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When to look for in a corp; and where to start

Author
Farrakhan Shabazz
Republic Military School
Minmatar Republic
#1 - 2013-05-16 18:15:41 UTC
Thoroughly disappointed with the state of MMOs today (except for EQ classic, my favorite), as nearly all MMOs are linear EZ Mode games), I've decided to dive into Eve with a vengeance. It is quite overwhelming, but learning something new everyday. So after a few days of play, 1 million ISK (god I'm poor) and a general grasp of the game mechanics, I'm thinking I should start looking for a corp.

So my question: Am I better off just learning the game for a few months on my own before joining an established corp, or should I dive into a corp immediately?

And then my second question: how would you advise new pilots to sift through the corp spam? Are there tell tale signs of "don't join this corp?"

Obviously, my goals are going to impact the type of corp I join. But as a new player, I'm still "figuring it out" (hmmm...galactic domination, a "Little Finger" type character, lone wolf mercenary...so many choices and so little time). Are there newbie corps out there that allow you to be a "generalist", or they just a waste of time?

Any advice appreciated (other than "check out the corp forum" - which I found somewhat unhelpful and full of recruitment spam).

Thanks in advance.
Yokai Mitsuhide
Doomheim
#2 - 2013-05-16 18:18:47 UTC
First, welcome to EVE. You won't find a better game in existence.
2nd, You should try a group like EVE University, they are there to help teach new players all about EVE.
http://www.eveuniversity.org/about/
Great group ^^
Jake Warbird
Republic Military School
Minmatar Republic
#3 - 2013-05-16 18:22:21 UTC
Don't accept any corps who hire you from GD.
Kult Altol
The Safe Space
#4 - 2013-05-16 19:07:37 UTC
Unless you have a lot of time, I suggest joining a corp with at least 50 people. That way the corp is well established and there is some leadership.


If you have lots of time there are tons of new corps looking for people. Unfortunately these small corps suck cause no one is ever on.

[u]Can't wait untill when Eve online is Freemium.[/u] WiS only 10$, SP booster for one month 15$, DPS Boost 2$, EHP Boost 2$ Real money trading hub! Cosmeitic ship skins 15$ --> If you don't [u]pay **[/u]for a product, you ARE the [u]**product[/u].

Winter Archipelago
Autumn Industrial Enterprises
#5 - 2013-05-16 19:17:15 UTC
One of the biggest "avoid at all costs" red-flags you'll find is that, in the corp's description, it lists pretty much everything in EvE as its goals. Corps who claim they offer PvP, PvE, Industry, and everything inbetween, are probably rather inactive and don't have much activity (unless they are large corps, but generally a larger corp is more specialized).

There is a recruitment section in the EvE forums (https://forums.eveonline.com/default.aspx?g=topics&f=265), and there are channels in-game for recruitment (I can't remember how to get to them at this exact moment, and I can't log into EvE to find out as I'm at work... I think it involves right-clicking the chat-balloon icon in an existing chat window, but I won't swear to it).

You can also narrow down what you are looking for using the in-game corp recruitment finder thing. That is, if memory serves, under the Corp button, but which tab from there, I can't quite remember... I'm at work and can't log in, unfortunately.

EvE University is a good option, if you can slog through their recruitment process; they offer free skillbooks and offer some good classes (including a large number of recorded classes over at http://wiki.eveuniversity.org/Recorded_Classes ).

Good luck to you, and welcome to EvE!
NightCrawler 85
Phoibe Enterprises
#6 - 2013-05-16 19:18:11 UTC
How to find the corp that is right for you.

Join a corp when YOU feel ready for it, but i would advice you against waiting for to long since EVE can feel very lonely unless you find someone you feel a bit closer to and can chat/play with on a regular basis.

Good luck Smile
Farrakhan Shabazz
Republic Military School
Minmatar Republic
#7 - 2013-05-16 19:25:02 UTC
Thanks everyone for the great feedback. This is exactly what I was looking for.

