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[Odyssey] Tech 1 Battleships - Gallente

First post
Author
Temai
The Scope
#2421 - 2013-05-14 23:58:32 UTC  |  Edited by: Temai
I have to ask. Why is a RoF considerd Better than a Improved Damg Buff?

far as i can relly tell the Megas RoF is takeing over the Damg Bounce but its not wining by much and is Incressing Ammo cost and Engj usege of the guns why not just buff the Damg output to 7.5%? would get better damg output and no downsides to the Cost of ammo and cap used to deal the prolonged damg

i just dont understand how people seem to be attached to the RoF when its relly just replaceing the Damg and only slightly improving it at massive drawbacks on Cap cost an ammo price incresse

tbh the Mega is more a PvP boat and currently mostly used in PVP Small gangs i dont see how the RoF is gona help it out more in fleets than if it got better Damg. sure in long term engaments the RoF would slowly pull ahead but its at a massive cost i just dont see this as makeing sens.

ah well wont effect me much dont Fly the Mega probly wont now.

The Domi confuses me a bit they dont like split wepon stuff yet the buff they replaced it with truly only works for Sentrys and has neglible effects on Ligh Med and Heavy drone's so tencily this is replacing a split wepon with a split wepon. the 2nd buff only relly helps out sentrys so your better of useing them than Lights Med n Hevys... i dunno it just stinks of poor planing and logic to me.

side note. Can we for the love of GOD get an Exploration Cruiser, BC or BS hull... i mean is that to much to ask ( i know the BC gift is one but if you want use to explore in space give us a damn hull for the job rather than forceing use to shoohorn things in to the job and yes i am useing a T3 i just though i would complain)

also if your gona do This Change can you Fix the Skins so the Hardpoints and Removed and Adapted the Hyper looks ******** with 6 guns and 1 launcher on the front. also Why U No Give us 8 Guns CCP

- Temai

Edited stuff

just thought of this Basicly the new Domi is basicly saying you could fit Lights Med or Hevy drones but relly you want to use Sentry drone caz the rest arnt as Good...... isnt that what tieraside was seting out to stop the you could fly a Destroyer but what you relly want to train for is a BC in this case you could train for a Hevy Drone but you relly should just go for a Sentry. i found it ammusing though
  • Lost in Space looking for a Home dreaming of building outpost's acrross EVE -
Shereza
Center for Advanced Studies
Gallente Federation
#2422 - 2013-05-15 01:47:12 UTC
With 122 pages I simply don't have the interest or energy to read through this topic to see if any of what I'm about to say has been mentioned. That said...

One thing that seems to be missing from the thought processes about people complaining about the usefulness of the proposed tracking/range bonus is how it affects smaller drones. Warrior IIs will have an optimal of 1875m along with a tracking speed of 4.86 at GalBS5. If they're dangerous for interceptors now then come expansion they'll run the risk of being positively lethal to them.

As for the second thing it deals with making the dominix unique and separating it from the proposed armageddon. It's a simple solution, and like all simple solutions it's probably a "bad" solution. It is still, in my opinion, a solution that can cover the current situation. Simply make 3 changes to the current dominix proposal.
#1 Remove one or two turret hardpoints.
#2 Increase the dominix's bandwidth by 25mb.
#3 Allow the dominix to fit one Drone Control Unit.

If you remove two turret hardpoints while also allowing the dominix to field a sixth heavy/sentry drone it will do approximately as much DPS as it does now while further emphasizing the drone orientation of the ship and the "more/heavier deployed drones" philosophy that CCP is trying to apply to Gallente drone boats as compared to Amarr drone boats and their "more reloads" philosophy.

As I said though, it's a simple solution and it involves mixing things up in a way that CCP often frowns upon so it's likely not a good solution, but it does manage to cover the bases and make the dominix a bit more unique
Marlona Sky
State War Academy
Caldari State
#2423 - 2013-05-15 03:30:40 UTC  |  Edited by: Il Feytid
Shereza wrote:
With 122 pages I simply don't have the interest or energy to read through this topic to see if any of what I'm about to say has been mentioned. That said...

