp those are simply BAD.

I'm sure those saying those are good clearly never pvp outside station/gate warp range or ever roam or been in fleets with, Artys are so incredibly better, the difference it's just night and day.

removed inappropriate ASCII art signature - CCP Eterne

Jazmyn Stone
Perkone
Caldari State
#65 - 2013-05-15 21:19:22 UTC  |  Edited by: Jazmyn Stone
Oh no, it just quite over yet, ladies and gentleman.. I’m sure you’re all quite bored with all this.

I understand the mechanics of all this. But you didn’t believe my numbers before. Again, I will say that I originally said 28-47. Those numbers were from in-game. I originally should have said, 28 optimal range, and 47 falloff range. Ok, I mis-labeled things, or not at all, that’s why I did show the screen shot, to actually let it speak for itself. But no, I didn’t know semantics would step in. But in all this, I’m not the only one who a mistake.

I knew in-game the numbers were:

“optimal range within 28km"
“falloff range within 47km”

I also saw in EFT that:

“optimal is 28980"
“falloff is 18720"

I know that when you add optimal and falloff you get 47km. (47 falloff range, are you happy now?)

In-game damage is at 424dps, I knew I didn’t hit for that even at 40km, geez, I could see the difference in the damage that was being applied to the npcs. Really, I never said I hit at 47km at 424dps, nor did I say I hit at 69 for 320. I said, I could reach out that far. You thought that I did, I’m sorry, it certaintly wasn’t meant that way. I’m trying very hard to label things correctly, if I don’t I’m sure I’ll be told.


I knew what was going on in-game, but ok, I guess I didn’t/couldn’t explain it well enough to suit the exacting capsuuler. I only learned that I should label things correctly.

You guys got a knife in and kept twisting it. Even the response to my original post was well over the top. Maybe we should have a new skill called “Teaching”.

A tag team, I am impressed. Are your sure you two are really one person? It was redundant.

And good luck if you got some spider drones around you, those heavy missiles have a hard time hitting them., but that’s what drones are for. Doesn’t that have something to do with transversal, and explosion radius, or have I opened up another can of worms? (And that’s why you used rigors and a TP. I didn’t have to say that because it was obvious.)

I still want to know about this Drake that can tank 8 BS in a L4, it must take forever to take them down. Please show us this set-up.

-Jaz

Always remember Tovil-Toba, and what was done there.

Chris Winter
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#66 - 2013-05-16 01:39:29 UTC  |  Edited by: Chris Winter
Jazmyn Stone wrote:
And good luck if you got some spider drones around you, those heavy missiles have a hard time hitting them., but that’s what drones are for. Doesn’t that have something to do with transversal, and explosion radius, or have I opened up another can of worms? (And that’s why you used rigors and a TP. I didn’t have to say that because it was obvious.)

Railguns aren't going to have an easier time hitting spider drones orbiting you. In fact, I'd wager that HMLs would do more damage to a spider drone orbiting you than a railgun would--the railgun probably won't hit at all due to tracking issues. Transversal velocity is irrelevant to missiles, all that matters is the absolute velocity.

Can you make a usable ship using medium rails? Well, sure. But the issue is, I think, that HMLs will have better actual damage than medium rails to all but stationary targets all the way out to the HML's max hit range, with a small region where HMLs will fall behind if you're not stopping the cycle early (since you'll have more than one volley in space simultaneously, you can lose the damage for a volley after the target's already dead if you don't stop the missiles at the right time).

A big part of the problem with rails, I suspect, is that T2 ammo for rails blows. You've got Javelin, which has half the optimal range and only a handful more dps than faction with a small tracking bonus (still not enough to hit an orbiting frig), and you've got Spike, which gives you a significant boost to optimal with a significant decrease in damage and a slight decrease in tracking (both compared to faction antimatter). Compare to T2 ammo for other weapon systems and it's not looking too good for the rails.

FWIW, I don't do missions often, so I can't compare them in missions, but I tried out a rail ferox in C1 WH sites on sisi, with roughly comparable skills, and it was fairly miserable compared to my usual Drake.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#67 - 2013-05-16 19:20:53 UTC
Jazmyn Stone wrote:
Oh no, it just quite over yet, ladies and gentleman.. I’m sure you’re all quite bored with all this.

