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Mass-test feedback - May 16

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Author
Kali Kaline
#21 - 2013-05-16 18:45:07 UTC
CCP Habakuk wrote:
Hi! If you participated in the mass-test on the 16th of May, please reply in this thread to give your feedback, based on following template:

Machine Info and Settings

  • OS version: Windows 7
  • CPU: AMD Athlon II X2 250 3GHz
  • GPU: nvidia GT220
  • RAM: 2G
  • How many clients were you running at the same time? 1
  • Graphic setting of the client (low / medium / high): medium / low
  • - Anti-Aliasing: disabled
    - Shader Quality:medium
    - Texture Quality: medium
    - LOD Quality: medium

User Experience

  • Average FPS during the fight at the gate in 6E-578, zoomed out (brackets / no brackets):n/a
  • Average FPS - Zoomed in (brackets / no brackets):n/a
  • Memory usage of the client (if checked):90%
  • Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome)1. Never ever had a crash or any trouble on TQ even if I use higher setting there.
  • Did you experience any disconnects or crashes? Yes, twice
  • Describe your experience, make comments, suggestions, etc.:
  • My camera was stuck inside my ship, had to slowly turn it and zoom out to get an outside view but soon as I targeted anything the camera got stuck again inside my ship. Also my client crashed when the battle started (C++ runtime error). My whole UI disappeared for about 10 seconds then my client crashed. The crash was so severe that my monitor got turned off for 5 seconds. On return I got podded but the animation had freeze and I missed it completely. When I returned to my hangar there were no textures nor walls, only some dim light and my game crashed again.

Tellera Sunji
Ka'ra Shabuir Inc.
#22 - 2013-05-16 18:45:19 UTC
OS version: Win 7 x64
CPU: Intel Core i7-3930k 3.2GHz
GPU: Nvidia gtx 680
RAM: 16 GB

I was only running a single client.
All graphic settings are at "High"


User Experience

I did not notice any symptoms of low fps with brackets on both zoomed out and zoomed in. I didn't have an fps counter up.

Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome): 8

Did you experience any disconnects or crashes? No
Describe your experience, make comments, suggestions, etc.: My experience was pretty good. A little confusing as to what was on some at a few points, but I think I can write that up mostly to this being my first time on a mass test. Instructions on getting to the test area and in a fleet were perfect, the only confusion was after things got started some.

Aside from a bug in the new gate/bridge effects when mass jumping, and an error in the zoom control with camera tracking on when flying a Corax all seemed good. I have sent in bug reports with screen shots for both of those.
Regor Estidal
Imperial Academy
Amarr Empire
#23 - 2013-05-16 18:47:30 UTC
OS version:Windows 7 32bit
CPU:AMD Phenom II X4 955 3.5Ghz
GPU:AMD HD6870 1GB
RAM:4GB
How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high):
- Anti-Aliasing: High
- Shader Quality:High
- Texture Quality:High
- LOD Quality:High

User Experience

Average FPS during the fight at the gate in 6E-578, zoomed out (brackets / no brackets):30-40
Average FPS - Zoomed in (brackets / no brackets):17-22
Memory usage of the client (if checked):
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) the same as always
Did you experience any disconnects or crashes?yes had 3 crashes
Describe your experience, make comments, suggestions, etc.:Had few graphics bugs when jumping to the system with huge peoples there.
Vendictus Prime
Caldari Provisions
Caldari State
#24 - 2013-05-16 18:52:42 UTC
Machine Info and Settings

OS version: Win 7 ultimate
CPU: i5-3570k
GPU: GTX 660 superclocked
RAM: 8 gb
How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high): high
- Anti-Aliasing: max
- Shader Quality:max
- Texture Quality:max
- LOD Quality:max