One thing that seems to be missing from the thought processes about people complaining about the usefulness of the proposed tracking/range bonus is how it affects smaller drones. Warrior IIs will have an optimal of 1875m along with a tracking speed of 4.86 at GalBS5. If they're dangerous for interceptors now then come expansion they'll run the risk of being positively lethal to them.

As for the second thing it deals with making the dominix unique and separating it from the proposed armageddon. It's a simple solution, and like all simple solutions it's probably a "bad" solution. It is still, in my opinion, a solution that can cover the current situation. Simply make 3 changes to the current dominix proposal.
#1 Remove one or two turret hardpoints.
#2 Increase the dominix's bandwidth by 25mb.
#3 Allow the dominix to fit one Drone Control Unit.

If you remove two turret hardpoints while also allowing the dominix to field a sixth heavy/sentry drone it will do approximately as much DPS as it does now while further emphasizing the drone orientation of the ship and the "more/heavier deployed drones" philosophy that CCP is trying to apply to Gallente drone boats as compared to Amarr drone boats and their "more reloads" philosophy.

As I said though, it's a simple solution and it involves mixing things up in a way that CCP often frowns upon so it's likely not a good solution, but it does manage to cover the bases and make the dominix a bit more unique

The Dominix being turned into a pocket carrier would be nice. Instead of the optimal and tracking bonus, change it to a +1 launched drones. Then remove a few high slots and all the turrets to increase it's drone bay to 750 m3.

Presto!

You now have a unique role for it as a battleship that is very different from the other battleships.
Shereza
Center for Advanced Studies
Gallente Federation
#2424 - 2013-05-15 07:18:39 UTC
Honestly, I'd think getting a sub-cap ship that can get six drones in space with the aid of a DCU would be hard enough that getting a sub-cap ship fielding 10 drones without them would be downright impossible.

Also, did you intentionally not suggest modifying the dominix's bandwidth? I ask because if you don't give it increased bandwidth you're effectively removing heavy drones from any dominix lineup flown by pilots with GalBS5. Given that 10 hammerheads do as much DPS as 5 ogres, travel faster, are less painful to lose on a per drone basis, and, at least in PvP, give your opponents more targets to focus on if they attack drones before ships there would be little, if any, reason to use ogres at that point. That's not even getting into the whole thing where the drone bay can hold 37 hammerheads but only 15 ogres.
Alvatore DiMarco
Capricious Endeavours Ltd
#2425 - 2013-05-15 07:31:20 UTC
It might be fun to see +25 bandwidth and +1 drone controlled per Gallente BS level, since we're talking about exotic concepts like that.

I don't like sentries or drones in general, but 10 sentries sounds amazingly entertaining.
DeLindsay
Galaxies Fall
#2426 - 2013-05-15 07:49:21 UTC
Alvatore DiMarco wrote:
It might be fun to see +25 bandwidth and +1 drone controlled per Gallente BS level, since we're talking about exotic concepts like that.

I don't like sentries or drones in general, but 10 sentries sounds amazingly entertaining.

(10) Sentries would be so ridiculously OP that CCP would nerf it the day it went live. Can you even imagine 1600 DPS in your face at up to 60km away instantly, changing targets at will with zero travel time, ability to set ALL Sentries from EVERY ship to support DPS from a single ship. There has been fantastic results with the Ishtar Sentry Alpha fleets. 40+ of them will melt anything sub cap instantly.

There is no reason to bring back more than (5) Drones per sub cap ship, none. All CCP has to do is increase the Primary Ship bonus Drone Dmg/HP of 10% per LvL to 15% per LvL and that's the same as an additional Drone at LvL 5. It would put those type of ships at ~1000 DPS with Heavy/Sentry Drones and 3-4 DDA's which is just about right for Drone DPS as a primary weapon system on actual Drone boats. They would need to reduce the number of weapon hardpoints on those ships by 1-2 to keep the DPS in line but that's no issue to real Drone users.

The Operative: "There are a lot of innocent people being killed in the air right now".

Capt. Malcolm Reynolds: "You have no idea how true that is".

Pattern Clarc
Citeregis
#2427 - 2013-05-15 09:19:16 UTC
Drone control units have too much mass and cost too much. A simpler solution would just be to increase the drone hull and damage bonus and drone bay.