I understand the mechanics of all this. But you didn’t believe my numbers before. Again, I will say that I originally said 28-47. Those numbers were from in-game. I originally should have said, 28 optimal range, and 47 falloff range. Ok, I mis-labeled things, or not at all, that’s why I did show the screen shot, to actually let it speak for itself. But no, I didn’t know semantics would step in. But in all this, I’m not the only one who a mistake.

I knew in-game the numbers were:

“optimal range within 28km"
“falloff range within 47km”

I also saw in EFT that:

“optimal is 28980"
“falloff is 18720"

I know that when you add optimal and falloff you get 47km. (47 falloff range, are you happy now?)

In-game damage is at 424dps, I knew I didn’t hit for that even at 40km, geez, I could see the difference in the damage that was being applied to the npcs. Really, I never said I hit at 47km at 424dps, nor did I say I hit at 69 for 320. I said, I could reach out that far. You thought that I did, I’m sorry, it certaintly wasn’t meant that way. I’m trying very hard to label things correctly, if I don’t I’m sure I’ll be told.


I knew what was going on in-game, but ok, I guess I didn’t/couldn’t explain it well enough to suit the exacting capsuuler. I only learned that I should label things correctly.

You guys got a knife in and kept twisting it. Even the response to my original post was well over the top. Maybe we should have a new skill called “Teaching”.

A tag team, I am impressed. Are your sure you two are really one person? It was redundant.

And good luck if you got some spider drones around you, those heavy missiles have a hard time hitting them., but that’s what drones are for. Doesn’t that have something to do with transversal, and explosion radius, or have I opened up another can of worms? (And that’s why you used rigors and a TP. I didn’t have to say that because it was obvious.)

I still want to know about this Drake that can tank 8 BS in a L4, it must take forever to take them down. Please show us this set-up.

-Jaz


So let's wrap this up

Do you agree that a drake can do more damage and at longer ranges compared to a rail ferox?

Can you hit spider drones that are orbiting you with rails?

The killmail I posted had 15+ battleships on grid with me at the time and I was breaking VERY slowly. I would estimate my drake can tank around 10 with no problems.

Transversal has no effect on missiles, let's not get onto that please. Finish what we started :)
Snyderm
The Scope
Gallente Federation
#68 - 2013-05-16 20:20:53 UTC
At any range a Ferox can do significant damage, say around 300 or more, a drake will do much more and has much better damage projection.

Using the Deadspace shield booster that was mentioned earlier on the ferox fit, a drake can make a good level 4 missioning fit with it and do 451 dps out to ~71k without implants or drones. Remember there are such things as missle speed and missle flight time rigs.

A Ferox is still only good at being bait, even after the last BC changes. Its only real role is as a spike sniper, but the DPS is quite low (< 250.)

To relate this somewhat to the original post, Small and Large Railguns are all-right. Medium Railguns really suck. This is partly because there are other weapon systems that will do anything they can do a little better, and partly because the hulls that use Rails really suck.

I think the Ferox versus Drake argument here is actually quite a good example of this, if you can figure out the facts from the rage.
Anything useful you can do with medium rails can be done better with another weapon system.



Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#69 - 2013-05-16 21:04:14 UTC  |  Edited by: Antillie Sa'Kan
I could show you a fit using 425mm rails that will pop orbiting spider drones all day long with its guns but I don't think this debate is about Vindicator setups. ;)

In all seriousness though I agree with Snyderm. Small and large rails are fine for what they are meant for. Its just the mediums that really need help. Personally I can't see putting anything other than blasters on a Ferox. But how often do you see people using medium sized beams or artillery?

Most of the issue lies with Scorch\Barrage\Null just being too damn good. Short range guns with long range T2 ammo really displace long range guns in most situations. When you consider that T2 ammo for long range guns is basically crap and that rails don't have the tracking of beams or the alpha of artillery to help compensate its easy to see why they have issues.
Hungry Eyes
Imperial Academy
Amarr Empire
#70 - 2013-05-16 21:29:44 UTC
there's no sense in arguing about medium rails. it has been more than obvious since the hybrid buff that they're totally broken. CCP knows it, admits it, and will fix it soon(tm).

large rails are boss.
Jazmyn Stone
Perkone
Caldari State
#71 - 2013-05-17 00:30:41 UTC
Chris,




"Railguns aren't going to have an easier time hitting spider drones orbiting you. In fact, I'd wager that HMLs would do more damage to a spider drone orbiting you than a railgun would--the railgun probably won't hit at all due to tracking issues."


