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Pvp and rewards...

Author
Ruskarn Andedare
Lion Investments
#21 - 2013-05-15 14:12:16 UTC  |  Edited by: Ruskarn Andedare
Rena Emishi wrote:
Nexus Day wrote:
Rena Emishi wrote:
If i do a 5 low sec roams. And get 30 kills and lose 1 ship i should not make a net loss and should have made more money than a afk Ice miner in high sec.

Make more mods drop from ships killed in pvp.
Make implants able to be recovered from a frozen coprse.. with a new skill if needs be.
Give a 10% reward on any ship killed or somthing >.<

Risk should = reward.

Let's be clear, the large coalitions make more by not PvPing in null than that afk miner in hi sec.

But we will see if 200 moons will stir them to fight.

Meanwhile risk vs reward...FW's got it. The LP reward is much higher than running missions.


So you are saying a large coalitions of player's ( hundred if not thousands of people ) Make more money than a lone miner in hi sec... yes i agree with that.

But can a lone miner make more money in null sec than he can in Hi sec....

NO THE NULL SEC MINER CAN NOT. he can not go afk mining ice or semi afk mining ore in null sec with our losing his ship. He can not make his money risk free and can not do without dealing with logistics, he can no do it without a crap ton of team work from a net work of other players helping him to operate.


Well duh!

The whole point of null is for groups of people to build their own little empires outside the main Empire space. Obviously this is not a job for 'a lone miner'. But a single miner in a null corp should make a whole lot more than a miner in high and likely at less risk.
Jita GnaGna
School of Applied Knowledge
Caldari State
#22 - 2013-05-15 14:21:21 UTC
Rena Emishi wrote:
floating in space wrote:
Yeah you're pretty much forced to do PVE if you want to PVP I don't like that either. But there's always FW, I think you get LP for killing people


Zero money in that, its blob warfare never get any loot. and as for lp its minimal rewards and need to do these wierd plex things to get lp really.


Blob warfare can fund you very well ... look at Test in 0.0 Field is fully looted and salvaged even before the fight is over :P
Octoven
Stellar Production
#23 - 2013-05-15 16:55:09 UTC
Adela Talvanen wrote:
I never recover corpses. Something about doing it just seems morbid.


haha I try to recover each corpse of the pod I kill, that way I can honer them by putting them in a can at the bottom of my tower:

"XX Player RIP" XP
Unsuccessful At Everything
The Troll Bridge
#24 - 2013-05-15 17:42:24 UTC
Eugene Kerner wrote:
omg what a whiner...you can make billions from loot in a month...


But why make Billions..when you can make...Millions?

/Dr Evil.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

James Amril-Kesh
Viziam
Amarr Empire
#25 - 2013-05-15 20:50:43 UTC
Stan'din wrote:
James Amril-Kesh wrote:
These forums are special.
In a derpy sort of way.



There's a lot of special people on it

I meant the forum software itself.
This time, that is. ;)

Enjoying the rain today? ;)

Moth Eisig
#26 - 2013-05-15 21:12:12 UTC  |  Edited by: Moth Eisig
I did 10 radars and 5 mags in losec and then lost my elite exploration ship to pvp because the fit is not made for it and came out behind on isk. CCP please make this activity more profitable for me because 15>1, and I should be rewarded for my number of successes, and my lone failures no matter how significant should be paid for by someone else.
Xen Solarus
Furious Destruction and Salvage
#27 - 2013-05-15 21:37:53 UTC
Well the OP seems to have ceased to exist!

I guess that means he's wrong!

Post with your main, like a BOSS!

And no, i don't live in highsec.  As if that would make your opinion any less wrong.  

YuuKnow
The Scope
#28 - 2013-05-15 22:06:44 UTC  |  Edited by: YuuKnow
Rena Emishi wrote:
If i do a 5 low sec roams. And get 30 kills and lose 1 ship i should not make a net loss and should have made more money than a afk Ice miner in high sec.

Make more mods drop from ships killed in pvp.
Make implants able to be recovered from a frozen coprse.. with a new skill if needs be.
Give a 10% reward on any ship killed or somthing >.<

Risk should = reward.


Depends on what your fighting over. If two armies fight and think that looting the tank and plane wrecks should = profit from the war it would be stupid. Its *what* your fighting for that makes the profit, not the fighting itself. You generally need to have a strategy of control of resources, planets, belts, anomalies, ice, the WH, etc.

yk
Rena Emishi
Doomheim
#29 - 2013-05-15 22:15:59 UTC  |  Edited by: Rena Emishi
YuuKnow wrote:
Rena Emishi wrote:
If i do a 5 low sec roams. And get 30 kills and lose 1 ship i should not make a net loss and should have made more money than a afk Ice miner in high sec.