12.5% drone damage and hit points per level.
Sentry drone bonus
425m3 drone bay.

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

Pattern Clarc
Citeregis
#2428 - 2013-05-15 09:23:30 UTC
Heh, just read the post above mine. So... Consensus on the Domi issue? Increase drone damage bonus to 12.5% or 15% and reduce weapon hardpoints? (and increase drone bay?)

All in favour say yay, all opposed say nay.

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

Jerick Ludhowe
Internet Tuff Guys
#2429 - 2013-05-15 09:29:25 UTC
Pattern Clarc wrote:
Heh, just read the post above mine. So... Consensus on the Domi issue? Increase drone damage bonus to 12.5% or 15% and reduce weapon hardpoints? (and increase drone bay?)

All in favour say yay, all opposed say nay.



I'd be down for a 15% to damage and hitpoints per level as a single bonus stand alone bonus or to pair it with a tracking bonus.
DeLindsay
Galaxies Fall
#2430 - 2013-05-15 09:29:44 UTC
Pattern Clarc wrote:
Heh, just read the post above mine. So... Consensus on the Domi issue? Increase drone damage bonus to 12.5% or 15% and reduce weapon hardpoints? (and increase drone bay?)

All in favour say yay, all opposed say nay.


AND, keep the new secondary bonus so my Garde IIs are stupidly OP Twisted

The Operative: "There are a lot of innocent people being killed in the air right now".

Capt. Malcolm Reynolds: "You have no idea how true that is".

Roime
Mea Culpa.
Shadow Cartel
#2431 - 2013-05-15 09:38:38 UTC
Just kidding about abandoning this thread. I love (the american, watered-down, devalued and fake version of love) Gallente spaceships.

Nay, for now.

Yay, after the issues with drone UI and mechanics are fixed. When we get to make mixed drone groups, launch groups without suffering through dropdown menus, when drones don't have cruiser-size sigs and noobship EHP, when their speeds are balanced against current ship speeds, when non-Gal/Min drones become usable, and when drone damage bonus gets extended to all kinds of drones.

If I'd really have to change the proposed Dominix to be more of a "dedicated drone ship", it would be this:

Gallente Battleship Skill Bonuses:
+10% Drone Effects and Drone hitpoints
+10% Drone optimal range and Drone tracking speed (replaces large hybrid turret damage)

After all, the non-unique ability to use all kinds of mystical drones like sensor dampening, tracking disrupting, target painting and energy neutralizing drones is used as a justification for drone ships having less slots than other ships. As we all know, a drone ship is currently in much worse position to use EWAR drones than other ship types.

I feel that this change would truly emphasize the "drone boat" role, and simultaneously revive the unused drone types.

(ECM drone base jam strength would need to be halved, which is only a good thing for everybody)

.

Shereza
Center for Advanced Studies
Gallente Federation
#2432 - 2013-05-15 11:24:08 UTC
DeLindsay wrote:
There is no reason to bring back more than (5) Drones per sub cap ship, none. All CCP has to do is increase the Primary Ship bonus Drone Dmg/HP of 10% per LvL to 15% per LvL and that's the same as an additional Drone at LvL 5. It would put those type of ships at ~1000 DPS with Heavy/Sentry Drones and 3-4 DDA's which is just about right for Drone DPS as a primary weapon system on actual Drone boats. They would need to reduce the number of weapon hardpoints on those ships by 1-2 to keep the DPS in line but that's no issue to real Drone users.


Actually there would still be a reason to do it, and that reason would be to keep the dominix in line with the sub-battleship design philosophies for Amarr and Gallente drone boats. Amarr ships are supposed to be fewer/smaller drones on the field at once with more "reloads" for them while Gallente ships are supposed to field larger drones and/or more of them while being more sensitive to drone losses.

One of the things I noted in this topic was that the armageddon was highly unlikely to go below 125mb. Whether this is as likely as the dominix exceeding 125mb and getting the support necessary to make use of it I couldn't say, but if dropping the armageddon to below the dominix in terms of bandwidth is not a favorable solution then increasing the dominix's bandwidth might be.