Farrakhan
Reaver Glitterstim
The Scope
Gallente Federation
#8 - 2013-05-16 19:30:09 UTC  |  Edited by: Reaver Glitterstim
Best to learn the game from players. What you learn on your own will only confuse you. You don't have to join a corp right away but it is advisable, and you should at least be hanging out with players right from the get go. Also seek people who encourage you to aim high early on, don't listen to people who tell you you need to train for (a month/3 months/a year--stories vary here) to be viable. It's not true at all. You can be flying in PVP and insta-tackling on your first day, scoring some nice kills if you find the right people to fly with.

You don't seem like one who would fall for the corps who ask for ISK or assets upon entry, but then again there are actually a few who provide a real service they might want you to pay for. You'll be able to hear people outside those groups talk them up, and they're far cheaper than the scammers anyway. Goonswarm will try to scam you, don't bother trying to join them because they only accept people from Something Awful. EVE University might charge you money but they provide an excellent learning service to new people, so I highly recommend it if you can get into that. I think they also offer some payment plans for new players who can't afford it.

But you can just find a player corp by asking for one in the recruitment forum. You're bound to get a better result if you post an advertisement and tell what you're looking for in a corp and what you have to offer, and check responses for addressing your points and asking you to join (no charge). You may not get in a wonderful group, but you're bound to get into a sincere group, and you can figure out who's your favorites later on down the road once you get to know a bit about EVE politics and stuff. But you should probably let a recruiter come to you, because then wherever you go you'll be wanted. It's up to you though--you could just sift through recruitment spam and look for one suiting your wants/needs.



1.) You can do PVP early on. There is a wide array of frigates to choose from, so try all of your race's frigates at least once. Within your first few months (and before you form any sort of long term training plan) you should be trying out other races' frigates. You might even try all the cruisers before you make a race choice, or at least don't train Minmatar Cruiser to 5 only to discover that you don't like Minmatar cruisers. Always try it before you train it-get minimum skills and see if you like it.

One of my personal favorite ships is the Navitas, a Gallente frigate.

2.) Get all the skills you need to be able to use pretty much every tech 1 module, weapon, drone on the market. You will often be fitting quite an array of different things to one ship. Tech 1 modules are quite viable in fleet combat, in fact tech 2 (the most commonly used) aren't much better than tech 1 meta variants. Go to a station that's named as a school (ie. Center for Advanced Studies School, Pator University School) and then go on the market and check for skillbooks. You can probably find lots of very cheap books that will be excellent to inject and train to level 1 or 2 as soon as possible. This is much better than spending your first week trying to train your racial frigate skill to 5 just to be able to sit in something you don't have the skills to pilot properly nor the money to buy.

3.) Basic fitting rules - follow them and avoid getting laughable deaths on your record.

  • Don't use armor repairers or shield boosters in PVP. These are generally best used in PVE against NPC "rats". (this does not apply to remote armor repairers and shield/energy transfer modules)
  • Fit a strong tank in PVP. Get the biggest armor plate -or- shield extender you can fit without downgrading your weapons. Then fit hardeners/amplifiers/membranes intelligenty ie. cover the lowest resistances first.
  • Do not mix tank types. Choose armor, or choose shield. The only time you might ever mix tanking strategies is shipping in high-security space to protect yourself from suicide ganks-I do this with industrials sometimes.
  • Use the biggest guns your ship is designed for. For frigates or destroyers, that means you go to the market and choose turrets in the category "small" - and the biggest turrets for you are Small Beam/Pulse Laser, 150mm Railgun, Light Neutron Blaster, 200mm Autocannon, and 280mm Artillery. There are uses for smaller stuff but it's mostly to save powergrid and in my experience you can generally fit the biggest ones on your ship. This is desirable because it does more for your damage output than any damage upgrade modules you might fit.
  • PVP shield tanks: fit weapon damage upgrades and tracking enhancers in any extra low slots.
  • PVP armor tanks: fit warp disruptor/scrambler, stasis webifier, target painter, sensor booster, tracking computer in extra medium slots - try to get a good mix rather than several of the same.
  • Extra high slots on a PVP fit - example: you are flying a Rifter and you fit three 200mm Autocannons to it, now you have 1 remaining high slot and a launcher hard point. You can fit a rocket launcher if you want, but it is usually better to fit an energy neutralizer if you can spare the powergrid. As the Rifter has bonus to projectile weapons, the 4th high slot is called a "utility high" - you can do whatever you want with it, there is no need to fit a weapon there.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Reaver Glitterstim
The Scope
Gallente Federation
#9 - 2013-05-16 19:37:25 UTC
Oh and that bit at the bottom is my signature. It's good advice too, but for later on.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Ryu Ibarazaki
Doomheim
#10 - 2013-05-16 19:41:42 UTC
Farrakhan Shabazz wrote:

So my question: Am I better off just learning the game for a few months on my own before joining an established corp, or should I dive into a corp immediately?