Make more mods drop from ships killed in pvp.
Make implants able to be recovered from a frozen coprse.. with a new skill if needs be.
Give a 10% reward on any ship killed or somthing >.<

Risk should = reward.


Depends on what your fighting over. If two armies fight and think that looting the tank and plane wrecks should = profit from the war it would be stupid. Its *what* your fighting for that makes the profit, not the fighting itself. You generally need to have a strategy of control of resources, planets, belts, anomalies, ice, the WH, etc.

yk


That is a very good point. However i do feel their should be another layer to it I see no reason why killing a level single level4 BS with zero risk involved should net you the same or more money than ganking a real player in low sec.

Mindless murder / destruction should have a much higher reward as you are risking your ship and pod and hell sec status to do it.

When my afk ice miner is making more money mining ice than my pvp toon with very little risk in high sec, with only a few buttons needing to be pressed every 30 mins. The game is broken

_Valar Morghulis, Valar Dohaeris _

Leper ofBacon
HELP GRANDMA SMASH HER LEGS IN
#30 - 2013-05-15 22:42:55 UTC
YuuKnow wrote:
Rena Emishi wrote:
If i do a 5 low sec roams. And get 30 kills and lose 1 ship i should not make a net loss and should have made more money than a afk Ice miner in high sec.

Make more mods drop from ships killed in pvp.
Make implants able to be recovered from a frozen coprse.. with a new skill if needs be.
Give a 10% reward on any ship killed or somthing >.<

Risk should = reward.


Depends on what your fighting over. If two armies fight and think that looting the tank and plane wrecks should = profit from the war it would be stupid. Its *what* your fighting for that makes the profit, not the fighting itself. You generally need to have a strategy of control of resources, planets, belts, anomalies, ice, the WH, etc.

yk


It would be great if this was the case but, except at the higher level of nullsec gameplay, it isn't. Control of resources for those engaged only in pvp is generally irrelevant because money can be made casually by anyone anyway.
Inxentas Ultramar
Ultramar Independent Contracting
#31 - 2013-05-15 22:46:15 UTC
Rena Emishi wrote:
When my afk ice miner is making more money mining ice than my pvp toon with very little risk in high sec, with only a few buttons needing to be pressed every 30 mins. The game is broken


I ripped open a Viator in lowsec last week using a t1 fitted Rifter worth 3 mil and a disposable pod, simply by camping a POCO once a certain dude showed up. I only had to press a few buttons. The game must be broken! Pirate
YuuKnow
The Scope
#32 - 2013-05-15 23:15:10 UTC  |  Edited by: YuuKnow
Rena Emishi wrote:
That is a very good point. However i do feel their should be another layer to it I see no reason why killing a level single level4 BS with zero risk involved should net you the same or more money than ganking a real player in low sec.

Mindless murder / destruction should have a much higher reward as you are risking your ship and pod and hell sec status to do it.


I see your point. Here's another perspective:

Even RL Blackbeard the Pirate didn't make profits off of the fights with other combat ships. How would he? Looting the cannons and sails? Instead the profit was made off of hitting unarmed transport ships carrying valuable cargo. Eve's analogy being that fighting other combat ships not making isk? So what? Its not supposed to... hit the cargo ships.

Perhaps the bigger issue is that there isn't a lot of motivation for fighting outside of controlling null-sec systems and maybe CCP should make more efforts to give non-nullies more conflict drivers. And ships like jump-freighters and transports make hitting cargo ships too hard. One solution I've proposed before, is making ice mining a player only activity so that we can actually fight over something.

yk
YuuKnow
The Scope
#33 - 2013-05-15 23:17:35 UTC
Leper ofBacon wrote:
YuuKnow wrote:
Rena Emishi wrote:
If i do a 5 low sec roams. And get 30 kills and lose 1 ship i should not make a net loss and should have made more money than a afk Ice miner in high sec.

Make more mods drop from ships killed in pvp.
Make implants able to be recovered from a frozen coprse.. with a new skill if needs be.
Give a 10% reward on any ship killed or somthing >.<

Risk should = reward.


Depends on what your fighting over. If two armies fight and think that looting the tank and plane wrecks should = profit from the war it would be stupid. Its *what* your fighting for that makes the profit, not the fighting itself. You generally need to have a strategy of control of resources, planets, belts, anomalies, ice, the WH, etc.

yk


It would be great if this was the case but, except at the higher level of nullsec gameplay, it isn't. Control of resources for those engaged only in pvp is generally irrelevant because money can be made casually by anyone anyway.


True.

yk
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