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Clone costs and old vets

First post
Author
Mangold
Mirkur Draug'Tyr
Ushra'Khan
#321 - 2013-05-16 14:52:35 UTC
Six Six Six wrote:

a lot of posts.



Destiny Corrupted wrote:

even more posts.



So. Your argument is that it's boring to grind up isk to pay for a new clone and if people don't have to do that more people would pvp?

I don't believe that is correct. The costs of pvp is not what's drivning players away from it. Either you like pvp in all kinds and try to find it in a way that suits you or you don't like it and stay clear of it. Clone costs wont change that.

I do believe that you are correct that the isk sink of clone costs are relatively small.

However, the major thing about this game is that losses should (in my opinion) hurt. This is not a game where you respawn with all your gear when you die. That is the beauty of it. That you need to get isk to pay for a new ship or pod or whatever you just lost. I see that you don't share my opinion on this matter. I will leave it at that and just ask you:

- why do you pvp if losses or wins doesn't mean more than killboard stats or a killmail?
Six Six Six
Doomheim
#322 - 2013-05-16 14:56:49 UTC
Mangold wrote:


Also a lot of posts


Roll
Othran
Route One
#323 - 2013-05-16 15:15:40 UTC
Bi-Mi Lansatha wrote:
I am told 60M skills points is the max a toon really can use for PvP.


You have been misinformed.

If you exclude capital ships then you're probably looking at around 130mill SP of relevant PvP skills - and that's not maxing everything out.
Tippia
Sunshine and Lollipops
#324 - 2013-05-16 15:30:15 UTC  |  Edited by: Tippia
Mangold wrote:
So. Your argument is that it's boring to grind up isk to pay for a new clone and if people don't have to do that more people would pvp?
No, the argument is that it's silly to penalise people for having used a character for a long time; that it's silly that “cheap fun” is mechanically being taken away from players just because they're old; that there is an implicit (and incorrect) assumption that SP = Power and that this power needs a counter-balance in the form of completely unrelated cost increases; that it makes no sense that non-universal (but game-critical) gameplay is disincentivised with skewed penalties.

Quote:
However, the major thing about this game is that losses should (in my opinion) hurt.
…and that's fair enough. Implants already provide this and offer a clear cost-benefit analysis where you can choose your investment level and tailor it to the context (stakes vs. fun vs. bonuses). SP does not offer any such benefits — or, more accurately, the benefits are capped at very low levels — and yet the costs increase for no good reason, and they do not offer that ability to contextually tailor either the costs or the benefits to your choice.

Othran wrote:
Bi-Mi Lansatha wrote:
I am told 60M skills points is the max a toon really can use for PvP.
You have been misinformed.

If you exclude capital ships then you're probably looking at around 130mill SP of relevant PvP skills - and that's not maxing everything out.
No, he's quite correct. In fact, it's probably a hell of a lot lower than that. The difference is that he's talking about any given moment; you're talking about total SP. A single T1 cruiser, for instance, runs out of skills that affect it at 30–40M SP with everything maxed. For a BS, it's maybe 5M more from the added ship and weapon skills.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#325 - 2013-05-16 15:36:22 UTC
Othran wrote:
Bi-Mi Lansatha wrote:
I am told 60M skills points is the max a toon really can use for PvP.


You have been misinformed.

If you exclude capital ships then you're probably looking at around 130mill SP of relevant PvP skills - and that's not maxing everything out.



With 60M skill points you can't perfectly fly all T1/T2/T3 ships up to battleship in a single race. With average skill levels yes, with perfect skills no, it's about the double.

removed inappropriate ASCII art signature - CCP Eterne

March rabbit
Aliastra
Gallente Federation
#326 - 2013-05-16 15:37:30 UTC  |  Edited by: March rabbit
Tippia wrote:

Quote:
However, the major thing about this game is that losses should (in my opinion) hurt.
…and that's fair enough. Implants already provide this and offer a clear cost-benefit analysis where you can choose your investment level and tailor it to the context (stakes vs. fun vs. bonuses).

implants? what is implants?

learning implants are to be removed if people will whine loud enough.
attribute implants? you can live without them. I would say like 10% of people use really expensive attribute implants and even less people use pirate sets. Personally i don't use any.

result? free pod. kill it at your please, i will not waste my time returning to station to take new ship

would love to have all these ideas implemented Cool

The Mittani: "the inappropriate drunked joke"

Bi-Mi Lansatha
The Scope
Gallente Federation
#327 - 2013-05-16 15:40:40 UTC
Othran wrote:
Bi-Mi Lansatha wrote:
I am told 60M skills points is the max a toon really can use for PvP.


You have been misinformed.

If you exclude capital ships then you're probably looking at around 130mill SP of relevant PvP skills - and that's not maxing everything out.
It is possible... people tell me a lot of thing s on this forum.
Tippia
Sunshine and Lollipops
#328 - 2013-05-16 15:42:09 UTC
March rabbit wrote:
implants? what is implants?
Things you stick in your clone.
Ruvin
Amarr Empire
#329 - 2013-05-16 15:46:24 UTC
Every reply i readed was about "new players" being able to make lots of money ... Which wasnt the point , the point was that veteran characters , can and usually make enough money to be able to lose more and pay more .
I doubt they should be taxing someone on how "good/smart" he is , but the sp or age of his character is a pretty decent indicator . Important point , its not about new player's arent able to make billions , but about OLDER players being able to make Lots/enough .
Mining/manufacturing/mission the standart stuff people do , yes there are scammers , super succesful traders and so on , but lot of eve population is still normal players and they do normal stuff . So that stuff should be enough at 100m sp to buy clones

Opportunities multiply as they are seized.

Ruvin
Amarr Empire
#330 - 2013-05-16 15:52:20 UTC
fit a nice t2 ship to rat , or run lvl4 missions or incursions . need plenty sp .
mining in a hulk with good skills for mining and refining etc etc
or having a great manufacturer runing many lanes with maybe his POS
All of this needs SP .
The new players having billions arent "normal player base" theyre just a bit outstanding and doing better then the normal people .
If you have 100m sp and you dont want to mine , do pve , do industry and only pvp , then thats youre problem not the cost of the clone . Money need to be made , and you can argue how much you want , but its easier with higher SP .

Opportunities multiply as they are seized.

Zen Dijun
Xoth Inc
The Monarchy
#331 - 2013-05-16 15:52:47 UTC
Just because a player is "old" in EVE doesn't necessarily translate into lots of ISK any more than owning golf clubs means that person is a pro at Golf.

It's possible to simply let your toon train year after year without doing much of anything else. Or, such as in my case, I am an industrial toon and I don't PVP. That being said, I don't have that much time to play EVE so I don't have a lucrative income either. Yes, clone costs are a consideration for me and PVP in addition to ship/fits loss. I'll PVP when I have ISK to throw away because typically, that's what ends up happening. Replacing clones, implants, ships, modules, etc... is a pretty good hit to the wallet and a problem if your wallet isn't heaping over.

-- Zen
Othran
Route One
#332 - 2013-05-16 16:00:17 UTC  |  Edited by: Othran
From my perspective its an annoyance as I have said elsewhere in the thread.

However the questions CCP should be asking themselves are :

Is it good game design to penalise characters with higher SP?

Is it good game design to penalise people enough that they feel they have to train the same basic crap time and again on an alt?

Is it good game design to encourage people (via penalties) to stop training a character?


I've trained so many damn alts up now that I feel no attachment to any character - Othran is nominally my "main" but that's more for forum reasons now than anything else. That is a direct result of the "alt culture" Eve game design forces upon you - and I readily acknowledge that medical clone costs are a minor part of that "alt culture".

Edit - just to add to this, I have just read a thread where a 3 year old character is talking about using dual training to try out PvP. Even the most ardent of industrialists/traders will have a head start on a brand new character but something in the game design is preventing them using that character. Its unlikely to be implants as Estel Arador is still going strong, so its either blues or the cost of replacing the clone. Perhaps this is by design, still a sucky design though boys and girls.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#333 - 2013-05-16 17:01:11 UTC
Ruvin wrote:
Every reply i readed was about "new players" being able to make lots of money ... Which wasnt the point , the point was that veteran characters , can and usually make enough money to be able to lose more and pay more .




Nope, it's not a matter of taxing stupidity or smartness because then taxes would be raised at 100% for everything.
It's a matter of taxing activity and not the capacity of, because one exists and the other is hypothetical.

So what do we have?

Characters without implants very low skills some not even training any more after the required skills for trading, dealing and strongly impacting in the game economy, which is NOT an intended mechanic.
These characters for most and because of this activity don't need implants, don't undock with expensive ships or ships at all, don't get podded and the only downside of their activity is to pay the same level of taxes than any one else that plays the game as intended.

On the other side you have skilled characters that have to reduce their activity because they're penalized for actually playing the game as it is intended, which is silly at levels beyond any reason.

So where's the real problem and the connection?

There's the SP connection and the fact SP does not mean richer, it's only a difference in economical activity, not because of some whatever idiots idea of smarter or less smarter choices.

The problem is that the economy penalizes the player on the long run SP doing anything else than log on for trading and log off to play world of tanks or planetside 2, because of this silly isk sync put in clones when it should be put on market trading and fees results in less risks taken by those players by limiting their pvp activity.

Do you understand or you don't want to understand?

removed inappropriate ASCII art signature - CCP Eterne

ian papabear
No Regard.
#334 - 2013-05-16 17:06:35 UTC
I seriously cannot believe people still make these silly threads.

the solution is simple, i said it once and ill say it again.


If you are at the point where you can not maintain a high sp char , dont play the game,

if you dont know how to make isk by 100 mill sp, dont play the game.

if you dont want to die, dont put yourself in a position where you are likely to die

if you arent willing to change your playstyle, dont play the game.

you nor any other high sp char should be complaining about high clone costs,

.

Six Six Six
Doomheim
#335 - 2013-05-16 17:08:43 UTC  |  Edited by: Six Six Six
Sergeant Acht Scultz wrote:
Characters without implants very low skills some not even training any more after the required skills for trading, dealing and strongly impacting in the game economy, which is NOT an intended mechanic.
These characters for most and because of this activity don't need implants, don't undock with expensive ships or ships at all, don't get podded and the only downside of their activity is to pay the same level of taxes than any one else that plays the game as intended.



They don't even need to pay taxes if they make a solo corp.


Edit: They do have to pay trading costs but then so does everyone, but then maybe that's what you meant. Although their trading costs will be lower than a lot of peoples as they have the relevant skills trained.
Destination SkillQueue
Doomheim
#336 - 2013-05-16 17:19:06 UTC
ian papabear wrote:
I seriously cannot believe people still make these silly threads.

the solution is simple, i said it once and ill say it again.


If you are at the point where you can not maintain a high sp char , dont play the game,


That's not a solution to the presented issue. That's giving up.

ian papabear wrote:
if you dont know how to make isk by 100 mill sp, dont play the game.


That isn't a solution either.

ian papabear wrote:
if you dont want to die, dont put yourself in a position where you are likely to die


Neither is that.

ian papabear wrote:
if you arent willing to change your playstyle, dont play the game.


And another miss.

ian papabear wrote:
you nor any other high sp char should be complaining about high clone costs,


Maybe so, but you didn't address any of the reasoning behind the complaints or manage to provide any reasons at all why we shouldn't complain about it. Your opinion is noted though.
ian papabear
No Regard.
#337 - 2013-05-16 17:27:10 UTC  |  Edited by: ian papabear
Destination SkillQueue wrote:
ian papabear wrote:
I seriously cannot believe people still make these silly threads.



[quote=ian papabear]you nor any other high sp char should be complaining about high clone costs,


Maybe so, but you didn't address any of the reasoning behind the complaints or manage to provide any reasons at all why we shouldn't complain about it. Your opinion is noted though.


my post may have come off as a bit immature, but looking at the op's post

"With full set of implants +4s im looking at 100 million isk if i die thats one hell of a death penalty. Clone cost need to be reduced or caped to a level were its not a detriment to pvp."

lets break down the post , basically he is saying "high clone" cost's are a detriment to pvp., well where do you pvp? low/null/high/

i would say youre reasonably okay with flying 4s through low and probably okay with 4s and 5s in highsec, provided you know to warp off after a fight, i wouldnt be rocking anything above 3s in null, simply because its null(bubbles)

its a matter of changing what you do, 100mill isk should be so minuscule to a 100mill sp char, its only a small percentage of the expensive ass skills you have implanted over time.

basically, you and by you i mean anyone who complains about high clone costs have no argument.

there are only two ways you can pay for eve, youre eithering plexing or or paying with real cash, doesnt matter which of the two you are doing, if you are doing either or, you are putting in the time and effort to keep your game running and if you can do that you can afford 100 mill.

.

March rabbit
Aliastra
Gallente Federation
#338 - 2013-05-16 17:29:15 UTC
Zen Dijun wrote:
It's possible to simply let your toon train year after year without doing much of anything else. Or, such as in my case, I am an industrial toon and I don't PVP....


Zen Dijun wrote:
Yes, clone costs are a consideration for me and PVP in addition to ship/fits loss.

so you basically just collect SP? and medical clone cost for you is not factor you need to work out but wall you see and still will blow your car of?

Looks like good business strategy Big smile

The Mittani: "the inappropriate drunked joke"

Angelhunter
Federal Navy Academy
Gallente Federation
#339 - 2013-05-16 17:35:12 UTC
Clone costs are a joke, always have been. I make more than enough isk to support myself, yet i still think its completely stupid how much i have to spend on a pod when dictor bubbles have made podding the norm.

Over the past few expansions CCP has made a lot of changes to help out newer players while not much is done for older players. With as many times as threads pop up about clone costs being too high its pretty clear the majority of High Skilled players would like to see a change in this area.

Angelhunter
Federal Navy Academy
Gallente Federation
#340 - 2013-05-16 17:38:11 UTC
ian papabear wrote:
Destination SkillQueue wrote:
ian papabear wrote:
I seriously cannot believe people still make these silly threads.



[quote=ian papabear]you nor any other high sp char should be complaining about high clone costs,


Maybe so, but you didn't address any of the reasoning behind the complaints or manage to provide any reasons at all why we shouldn't complain about it. Your opinion is noted though.




i would say youre reasonably okay with flying 4s through low and probably okay with 4s and 5s in highsec, provided you know to warp off after a fight, i wouldnt be rocking anything above 3s in null, simply because its null(bubbles)



Therein lies one of the major issues for me, its simply too easy to get podded in both Null and W-Space. 1 bubble and you know its gonna be a quick trip home.