Obviously, my goals are going to impact the type of corp I join. But as a new player, I'm still "figuring it out" (hmmm...galactic domination, a "Little Finger" type character, lone wolf mercenary...so many choices and so little time). Are there newbie corps out there that allow you to be a "generalist", or they just a waste of time?

Any advice appreciated (other than "check out the corp forum" - which I found somewhat unhelpful and full of recruitment spam).

Thanks in advance.


Hey man, welcome to EVE.

Join a corp now or later? I wouldn't take anyone's advice on that question. Do what feels right to you. There's something organic too about being out there, doing your own thing, and running into some people on your own that you'd want to fly with.

EVE University was mentioned, that's where I started myself, so I've got a soft spot for Unistas. I'd suggest you check out my own crew of scrappy sandbox-playing space-nerds as well, Brave Newbies. We dig new players and are a big corporation where you'll be able to find people that share your own interests. Fee free to hang out with us at http://www.reddit.com/r/Bravenewbies and see what you think.
Alec Polaris
The Scope
Gallente Federation
#11 - 2013-05-16 19:44:31 UTC
I'd recommend starting with the filters in the Corporation Finder tab. After you've adjusted those to meet with your preferences, start to look at the descriptions that each corp has written for themselves. Try to look for a corp that has far reaching goals but also has the necessary plan, assets, etc. to achieve those goals. The assets part could be irrelevant if the corp is new. The plan is what matters most of all. Having comms (i.e Team Speak, Mumble) is a good sign that a corp has already established or is looking to establish a community, and, while other things are important as well, a strong community is what gives a corp longevity. Also, if a corp asks for an application fee, they are probably trying to scam you. Paranoia is a good trait to have in EVE but don't let it get in the way of finding a good group of people to play with. Good luck.
Yokai Mitsuhide
Doomheim
#12 - 2013-05-16 19:44:55 UTC
Ryu Ibarazaki wrote:
Farrakhan Shabazz wrote:

So my question: Am I better off just learning the game for a few months on my own before joining an established corp, or should I dive into a corp immediately?

Obviously, my goals are going to impact the type of corp I join. But as a new player, I'm still "figuring it out" (hmmm...galactic domination, a "Little Finger" type character, lone wolf mercenary...so many choices and so little time). Are there newbie corps out there that allow you to be a "generalist", or they just a waste of time?

Any advice appreciated (other than "check out the corp forum" - which I found somewhat unhelpful and full of recruitment spam).

Thanks in advance.


Hey man, welcome to EVE.

Join a corp now or later? I wouldn't take anyone's advice on that question. Do what feels right to you. There's something organic too about being out there, doing your own thing, and running into some people on your own that you'd want to fly with.

EVE University was mentioned, that's where I started myself, so I've got a soft spot for Unistas. I'd suggest you check out my own crew of scrappy sandbox-playing space-nerds as well, Brave Newbies. We dig new players and are a big corporation where you'll be able to find people that share your own interests. Fee free to hang out with us at http://www.reddit.com/r/Bravenewbies and see what you think.


Off topic but I really like your character portrait. Turned out pretty good and looks more unique than most others of the same race.
E-2C Hawkeye
HOW to PEG SAFETY
#13 - 2013-05-16 19:48:47 UTC
Reaver Glitterstim wrote:
Best to learn the game from players. What you learn on your own will only confuse you. You don't have to join a corp right away but it is advisable, and you should at least be hanging out with players right from the get go. Also seek people who encourage you to aim high early on, don't listen to people who tell you you need to train for (a month/3 months/a year--stories vary here) to be viable. It's not true at all. You can be flying in PVP and insta-tackling on your first day, scoring some nice kills if you find the right people to fly with.