User Experience

Average FPS during the fight at the gate in 6E-578, zoomed out (brackets / no brackets):n/a
Average FPS - Zoomed in (brackets / no brackets):n/a
Memory usage of the client (if checked):
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome)
Did you experience any disconnects or crashes? yes, was never able to participate since every time I clicked the undock, the client crashed. I tried a repair, but same problem. client crashes to desktop when clicking the undock while in station hangar.
Describe your experience, make comments, suggestions, etc.:
Nam Dnilb
Universal Frog
#25 - 2013-05-16 19:01:11 UTC
Machine Info and Settings

  • OS version: Windows8 Pro
  • CPU: Intel Core 2 Quad Q9550
  • GPU: NVidia GTX 460
  • RAM: 8GB
  • How many clients were you running at the same time? 2 (one was TQ)
  • Graphic setting of the client (low / medium / high):
  • - Anti-Aliasing: disabled
    - Shader Quality: high
    - Texture Quality: high
    - LOD Quality: high

User Experience

  • Average FPS during the fight at the gate in 6E-578, zoomed out (brackets / no brackets): 20-25
  • Average FPS - Zoomed in (brackets / no brackets):
  • Memory usage of the client (if checked):
  • Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 6
  • Did you experience any disconnects or crashes? none
  • Describe your experience, make comments, suggestions, etc.:

  • Client seemed de-synced at the beginning of the big fight, but recovered gracefully. Death sequence showed the inventory window on top of the floating corpse. Tried to get a screenshot, but failed.


Ali Aras
Nobody in Local
Deepwater Hooligans
#26 - 2013-05-16 19:12:17 UTC  |  Edited by: Ali Aras

  • OS version: Mac OS X 10.8.2
  • CPU: 2 GHz Intel Core i7
  • GPU: Intel HD Graphics 4000
  • RAM: 8 GB (2x 4GB sticks)
  • How many clients were you running at the same time? Just the 1
  • Graphic setting of the client (low / medium / high): I selected "Optimize Settings for Performance" after my client on max settings crashed.


User Experience


  • Average FPS during the fight at the gate in 6E-578, zoomed out (brackets / no brackets): Brackets, and low-- I wasn't watching the numbers, but it was extremely hard for me to lock things and use the radial buttons.
  • Average FPS - Zoomed in (brackets / no brackets): I did not zoom in.
  • Memory usage of the client (if checked): Did not check.
  • Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 1 or 2. The framerate was extremely low to the point where I couldn't lock people or use the radial menus very well. Delays between clicks and the action I tried to start were very noticeable. On the other hand, I play on TQ with better hardware.
  • Did you experience any disconnects or crashes? Yes. I initially had the game on max settings, and FPS was very low at the first gate. I hit esc, changed to optimize for performance, and the window blacked out. I waited a minute or two but did not get my UI or game back, so I force-quit and restarted the client.
  • Describe your experience, make comments, suggestions, etc.: At the end of the cyno tunnel I experienced significant graphical stutter and low FPS. When I emerged from the other side on the first jump, I had a bit of graphics glitching. When I was podded for the first time, the white-out screen took a while to pass-- I was afraid I had crashed again (this could possibly be resolved by fading it slowly towards grey, so it's changing visibly while the clone view loads).

http://warp-to-sun.tumblr.com -- my blog

Gaia Ma'chello
Photosynth
#27 - 2013-05-16 20:04:01 UTC
Machine Info and Settings

OS version: OSX 10.7.5
CPU: 2.66 GHz Intel Core i7
GPU: NVIDIA GeForce GT 330M 512 MB
RAM: 8 GB 1067 Mhz DDR3
How many clients were you running at the same time?
Graphic setting of the client (low / medium / high): Medium
- Anti-Aliasing: Disabled
- Shader Quality: Medium
- Texture Quality: Medium
- LOD Quality: Low


User Experience


Average FPS during the fight at the gate in 6E-578, zoomed out (brackets / no brackets): NA / NA
Average FPS - Zoomed in (brackets / no brackets): NA / 3, sorry I kept dieing so fast I never got a chance to check.
Memory usage of the client (if checked): NA
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) Seemed comparable to previous mass tests, so 5. No comparable experience on TQ
Did you experience any disconnects or crashes? Yes. a "Socket closed" on the very first gate jump.
Describe your experience, make comments, suggestions, etc.:

On the first jump I got traffic control. Not having chat while you are stuck waiting is a pain. Consider leaving chat up during the jump. On arrival in the new system I saw a few other ships, then found I had no control. A few seconds later I got "socket closed" and had to re-log.