Unless they can be picked off microwarping to you, nothing really gets them upclose, that's what drones are for.


"Can you make a usable ship using medium rails? Well, sure. But the issue is, I think, that HMLs will have better actual damage than medium rails to all but stationary targets all the way out to the HML's max hit range . . ."


Yes and no. (see next post) . . . and for fury, after about 45km, your dps is zero.



"A big part of the problem with rails, I suspect, is that T2 ammo for rails blows. You've got Javelin, which has half the optimal range and only a handful more dps than faction with a small tracking bonus (still not enough to hit an orbiting frig), and you've got Spike, which gives you a significant boost to optimal with a significant decrease in damage and a slight decrease in tracking (both compared to faction antimatter)."



I agree.



"FWIW, I don't do missions often, so I can't compare them in missions, but I tried out a rail ferox in C1 WH sites on sisi, with roughly comparable skills, and it was fairly miserable compared to my usual Drake."



So, you really don't do missions. I've run easily over a thousand L4 missions, and probably hundreds of L3s. The L3s were mainly done in a Drake. Over time, I kept reducing the tank for increased gank, to the point that L3's were just too easy.

Just for the hell of it, fit out a Ferox and run a few missions. You might be suprised.



-Jaz

Always remember Tovil-Toba, and what was done there.

Jazmyn Stone
Perkone
Caldari State
#72 - 2013-05-17 00:32:33 UTC  |  Edited by: Jazmyn Stone
Tshukino said “So let's wrap this up”


“Do you agree that a drake can do more damage and at longer ranges compared to a rail ferox?”

Sorry, Tshukino, I do not agree. If you’re using fury, your max is 45km, remember I can do damage in the Ferox out to at least 60 with thorium. (thorium gives optimal range within 50km, and falloff range within 69km. Anything past 45km your Drake dps is . . .zero. (and so is mine with fury).

Let’s pick 28km, I will use my own clone with missile implants against my clone with turret implants:
My Drake will do 416dps, with 3 BCU II (but it does have a higher volley.)
My Ferox will do 424dps, with 3 MFS II

. . . and yes, at about 45km the Drake is still hitting at 416dps, and the Ferox, about 212dps (you said it was about half). So there’s not a definite answer. But as I before, I compared my Ferox to my Drake. In a Sansha mission, I have used Caldari Mjolnir which only gives the Drake 253dps in the same set-up. But then you come in and compare my Ferox to your Drake with fury scourge.
You have to use T2 ammo to my Faction ammo to do comparable damage. I knew Javelin sucked that’s why I didn’t use it.


“Can you hit spider drones that are orbiting you with rails?”

Yes, I can hit them, but of course the damage isn’t good, but that’s what drones are for. So, that’s not a concern of mine. The Tracking computer and enhancer help, but not enough. Same thing in a L4, cruise missiles don’t do very well on some frigates, and again, that’s what drones are for.

“The killmail I posted had 15+ battleships on grid with me at the time and I was breaking VERY slowly. I would estimate my drake can tank around 10 with no problems.’

From you killmail that you posted it shows this:

“Involved parties - one
Name: Imperial Templar Judgment / Amarr Empire (laid the final blow)
Damage Done: 120473"

. . .guess the other 15+ on grid weren’t firing at you. It seems from your set-up that it takes a long time to take down a BS, but that didn’t happen, did it.

OK, I’m good here, how about you?

-Jaz

Always remember Tovil-Toba, and what was done there.

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#73 - 2013-05-17 00:53:16 UTC  |  Edited by: Tsukino Stareine
Jazmyn Stone wrote:
Tshukino said “So let's wrap this up”


“Do you agree that a drake can do more damage and at longer ranges compared to a rail ferox?”

Sorry, Tshukino, I do not agree. If you’re using fury, your max is 45km, remember I can do damage in the Ferox out to at least 60 with thorium. (thorium gives optimal range within 50km, and falloff range within 69km. Anything past 45km your Drake dps is . . .zero. (and so is mine with fury).

Let’s pick 28km, I will use my own clone with missile implants against my clone with turret implants:
My Drake will do 416dps, with 3 BCU II (but it does have a higher volley.)
My Ferox will do 424dps, with 3 MFS II

. . . and yes, at about 45km the Drake is still hitting at 416dps, and the Ferox, about 212dps (you said it was about half). So there’s not a definite answer. But as I before, I compared my Ferox to my Drake. In a Sansha mission, I have used Caldari Mjolnir which only gives the Drake 253dps in the same set-up. But then you come in and compare my Ferox to your Drake with fury scourge.
You have to use T2 ammo to my Faction ammo to do comparable damage. I knew Javelin sucked that’s why I didn’t use it.


“Can you hit spider drones that are orbiting you with rails?”

Yes, I can hit them, but of course the damage isn’t good, but that’s what drones are for. So, that’s not a concern of mine. The Tracking computer and enhancer help, but not enough. Same thing in a L4, cruise missiles don’t do very well on some frigates, and again, that’s what drones are for.

“The killmail I posted had 15+ battleships on grid with me at the time and I was breaking VERY slowly. I would estimate my drake can tank around 10 with no problems.’

From you killmail that you posted it shows this:

“Involved parties - one
Name: Imperial Templar Judgment / Amarr Empire (laid the final blow)
Damage Done: 120473"

. . .guess the other 15+ on grid weren’t firing at you. It seems from your set-up that it takes a long time to take down a BS, but that didn’t happen, did it.

OK, I’m good here, how about you?

-Jaz


You don't use furies for long range of course... you switch to them once only battleships are left on field. Much like you you probably switch from thorium to antimatter after the small stuff is gone right?

Your missile skills are very lacking, I do 450 DPS with furies and that's without implants and not even maxed skills. Try and take all the factors into account before you compare something, otherwise you just end up looking very foolish.

This is why we use EFT because then things are compared equally instead of with bias depending on what skills the particular pilot has trained. So on that line:

your ferox with perfect skills does 399 DPS (remember im not including implants in this because they are a common factor for both ships) with faction antimatter at 35km+25km

a standard fit drake does 451 DPS up to 47km or 384 DPS up to 62.9km.

Also I still don't understand what your problem with regards to T2 ammo vs faction ammo. T2 is cheaper and produces better results, why wouldn't I use it to compare? Would you rather I compared ferox with T2 to a drake with T2? Cause that would just make the drake seem even better. Why would I compare the damage of a drake's long range ammo with a ferox's short range? Just to make the ferox seem better than it is?

Next, you never use anything other than scourge missiles in a drake now, even on amarr rats where there highest base resist is kinetic you still use scourge because the hull bonus is that good. Although then I'm going to question your ship choice of course, shields and kinetic/thermal damage vs sansha rats...sounds like you enjoy pain.

Furthermore, why mention spider drones at all when both the drake and ferox deal with them in the same way?

And finally this is how killmails work in regards to NPCs: If there are multiple NPCs, the one that did the most damage will be the only one shown on the killmail with all the other NPCs damage merged with that one. As how to prove this: I already told you, it's impossible for a drake to take that much damage from one NPC and die with a passive shield fit that I had on there.

http://eve-survival.org/wikka.php?wakka=SmashTheShipyard4am&show_comments=1

That was the particular mission, forgive me the total was 14 battleships, but I may have mistaken some of the transport ships for some as they have the same icon.


Really I don't understand why you are still trying to argue your point, you're just digging a bigger hole every time you post.
Bouh Revetoile
In Wreck we thrust
#74 - 2013-05-17 02:16:55 UTC
I was sceptical a first, but looking at the stats and graphs, Jazmin is not wrong.

Taking Jazmin''s Ferox (w/ faction antimat) versus Tsukino's Drake (w/ faction scourge), they do exactly the same damage on a not MWDing cruiser up to 40km. If MWDing or smaller, the Ferox outdps the Drake.

The *only* case where the Drake is better is with fury scourge against BC. Fury are a lot less effective against cruisers and below, even with the TP.

Considering the NPC in lvl3 missions, I'd say they are rather equivalent : the time the Ferox will spend on BC, the Drake will spend it on cruisers or reloads. It's only a matter of preference/playstyle then. Also, Jazmin's Ferox have way more tank and you could earn ~20dps (5%, which matter in this case because the performance difference between the two is less than that) with a more agressive fit on the Ferox.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#75 - 2013-05-17 02:46:43 UTC
Bouh Revetoile wrote:
I was sceptical a first, but looking at the stats and graphs, Jazmin is not wrong.

Taking Jazmin''s Ferox (w/ faction antimat) versus Tsukino's Drake (w/ faction scourge), they do exactly the same damage on a not MWDing cruiser up to 40km. If MWDing or smaller, the Ferox outdps the Drake.

The *only* case where the Drake is better is with fury scourge against BC. Fury are a lot less effective against cruisers and below, even with the TP.

Considering the NPC in lvl3 missions, I'd say they are rather equivalent : the time the Ferox will spend on BC, the Drake will spend it on cruisers or reloads. It's only a matter of preference/playstyle then. Also, Jazmin's Ferox have way more tank and you could earn ~20dps (5%, which matter in this case because the performance difference between the two is less than that) with a more agressive fit on the Ferox.



The drake is also a lot better when anything is closer than say 15 km..

But i'm not getting sucked into this terrible terrible arguement.

Drake is better.

BYDI recruitment closed-ish

Jazmyn Stone
Perkone
Caldari State
#76 - 2013-05-17 16:04:29 UTC  |  Edited by: Jazmyn Stone
Tsukino,

This all could have gone down differently. You attacked me, made wrong assumptions, called me a liar, criticized, accused, and called me names. What did you expect me to do? Bow down to a superior intellect? I wasn’t seeing it. Maybe you just don’t know any better, but your initial response made me go on the defense.

So I mislabeled some numbers, you assumed I was making them up. You didn’t know how to add, and say it’s no big deal. Hello, you can make mistakes, but I can’t? There was so much sh**, that I'd admit I couldn't keep things straight

Please, I do know what at “all Level Vs” means, for pete’s sake. You assumed I didn’t.

I never said I had great missile skills, I have good skills. You can even check out Eve board. I have 7.5M in Missiles. Also, I only have 6.3M in turrets. In all, I only have 35+M in total SP. EDIT: I saw you on Eve board, I will make no comments.

How are your turret skills, because you keep relying and comparing me to all Level Vs, instead of what you would do. Are they that bad you don’t want us to know? Not quite all even and fair is it?

I am so glad some one else mentioned missile explosive radius, before I did. There’s a whole new parameter that you conveniently didn’t mention that affects missiles.

Oh, yeah one more thing on your awesome Drake. LOL, “but gee, I was tanking them all until I went boom.”

ta ta, now it is over. I have nothing more to say, but I’m sure you’ll have a snappy come back.

-Jaz

P.S. I love you Bouh.

Always remember Tovil-Toba, and what was done there.

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#77 - 2013-05-17 20:37:13 UTC
Jazmyn Stone wrote:
Tsukino,

This all could have gone down differently. You attacked me, made wrong assumptions, called me a liar, criticized, accused, and called me names. What did you expect me to do? Bow down to a superior intellect? I wasn’t seeing it. Maybe you just don’t know any better, but your initial response made me go on the defense.

So I mislabeled some numbers, you assumed I was making them up. You didn’t know how to add, and say it’s no big deal. Hello, you can make mistakes, but I can’t? There was so much sh**, that I'd admit I couldn't keep things straight

Please, I do know what at “all Level Vs” means, for pete’s sake. You assumed I didn’t.

I never said I had great missile skills, I have good skills. You can even check out Eve board. I have 7.5M in Missiles. Also, I only have 6.3M in turrets. In all, I only have 35+M in total SP. EDIT: I saw you on Eve board, I will make no comments.

How are your turret skills, because you keep relying and comparing me to all Level Vs, instead of what you would do. Are they that bad you don’t want us to know? Not quite all even and fair is it?