You don't seem like one who would fall for the corps who ask for ISK or assets upon entry, but then again there are actually a few who provide a real service they might want you to pay for. You'll be able to hear people outside those groups talk them up, and they're far cheaper than the scammers anyway. Goonswarm will try to scam you, don't bother trying to join them because they only accept people from Something Awful. EVE University might charge you money but they provide an excellent learning service to new people, so I highly recommend it if you can get into that. I think they also offer some payment plans for new players who can't afford it.

But you can just find a player corp by asking for one in the recruitment forum. You're bound to get a better result if you post an advertisement and tell what you're looking for in a corp and what you have to offer, and check responses for addressing your points and asking you to join (no charge). You may not get in a wonderful group, but you're bound to get into a sincere group, and you can figure out who's your favorites later on down the road once you get to know a bit about EVE politics and stuff. But you should probably let a recruiter come to you, because then wherever you go you'll be wanted. It's up to you though--you could just sift through recruitment spam and look for one suiting your wants/needs.



1.) You can do PVP early on. There is a wide array of frigates to choose from, so try all of your race's frigates at least once. Within your first few months (and before you form any sort of long term training plan) you should be trying out other races' frigates. You might even try all the cruisers before you make a race choice, or at least don't train Minmatar Cruiser to 5 only to discover that you don't like Minmatar cruisers. Always try it before you train it-get minimum skills and see if you like it.

One of my personal favorite ships is the Navitas, a Gallente frigate.

2.) Get all the skills you need to be able to use pretty much every tech 1 module, weapon, drone on the market. You will often be fitting quite an array of different things to one ship. Tech 1 modules are quite viable in fleet combat, in fact tech 2 (the most commonly used) aren't much better than tech 1 meta variants. Go to a station that's named as a school (ie. Center for Advanced Studies School, Pator University School) and then go on the market and check for skillbooks. You can probably find lots of very cheap books that will be excellent to inject and train to level 1 or 2 as soon as possible. This is much better than spending your first week trying to train your racial frigate skill to 5 just to be able to sit in something you don't have the skills to pilot properly nor the money to buy.

3.) Basic fitting rules - follow them and avoid getting laughable deaths on your record.

  • Don't use armor repairers or shield boosters in PVP. These are generally best used in PVE against NPC "rats". (this does not apply to remote armor repairers and shield/energy transfer modules)
  • Fit a strong tank in PVP. Get the biggest armor plate -or- shield extender you can fit without downgrading your weapons. Then fit hardeners/amplifiers/membranes intelligenty ie. cover the lowest resistances first.
  • Do not mix tank types. Choose armor, or choose shield. The only time you might ever mix tanking strategies is shipping in high-security space to protect yourself from suicide ganks-I do this with industrials sometimes.
  • Use the biggest guns your ship is designed for. For frigates or destroyers, that means you go to the market and choose turrets in the category "small" - and the biggest turrets for you are Small Beam/Pulse Laser, 150mm Railgun, Light Neutron Blaster, 200mm Autocannon, and 280mm Artillery. There are uses for smaller stuff but it's mostly to save powergrid and in my experience you can generally fit the biggest ones on your ship. This is desirable because it does more for your damage output than any damage upgrade modules you might fit.
  • PVP shield tanks: fit weapon damage upgrades and tracking enhancers in any extra low slots.
  • PVP armor tanks: fit warp disruptor/scrambler, stasis webifier, target painter, sensor booster, tracking computer in extra medium slots - try to get a good mix rather than several of the same.
  • Extra high slots on a PVP fit - example: you are flying a Rifter and you fit three 200mm Autocannons to it, now you have 1 remaining high slot and a launcher hard point. You can fit a rocket launcher if you want, but it is usually better to fit an energy neutralizer if you can spare the powergrid. As the Rifter has bonus to projectile weapons, the 4th high slot is called a "utility high" - you can do whatever you want with it, there is no need to fit a weapon there.


LOL way to not over whelm the guy.
Kharamete
Royal Assent
#14 - 2013-05-16 19:50:04 UTC
There are a few things to think about, but what I want to say first is this. Avoid corps that say they are 'new player friendly'. They may think they are, but sooner or later you will realise that they're just for gaining corp tax from mission running without giving you much in return. There are true new player friendly corps out there. Brave Newbies, E-Uni, etc. If you ask around, you'll find more.

Second, stay away from the ingame recruitment chat. It is truly horrible. I don't understand why CCP doesn't create something official that's a bit more structured, and not so spammy. But you probably will not find the corp you're seeking there because that chat seems mostly inhabited by spam bots. It's like Jita, in a way.

Third, the best way to find a corp is to engage in the activity that appeal to you. Chances are high that you will run into people engaging in the same activity, from corps that have that activity as a specialisation. Do you want to do piracy? Go to low-sec, engage in piracy. Sooner or later you'll die horribly, and then you can chat with your killers. You want to do incursions? Seek out the incursion channels. Mining? Head to the belts and actually talk to the people you see there.

Finding a good corp in Eve takes a bit of time. As with everything, if something sounds too good to be true, it very likely isn't true at all. So, stay in the NPC corp for now, but start to do the things you enjoy. Then things will take care of themselves, unless you're really anti-social.

CCP FoxFour: "... the what button... oh god I didn't even know that existed. BRB."

My little youtube videos can be found here

Six Six Six
Doomheim
#15 - 2013-05-16 19:53:48 UTC
Farrakhan Shabazz wrote:
Thoroughly disappointed with the state of MMOs today (except for EQ classic, my favorite), as nearly all MMOs are linear EZ Mode games), I've decided to dive into Eve with a vengeance. It is quite overwhelming, but learning something new everyday. So after a few days of play, 1 million ISK (god I'm poor) and a general grasp of the game mechanics, I'm thinking I should start looking for a corp.

So my question: Am I better off just learning the game for a few months on my own before joining an established corp, or should I dive into a corp immediately?

And then my second question: how would you advise new pilots to sift through the corp spam? Are there tell tale signs of "don't join this corp?"

Obviously, my goals are going to impact the type of corp I join. But as a new player, I'm still "figuring it out" (hmmm...galactic domination, a "Little Finger" type character, lone wolf mercenary...so many choices and so little time). Are there newbie corps out there that allow you to be a "generalist", or they just a waste of time?

Any advice appreciated (other than "check out the corp forum" - which I found somewhat unhelpful and full of recruitment spam).

Thanks in advance.



Most MMOs today suck big time. Even games like Skyrim suck with their so called storylines.

Jump in or get to know the game first? Not easy to answer, if PvP I'd say jump in, but if you get a crap corp you're likely to have a very negative experience. PvE then you might as well stay in the NPC corp and learn a bit first but if you find that the NPC corp is starting to feel boring and you really feel like you should leave then that's a good time to join a player corp as there's nothing to lose at that point. But whatever you decide keep checking player corps out, and hopefully you will find a good one.

Corey Fumimasa
CFM Salvage
#16 - 2013-05-16 21:35:52 UTC  |  Edited by: Corey Fumimasa
Most corps are tax scams, they provide you nothing and tax your income.

Find their office and ask the CEO to undock in a very expensive ship for 20 or 30 seconds. If he refuses or comes out in a drake or some **** its because he has no idea of how to play himself.

Feel free to join and drop corps. try and leave on a good note, you may need the reference. But 20 or 30 dropped corps early on in your career doesn't matter to recruiters from good alliances.

If they assign you a corp role right off the bat its a bad sign. Sticks you with a 24 hour timer which sucks if you want to leave. Although I guess this is changing.

If they trust you right off the bat its a bad sign, inviting you on a level 4 mission without scanning your ship first would be an example. It means they don't fully understand the dangers of AWOXing or how to avoid it.

Don't limit yourself to corps, there are plenty of great chat channels that can be very helpful. Join a bunch and talk a lot, ask questions, meet people. There's actually a fair amount of personality that can come through a chat channel, you may find a crew that you really click with that way.

Best of luck.
Akali Kuvakei
Imperial Shipment
Amarr Empire
#17 - 2013-05-16 23:41:10 UTC
Join us we do things.