On my second podding the corpse had one leg pointed at me. It was clipped at the ankle, and the foot could not be seen until it rotated a bit.

On my third podding I got a big white ball centered on the screen, then a black screen, then I was back in the station. No "corpse in space" animation.

On one gate jump the animation froze for about 5 seconds showing me a distorted view of the Verge Vendor nebula.

I did bring a small ship (a destroyer) and as a result kept getting killed so fast I never had a chance to get settled and get a FPS reading except for zoomed in + no brackets. And even that is a poor estimate made from the plot. With a low fps it takes 30 seconds to estimate the average reading, something I could not do when CCP asks me to bring a ship that can survive for only 10 seconds, if that.
Naren Vintas
Some Assembly Required.
#28 - 2013-05-16 22:07:36 UTC
Machine Info and Settings

OS version: Windows 7
CPU: AMD Phenom II X2 550 (3.10 GHz)
GPU: ATI Radeon 6800 series
RAM: 4 GB
How many clients were you running at the same time? - One
Graphic setting of the client (low / medium / high):
- Anti-Aliasing: High
- Shader Quality: High
- Texture Quality: High
- LOD Quality: High

User Experience

I'll be honest with you and say that I didn't record any numbers on FPS. It was mostly Playable. However, I am such a person for whom 'playable' is anything above 8 FPS, whereas I know people who scream 'unplayable!!!' when their framerate drops below 30 FPS...

Average FPS during the fight at the gate in 6E-578, zoomed out (brackets / no brackets): N/A - Playable
Average FPS - Zoomed in (brackets / no brackets): N/A - Playable
Memory usage of the client (if checked): Not Checked
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? - No previous experience on TQ on that scale.

Did you experience any disconnects or crashes?
Not during the Mass Test itself. However, the new undock button caused crashes before the Mass Test.

Describe your experience, make comments, suggestions, etc.:

Primo: Jump Effect
The new Jump Effects is nice, but I can't stress it enough: For the love of all that is precious to you, don't fade the UI for it. Even when changing systems in low population systems, the time without UI is more than irritating. On the Mass Test, however, the 'cutscene' of the jump sequence could go up to as long as several seconds due to waiting for my turn to be moved. Any time without UI is immobilizing and infuriating. The more, the worse. Perfect would be no fading UI at all. (We don't have UI faded during normal warp, so why should it fade away during jump sequence? It's no less ordinary than warp).

The jump sequence with capitals, however, is a bit weirder. Your ship jumps way before the view does. I suppose that is the camera drone following the ship into warp, however it looks a bit... weird. If you could perhaps sync the jump drive effect with the new 'system transition' effect, or further underline that it is camera drone warping, would be more ideal.

Secundo: The being-podded cutscene
I grant you that: Good job. I actually like it. Or rather, the first part, where your screen goes white. The zoom onto your corpse, however, is not as interesting (that is a personal opinion), and lasts way too long. Just way too long.

In my opinion: Make the 'going white' fade filter last about a second or one and half longer. It actually gives you more feel of you dying, than watching your dead corpse. However, drastically reduce the amount of time we have to spend looking at our corpse.

If you do need us to watch the corpse, however, perhaps you could add a grain filter, to indicate that the camera drone will soon offline.

Tertio: HUD Notifications
I have noticed that you have added more notifications onto area right above the main HUD. However, barely, and only once. When issuing commands to the ship, it is extremely easy to dismiss the 'action info' (like Shields Down (or something, I only got the glimpse of it with a corner of my eye, nothing more)) without really seeing it.

You said you wanted to make the HUD bit more like seen on the Origins trailer. If you did that, I am sorry to say that I have simply not seen it.

Quatro: Ejecting (to) Pod
I like the new HUD 'notification' upon leaving the ship and transiting into direct pod control. However, I find that lacking that we don't get that for boarding the ships in space. Since I was doing a lot of PoS testing, I was actually boarding a lot of ships in mid-space. It felt lacking not to get the same fancy effect when I was boarding them as when I was getting into Pod.

I believe it to be all that I can think of at this very moment.
Shuin Pa
Mentally Imbalanced
#29 - 2013-05-16 23:24:12 UTC
• OS version: Win7 64bit
• CPU: AMD Anthlon 64 x2 Dual Core 3800+ 2.01GHz
• GPU: AMD Radeon HD 6570
• RAM: 4GB
• How many clients were you running at the same time? 1
• Graphic setting of the client (low / medium / high): low
- Anti-Aliasing: Disabled
- Shader Quality: Low
- Texture Quality:Low
- LOD Quality:Low

User Experience

• Average FPS during the fight at the gate in 6E-578, zoomed out (brackets / no brackets):
Brackets Zoomed Out: 5-7
Brackets Zoomed In : 4-6
NO Bracket Zoomed Out: 10-15
NO Brackets Zoomed In : 7-15
The above FPS were taken as soon as the fight started as the field cleared a bit things were much better. Even at this frame rate I was able to maneuver my ship and didn't die!

• Average FPS - Zoomed in (brackets / no brackets):
Brackets: 20s-30s
No Brackets: 30s-40s

• Memory usage of the client (if checked): did not check

• Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 5

• Did you experience any disconnects or crashes? Disconnected on landing on the first jump only. All other jumps were fine.

• Describe your experience, make comments, suggestions, etc.:

This test went better than I expected from the last test I was involved in. Running 1 client on this old box is a definite improvement. I think making the server cap higher like you did gave us the wiggle room to log back in if the client crashed.

The new undock button is cool, better now (minus the bug) and there is a feel of being ejected from the station without adding animation. Nice Job!

I especially like the blinky icon when they ship you have targeted pops! I don't know why but I really like it.

I Love the alerts above the HUD. It has a feel of urgency and its clean not all in your face. Nice Job!

I think the idea of adding something to show the podding experience is a good thing. It too can make the game more immersive.
What we saw today for the animation looked a bit thrown together at the last minute. Your art department is an amazing group of talented individuals, it can be better. It was also long, too long IMHO.

Maybe instead of having the Fetal Man bouncing all over the screen you can instead simulate what it would feel like seeing oneself waking up un a clone vat. Maybe some bubbling water as out eyes slowly open. I dunno, but bouncing Fetal Man was meh.

Overall the experience was awesome, the jump animation is great, albeit a little long. The shock of having all the windows disappear is a little annoying too, but as I understand in order to make it smooth it has to happen. The spin at the end of the animation is, uncomfortable. I want to see where I am going not where I have been. Overall nice!

Having all of those brightly colored diamonds on the screen is, ... different. I think it removes the feeling of being in space. If Eve had a cockpit view then I think it would be appropriate. Maybe you could move that overlay to the map window then if we want to look at it we can.

Lastly, PLEASE give us the DSP back. <-- I had to put this in here 8-)

Thank you for listening to your community and the opportunity to test in this manner,

Pa

Octoven
Stellar Production
#30 - 2013-05-16 23:38:45 UTC
OS version: Windows 7 Home Premium
CPU: Intel(R) Core(TM) i5-2435M CPU @ 2.40GHz
GPU:Intel HD 300 integrated chipset
RAM: 4.00 GB
How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high): Mostly medium-high
- Anti-Aliasing: Low
- Shader Quality: Medium
- Texture Quality: Medium
- LOD Quality: Medium

User Experience


Average FPS during the fight at the gate in 6E-578, zoomed out (brackets / no brackets): 5 FPS no brackets fetl smoother
Average FPS - Zoomed in (brackets / no brackets): Zoomed out most of the time 5-10 FPS no brackets, jumpy
Memory usage of the client (if checked): 1.2 GB
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 7
Did you experience any disconnects or crashes? Yes, once before the latest patch was deployed.
Describe your experience, make comments, suggestions, etc.: Overall, the experience was pretty laggy; however, my computer isn't really designed for such rigors, so I imagine some that are would perform much better. The jump optimization seemed to be fixed pre-patch and now is back to a stuttering effect. Also, jump effects and session changes occurred much slower than normal. This was increased 10 fold when we jump bridged where I was in the tunnel for at least 35 seconds.

The clone animation after death did not work correctly the first time, but did get better with less lag on field.
CCP Habakuk
C C P
C C P Alliance
#31 - 2013-05-17 00:23:28 UTC  |  Edited by: CCP Habakuk
For those with crashes, as long as the crash was not caused by the undock button or changing graphic settings: Please try to find minidump files and send a bugreport with those and a short description.

While we get most minidumps delivered through our automatic crashreporting system, I am afraid that we might be missing some from this mass test.

Thanks!

CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)

Bug reporting | Mass Testing

Draconian Arcane
Band of Super Snowflakes
#32 - 2013-05-17 01:14:45 UTC
Machine Info and Settings

OS version: Win 7 Ultra 64
CPU: ----- AMD Phenom II x6 1100T (3.3 Ghz)
GPU: ----- Galaxy GTX 660
RAM: ----- 16 Gig's of 1600Mhz Kingston HyberX Beast Memory
How many clients were you running at the same time? One
Graphic setting of the client (low / medium / high): High
- Anti-Aliasing: Disabled
- Shader Quality: High
- Texture Quality: High
- LOD Quality: High

User Experience

Average FPS during the fight at the gate in 6E-578, zoomed out (brackets / no brackets):

---Left the brackets on the whole time, didn't bother checking since everything ran smooth with very very few hiccups

Average FPS - Zoomed in (brackets / no brackets):

---Brackets on the whole time stayed consistent zoomed in and out, smooth play.

Memory usage of the client (if checked):

---Generally stayed between 1 and 2 gig's, didn't see where it peaked at though.

Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome)

---5

Did you experience any disconnects or crashes?

---No, Not one disconnect or Client crash

Describe your experience, make comments, suggestions, etc.:

--- Different test from what I'm used to. Seems like it was step out of the norm for most pilots as they were all really trigger happy... Liked the idea of the devhack ecm burst but by the time it came to being able to shoot at everyone it seemed like there was a bit of miscommunication error and the dev hack ecm burst was only working for a select group of ppl... It was pretty interesting but as far as I could tell it was a good test, the usual communication issue, and volunteers who don't listen or know how to read proper instructions...
Oberine Noriepa
#33 - 2013-05-17 02:31:35 UTC  |  Edited by: Oberine Noriepa
Machine Info and Settings

  • OS version: Windows 7 64-bit
  • CPU: Intel Core i7 920 OC@3.64 GHz
  • GPU: NVIDIA GTX 670 SC+ 4GB GDDR5
  • RAM: 12GB DDR3
  • How many clients were you running at the same time? 1
  • Graphic setting of the client (low / medium / high): Before fleet fight: High / During fleet fight: Low
  • Anti-Aliasing: Before fleet fight: High / During fleet fight: Off
  • Shader Quality: Before fleet fight: High / During fleet fight: Low
  • Texture Quality: Before fleet fight: High / During fleet fight: Low
  • LOD Quality: Before fleet fight: High / During fleet fight: Low