Going back to the max 10 drones of yore would likely be a mistake, but CCP has made some pretty solid strides over the years with improving server hardware and the performance of the server software. It might not be a bad time to at least consider lifting the 5 drone cap for one or two drone boats and give them a six, seven tops, drone cap.

Roime wrote:
If I'd really have to change the proposed Dominix to be more of a "dedicated drone ship", it would be this:

Gallente Battleship Skill Bonuses:
+10% Drone Effects and Drone hitpoints
+10% Drone optimal range and Drone tracking speed (replaces large hybrid turret damage)

After all, the non-unique ability to use all kinds of mystical drones like sensor dampening, tracking disrupting, target painting and energy neutralizing drones is used as a justification for drone ships having less slots than other ships. As we all know, a drone ship is currently in much worse position to use EWAR drones than other ship types.

I feel that this change would truly emphasize the "drone boat" role, and simultaneously revive the unused drone types.

(ECM drone base jam strength would need to be halved, which is only a good thing for everybody)


At this point you might as well consider a 10%/level bonus to all core attributes, excepting resistances and stats like mass/sig, and a 5km/level bonus to drone control range. This means increased MWD/orbit speed, optimal/falloff range, tracking speed, damage, more effective EW/neut/rep drones, and so on, and they do it at base ranges up to 75km.
Mata Hotaki
aussie1hi brett Corporation
#2433 - 2013-05-15 11:44:44 UTC
DeLindsay wrote:

I LOVE the new Domi change. As a drone user it's exactly what that ship needed. And CCP doesn't NEED to respond to people that are upset that some ship they fly is getting changed from the status quo they've been used to for years. It is THEIR game, we just play it. Either adapt or not.

And no matter what you tell yourself RoF is superior DPS to the same % + damage buff. It doesn't matter if it costs more ammo or cap, it DOES increase the DPS output.


You love the Domi change because you run missions with it (you said so yourself a few posts below).
Yay - now with 50% more AFK.

Since now the changes were tested on SiSi, it looks like we got it right originally: the tracking/range bonuses are relevant mostly for sentries. There is no reason to choose a Domi over a Geddon for PVP.

It's my last post in this thread, and all my Domis are going on the market/contracts.
Drake Doe
88Th Tax Haven
#2434 - 2013-05-15 12:13:13 UTC
Could we get a better change than 10% more hit points per level for drones? I'd much rather have a resist or sig radius reduction.

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Omnathious Deninard
University of Caille
Gallente Federation
#2435 - 2013-05-15 14:39:14 UTC
Marlona Sky wrote:
Shereza wrote:
With 122 pages I simply don't have the interest or energy to read through this topic to see if any of what I'm about to say has been mentioned. That said...

One thing that seems to be missing from the thought processes about people complaining about the usefulness of the proposed tracking/range bonus is how it affects smaller drones. Warrior IIs will have an optimal of 1875m along with a tracking speed of 4.86 at GalBS5. If they're dangerous for interceptors now then come expansion they'll run the risk of being positively lethal to them.

As for the second thing it deals with making the dominix unique and separating it from the proposed armageddon. It's a simple solution, and like all simple solutions it's probably a "bad" solution. It is still, in my opinion, a solution that can cover the current situation. Simply make 3 changes to the current dominix proposal.
#1 Remove one or two turret hardpoints.
#2 Increase the dominix's bandwidth by 25mb.
#3 Allow the dominix to fit one Drone Control Unit.

If you remove two turret hardpoints while also allowing the dominix to field a sixth heavy/sentry drone it will do approximately as much DPS as it does now while further emphasizing the drone orientation of the ship and the "more/heavier deployed drones" philosophy that CCP is trying to apply to Gallente drone boats as compared to Amarr drone boats and their "more reloads" philosophy.

As I said though, it's a simple solution and it involves mixing things up in a way that CCP often frowns upon so it's likely not a good solution, but it does manage to cover the bases and make the dominix a bit more unique

The Dominix being turned into a pocket carrier would be nice. Instead of the optimal and tracking bonus, change it to a +1 launched drones. Then remove a few high slots and all the turrets to increase it's drone bay to 750 m3.