I am so glad some one else mentioned missile explosive radius, before I did. There’s a whole new parameter that you conveniently didn’t mention that affects missiles.

Oh, yeah one more thing on your awesome Drake. LOL, “but gee, I was tanking them all until I went boom.”

ta ta, now it is over. I have nothing more to say, but I’m sure you’ll have a snappy come back.

-Jaz

P.S. I love you Bouh.


You mislabelling numbers means that it looked like you were creating imaginary ranges to make the ferox look better than it is.

Me not adding up correctly was actually helping your argument (28+29 is a lot better than 28+19).

I admitted to my mistake immediately, whereas you went on about 3 posts saying EFT was lying until you posted screenshots incriminating yourself (which was pretty amusing to say the least).

I expected you to realise your mistakes, stop spreading misinformation and give back to the discussion in a constructive manner, nothing was said about bowing down or stuff. You made that up yourself.

You compared missiles and rails when you didn't base them on equal footing, vital mistake when talking about balance of modules.

My skills have nothing to do with anything, numbers don't lie. I also have tech 2 medium projectiles trained because they don't suck, medium rails suck. You can see my turret skills on eveboard quite easily, they are more than adequate for what I do on this character.

Do we want to get into the whole missile damage formula vs turret one? I think after this performance you should stay away from discussing anything technical for a while.

I'd like to see you find a battlecruiser that can take as much punishment as my drake in that same mission ;) most likely your ferox would have popped in under 30 seconds.

I'll always have snappy comebacks for people like you, don't worry.
Noisrevbus
#78 - 2013-05-17 21:35:16 UTC  |  Edited by: Noisrevbus
It would help you two twits arguing over semantics to use the established terminology:

Singular falloff (50%) and Double falloff (0%).

When we talk about Long Range (LR) systems:

They were not designed to shoot in falloff (as they usually have much more optimal than falloff and their short falloff means that their damage-range drop-off is very high over those distances. LR systems lose alot of damage over a proportionally short distance. You can use falloff as an advantage to outrange an opponent who would hit you within your falloff (because if he does 0% of 100 damage and you do 20% of 10 damage you still obviously do more damage), but you do not - and should not - fly your ship in that manner.

LR systems have high optimals, use them in optimal.

If you are using an LR-setup ship in falloff there is probably some other choice you could have made in the long process: from ship, to setup to positioning that would have been vastly superior for whatever strategy you wish to employ. The entire discussion is rather moot.

If you can pull off some trick in falloff, let that be the icing on your cake but it will never be more than that and surely not something worth spending three pages of people's time calling each other bad names over.


Simple breakdown in numbers:

If your optimal is 50km and your falloff is 25km in EFT your ranges would be: 50+25+25 (optimal + singular + double).

Your damage-range is: 50 km (100% damage), 75km (50% damage) and 100km (0% damage).

This also means that in anything between 50+25+25 = 100 your damage will also scale linear.

50km = 100%, 51km = 98%, 52km = 96% and so forth.

So for every 1km above 50km you lose 2% damage. That means that if you lose focus for just a couple of seconds and drift within 10km (which is really easy to do in EVE) you also stand to lose a whopping 20% damage. Skirting falloff-ranges on ships with such high optimals is both unecessary and nothing to recommend in terms of strategy.


To add some complication:

Short range (SR) systems usually have a proportionally longer falloff. That means they are less sensitive in their damage-range. The Autocannon system (AC) is particularily famous for this. They were not designed to fight in optimal like the long range systems (unless "going in for a kill"). Instead, since they have a falloff that is as long as 30km compared to a 1km optimal they will always deal with some drop-off at any range beside being right ontop. However, as their falloff is so long they also lose comparatively less damage (%) than other systems as they drift further away.

If one system has 15+10 (aka. 15+10+10) and another system has 10+20 (aka. 10+20+20) you will see the significance of falloff. Not only because 15+10+10 = 35 and 10+20+20 = 50, which is considerably longer, you will also see that between breakpoint ranges such as 25-30km the 15+10 system stand to lose alot of damage.

Say both systems have 100 dps.

