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Previously unannounced features coming in this Thursday's Mass test!

First post First post
Author
CCP Masheen
C C P
C C P Alliance
#61 - 2013-05-16 14:33:01 UTC
Panhead4411 wrote:
CCP Nimbus wrote:


It's okay, we aren't disabling the UI during the ship-to-pod transition. That would be silly :)

And yet it seemed perfectly reasonable to you that it should be disabled for the new jump animation? Or has that been re-thought after ppl who actually play the game told you it was not the greatest decision...?


We also play the game.

- EVE Online Quality Assurance -

Logan LaMort
Screaming Hayabusa
#62 - 2013-05-16 14:43:13 UTC
Kelby wrote:
Yep, that was it. Just had my alt podded by CCP karkur and I get the proper transition.


I just got podded.

Beyond awesome! I'm sure this will make me feel a bit better about smarbombers on gates Lol
Panhead4411
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#63 - 2013-05-16 14:51:56 UTC
CCP Masheen wrote:
Panhead4411 wrote:
CCP Nimbus wrote:


It's okay, we aren't disabling the UI during the ship-to-pod transition. That would be silly :)

And yet it seemed perfectly reasonable to you that it should be disabled for the new jump animation? Or has that been re-thought after ppl who actually play the game told you it was not the greatest decision...?


We also play the game.


I call BS good sir. You might individually play, but from what i've seen, the dev's as a whole do not seem to play, merely interested in creating and bragging about their 'new shiney' regardless of if it reduces functionality. Its hard to shake the stigma you guys put on yourselves after Incarna, then the subsequent Unified Inventory mess....

And then there is the matter of this new undock button....i guess none of you dev's ever considered ppl occasionally don't use the 'station services' panel, and/or have that corner of the screen covered with other windows...good work guyses.

http://blog.beyondreality.se/shift-click-does-nothing    < Unified Inventory is NOT ready...

CCP Prism X
C C P
C C P Alliance
#64 - 2013-05-16 15:03:07 UTC
The Developer Hivemind collectively uses the keyboard shortcuts rather than waste time on moving the mouse around. I know this because I'm individually linked with the Dev Hivemind Collective.
Ager Agemo
Rainbow Ponies Incorporated
#65 - 2013-05-16 16:23:27 UTC
coolzero wrote:
i demand the cheatcode

"it's a good day to die"

to be added to the game to test this :P

(vet gamers know that cheatcode Twisted )

affect: insta podded


SC1 corsair.
Derdrom Utida
Deep Core Mining Inc.
Caldari State
#66 - 2013-05-16 17:16:53 UTC
I can't seem to undock! I'm in Tribute in a Gallente station, pressing the undock button just crashes the game!
Psychotic Psychosis
School of Applied Knowledge
Caldari State
#67 - 2013-05-16 17:22:29 UTC
Wish i was activated to see these new things in person :(
Chris Winter
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#68 - 2013-05-16 18:15:25 UTC  |  Edited by: Chris Winter
Getting podded was pretty awesome, although it seemed to take a lot longer to show up in the clone station than on TQ.

The "clone grade alpha, upgrade needed" in the lower left was a bit confusing, since I knew I was going into an omicron-grade clone. I get that it's there to remind people to re-upgrade after getting podded, but it could maybe be phrased a bit better to make that obvious.

Transition from ship->pod is nice, although at one point I experienced the camera zooming all the way in to the pod even though I had been zoomed all the way out on my ship. Probably would be best to not move the camera around like that.

Edit: Just tested by self-destructing, and the camera zoomed in on the pod again, so it looks like it does that every time...
CCP Sisyphus
C C P
C C P Alliance
#69 - 2013-05-16 18:56:29 UTC
Chris Winter wrote:
Getting podded was pretty awesome, although it seemed to take a lot longer to show up in the clone station than on TQ.

The "clone grade alpha, upgrade needed" in the lower left was a bit confusing, since I knew I was going into an omicron-grade clone. I get that it's there to remind people to re-upgrade after getting podded, but it could maybe be phrased a bit better to make that obvious.

Transition from ship->pod is nice, although at one point I experienced the camera zooming all the way in to the pod even though I had been zoomed all the way out on my ship. Probably would be best to not move the camera around like that.

Edit: Just tested by self-destructing, and the camera zoomed in on the pod again, so it looks like it does that every time...


10 second timer for the corpse view to fade away.
press any button to skip :)

CCP Sisyphus | Team TriLambda | Team Klang | @CCP_Sisyphus

Bienator II
madmen of the skies
#70 - 2013-05-16 19:46:37 UTC
CCP Sisyphus wrote:

10 second timer for the corpse view to fade away.
press any button to skip :)


you should move the local to the center of the screen and add a countdown. "your last chance to insult somebody ends in 10..." ;)

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Ali Aras
Nobody in Local
Deepwater Hooligans
#71 - 2013-05-16 19:50:18 UTC
Chris Winter wrote:

The "clone grade alpha, upgrade needed" in the lower left was a bit confusing, since I knew I was going into an omicron-grade clone. I get that it's there to remind people to re-upgrade after getting podded, but it could maybe be phrased a bit better to make that obvious.

