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Sov Mechanics idea: Sov based on activity idea

Author
Chun Tzu
Ministry of War
Amarr Empire
#1 - 2013-05-13 22:07:38 UTC
The Idea is a simple one,
It has many issues that would need ot be adressed and loopholes covered, however I belive that the general playerbase of null is screaming out for some changes to be made with sov mechanics, you will find few in favor of sov mechanics of today. Many people agree that the PoS spamming it replaced at least provided more actual fights.

My Idea;

Have sov be effected by activity. X number of active pilots in space increases sov Y per hour. You could have other factors play into sov also, possitive sov gains for enermy kills and negative gains for allied deaths. One of the biggest plusses to this is an extention of the exisiting sov mechanics for upgrades at the corperate level. Sov will need to be used to hold it.

Alliances beaten back to their home system would never be forced off the map entirely by larger alliance blocks due to concentraion of players, while larger alliances will have to work harder to maintain their space.

What do you think?
Clearly not a full drafted idea, I wanted EvE's input :P

Chun Tzu
Cameron Cahill
Deaths Consortium
Pandemic Horde
#2 - 2013-05-15 15:37:55 UTC
No.

Ratting =/= activity =/= the only way to 'use' Sov.

Anything to do with kills is horrifically exploitable.

Sov upgrades are already handled at a corp level, just that corp is usually the executor corp of the alliance.

Quote:
Alliances beaten back to their home system would never be forced off the map entirely by larger alliance blocks due to concentraion of players


This is completely against the design philosophy of the game.

Quote:
while larger alliances will have to work harder to maintain their space.


Forcing people to PVE, the second most horrendously boring thing to do in the game (after mining), is the worst thing you could do to 0.0 and the game as a whole.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#3 - 2013-05-15 15:44:08 UTC
Chun Tzu wrote:
The Idea is a simple one,
It has many issues that would need ot be adressed and loopholes covered, however I belive that the general playerbase of null is screaming out for some changes to be made with sov mechanics, you will find few in favor of sov mechanics of today. Many people agree that the PoS spamming it replaced at least provided more actual fights.

My Idea;

Have sov be effected by activity. X number of active pilots in space increases sov Y per hour. You could have other factors play into sov also, possitive sov gains for enermy kills and negative gains for allied deaths. One of the biggest plusses to this is an extention of the exisiting sov mechanics for upgrades at the corperate level. Sov will need to be used to hold it.

Alliances beaten back to their home system would never be forced off the map entirely by larger alliance blocks due to concentraion of players, while larger alliances will have to work harder to maintain their space.

What do you think?
Clearly not a full drafted idea, I wanted EvE's input :P

Chun Tzu


Activity based Sov has been proposed many times... Please to a forum search!

There are many ways people use their space:
Science & Industry
Ratting
Mining
Logistics
Market
Staging
and more...

I agree that using space should be a solid part of the Sov game, and we all know sov in it's current form is flawed.

I'm still of the opinion Sov should be taken with a bang, and lost with a bang... but the ease at which sov is lost should probably be tied into how much a system is used. This is very difficult to measure though...

Hexor V
Galactic Terran Command
#4 - 2013-05-17 23:17:21 UTC
Chun Tzu wrote:

Alliances beaten back to their home system would never be forced off the map entirely by larger alliance blocks due to concentraion of players, while larger alliances will have to work harder to maintain their space.


Hell no
Lykouleon
Noble Sentiments
Second Empire.
#5 - 2013-05-18 16:00:44 UTC
Chun Tzu wrote:
Clearly not a full drafted idea, I wanted EvE's input :P

My input: https://forums.eveonline.com/default.aspx?g=search

Lykouleon > CYNO ME CLOSER so I can hit them with my sword