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CSM results

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Author
Malcanis
Vanishing Point.
The Initiative.
#101 - 2013-05-14 07:46:14 UTC
Indahmawar Fazmarai wrote:
People who quit rather than try and make themselves listened.


Sorry, can't help.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

dark heartt
#102 - 2013-05-14 08:17:10 UTC  |  Edited by: dark heartt
Indahmawar Fazmarai wrote:

Right now, I know one of those players who's reaching the breaking point. He's a far better player than me, far more valuable. And none of you CSM is like him, because if you were, you would had quit in your third year as he's bound to do in the next months.


May I ask what he does that is so different that makes him unable to be represented on the CSM? Why couldn't he run, or vote for someone who makes sense to him?

The reason I ask is more often than not I find that players who are like that generally are loners, trying to make Eve a single player game (by choice or circrumstance). I understand this (search my posts and you will find I play Eve solo a lot due to my RL situation), but not getting involved in the more social aspects of the game ruins Eve. I was completely alone for the first 2 years of my game time, and found it very very dull. It wasn't until I got involved with the community through my corp and alliance, then podcasts, blogs and more recently posting on the forums that Eve really started to make sense to me.

You say you want to have polls done on players, rewarded for their opinions. But these players will still have to make an effort to do this. CCP Fozzie recently said in an interview on Crossing Zebras "There is a large portion of the player base that we cannot talk to. They don't come to the forums, they don't partake in the polls we email, they don't vote." That is not CCP's fault, and trying to make it CCP's fault is crazy talk. The buck sits with players, and I don't see how a player who won't vote would partake in a weekly, or even monthly poll.

I also don't see how this theory of "fitting niches" actually causes people to quit. You can do thousands of different things in Eve, and I think you might be confusing fitting in with getting bored and demotivated. Those are the two things that kill Eve for people more than not fitting a niche. The people who leave after 3 years could have a voice to change things on the CSM if they elected someone.

Wow - this edit kind of turned into a big post...
Indahmawar Fazmarai
#103 - 2013-05-14 13:33:52 UTC  |  Edited by: Indahmawar Fazmarai
dark heartt wrote:
Indahmawar Fazmarai wrote:

Right now, I know one of those players who's reaching the breaking point. He's a far better player than me, far more valuable. And none of you CSM is like him, because if you were, you would had quit in your third year as he's bound to do in the next months.


May I ask what he does that is so different that makes him unable to be represented on the CSM? Why couldn't he run, or vote for someone who makes sense to him?

The reason I ask is more often than not I find that players who are like that generally are loners, trying to make Eve a single player game (by choice or circrumstance). I understand this (search my posts and you will find I play Eve solo a lot due to my RL situation), but not getting involved in the more social aspects of the game ruins Eve. I was completely alone for the first 2 years of my game time, and found it very very dull. It wasn't until I got involved with the community through my corp and alliance, then podcasts, blogs and more recently posting on the forums that Eve really started to make sense to me.

You say you want to have polls done on players, rewarded for their opinions. But these players will still have to make an effort to do this. CCP Fozzie recently said in an interview on Crossing Zebras "There is a large portion of the player base that we cannot talk to. They don't come to the forums, they don't partake in the polls we email, they don't vote." That is not CCP's fault, and trying to make it CCP's fault is crazy talk. The buck sits with players, and I don't see how a player who won't vote would partake in a weekly, or even monthly poll.

I also don't see how this theory of "fitting niches" actually causes people to quit. You can do thousands of different things in Eve, and I think you might be confusing fitting in with getting bored and demotivated. Those are the two things that kill Eve for people more than not fitting a niche. The people who leave after 3 years could have a voice to change things on the CSM if they elected someone.

Wow - this edit kind of turned into a big post...


When I say polls i am thinking of polls like the ones done for RL elections. You don't seat and wait people to come and answer, you get their data, split them in demographic groups, and engage them actively by phone, mail or on the streets.

Provided how CCP already haves data on account holders and easily contact them, it would be easy to split them by age/country/time subscribed/et cetera, and then mail them:

"Hi, xxx

We are from CCP's Team Poll and we're sending this e-mail to your contact adress as we'd be interested in you taking a poll with one of our interviewers, via live chat. It wil take some 30 minutes and you'll be rewarded with 30 days of subscription for your time upon completing the poll.

If you agree, answer to this mail and we will contact you to appoint a date for the poll"

Of course, this demands some serious effort. Setting a poll it's quite difficult (what do you want to know? how you get it from/through a poll?), and the procedure itself would have a certain cost, but then, done properly, it would provide AA+ data on the players.