Oh, heh, I forgot this in the main feedback thread, but seeing "Clone Grade Alpha: Upgrade Required" *did* give me a brief panic as I wondered if I'd forgotten to activate. It might be worth putting the clone grade which is being activated in smaller type above that so people don't worry too much.

http://warp-to-sun.tumblr.com -- my blog

Maximus Andendare
Stimulus
Rote Kapelle
#72 - 2013-05-16 19:56:44 UTC
CCP Sisyphus wrote:
Chris Winter wrote:
Getting podded was pretty awesome, although it seemed to take a lot longer to show up in the clone station than on TQ.

The "clone grade alpha, upgrade needed" in the lower left was a bit confusing, since I knew I was going into an omicron-grade clone. I get that it's there to remind people to re-upgrade after getting podded, but it could maybe be phrased a bit better to make that obvious.

Transition from ship->pod is nice, although at one point I experienced the camera zooming all the way in to the pod even though I had been zoomed all the way out on my ship. Probably would be best to not move the camera around like that.

Edit: Just tested by self-destructing, and the camera zoomed in on the pod again, so it looks like it does that every time...


10 second timer for the corpse view to fade away.
press any button to skip :)
Hey guys. I just had a chance to see the ship/pod kills. AWESOME! Very nice work! It would be nice if the bodies were actually modeled on our characters, even if it was just on our screen :) I mean, you guys did spend all that tech and goodwill capital on creating avatars and WiS. That'd be a good way to use some of it.

Enter grid and you're already dead, destined to be reborn and fight another day.

>> Play Eve Online FREE! Join today for exclusive bonuses! <<

Octoven
Stellar Production
#73 - 2013-05-16 23:40:33 UTC
Ali Aras wrote:
Chris Winter wrote:

The "clone grade alpha, upgrade needed" in the lower left was a bit confusing, since I knew I was going into an omicron-grade clone. I get that it's there to remind people to re-upgrade after getting podded, but it could maybe be phrased a bit better to make that obvious.

Oh, heh, I forgot this in the main feedback thread, but seeing "Clone Grade Alpha: Upgrade Required" *did* give me a brief panic as I wondered if I'd forgotten to activate. It might be worth putting the clone grade which is being activated in smaller type above that so people don't worry too much.


I would like to see the text display your current clone grade upon death, this way you know by the UPGRADE NEEDED message you need to, and displaying the grade allows quick reference for what type to upgrade to :)
CCP BunnyVirus
C C P
C C P Alliance
#74 - 2013-05-17 01:29:12 UTC
Maximus Andendare wrote:
CCP Sisyphus wrote:
Chris Winter wrote:
Getting podded was pretty awesome, although it seemed to take a lot longer to show up in the clone station than on TQ.

The "clone grade alpha, upgrade needed" in the lower left was a bit confusing, since I knew I was going into an omicron-grade clone. I get that it's there to remind people to re-upgrade after getting podded, but it could maybe be phrased a bit better to make that obvious.

Transition from ship->pod is nice, although at one point I experienced the camera zooming all the way in to the pod even though I had been zoomed all the way out on my ship. Probably would be best to not move the camera around like that.

Edit: Just tested by self-destructing, and the camera zoomed in on the pod again, so it looks like it does that every time...


10 second timer for the corpse view to fade away.
press any button to skip :)
Hey guys. I just had a chance to see the ship/pod kills. AWESOME! Very nice work! It would be nice if the bodies were actually modeled on our characters, even if it was just on our screen :) I mean, you guys did spend all that tech and goodwill capital on creating avatars and WiS. That'd be a good way to use some of it.


we might be working on that :D

3D Artist

Flamespar
WarRavens
#75 - 2013-05-17 05:17:05 UTC  |  Edited by: Flamespar
Are there any plans to have a clone exiting a clone vat afte being killed, it seems strange to just appear fully clothed on the walkway .N

Or maybe just have the CQ door open and have a fresh clone walk in.
Oberine Noriepa
#76 - 2013-05-17 06:43:33 UTC  |  Edited by: Oberine Noriepa
Flamespar wrote:
Are there any plans to have a clone exiting a clone vat afte being killed, it seems strange to just appear fully clothed on the walkway .N

Or maybe just have the CQ door open and have a fresh clone walk in.

It would be really cool if the awakening process was like the end of the Origins trailer: The narrator awakens in a clone vat after her ship is destroyed.

Luscius Uta
#77 - 2013-05-17 06:52:33 UTC
I don't like the new undock button, as I always have a feeling that one of my contacts just logged. Position might be OK, but I would make it smaller and change the colour to less intrusive one.

Workarounds are not bugfixes.

Rammix
TheMurk
#78 - 2013-05-17 08:57:09 UTC
CCP BlueScreen wrote:
Reykjavik art department, we be producing corpses aaaaaall day long.

Please remodel blackbird hull instead. And some others.

OpenSUSE Leap 42.1, wine >1.9

Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

Caitlyn Tufy
Perkone
Caldari State
#79 - 2013-05-17 10:12:35 UTC
Ager Agemo wrote:
coolzero wrote:
i demand the cheatcode

"it's a good day to die"

to be added to the game to test this :P

(vet gamers know that cheatcode Twisted )

affect: insta podded


SC1 corsair.


WC2 invulnerability cheat, actually :)
Gilbaron
The Scope
Gallente Federation
#80 - 2013-05-17 11:22:12 UTC
i could not find the highly configurable warning system i was looking for :(

there were some options, but it was far away from being highly configurable