Presto!

You now have a unique role for it as a battleship that is very different from the other battleships.

If you let it have 10 drones + 10% damage it becomes OP against small targets, what could work though is
+1 Drone Control per Level
+10% Tracking and HP per Level

250Mbps
750m3 Drone Bay

If you don't follow the rules, neither will I.

ExAstra
Echoes of Silence
#2436 - 2013-05-15 18:44:37 UTC  |  Edited by: ExAstra
Okay, here's round two of my testing. Ships are fit the exact same as previous, only now with 2 Drone Link Augmentor IIs (each) and 1 Micro Jump Drive (each).

This time I used a shield tanked Stabber (purely active, no Sig Rad boosting penalties applied) as the target for the drones, switching it up a little. Test is otherwise the same, 1 round with mediums, 1 with heavies. One round with the target stationary, one orbiting 2,500m simulating scrammed, and one orbiting 2,500m while webbed. The stabber's high speed and lower signature radius, in my opinion, will make for a really good test comparing the Dominix to the Armageddon. The results will, hopefully (for the Dominix) show a clear superiority in DPS on the Dominix's side. I also did a test on Roime's suggestion of "fighting an interceptor by MJDing and blapping with sentries"


  • Stabber: Stationary
  • Hammerhead IIs / Orbit 1,100m
  • Armageddon: Overall Average Damage ranked 28.23, with 90% accuracy
  • Dominix: Overall Average Damage ranked 34.1, with 97.5% accuracy


-Here we already see a huge improvement over the results we'd seen previously with the frigate. The Dominix pulls a VERY clear and concise lead over the Armageddon in effectively applied DPS. Although this situation is very unlikely in PvP, but yeah.


  • Stabber: Stationary
  • Ogre IIs / Orbit 1,200m
  • Armageddon: Overall Average Damage ranked 53.18, with 75% accuracy
  • Dominix: Overall Average Damage ranked 61.2, with 80% accuracy


-Again, while the situation will be uncommon in most PvP, the Dominix came ahead the clear winner with higher accuracy and much higher DPS.


  • Stabber: Orbit - Scrammed
  • Hammerhead IIs / Orbit 950m to 1,700m
  • Armageddon: Overall Average Damage ranked 35, with 97.5% accuracy
  • Dominix: Overall Average Damage ranked 33.02, with 90% accuracy


-Unfortunately, the Dominix not only did worse than the Armageddon here, it did worse than it did previously with the ship sitting still. It's entirely possible it just got really unlucky with the misses, but it still missed.


  • Stabber: Orbit - Scrammed
  • Ogre IIs / Orbit 1,850m to 2,900m
  • Armageddon: Overall Average Damage ranked 52.25, with 80% accuracy
  • Dominix: Overall Average Damage ranked 59.45, with 92.5% accuracy


-Luckily (for it) the Dominix managed to reach out and take the lead where it really counts in this test: using oversized drones. The damage boost (about 11%) over the Armageddon isn't MUCH but it's noticeable, especially considering how much more reliable the damage was.


  • Stabber: Orbit - Webbed
  • Hammerhead IIs / Orbit 1,000m to 1,200m
  • Armageddon: Overall Average Damage ranked 31.88, with 92.5% accuracy
  • Dominix: Overall Average Damage ranked 33.77, with 95% accuracy


-Dominix had a slight lead over the Geddon here. (At a point like this, the bonus, while noticeable, does not justifiably "make the Dominix a better drone boat" than the Armageddon)


  • Stabber: Orbit - Webbed
  • Ogre IIs / Orbit 1,100m to 1,300m
  • Armageddon: Overall Average Damage ranked 43.63, with 70% accuracy
  • Dominix: Overall Average Damage ranked 61.52, with 90% accuracy


-Bingo. The real power of the Dominix's (tracking) bonus rears its head at exactly this moment, and it is at exactly this moment where the bonus for the first time becomes something actually respectable and not something to scoff at (disregarding sentry drones). That is a very distinct advantage on the Dominix's part.