Then CCP and the CSM would be able to check their assumptions with some real data.

For an instance: let's say (fictionally) that 20,000 lone miners spent their time chatting with other players, and that was the reason why they mined and played EVE. Then CCP and the CSM blindly charge against semi-AFK mining and make it an activity incompatible with socializing and then those (fictional) lone miners leave the game and CCP takes a hit worth 300,000 USD each month. All because those (fictional) lone miners who chat while they mine are not in the CSM and nobody asked them, not even was aware that they existed at all.

And yes, i am a lone miner with a one-man corp who chats while mining. And I seriously hope i'm as unrepresentative as I think i am so there's no "revolt of the lone miners" in the horizon. Lol

That above is just an instance of how what people does and what you think they should do can be very different things, and wise planning aims to learn and deal with what people does (like, vote with their feet and quit) and not hope they will do what they should (become a CSM, or vote for it, or write at the forums, or...).
Malcanis
Vanishing Point.
The Initiative.
#104 - 2013-05-14 14:21:09 UTC
What if we're working on idea that actively encourages miners to socialise?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Dersen Lowery
The Scope
#105 - 2013-05-14 15:28:04 UTC
Indahmawar Fazmarai wrote:
Yet my experience with talking to people in this game, is of meeting people who a have no voice in the CSM. People who quit rather than try and make themselves listened. Over and over again, they come and go.
[...]
Right now, I know one of those players who's reaching the breaking point. He's a far better player than me, far more valuable. And none of you CSM is like him, because if you were, you would had quit in your third year as he's bound to do in the next months.


Are players like these voiceless because they don't speak? Neither CSM nor CCP can address problems that they aren't aware of.

We have probably the most active and most diverse CSM ever. Why not ask these invisible guys to contact Mike, or Ripard, or Ali, or Malcanis (who is right here, practically begging you to talk to him)? Hell, even though he didn't make CSM, Roc Wieler has more contacts at CCP than most CSMs do, and he's a good motivator. Have them talk to him.

It's always possible that the game has nothing more to offer, but there's no reason to assume that. For myself, it hasn't been about what the game itself offers, but flying with people I enjoy being with, regardless of whether we're mining or shooting red crosses or PVPing. Had I not known that, I would probably have left EVE frustrated as well.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Snow Axe
Republic Military School
Minmatar Republic
#106 - 2013-05-14 15:36:51 UTC  |  Edited by: Snow Axe
Indahmawar Fazmarai wrote:
When I say polls i am thinking of polls like the ones done for RL elections. You don't seat and wait people to come and answer, you get their data, split them in demographic groups, and engage them actively by phone, mail or on the streets..


The only reason anyone does this in RL is to get elected. You realize that, right? The only information any of those polls seek is "what do I need to say to you to get you to vote for me instead of the other person?".

I'd also wager that most every candidate that was elected (and some who weren't) did exactly this.

"Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread["

None ofthe Above
#107 - 2013-05-14 16:01:38 UTC
Malcanis wrote:
What if we're working on idea that actively encourages miners to socialise?


Or communise?

The only end-game content in EVE Online is the crap that makes you rage quit.

Indahmawar Fazmarai
#108 - 2013-05-14 19:39:08 UTC
Malcanis wrote:
What if we're working on idea that actively encourages miners to socialise?


Sounds like you're bound to kill another soloable activity. CSM 1, Mike Azariah 0.
Malcanis
Vanishing Point.
The Initiative.
#109 - 2013-05-14 20:00:37 UTC
Indahmawar Fazmarai wrote:
Malcanis wrote:
What if we're working on idea that actively encourages miners to socialise?


Sounds like you're bound to kill another soloable activity. CSM 1, Mike Azariah 0.


What if we just teleport a bucket of money into every mining barge's ore hold every time the type 100 characters into local?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Indahmawar Fazmarai
#110 - 2013-05-14 20:40:29 UTC  |  Edited by: Indahmawar Fazmarai
Malcanis wrote:
Indahmawar Fazmarai wrote:
Malcanis wrote:
What if we're working on idea that actively encourages miners to socialise?


Sounds like you're bound to kill another soloable activity. CSM 1, Mike Azariah 0.


What if we just teleport a bucket of money into every mining barge's ore hold every time the type 100 characters into local?


...so I am right and you actually are going to nerf solo mining in order to force miners to gang together (that is, punish them for not being able/willing to fleet).
Alekseyev Karrde
Noir.
Shadow Cartel
#111 - 2013-05-14 22:43:22 UTC
They cannot force miners to work together any more than they can force you to think like a rational person with a working knowledge of EVE and English.

