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Feedback Request: Radial Menu

First post
Author
Nikolai Priezzhev
Doomheim
#161 - 2013-05-16 20:00:24 UTC  |  Edited by: Nikolai Priezzhev
When I use "radial menu" shortcut it activates and then never deactivates until logoff. Very annoying.
Please don't ignore this issue.

I mean after only ONE activation of this shortcut radial menu will pop up instantly on every single click no matter what you do. Only logoff cures it.
Panhead4411
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#162 - 2013-05-16 23:58:19 UTC
What was soo bad and broken with the old system again? Maybe i missed that blog...i thought the old one functioned just fine.

*hint* not a fan, too big, slow, and only way to get out of it is to go back to the center...

Again, change for change sake is stupid. Spend your valuable dev time working on actual problems that need to be fixed. (like the still lack of Inventory 'persistence' and remembering how we had it set up)

http://blog.beyondreality.se/shift-click-does-nothing    < Unified Inventory is NOT ready...

CCP karkur
C C P
C C P Alliance
#163 - 2013-05-17 00:25:16 UTC
Nikolai Priezzhev wrote:
When I use "radial menu" shortcut it activates and then never deactivates until logoff. Very annoying.
Please don't ignore this issue.

I mean after only ONE activation of this shortcut radial menu will pop up instantly on every single click no matter what you do. Only logoff cures it.

wrong... holding down the shortcut for something else will undo it until you do it again... for example holding down ctrl as if to target something, or that at least what I found out today when I was looking into fixing it.
And don't worry, this won't be ignored, I'll fix it tomorrow Smile

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Faulx
Brother Fox Corp
#164 - 2013-05-17 03:07:05 UTC  |  Edited by: Faulx
@CCP karkur @CCP Fear @CCP Masheen

Thanks for staying on top of the everyone's feedback with counter-feedback of your own. It really helps to know what you guys see as intended or unintended changes. It also helps to know when a desired feature is beyond your scope. When we have to give feedback in a vacuum, it feels a lot like we're spinning our wheels and going nowhere.

So, again, thanks.

*edit: In a vacuum no one can hear you screaming about how bad the UI is. Smile
Sirran The Lunatic
Pandemic Horde High Sec Division
#165 - 2013-05-17 12:33:10 UTC  |  Edited by: Sirran The Lunatic
Noticed that when a Radial menu is expanded certain places on the screen such as the sensor overlay or ships low in your field of vision, you cannot move the cursor above half-screen...and clicking anywhere re-centers the cursor on the radial menu. imagine trying to click warp out but it moves your mouse back across the screen because you had accidentally opened a radial menu (not difficult to do) and bam, you're dead. And it appears you removed the ability to even change what buttons brings this radial menu up. At least before I could move it to middle mouse where I'd never have to see it's previously hideous incarnation.

So, new radial menu seems very useful and I might actually employ it, but it seems very easy to screw something up and get yourself killed. Accidentally changing your orbit distance and derping into an enemy fleet, etc.
Charlie Jacobson
#166 - 2013-05-17 18:41:27 UTC
I didn't like how the old radial menu would pop up when I was trying to move my camera and accidentally clicked my own ship. Will there be a way to disable this completely on left mouse clicks? I don't mind having a hotkey to bring up the radial menu, but I'd love for leftclick-and-hold to be ONLY for the camera when I click in space.
Tierere
Federal Navy Academy
Gallente Federation
#167 - 2013-05-17 20:15:06 UTC
yes potentially its a good development, however the lag makes it unusable.

Once the radial menu has been activated there is a clear delay between the movement of the mouse and the onscreen curser which makes it impractical and unusable in it's current state.

CCP karkur
C C P
C C P Alliance
#168 - 2013-05-18 00:28:06 UTC  |  Edited by: CCP karkur
Tierere wrote:
yes potentially its a good development, however the lag makes it unusable.

Once the radial menu has been activated there is a clear delay between the movement of the mouse and the onscreen curser which makes it impractical and unusable in it's current state.


I was working on that today... I need to get other people to test it for me to see if it's better because I don't really notice the lag Smile but we are def. looking into it and will figure it out Smile

And we have deployed a fix to Sisi for the shortcut not being reset so you always got the instant radial menu if you had used the shortcut.

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Gilbaron
The Scope
Gallente Federation
#169 - 2013-05-18 01:23:22 UTC
i like this thing, i like it a lot

however, i drew a picture of a change i would like to see, mainly because i forgot my homework (at home) and therefore can't do it at work :O

(increase the ankle thingie where mouse movement influences the values)

http://imgur.com/2mAQd78
Gilbaron
The Scope
Gallente Federation
#170 - 2013-05-18 01:50:38 UTC
oh, and another thing somehow related

i can use this on brackets, which is kinda cool if i come around some bracket that is not moving very fast

can i have a "freeze all brackets" button ? should work just like the old freeze overview did, but for brackets, they are small, they can be fast, they are not easy to click. freezing them would make my life easier (at least i think so)
X4me1eoH
School of Applied Knowledge
Caldari State
#171 - 2013-05-18 08:15:18 UTC
Sorry bad english, google translate:

The radial menu. For example I need to warp to the planet, and I'm trying to use it, leading to the right-mouse button on the top warp, but slightly cling right button, which seems to be a list of additional actions, but there comes out a setting button beeches, with shaded rest button. As a result, to press the warp, I have to re-move the mouse to the center of the radial menu and again lead-up to the right, even though logically should be easy to bring the mouse to the desired button. Either pull the key out of the advanced features of optional buttons or remove the shading buttons. I would remove the extension actions at all-around, respectively adding it. There, for example, you can add a custom list of orbits or keep at ranges.
CCP karkur
C C P
C C P Alliance
#172 - 2013-05-18 09:45:42 UTC
X4me1eoH wrote:
Sorry bad english, google translate:

The radial menu. For example I need to warp to the planet, and I'm trying to use it, leading to the right-mouse button on the top warp, but slightly cling right button, which seems to be a list of additional actions, but there comes out a setting button beeches, with shaded rest button. As a result, to press the warp, I have to re-move the mouse to the center of the radial menu and again lead-up to the right, even though logically should be easy to bring the mouse to the desired button. Either pull the key out of the advanced features of optional buttons or remove the shading buttons. I would remove the extension actions at all-around, respectively adding it. There, for example, you can add a custom list of orbits or keep at ranges.

For this reason, we are (as far as I know) going to swap "orbit" and "warp", so "warp" is next to "show info".
Warp is really the only one of the options that is very time critical, if you want to warp to safety it would be bad to get the 2nd level because you weren't accurate enough.
So yeah, this is at least on our radar, and we have talked about swapping the options Smile

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

CCP karkur
C C P
C C P Alliance
#173 - 2013-05-18 09:48:02 UTC
Gilbaron wrote:
i like this thing, i like it a lot

however, i drew a picture of a change i would like to see, mainly because i forgot my homework (at home) and therefore can't do it at work :O

(increase the ankle thingie where mouse movement influences the values)

http://imgur.com/2mAQd78

in the area that's outside of the slice's degrees, moving the mouse up and down will change the distance.

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Faulx
Brother Fox Corp
#174 - 2013-05-18 09:54:54 UTC
Do you plan on implementing something like the "drag out" menu for warping to planets and their moons? Something like:

click Navigation Info Panel or Solar System Info Panelt
up- stargates (drag out: the various stargate in system)
down- stations (drag out: the various stations)
left- asteroid belts (drag out: the various belts)
right-- planets (drag out for enumerated planets 1-13+) -> click brings up subRadial

subRadial
up- the planet proper (drag out: enumerated districts, if temperate)
down- stations (drag out: the various stations in orbit of this planet)
left- local asteroid belts (drag out: the various belts in orbit of this planet)
down: local moons (drag out: enumerated moons)
C DeLeon
Ministry of War
Amarr Empire
#175 - 2013-05-18 10:40:23 UTC  |  Edited by: C DeLeon
idea:
It would be great if we would be able to change directional scanner range and angle with the new radial menu.
For example changing the range with vertical mouse movement and changing the angle with horizontal mouse movement.
Shortcut for the scan button would be also usefull.
CCP karkur
C C P
C C P Alliance
#176 - 2013-05-18 13:00:06 UTC
Faulx wrote:
Do you plan on implementing something like the "drag out" menu for warping to planets and their moons? Something like:

click Navigation Info Panel or Solar System Info Panelt
up- stargates (drag out: the various stargate in system)
down- stations (drag out: the various stations)
left- asteroid belts (drag out: the various belts)
right-- planets (drag out for enumerated planets 1-13+) -> click brings up subRadial

subRadial
up- the planet proper (drag out: enumerated districts, if temperate)
down- stations (drag out: the various stations in orbit of this planet)
left- local asteroid belts (drag out: the various belts in orbit of this planet)
down: local moons (drag out: enumerated moons)

we did a prototype for something like that, and while it's something we would have liked to continue with, we realized soon that we had to focus on our main objective and did not really have the resources to do both.
We would like to get the radial menu out, see how people react to it and get some feedback on it before we start using it everywhere Smile

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Faulx
Brother Fox Corp
#177 - 2013-05-18 13:20:17 UTC
Thanks. I know there's been plenty of times when I'd like to warp to a moon in a hurry but have to go hunting through a maze of menus. So, if, when you guys find some time, you can manage to make it work well and quickly (visual tick marks in the drag out area would probably be key, due to variable numbers of celestials), I think it'd probably be a good thing.
Gilbaron
The Scope
Gallente Federation
#178 - 2013-05-18 14:28:23 UTC
CCP karkur wrote:

in the area that's outside of the slice's degrees, moving the mouse up and down will change the distance.[/quote]


How come I did not realize that oO?

Change that to top - rightish and bottom - leftish and I am happy :)
Bienator II
madmen of the skies
#179 - 2013-05-18 19:37:30 UTC
when you use the radial menu to set a range, for example orbit distance, it would be nice to have a indicator how far you can move the mouse. I suppose its about 100 pixel and its a 1:1 mapping from pixel to km. A thin arc at the 100 pixel mark would be nice, maybe another at 50 - only appearing if you drag the mouse to set a distance.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Galmas
United System's Commonwealth
#180 - 2013-05-19 00:27:44 UTC
Mouse is getting slow whenever any radial menu is open. (In space or e.g. on the scanner button)

Also i cannot move the mouse over the whole screen anymore. As if the screen was more narrow than it actually is. In full screen mode.