So now with that test, we can see that the Dominix, against a properly tackled cruiser, gains a significant boost when using Heavy Drones against cruisers. It's nearly double the output of the drones you OUGHT to be using, as well. With optimism in hand, let's see if this bonus can also apply to Roime's suggestion of anti-interceptor combat, the glorious MicroJump Drive/Sentry Drone combo. In order to keep the test fair, Curator II sentries were chosen. The reason for this is, while they don't have the DPS and tracking of Gardes, or the range of Warden's, they offer a nice balance between the two at the moment. For the range they can achieve, they offer the highest level of tracking. And we need to keep the two ships AS CLOSE in performance to each other as we possibly can. Because if the Armageddon can do it as easily as the Dominix, then the Dominix's bonus becomes lackluster.

(tl;dr: I used Curators on both ships rather than buffing the range of Gardes on the Domi because even if the Dominix can do it with Gardes, if the 'Geddon can do it with Curators then the bonus doesn't matter [in this specific situation])

So here are the results:

Armageddon w/5x Curator IIs, Micro Jump Drive to ~100km from tackling interceptor.
Deploy Drones, and engage target, while Interceptor is attempting to cover the distance (smartly)

Curators Destroy Interceptor: Y/N?
-> N

The Curators did not manage to destroy the incoming Malediction. While they did hit and get some decent damage, an interceptor with 50% armor is tackling you just as easily as with 100%.

Dominix w/5x Curator IIs, Micro Jump Drive to ~100km from tackling interceptor.
Deploy Drones, engage target during Interceptor approach.

Curators Destroy Interceptor: Y/N?
-> N

Drat, the Dominix couldn't manage it on equal grounds. Still got a few shots into the poor Inty, but it wasn't enough.

[Another potential test may be performed shortly]

Save the drones!

ExAstra
Echoes of Silence
#2437 - 2013-05-15 18:44:52 UTC  |  Edited by: ExAstra
My overall opinion from the tests thus far:
The bonus is still a LITTLE underwhelming to me. There are a few things that, when put together, completely nullify that and would make the Dominix a beyond phenomenal ship, worthy of its status as the premiere drone ship of EVE. The drone UI needs fixed, for one (this doesn't help just the Domi but still). Sentry drones need a serious looking at by CCP (Scout/Attack Drones need fixed up as well, but fixing sentries will be of bigger benefit to the Domi than the Geddon). A little love on them will go a long way. And finally, give the Dominix a boost to the use of EWAR drones (ECM, Target Painting, Webify, Sensor Dampening, rep drones, etc) per level.


You can reduce the amount for the ECM drone effectiveness from 10% to 5% or even 2% if you felt it was necessary. But if the Dominix could use ANY drone with a decent boost to its effectiveness, it could help restore that feeling of immense versatility it always had before the inclusion of the Armageddon. Because before the Dominix was the only ship that could use a plethora of drones to make its fits truly unique. I think CCP should consider a small boost to all drone's effectiveness for the Dominix, especially over giving it extra damage or allowing it to use extra drones. Those "fixes" are just too... linear, complicated (in the case of extra drones), and predictable.

What do you all think?

Save the drones!

Temai
The Scope
#2438 - 2013-05-15 20:26:52 UTC

ExAstra good work on the tests

a lot of people have said it in this thread but the current Domi plan isnt all that grate some people do genuanly seem to like it as i have stated however i view it as a Joke in the Joke.

I do agree with the Effects Buff to Drones this would put the Domi in a Strong Drone ship and then with later Drone buffs it could be reviewd if to stong but i 100% Agreee Effects would be better than the Current Planed "thing"

- Temai
  • Lost in Space looking for a Home dreaming of building outpost's acrross EVE -
Screenlag
Armaggedon Inc.
RAZOR Alliance
#2439 - 2013-05-15 20:35:39 UTC
Have the Megathron been nerfed even more? Only 75 BW as well as 75m3 dronebay? Wish we'd get that 8th turret as compensation. Don't understand why the hyperion is getting such an awesome drone potential instead of the attack megathron
Pattern Clarc
Citeregis
#2440 - 2013-05-15 20:38:25 UTC
The Megathron gained an 8% turret dps increase before considering what an extra low gives you.

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction