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Planetary Conquest, corp quitting timers and more!

First post
Author
Andski
Science and Trade Institute
Caldari State
#61 - 2013-05-14 19:37:38 UTC
And really if you're going to go down the route of removing the need for a player to be docked/logged out in order to be kicked then you're basically removing the consequences of bad practices in corp recruitment

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Aynen
Federal Guard and Recon Corporation
#62 - 2013-05-14 19:50:16 UTC
I've been thinking about the link between Dust and factional warfare in Eve and I'm wondering:

In fw, the primary motivation for most participants seems to be easy access to pew pew. So I was thinking that using this motivation to drive the link between the two games would probably be optimal.
So how do you get what happens in Dust to generate pew pew rather than industrial or monetary rewards?
If both sides of a fw conflict in orbit of a district where fighting is taking place in Dust would gain fleet bonuses based on how the battle over that district is going, then A: people gather around planets more, generating pew pew, and B: Eve players would benefit more from following directly how a Dust battle is going and interfering with it through bombardment, which in turn benefits the Dust players.
It would then be pivotal that Eve players have a quick and easy way to see where in their system there is a Dust battle going on and they would need some way of determining how that battle is progressing, probably through some slider, similar to the influence slider in Incursion systems.
Liner Xiandra
Sparks Inc
#63 - 2013-05-14 20:11:41 UTC
Sparkus Volundar wrote:
Why would you change the corporate system to let someone with roles drop Corp and leave without delay but then intentionally leave it so that a Corp cannot kick someone straight away too?

I think these things should be equal because there are pros and cons for having a cooldown timer [or not] for both parties depending on their play styles.



Bumping this again as it didn't get touched on yet.

Why do we have a timer now for kicking but (if it wasn't bugged) not when dropping corp by free will?
What is the game design principle behind this?
Lyrrashae
Hellstar Towing and Recovery
#64 - 2013-05-14 20:36:47 UTC
It compels the question:

Did Fox get his(/her?) shoes back?

Ni.

Panhead4411
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#65 - 2013-05-14 20:48:18 UTC
Quote:
As a member of a corporation you can now quit a corporation instantly without waiting the 24 hours after dropping roles...

|This corporation change also shipped on May 6th.


Didn't see this in any patchnotes.....either it didn't get done or CCP is still having trouble communicating...this is why we bug you when you don't release patchnotes, b/c stuff like this gets snuck in all stealthy like....

http://blog.beyondreality.se/shift-click-does-nothing    < Unified Inventory is NOT ready...

SerratedX
End-Game
#66 - 2013-05-14 21:15:13 UTC  |  Edited by: SerratedX
Please dont change the kicking mechanic. Changing it so you could kick someone who is out in space, instantly, from the corp would drasticly reduce awoxing.

Everyone loves awoxing.
Vaju Enki
Secular Wisdom
#67 - 2013-05-14 21:34:08 UTC  |  Edited by: Vaju Enki
This basically makes the inferno expansion features completely worthless. You should think about the implications of this change on existing features, Wardecs are a iconic game mechanic and are being put second.

Members of a corporation that's under a wardec shouldn't be able to leave the corporation this easily....

The Tears Must Flow

Maximus Andendare
Stimulus
Rote Kapelle
#68 - 2013-05-14 21:43:24 UTC
I always figured the 24h waiting period was sort of a rage-quit check. By forcing the wait for 24h (like the 10h biomass timer), the player is prohibited from a rash decision. Maybe just lower the timer to 3h or something more reasonable, at least to give someone a chance to consider their actions?

Enter grid and you're already dead, destined to be reborn and fight another day.

>> Play Eve Online FREE! Join today for exclusive bonuses! <<

Solar Rift
The Scope
Gallente Federation
#69 - 2013-05-14 21:46:25 UTC
Vaju Enki wrote:
This basically makes the inferno expansion features completely worthless. You should think about the implications of this change on existing features, Wardecs are a iconic game mechanic and are being put second.

Members of a corporation that's under a wardec shouldn't be able to leave the corporation this easily....



they don't leave the war. they take it with them. That was something introduced about a year ago.


-- Solar
Alx Warlord
The Scope
Gallente Federation
#70 - 2013-05-14 22:12:13 UTC
We will have a POS or a SOV revamp Soon?

And can corp directors now kick without the 24h delays too?
Olaf4862
Dragoon Industries Limited
#71 - 2013-05-14 22:19:24 UTC
Andski wrote:
Sounds like the 24 hour wardec timer should be removed too!


Still need to give people a chance to respond to it... 24 hrs is fine but insta wardecs will just lead to massive amounts of greifing... and think of poor concord they cant do all the wardec paperwork THAT fast :)
Vaju Enki
Secular Wisdom
#72 - 2013-05-14 22:47:03 UTC
Upon more research we realized those technical restrictions no longer applied. So we removed this requirement from DUST... and EVE. Because why not.

Because of Wardecs and Awoxing, that's why. Please reconsider this change in EvE Online.

The Tears Must Flow

Utremi Fasolasi
La Dolce Vita
#73 - 2013-05-14 22:53:09 UTC
CCP Foxfour is best Foxfour! I was just asking someone about the 24 hour corp drop timer recently..

Did you do the Odyssey market category cleanup on Sisi too?
Roime
Mea Culpa.
Shadow Cartel
#74 - 2013-05-14 23:16:31 UTC
Solar Rift wrote:
Vaju Enki wrote:
This basically makes the inferno expansion features completely worthless. You should think about the implications of this change on existing features, Wardecs are a iconic game mechanic and are being put second.

Members of a corporation that's under a wardec shouldn't be able to leave the corporation this easily....



they don't leave the war. they take it with them. That was something introduced about a year ago.


-- Solar


That's corps leaving alliance in war. Pilots leaving a wardecced corp end up in an NPC corp, shedding the wardec now immediately.



.

Andski
Science and Trade Institute
Caldari State
#75 - 2013-05-15 00:19:51 UTC
Olaf4862 wrote:
Still need to give people a chance to respond to it... 24 hrs is fine but insta wardecs will just lead to massive amounts of greifing... and think of poor concord they cant do all the wardec paperwork THAT fast :)


If you can drop corp to escape the consequences of whatever you did to attract a wardec, the wardeccers should not have to give you a solid day of advance warning to tear everything down and reform a corp instantly.

Thanks for removing PvP from hisec, CCP - even "consensual" PvP won't exist because one side will stop "consenting" the moment the spectre of defeat is in sight.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Ruze
Next Stage Initiative
#76 - 2013-05-15 02:34:45 UTC
A character who drops a corp should carry the wardec on them, personally, whether they are in an NPC corp or not. Essentially, that war dec should belong to all members who are in the corp, no matter where they are. My input.

Being able to quit without a day's notice should work as well as kicking without a days notice. No dropping roles, just kick them. Kicking a corp member in space should be considered, but may not practically be possible. But 24hours? Just kick them.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Slug Hard
Deep Core Mining Inc.
Caldari State
#77 - 2013-05-15 03:14:23 UTC
CCP FoxFour wrote:
Klingon Admiral wrote:
CCP FoxFour wrote:
Those of you unable to quit a corporation instantly, are you hitting the quit corporation button or are you applying to another corporation and having them hit the invite button?


I am using the "Prepare to Leave Corporation" Button in the Corp Window.


... the what button... oh god I didn't even know that existed. BRB.


Since you're tweaking the Corp UI, any chance I can direct your attention to the issues here?
bassie12bf1
Republic Military School
Minmatar Republic
#78 - 2013-05-15 06:40:20 UTC
There still needs to be a solution to people with super carriers and titans that join/leave corp, since they can't just dock their ship up at stations it would require them to have multiple caracters that can fly the things.
Sabriz Adoudel
Move along there is nothing here
#79 - 2013-05-15 08:16:00 UTC
I will miss the old 'give someone roles then ransom them until they can leave' trick, but it's not that profitable anyway

I support the New Order and CODE. alliance. www.minerbumping.com

CCP FoxFour
C C P
C C P Alliance
#80 - 2013-05-15 10:50:23 UTC
Solar Rift wrote:
Question about Planetary Control from the EVE Side:

I know how to see who controls what from the Dust Client, however, in the EVE Client, I'm trying to see who owns what districts of planets in Dust. I've tried the following:

I've clicked the Sov Button of the system (no info on Corp control of districts there)

I've viewed a temperate planet in question in Planet mode (no options there either)

So - my question is, how do I see who controls what and corp assets should our dust character in the same corporation have control of such a corp asset.


I gotta be missing how to do this. Would someone point out how to do it?


-- Solar Rift


There is currently no way in EVE to see who controls the districts. This is something we plan on fixing, just it is a ways off right now.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.