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[Odyssey] Navy Battleships

First post First post
Author
MeBiatch
GRR GOONS
#641 - 2013-05-14 23:21:40 UTC
Liang Nuren wrote:
MeBiatch wrote:
i would put 10 bucks down and say your fav super hero is batman...


Gambit, actually.

-Liang

Ed: Also, I don't like Batman much. Superman's just stupid. And Spiderman is a whiny *****.


i was trying to be funny cuss like batman you are obsessed with utility...

batman has his belt you have your high slot.

nevermind...Oops

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Ruze
Next Stage Initiative
#642 - 2013-05-14 23:29:18 UTC
MeBiatch wrote:
Liang Nuren wrote:
MeBiatch wrote:
i would put 10 bucks down and say your fav super hero is batman...


Gambit, actually.

-Liang

Ed: Also, I don't like Batman much. Superman's just stupid. And Spiderman is a whiny *****.


i was trying to be funny cuss like batman you are obsessed with utility...

batman has his belt you have your high slot.

nevermind...Oops


I got it. I also saw where, in almost every post, she referenced that utility high.

Might have a point. Don't know. But sh sure loves her utility belt ... I mean, slots.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Minister of Death
Colossus Enterprises
#643 - 2013-05-14 23:33:39 UTC
Thank you for leaving the Typhoon Fleet Issue in the spirit of its original form. it is a very special ship to a lot of pilots.
If you had turned it into what you did with the regular Typhoon, I would have been exceptionally disappointed.
Thank you, thank you, THANK YOU.

As for the SNI, I think I kind of know why you went w/the 5th low slot and I'm not gonna bark about it but ya that's not a big deal.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#644 - 2013-05-15 02:23:14 UTC
1. If you think the CNR is bad; you're terrible
2. Navy Geddon maintains its ****** gank while now being able to easily get over 135k ehp.. alright..
3. Malcanis you shitpost too much, chill.

BYDI recruitment closed-ish

Liang Nuren
No Salvation
Divine Damnation
#645 - 2013-05-15 02:27:43 UTC
Garviel Tarrant wrote:

1. If you think the CNR is bad; you're terrible
2. Navy Geddon maintains its ****** gank while now being able to easily get over 135k ehp.. alright..
3. Malcanis you shitpost too much, chill.


In PVE: the new CNR is just outright worse than the Golem
In PVP: Why aren't you using a Typhoon or Fleet Phoon again?

-Liang

I'm an idiot, don't mind me.

Tritanium Avenger
Federal Navy Academy
Gallente Federation
#646 - 2013-05-15 02:34:48 UTC
megathron looks very meh imo
what's good about it compared to other attack ships? for example the typhoon looks superior in every aspect:

typhoon has:
-more than 12 effective turrets/launchers (that's huge is my math wrong?)
-better cap due to less usage
-more speed
-smaller signature

megathron has:
-better tracking
-and?

I didn't do the math on PWG difference vs turret requirements but i think they're similar
Bi-Mi Lansatha
The Scope
Gallente Federation
#647 - 2013-05-15 02:47:08 UTC  |  Edited by: Bi-Mi Lansatha
Liang Nuren wrote:

In PVE: the new CNR is just outright worse than the Golem...

-Liang
That is true. If I could fly a Golem, I wouldn't fly a CNR. Just like if I could fly an Iteron IV why would I fly and Iteron II?

Previously, CCP said they didn't like that concept and wanted every Industrial to have a role. I wonder why the CNR has been reduce to an entry level Golem?

There are some differences between the Golem and CNR, but at least from a PvE perspective (where I have some experience)... the CNR is now just something you fly until you can get into a Golem. Low experience or players with limited ISK.

PvP might be different.





We want to reach a place where cheaper ships are more than just something you fly when you start the game, but instead present a viable and interesting option to be chosen by people of many levels of experience."

"Our vision for cost-balancing is that cost should play a limited part in balancing ships and that obtaining a roughly linear increase in effectiveness should require an exponential increase in cost."

-CCP Fozzie
Bi-Mi Lansatha
The Scope
Gallente Federation
#648 - 2013-05-15 03:06:02 UTC
Tritanium Avenger wrote:
...-more than 12 effective turrets/launchers (that's huge is my math wrong?)
I think it is wrong. The bonus is to damage not rate of fire for missiles. I think it works out to around 8.25 launchers.

The bonus is +7.5% to Cruise and Torpedo launcher damage
Bi-Mi Lansatha
The Scope
Gallente Federation
#649 - 2013-05-15 03:12:32 UTC
Garviel Tarrant wrote:
1. If you think the CNR is bad; you're terrible...
The CNR/Cruise missile system isn't bad. In fact, the new CNR is better than the old one. However, was this the right design choice: making it an entry level Golem? A stepping stone or should it have remained unique?


Bi-Mi Lansatha
The Scope
Gallente Federation
#650 - 2013-05-15 03:20:40 UTC
Ruze wrote:
...
I got it. I also saw where, in almost every post, she referenced that utility high.

Might have a point. Don't know. But sh sure loves her utility belt ... I mean, slots.
I liked my utility high slot, but would sacrifice it in a minute to get a nice upgrade to my CNR. But, to strip the ROF bonus and to fill the eight slot with another launcher was a double slap.

I lost the slot and raw DPS. Cry


Alexander Renoir
Covenant Trading Agency
#651 - 2013-05-15 03:53:32 UTC  |  Edited by: Alexander Renoir
Concernig the CNR:
All I can say is, that I strongly need one high slot for a Tractor Beam. So please do not change the slot-layout nor the Rate of Fire-Bonus.
You have changed the Cruise Missile Ammunition. Thats enough.
A Tech I Raven is useless for my skillset but my ALL Level 5 Golem is also bad today (And will be bad after the CM change). The best solution for MY PERSONAL Playstile ever was the CNR. But with this change it is ruined for me. I need one free available high-slot. Thats all.
Torpedo's where NEVER EVER an option for me. Sure I have also all Level 5 in torpoedoes.. but they are useless for my playstile.

So please overthink the Rate Of Fire-Bonus and the Slot Layout. Perhaps it will be better to change back some statistics of the CM to fit again with an ROF-bonus and a 7 launcher Slot-layout. Thanks.

MY PERSONAL OPINION:
Do not touch the CNR as ship. Changing the ammunition is enough.
+ I see a Problem with the gone rof-bonus. Yeah! I can make damage with the new CM but if the BS in Vengeance repairs itself faster than I can shoot the new CM wont be better.
+ I Need one free available high Slot for my Tractor Beam. (Noctis is not an Option. Playstile.. you know?)
Nessa Aldeen
First Among Equals
#652 - 2013-05-15 04:02:24 UTC
I just don't get the argument over the SNI. Having 6 turrets ROF @25 percent and allows turrets for the 7 makes it worse. It does not have an explosion bonus or a velocity bonus, without the help of painters. The actual applied damage is far worse than the CNR in its raw form.

To the CNR is being too similar vs the Golem, well that may be true but it is a Marauder. One can take parallels to the Kronos vs the Vindicator, the Kronos is more efficient despite not having the mad dps the former has. While the CNR does not have paper DPS, it does make killing ships easier.

On the Typhoon issue, I do concur that the ship is better than the SNI and CNR because of flexibility and as well as the better paper dps. However, some of you are making again the conclusion that it will outperform the CNR, which is hardly true. Like the SNI, it lacks explosion or velocity bonuses to make it come on top. Without rigs and painters, it may come close but the CNR is better at Pve and it has always been like that in the past.

I would readily accept that Typhoon is more suited for a pvp role but even then the SNI should match it too as is why would anyone not choose the Typhoon over the SNI in pvp.
Liang Nuren
No Salvation
Divine Damnation
#653 - 2013-05-15 04:31:50 UTC
Nessa Aldeen wrote:
I just don't get the argument over the SNI. Having 6 turrets ROF @25 percent and allows turrets for the 7 makes it worse. It does not have an explosion bonus or a velocity bonus, without the help of painters. The actual applied damage is far worse than the CNR in its raw form.

To the CNR is being too similar vs the Golem, well that may be true but it is a Marauder. One can take parallels to the Kronos vs the Vindicator, the Kronos is more efficient despite not having the mad dps the former has. While the CNR does not have paper DPS, it does make killing ships easier.

On the Typhoon issue, I do concur that the ship is better than the SNI and CNR because of flexibility and as well as the better paper dps. However, some of you are making again the conclusion that it will outperform the CNR, which is hardly true. Like the SNI, it lacks explosion or velocity bonuses to make it come on top. Without rigs and painters, it may come close but the CNR is better at Pve and it has always been like that in the past.

I would readily accept that Typhoon is more suited for a pvp role but even then the SNI should match it too as is why would anyone not choose the Typhoon over the SNI in pvp.


I've seen some SNI vs CNR PVP arguments, but not any for PVE. However, we can delve down that particular rabbit hole if you like. I'm gonna lead with arguments about painters though - because if you're doing PVE with a missile ship and not using painters you are doing it wrong. It's not even worth discussing the ships if you ignore painters.

That said, the CNR is faster than the SNI (occasionally useful in the long haul missions) and has the handy explosion radius bonus. However, the SNI has a tank bonus, a utility high, and an extra mid slot that allows for an extra painter, more tank, or a prop mod. I'm hard pressed on believing any arguments that the SNI isn't going to sport more painters than the CNR - so I guess the question is whether or not the 3rd/4th painter or second painter set combined with the utility high+mid outweighs the CNR's explo radius bonus and superior speed. Honestly, at this point my money's on the CNR retaining the PVE lead vs the SNI. That said, the Golem obviously blows both of them away tank, explo velocity, and painter bonuses while maintaining the same raw DPS.

The Fleet Phoon is another issue entirely. It's got more raw DPS than the CNR via having more eff launchers and more drone bandwidth and maintains the (IMO mandatory) utility high. This should allow the Fleet Phoon to chew through the bulk of mission EHP where the damage application bonus will be significantly less useful. That is, afterall, what allowed the CNR to be better than the Golem despite the Golem's dramatically superior damage application.

