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Which Covert OPs ship do you consider best for probing?

Author
FT Diomedes
The Graduates
#21 - 2013-04-15 02:26:39 UTC
Tsukino Stareine wrote:
Kata Dakini wrote:
Two high slots on covops is pretty fail.


probe launcher and cloak, what else you going to put there?

Salvager?
gun?
what???



Covert Cyno
Cyno
Salvager II

For the hell of it, I fit a rocket launcher II on one of my covops on a probing alt. I scanned down a neutral destroyer that logged off with aggro and got a solo kill with my Buzzard. The whole time I was shooting him I was thinking, "This is gonna be really awesome unless he logs back on!"

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Cage Man
Fusion Enterprises Ltd
Pandemic Horde
#22 - 2013-04-15 03:23:06 UTC
Derath Ellecon wrote:
Cage Man wrote:
To be honest with you, your reasons for excluding ships is flawed imo. What you need is a cloak, probe and a prop mod. The rest is possibly unimportant. I can however say that my buzzard has escaped many an attempt to be grabbed in wh space simply because with its natural shield buffer and enough slots to put an OK passive buffer.
I have on many occasion been uncloaked and managed to get away in low armor or structure thanks to some shield amps. My lows have warp core stabs in them and the rigs are scanning.
You also mentioned salvaging and and hacking, but you exclude the one ship that has enough highs and mids to do what you want based on a bonus you have no plans to use... Ugh



Maybe excluding the ones that she can't fly?



First line of her post....
Derath Ellecon wrote:

Out of the 4 available the Caldari and Minmatar are disqualified for having bonuses to weapon systems since the one I'll be flying won't be armed.
Angelique Duchemin
Team Evil
#23 - 2013-04-15 04:32:08 UTC
Cage Man wrote:
To be honest with you, your reasons for excluding ships is flawed imo. What you need is a cloak, probe and a prop mod. The rest is possibly unimportant. I can however say that my buzzard has escaped many an attempt to be grabbed in wh space simply because with its natural shield buffer and enough slots to put an OK passive buffer.
I have on many occasion been uncloaked and managed to get away in low armor or structure thanks to some shield amps. My lows have warp core stabs in them and the rigs are scanning.
You also mentioned salvaging and and hacking, but you exclude the one ship that has enough highs and mids to do what you want based on a bonus you have no plans to use... Ugh


I'm excluding the helios for lacking a high slot. As for the other three they have the same amount of high and mid slots.

I'm not fitting tank on my CO ship at the cost of it's efficiency to do its job. I'll have ten shipped up to be sure and if I get caught I'll just grab another one.

The very sun of heaven seemed distorted when viewed through the polarising miasma welling out from this sea-soaked perversion, and twisted menace and suspense lurked leeringly in those crazily elusive angles of carven rock where a second glance shewed concavity after the first shewed convexity.

Liang Nuren
No Salvation
Divine Damnation
#24 - 2013-04-15 05:00:31 UTC
I think the Helios is probably the best one unless you're looking to use that third high slot for something interesting (covops cyno). The biggest problem with the Helios, to me, is that they nerfed the hell out of its looks. I generally fly the Anathema now.

-Liang

I'm an idiot, don't mind me.

Angelique Duchemin
Team Evil
#25 - 2013-05-15 19:14:43 UTC  |  Edited by: Angelique Duchemin
Sjugar wrote:
I like the cheetah for it's speed but prefer the anathema for easier fitting, having a
-covops cloak,
-a cyno,
-an expanded probe launcher,
-a microwarpdrive
-AND a point

all online is a godsend in 0.0.

Try fit that and 2 nanos on any other covops, good luck.

[Anathema, prober]
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Micro Auxiliary Power Core II

[empty med slot]
Fleeting Warp Disruptor I
Limited 1MN Microwarpdrive I
[empty med slot]

Covert Ops Cloaking Device II
Cynosural Field Generator I
Expanded Probe Launcher I, Core Scanner Probe I

Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I

You can put some offline utility mods in the two free midslots.



I like it.


Currently I'm considering this setup:

[Anathema]
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Co-Processor II

1MN Microwarpdrive II
Warp Disruptor II
Remote Sensor Dampener II
Fleeting Propulsion Inhibitor I

Expanded Probe Launcher I
Covert Cynosural Field Generator I
Covert Ops Cloaking Device II

Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I



And then keeping the cyno offline per default and in case I ever end up needing one I can offline the MWD and activate it.

Other than that it feels like a waste to have a salvager in the third high slot which was my other alternative.


Oh and help me find an answer for this question: Can enemy drones attack you without the enemy ships having locked you? Because if they can then the sensor damp won't be of much use.


Alternatively I could have 2 damps instead of the web. Web is nice but if the enemy is in web range then so am I and it's likely that I am in more need of speed than the target it.

The very sun of heaven seemed distorted when viewed through the polarising miasma welling out from this sea-soaked perversion, and twisted menace and suspense lurked leeringly in those crazily elusive angles of carven rock where a second glance shewed concavity after the first shewed convexity.

Lyza Kimbo
Native Freshfood
Minmatar Republic
#26 - 2013-05-16 03:52:44 UTC
Sjugar wrote:
I like the cheetah for it's speed but prefer the anathema for easier fitting, having a
-covops cloak,
-a cyno,
-an expanded probe launcher,
-a microwarpdrive
-AND a point

all online is a godsend in 0.0.

Try fit that and 2 nanos on any other covops, good luck.

[Anathema, prober]
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Micro Auxiliary Power Core II

[empty med slot]
Fleeting Warp Disruptor I
Limited 1MN Microwarpdrive I
[empty med slot]

Covert Ops Cloaking Device II
Cynosural Field Generator I
Expanded Probe Launcher I, Core Scanner Probe I

Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I

You can put some offline utility mods in the two free midslots.



What's a "point" ?
Angelique Duchemin
Team Evil
#27 - 2013-05-16 04:08:11 UTC
Lyza Kimbo wrote:
Sjugar wrote:
I like the cheetah for it's speed but prefer the anathema for easier fitting, having a
-covops cloak,
-a cyno,
-an expanded probe launcher,
-a microwarpdrive
-AND a point

all online is a godsend in 0.0.

Try fit that and 2 nanos on any other covops, good luck.

[Anathema, prober]
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Micro Auxiliary Power Core II

[empty med slot]
Fleeting Warp Disruptor I
Limited 1MN Microwarpdrive I
[empty med slot]

Covert Ops Cloaking Device II
Cynosural Field Generator I
Expanded Probe Launcher I, Core Scanner Probe I

Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I

You can put some offline utility mods in the two free midslots.



What's a "point" ?


Warp scramblers/disruptors are called "points" The scrambler being a short point and the disruptor a long point.

The very sun of heaven seemed distorted when viewed through the polarising miasma welling out from this sea-soaked perversion, and twisted menace and suspense lurked leeringly in those crazily elusive angles of carven rock where a second glance shewed concavity after the first shewed convexity.

DeLindsay
Galaxies Fall
#28 - 2013-05-16 05:12:59 UTC
The best Probe ship come June 4th is any ship you can physically undock from Station in!! CCP is basically dumbing down probing so much that any ship with the base skill of Astrometrics LvL 1 (which every new player after June 4th starts with) will be able to find all but the hardest sigs. Scanning support skills will have such a lowered effect from now that all of us who trained them up to 4/5 essentially wasted that time. Now, to be fair, having said support scanning skills won't HURT and will help you find those pesky little 1.27% results, but I digress.

I'm not upset about the changes but I wish CCP hadn't taken the blanket approach to the new system, in that they're making it all basically the same with no real value to increasing one's skills (especially support skills) in scanning, or even bother with Imps.

The Operative: "There are a lot of innocent people being killed in the air right now".

Capt. Malcolm Reynolds: "You have no idea how true that is".

Le Badass
Republic University
Minmatar Republic
#29 - 2013-05-16 07:45:49 UTC
Helios or Buzzard because they're the best for covops-on-covops combat :)
Cable Udan
Balls Deep Inc.
#30 - 2013-05-16 08:19:06 UTC
Anathema for me.

It looks like a golden version of Slave I.
feihcsiM
THE B0YS
#31 - 2013-05-16 09:13:17 UTC  |  Edited by: feihcsiM
I like the Buzzard for probing, with it's slot layout it has utility as a covert cyno or suicide point ship when needed.

Outside of the probing I have to say the a brawl fit Helios is bloody fantastic as an unexpected combat ship - 145dps (nearly 160 with void), twin webs, nearly 6k ehp against lowest resist and almost guaranteed to be engaged.

It's the end of the world as we know it and I feel fine.

Darlew Demian
Deep Core Mining Inc.
Caldari State
#32 - 2013-05-16 09:44:02 UTC
any suggestions on how you would fit the buzzard for lowsec probing?
was thinking about trying some professional sites in lowsec, there are just too many people in HiSec....

altought i'm unshure if i should go for CovOps frig or stick around with my arbitrator
Roime
Mea Culpa.
Shadow Cartel
#33 - 2013-05-16 10:01:46 UTC
Not much difference between a covops fit for lowsec or hisec exploration. Nanos in the lows, profession mods in the mids, cloak, probes, offensive module. Medium Ancillary Shield booster is nice for tanking the random spawns and staying on the cans (I dual box a scanner who cracks the cans and an Ishtar/Proteus to handle the rats so I can run every site I find), but the major downside of covert ops is the lack of dps- there are many mag/radar sites with plenty of rats. While it's technically possible to for example drone kite them with a Helios, it's really not that sensible.

For this reason I'd go for the T1 versions, come with more combat potential and also bonus to the profession mods.

However, things will change a lot in a few weeks- skill changes and the new modules will make scanning a lot easier, and you'll probably be able to scan well with just about any ship with enough slots to dedicate for scanning enhancers... but they will also remove the rats from mags and radars, so the decision is mostly about what you want to do- combat exploration sites can be much more lucrative, and all scanning frigates are bad for those.

.

Vaihto Ehto
#34 - 2013-05-16 10:05:51 UTC
After Odyssey there's no reason to fly anything other than Buzzard or secondarily Helios.

Why would you not use an alt to post on the forums?

Darlew Demian
Deep Core Mining Inc.
Caldari State
#35 - 2013-05-16 11:42:32 UTC
Vaihto Ehto wrote:
After Odyssey there's no reason to fly anything other than Buzzard or secondarily Helios.

you do know that rat's can still spawn in prof. sites because of a trigger?
there is no initial spawn, but they still can show up....


btw, are prof. sites in lowsec more rentable than hisec? is it worth the risk?
Bea Love
Antiqua Vero
The Ancients.
#36 - 2013-05-16 17:09:22 UTC
I prefer the Anathema - it because of the warps. I dont really know - are there any aligntime base differences?! Its also looks amazing :)

(the cheetah i dont really remeber but, a time ago there were green engine trails on it?! if the engine trails would be green - i would fly the cheetah :))
Max Von Sydow
24th Imperial Crusade
Amarr Empire
#37 - 2013-05-16 17:14:03 UTC
When we have access to all these new modules I'd say the cov ops with the most mids.
Ersahi Kir
Brutor Tribe
Minmatar Republic
#38 - 2013-05-16 21:45:58 UTC
Considering that they haven't started tech II teiricide I think is a poor decision to make a ship choice based on the current covert ops ships. Picking the one you like looking at the most has extra meaning now since that's all that's likely to be the same.
Edwin McAlister
Empire Hooligans
#39 - 2013-05-16 23:57:34 UTC  |  Edited by: Edwin McAlister
the ultimate probe ship (at least in my opinion)

TENGU

Tengu Electronics - Emergent Locus Analyzer (subsystem bonus 10% increase to scan strength of probes per level)
Tengu Defensive - Supplementary Screening
Tengu Engineering - Augmented Capacitor Reservoir
Tengu Offensive - Covert Reconfiguration (can fit covert ops cloak)
Tengu Propulsion - Fuel Catalyst

HIGH SLOT
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Salvager I
Sister's Expanded Probe Launcher
Covert Ops Cloaking Device II

MED SLOT
Adaptive Invul Field II
10MN AB II
Thermic Dissipation Amplifier II
Kinetic Deflection Amplifier II
Medium Shield Booster II
Codebreaker I
Analyzer I

LOW SLOT
Damage Control II
Power Diagnostic System II
Ballistic Control System II

RIGS
Medium Gravity Capacitor Upgrade I (this rig increases ships scan probe strength)
Medium Gravity Capacitor Upgrade I

I can scan down sights and clear them with 1 ship, no swaping ships, .. swap out the modules as you think would best suit your needs, these suit me fine for what I use it for (over kill in most cases, as I operate in high sec space for the current time being, at least until back from deployment)

with the new scan modules (midslot) incomeing possibly, can swap out some of the over kill defensive stuff and replace with those

my skills and this ship, put the probes at a base sensor strength of 114.8 (vs 44 base sensor strength unmodified)

Ed
Angelique Duchemin
Team Evil
#40 - 2013-05-17 05:27:25 UTC
Edwin McAlister wrote:
the ultimate probe ship (at least in my opinion)

TENGU

Tengu Electronics - Emergent Locus Analyzer (subsystem bonus 10% increase to scan strength of probes per level)
Tengu Defensive - Supplementary Screening
Tengu Engineering - Augmented Capacitor Reservoir
Tengu Offensive - Covert Reconfiguration (can fit covert ops cloak)
Tengu Propulsion - Fuel Catalyst

HIGH SLOT
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Salvager I
Sister's Expanded Probe Launcher
Covert Ops Cloaking Device II

MED SLOT
Adaptive Invul Field II
10MN AB II
Thermic Dissipation Amplifier II
Kinetic Deflection Amplifier II
Medium Shield Booster II
Codebreaker I
Analyzer I

LOW SLOT
Damage Control II
Power Diagnostic System II
Ballistic Control System II

RIGS
Medium Gravity Capacitor Upgrade I (this rig increases ships scan probe strength)
Medium Gravity Capacitor Upgrade I

I can scan down sights and clear them with 1 ship, no swaping ships, .. swap out the modules as you think would best suit your needs, these suit me fine for what I use it for (over kill in most cases, as I operate in high sec space for the current time being, at least until back from deployment)

with the new scan modules (midslot) incomeing possibly, can swap out some of the over kill defensive stuff and replace with those

my skills and this ship, put the probes at a base sensor strength of 114.8 (vs 44 base sensor strength unmodified)

Ed


Yes but it's a Tengu. It's a carebear mission running ship. I can't bring that to null. I'm going to look like a douche.

Might as well stick a T1 cloak and a probe launcher on a faction battleship for all the laughs I'll get anyway in that case.

The very sun of heaven seemed distorted when viewed through the polarising miasma welling out from this sea-soaked perversion, and twisted menace and suspense lurked leeringly in those crazily elusive angles of carven rock where a second glance shewed concavity after the first shewed convexity.

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