Then the 15+10 system will do 50dps @ 25 but only 25 dps @ 30. It loses a good 50% damage over those measily 5km.

The 10+20 system will do about 66dps @ 25 (32% more) but will retain a full 50 dps (100% more) @ 30km.

That means a 68% relative damage difference over 5km, or the distance your ship will travel if you sneeze.

I just wanted to add that to underline that range is not the only important factor here, it's how the damage scales comparatively over different systems. LR systems, much like the 15+10 SR example, are very sensitive to falloff because in EVE there are very few situations where doing 20 dps to an opponent have any real value, regardless if your opponent do 0 dps to you or not. He's not going to stick around while you plick at him for 20 mins no matter if you hold the field.

What were the two of you arguing about anyway?
Jazmyn Stone
Perkone
Caldari State
#79 - 2013-05-17 23:14:02 UTC
Noisrevbus said,


"what were you two arguing about"



I don't remember now. Thanks


-Jaz

Always remember Tovil-Toba, and what was done there.

Jester Cap
A better day
#80 - 2013-05-17 23:19:43 UTC
Noisrevbus wrote:
What were the two of you arguing about anyway?


LMFAO. Prof. Dr. Dr. Noisrevbus wrote a scientific paper on Falloff Ranges and Damage Projection just to ask this at the end of the post. Come on man. Seriously?

I appreciate your excellent description of how Falloff wroks and the diff. consequens it has on short range vs. long range weapon systems. Some will definately learn something from it.

1) The main issue of the OP is weather railguns really are as bad as many player say.

2) Jazmyn Stone posted: "Are rail guns really that bad? Maybe, but the Ferox is much better since it's upgrade. For L3's my ship to go to use to be the Drake, now it is the Ferox."

3) Tsukino Stareine responded with "My drake tanks more, does better DPS and at longer ranges. It doesn't use expensive mods either. I think you just didn't know how to fly a drake."

This in the context of LVL3 missions.

The issue was mainly about ranges of the rails. Jazmyn wrote about 28-47 range, later about 28+47. She referred to 47 as her falloff then as her faloff range. She was criticising Tsukino for using EFT numbers as they appear to be incorrect since EFT numbers don't match her in game numbers.

The main argument around this being that the Drake can project higher DPS AND much farther than the rail ferox.

then a pic was posted showing Jazmyn was actually referring to the in-game number displayed as Falloff RANGE. This being optimal + one falloff at which point the rails do half damage.

Now we are at the point where fingers are pointed as to what was really meant. Some peeps posted mistakes with 28+29 being 47 others switched their semantics from falloff range to falloff both referring to 47km, which is obviously wrong. One being just faloff the other being optimal + one falloff.

Anyway, personally i had the impression and I think others might agree, that Jazmyn was not aware the the in-game number labeled Faloff Range was actually optimal + one faloff and therefore thought the Ferox had a longer effective range than it actually does and also being the reason why the EFT numbers were different from her in game numbers.

Anyway, Its hard to proove weather Jazmyn really knew what the in-game number labeled Falloff Range means or weather she did not. Hard to tell. Her range reference and alternating use of falloff and Falloff Range make it difficult. (Not blaming, jsut saying.)

About the dispute between ferox and drake. I would agree with Tsukino that the drake is the (much) better LV3 mission runner. On paper they might be comparable BUT in game flying the ships the drake does better dps to longer ranges. Is not affected by transversal. You need less of a tank. Its easier to play lv3s as you don't have to worry much about ranges of your guns (and the loss of dps when are outside 50% of your faloff or tracking issues of rails below 20km) and with a prop mod you should be able to outrun almost everything anyway.

In order to get the real in game performance out of the ferox that is on par or even better to the drake you would have to monitor your ranges very carefully and piolt flawlessly. In actually playing lv3s that means the drake will always be the better ship even though paper performance suggests they are equally matched.

About the OP and med rails, it is hard to say. I think just like the other 2 med long range turret systems they are a little underwhelming on some hulls but are pretty decent on others. A bit of a mixed bag I think. In PVE maybe not as noticable as in PVP.

Now, let the ladies sharpen their claws, get some beer and popcorn and lets watch DA SHOW. Big smile