In PVP, however, I'm super hard pressed to see any CNR use case that isn't more than adequately fulfilled by the Typhoon and it's explosion velocity bonus. The loss of that utility high is really painful.

-Liang

I'm an idiot, don't mind me.

Drachiel
Mercury LLC
#654 - 2013-05-15 04:40:23 UTC
AMARR VICTOR!
Alexander Renoir
Covenant Trading Agency
#655 - 2013-05-15 04:54:33 UTC  |  Edited by: Alexander Renoir
Liang Nuren wrote:

... because if you're doing PVE with a missile ship and not using painters you are doing it wrong. It's not even worth discussing the ships if you ignore painters.


I do my missions without a painter. I have one mission where I use a painter. But If you have all Level 5 you do not need a painter if you use cruise missiles.
It would even be possible to shoot elite frigates with my skillset, without painter but with cruise missiles. It is not much effective but possible. I had to do this in a Worlds Collide. Thanks to drone eating NPC's. Blink

Some frigates one salve, other frigates 3.
Cruiser two salves.
All BC and above no problem.

I barely use a painter. Not necessary if you have skills. And should skilling not be a goal in EVE? It seems to me that CCP and the community wants fast results with modules rather than a strong skillset. Sad
Ruze
Next Stage Initiative
#656 - 2013-05-15 04:56:47 UTC
I don't fly Caldari, so it took me a while to catch up. But let me get this straight:

Some of you guys are upset that the Caldari Navy Raven, which is a faction Battleship, cannot out PVE a Golem, which is a Marauder?

I mean, maybe I'm just Amarr, but the Apoc's Navy version has never even come close to the Paladin. I guess I'm just ignorant, but the pure training time and requirements to use a Marauder over a navy issue (which is essentially just more money, and if I'm reading the numbers right, isn't even close to the cost of that marauder) makes the marauder the pure win every single time. Fewer weapons, more damage, room for tractor and salvage, t2 tank, lots of cargo hold, etc, etc, etc.

So if by some chance I'm just an idiot who doesn't understand why a cheaper ship that requires less skills to use as a prerequisit should outperform a more expensive and more skill intensive ship, or even come close enough to be an option ... please, say so. I know you will.

Maybe it's just an Amarr thing. But if somebody told me the Navy Apoc or Geddon was supposed to be as good as a Marauder, I'd kick them from corp and call them an idiot. Well, not in that order. Then I'd have to create a private channel and probably pay some outrageous CSPA charge, and ....

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Liang Nuren
No Salvation
Divine Damnation
#657 - 2013-05-15 05:00:26 UTC
Alexander Renoir wrote:
Liang Nuren wrote:

... because if you're doing PVE with a missile ship and not using painters you are doing it wrong. It's not even worth discussing the ships if you ignore painters.


I do my missions without a painter. I have one mission where I use a painter. But If you have all Level 5 you do not need a painter if you use cruise missiles.
It would even be possible to shoot elite frigates with my skillset, without painter but with cruise missiles. It is not much effective but possible. I had to do this in a Worlds Collide. Thanks to drone eating NPC's. Blink

Some frigates one salve, other frigates 3.
Cruiser two salves.
All BC and above no problem.

I barely use a painter. Not necessary if you have skills. And should skilling not be a goal in EVE? It seems to me that CCP and the community wants fast results with modules rather than a strong skillset. Sad


I have better skills and implants than you, and I need a painter. You're just deluding yourself.

-Liang

I'm an idiot, don't mind me.

Gordon Esil
Brutor Tribe
Minmatar Republic
#658 - 2013-05-15 05:03:31 UTC
Jenn aSide wrote:
Drunken Bum wrote:
Turelus wrote:
CNR is king of PVE again? Big smile

Only people who havent flown a machariel say this ;)



You do know that Tracking Enhancers are getting nerf soon, and later the Mach (and cynabal) are getting nerfed right?

Whaaaaat I just spent my 2.5 billion isk getting a new mach and fit it Cry
Alexander Renoir
Covenant Trading Agency
#659 - 2013-05-15 05:05:58 UTC  |  Edited by: Alexander Renoir
Ruze wrote:
Some of you guys are upset that the Caldari Navy Raven, which is a faction Battleship, cannot out PVE a Golem, which is a Marauder?


You are right pal. Skills should be the answer for problems in EVE. Not changed statistics on ships, new / other modules or something other. Just hard skillsets.
I hate the idea of a fast entry on BS for noobs or absolute low-skiller. THEY deserve problems with their missions if they have a bad skillset. CCP should not listen to such persons.

Btw: The GOLEM (or the Marauder Class at once) is a poor design at present. And I do not mean the color or shape. Blink
Alexander Renoir
Covenant Trading Agency
#660 - 2013-05-15 05:06:52 UTC
Liang Nuren wrote:


I have better skills and implants than you, and I need a painter. You're just deluding yourself.

-Liang


Better skills? LolLolLolLolLolLolLolLol

You cant have more than ALL LEVEL 5. Roll