User Experience

  • Average FPS during the fight at the gate in 6E-578, zoomed out (brackets / no brackets): High graphic settings: 40-60 frames/second / Low graphic settings: 80-120 frames/second [Difference between having brackets enabled/disabled with either setting is negligible.]
  • Average FPS - Zoomed in (brackets / no brackets): High graphic settings: 15-20 frames/second / Low graphic settings: 60-120 frames/second
  • Memory usage of the client (if checked): N/A
  • Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 5
  • Did you experience any disconnects or crashes? Two crashes. These occured when I changed graphic settings during the fleet fights.
  • Describe your experience, make comments, suggestions, etc.: Suggestion: It would be nice if there was a more streamlined way to switch graphic settings. Graphic presets that change all settings at once would be nice. (e.g. High preset changes all settings to "High", Low preset changes all settings to "Low", etc.)

Thycoon
Patrician Space Incorporation
Patrician Space Incorporation Holding Alliance
#34 - 2013-05-17 04:24:09 UTC
Machine Info and Settings
OS version: Windows 7 Professional 64-bit
CPU: Intel(R) Core(TM) i7-3820 CPU @ 3.60GHz (8 CPUs) +4GHz (Turbo boost) average usage app. 35%
GPU: NVIDIA GeForce GTX 690, Display Memory: 4014 MB
RAM: 65.536 GB RAM DDR3 (OC to 1600 MHz)
How many clients were you running at the same time? 6 (all Frig's)
Graphic setting of the client (low / medium / high): Optimized Settings for Performance
All clients running in "Fixed Window", Window Size: 1920x1080, Present Interval: Interval one
Effects: Camera Shake set
Miscellaneous: none set
Anti-Aliasing: Disabled
Shader Quality: Low
Texture Quality: Medium
LOD Quality: Low

User Experience
Average FPS during the fight at the gate in 6E-678, zoomed out (brackets / no brackets): all the time +58
Average FPS - Zoomed in (no brackets): +60 docked, no fight +59, heavy fight +59 (no difference)

Memory usage of the client (if checked): (max. 18% used = 12 GB)
docked 18% RAM memory usage; docked 35% CPU usage (6 clients - 6 Frig's)
undocked 18% RAM memory usage; undocked 35% CPU usage (6 clients - 6 Frig's)
while jumping 18% RAM memory usage; while jumping up to 45% CPU usage (6 clients - 6 Frig's)
after jump 18% RAM memory usage; on the end of jump tunnel up to 90% CPU usage (6 clients - 6 Frig's)

Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) Not participated in big fleet fights on TQ but a "10"!
Did you experience any disconnects or crashes? None

Describe your experience, make comments, suggestions, etc.:
No problem at all with 6 clients everything was perfect! Experienced very short TD effects after jumping but no crashes. FPS changed plus minus 2 while changing brackets. The high CPU usage after the jump recovered within a second to "normal".

The pod animation from pod killing was barely an animation at all - had only a jumping image (standard corps picture from space corpses) flickering over the screen (had this experience with 2 clients).

Undocking doesn't created any effect except a color change of the undock button (also not in high graphic setup).

For the tunnel effect while gate jumping there should be a user defined option for visible GUI or pure animation (similar to pressing F9 button for GUI free animations).
Zeradn
Last Cartographers of Abyss
#35 - 2013-05-17 05:03:30 UTC  |  Edited by: Zeradn
Machine Info and Settings



  • OS version: Windows 7
  • CPU: Intel Core2 Duo T6500 @ 2.1 GHz
  • GPU: Nvidia 9400M G integrated on Nvidia laptop motherboard
  • RAM: 3GB
  • How many clients were you running at the same time? 1
  • Graphic setting of the client (low / medium / high): low
  • - Anti-Aliasing: disabled
  • - Shader Quality: high
  • - Texture Quality: high
  • - LOD Quality: low
  • - Shadows: off



User Experience


  • Average FPS during the fight at the gate in 6E-578, zoomed out (brackets / no brackets):-/30
  • Average FPS - Zoomed in (brackets / no brackets):15
  • Memory usage of the client (if checked): less than 80%
  • Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome): 7. Never been in fleet battle in TQ, but at jita undock things can get slow for a bit at high graphics. Here, things were smoother, even though at lower graphics with most of the effects turned off.

