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[Proposal] Add warp disruption bubble mechanic to lowsec to improve Faction Warfare

Author
Davlos
State War Academy
Caldari State
#1 - 2013-05-14 16:39:37 UTC
This is to improve the risk vs reward mechanic that defines the soul of this game. At present in Faction Warfare, Loyalty Point farmers have it all too easy by stacking their lowslots with Warp Core Stabilizers and get to make their money too easily. I propose that bubbles formed by Interdictor ships are allowed in lowsec for the purpose of capturing these farmers. Mobile warp disruption bubbles need not be implemented in lowsec.
paritybit
Stimulus
#2 - 2013-05-14 19:05:41 UTC
This is not the way.

Warp core stabilized LP farmers frustrate us all. Well, probably not each other. Be creative to catch them, or just ignore them. They're not really any worse than the cloaky LP farmers or the LP farmers who watch their directional scanner and then just move really fast to stay out of engagement range.

A better way would be to roll back the timer when they're not in range at twice the rate it runs down or something.
chatgris
Quantum Cats Syndicate
Of Essence
#3 - 2013-05-14 19:08:39 UTC
**** No. Bubbles are the reason I stay out of nullsec.
Rabugento
Aliastra
Gallente Federation
#4 - 2013-05-15 00:11:55 UTC
paritybit wrote:
This is not the way.

A better way would be to roll back the timer when they're not in range at twice the rate it runs down or something.


^^ This. Has been said over, over and over again. So far I haven't heard any decent reasoning not to do it.
Clive Stratton
Royal Amarr Institute
Amarr Empire
#5 - 2013-05-15 03:08:25 UTC
-1
ShahFluffers
Ice Fire Warriors
#6 - 2013-05-15 03:19:31 UTC
Lord KillShot
State War Academy
Caldari State
#7 - 2013-05-15 04:13:16 UTC
Look at all the Low sec implant buyers LOL. Blink


Not sure this is the way to get new pilots to try out Null.....errr i mean Low sec.

But hey +1 from me LOL
Cromwell Savage
The Screaming Seagulls
#8 - 2013-05-15 05:37:06 UTC
F*** null.

Hell to the no.
dark heartt
#9 - 2013-05-15 05:44:10 UTC
Yeah this won't be abused...
Princess Nexxala
Zero Syndicate
#10 - 2013-05-15 14:54:19 UTC
Negative Ghost Rider, the pattern is full.

nom nom

Shaera Taam
Khanid Prime Free Irregulars
#11 - 2013-05-16 15:54:49 UTC
Rabugento wrote:
paritybit wrote:
This is not the way.

A better way would be to roll back the timer when they're not in range at twice the rate it runs down or something.


^^ This. Has been said over, over and over again. So far I haven't heard any decent reasoning not to do it.


Or simply add a mechanic to WCSs that fitting more than one reduces by a certain percentage the amount of energy that a ship's cap can hold by? You might be able to fit 2+ WCSs, but then actually initiating a warp would take some caution all it's own... Because now the counter to a stabbed ship in FW would be a simple neut or nos.

This way a global change to FW is not necessary, and now there's a risk to stabbing out a ship for farming FW that balances (maybe) the rewards.

/me zips up her flame-resistant suit...

Thus Spake the Frigate Goddess!

paritybit
Stimulus
#12 - 2013-05-16 16:12:16 UTC  |  Edited by: paritybit
Shaera Taam wrote:

Or simply add a mechanic to WCSs that fitting more than one reduces by a certain percentage the amount of energy that a ship's cap can hold by? You might be able to fit 2+ WCSs, but then actually initiating a warp would take some caution all it's own... Because now the counter to a stabbed ship in FW would be a simple neut or nos.


Then people will be back here next week complaining about cloaky ships in faction warfare complexes. The problem is the almost no-risk aspect of this activity. At least if the timer burned back the other direction when they were away from the beacon there would be risk that you wouldn't earn any LP, and sooner or later they'd either quit or start fighting and maybe team up like others do.