Alek the Kidnapper, Hero of the CSM

dark heartt
#112 - 2013-05-15 00:36:09 UTC
Indahmawar Fazmarai wrote:
Malcanis wrote:
What if we're working on idea that actively encourages miners to socialise?


Sounds like you're bound to kill another soloable activity. CSM 1, Mike Azariah 0.


He said encourage, not force.
Tcar
Republic University
Minmatar Republic
#113 - 2013-05-15 01:54:30 UTC  |  Edited by: Tcar
Alekseyev Karrde wrote:
They cannot force miners to work together any more than they can force you to think like a rational person with a working knowledge of EVE and English.



Well played, sir. Well played indeed.

I knew I liked you for some reason.

By the way, excellent interview on Zebras.

While a hotdropping BLOPS afk cloaking badperson like me has little to do with mining, I seem to recall having far too many SP in it and having done it once or twice.

My god, we even did it with friends.

Quote:
...so I am right and you actually are going to nerf solo mining in order to force miners to gang together (that is, punish them for not being able/willing to fleet).


I'm not sure whether this quote stems from not having a basic understanding what a MMO is, is a troll, or possibly some autism spectrum related problem with socializing.

Oh, and the results are in and the officers of the CSM have been elected by the CSM, so everyone take off the tinfoil hats please.
mynnna
State War Academy
Caldari State
#114 - 2013-05-15 03:33:28 UTC
The whole point of the new hacking/archaeology system is that you can solo it if you want, but getting more loot requires multiple people and scales pretty much directly with that. So, it's not impossible to imagine they could do something like that with mining.

Member of the Goonswarm Economic Warfare Cabal

BYRAN BRASSBALLS
Doomheim
#115 - 2013-05-15 03:41:23 UTC
Simple question? Out of all the ACTIVE eve accounts what was the percentage of pilots voting? Would love to see how many active subscriptions every year. My gut tells me it is going down like "gulp" Warcraft ! TY
dark heartt
#116 - 2013-05-15 05:12:45 UTC  |  Edited by: dark heartt
BYRAN BRASSBALLS wrote:
Simple question? Out of all the ACTIVE eve accounts what was the percentage of pilots voting? Would love to see how many active subscriptions every year. My gut tells me it is going down like "gulp" Warcraft ! TY


The stat was already posted here by Poetic Stanziel and based on current active accounts (around 410,000 on Tranquility according to that post) only around 12% of the players voted.

As far as the active subscriptions, that's going up. CCP recently announced they had over 500,000 active accounts (on both the International and China servers). Retribution saw an increase in both subscriptions and peak concurrent users for them.

Also comparing Eve to WoW is not a very good idea. One is an extremely niche game almost completely different to anything at the time, the other used the popularity of an already existent universe to boost interest in it. One blew up very quickly and has been slowly bleeding subscriptions, the other has been slowly building up its subscription numbers over the last 10 years.
Indahmawar Fazmarai
#117 - 2013-05-15 06:59:39 UTC
dark heartt wrote:
Indahmawar Fazmarai wrote:
Malcanis wrote:
What if we're working on idea that actively encourages miners to socialise?


Sounds like you're bound to kill another soloable activity. CSM 1, Mike Azariah 0.


He said encourage, not force.


He said "actively encourage".

And the time when i trusted CCP to add positive incentives ("the more the merrier") without "balancing" them with negative incentives ("you're alone, you're ******") passed away just five minutes ago.

It is quite simple, if after the changes my ISK/hour remains the same, CCP did it right.

If they dwindle, CCP is ******* me to force me out of my way to play and to play their way.

By the way, Odyssey wil mess with my ISK/hour with the low end minerals at null/low. Psychologically, a price loss higher than 30% will make the activity as unattractive as it was when drone alloys supplied those minerals.

9 million ISK per log in are nice. 6 million ISK per log in would be crap. Ugh

6 million per log in + then "let's actively encourage gang mining" = why oh why? Evil
dark heartt
#118 - 2013-05-15 12:10:00 UTC
Why don't you want to get involved in the multiplayer part of the game?
Indahmawar Fazmarai
#119 - 2013-05-15 13:10:16 UTC
dark heartt wrote:
Why don't you want to get involved in the multiplayer part of the game?


Tried 3 times with bad results, and not trying any more.
BYRAN BRASSBALLS
Doomheim
#120 - 2013-05-16 06:51:11 UTC
TY DH for the data. Well I was wrong. That is something you don t hear too often LOL. Fly safe.