  • Did you experience any disconnects or crashes? Nothing at all. Not even lags after the initial fleet formation.

  • Describe your experience, make comments, suggestions, etc.:

  • Most of the time the new radial menu was easier to use that right click, though slower due to lack of practice. As my overlay wasn't properly imported and appearance and background not set, I was forced to click on the brackets directly, for which the radial menu appeared easier to accurately point than right-clicking on a small bracket. As usual fleet battles were memory intensive and had a little UI slow-down during initial fleet formation stage, but once things were loaded properly, everything was relatively smooth for a Core2 Duo laptop. I have really stable versions of my drivers, so I guess that explains why I never faced any crashes like other people (Personally experienced some instabilities with the latest Nvidia graphics driver and EVE client, so switched back to an older driver package).

    Had some problem with pod death sequence. First time I was podded (after mass test) my backdrop was dark so with max zoomed in I could only see a white shade of my corpse. So I got into another ship and went back to see the sequence again. This time when my pod exploded, the whole screen shook violently, like it was a glitch, instead of the corpse rotating slowly.

    PS: Absolutely loved the new ship explosion sequence. Now the feeling is more immersive. Like you are in an actual .
Dominic karin
Versatility Production Corporation' LLC
#36 - 2013-05-17 09:52:55 UTC
Machine Info and Settings

OS version: Windows 7
CPU: i7 950
GPU: EVGA GTX 590
RAM: 24 GB G.Skill DDR3 1600 Mhz
How many clients were you running at the same time? 2
Graphic setting of the client (low / medium / high): Max
- Anti-Aliasing: off
- Shader Quality: Max
- Texture Quality: Max
- LOD Quality: Max

User Experience

Average FPS during the fight at the gate in 6E-578, zoomed out (brackets / no brackets): 60+

Average FPS - Zoomed in (brackets / no brackets): 50+

Memory usage of the client (if checked): Didn't check.

Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) Seems about the same

Did you experience any disconnects or crashes? no

Describe your experience, make comments, suggestions, etc.:
This test was extremely disorganized and Fleet W was at the wrong gate for 90% of the final fight meaning that the people who were actually listening would just warp into the gate and die instantly rather than actually engaging in a fleet fight.

The this test was not moderated enough either. During the Titan jumps both of my characters got podded before the 2nd jump. This may be mostly due to the fact that you asked people to bring frigates which means that more disruptive folks than usual brought smartbombing battleships instead to whore on test server kill mails (because, you know, they matter.)

Anyway, overall the client performance was great but then again only half of the people that should have been on grid fighting actually were during the part that kills performance.
Sulzer Wartzilla
Sebiestor Tribe
Minmatar Republic
#37 - 2013-05-17 11:05:17 UTC  |  Edited by: Sulzer Wartzilla
Machine Info and Settings


OS version: windows 7 x64
CPU: intel i5-2310
GPU: nvidia geforce 560 ti
RAM: 4gb ddr3
How many clients were you running at the same time? 2
Graphic setting of the client (low / medium / high): everything low
- Anti-Aliasing: none
- Shader Quality: lowest
- Texture Quality: lowest
- LOD Quality: lowest


User Experience


Average FPS during the fight at the gate in 6E-578, zoomed out (brackets / no brackets): 30-60
Average FPS - Zoomed in (brackets / no brackets): 20-40
Memory usage of the client (if checked): n/a, sorry
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 5-6
Did you experience any disconnects or crashes? no
Describe your experience, make comments, suggestions, etc.: unfortunately i had to turn settings down because in my experience these new changes have decreased performance with high settings. it was also a bit annoying that one of the guys in a QA ship kept running the QA ECM burst after we were told to fight it out.
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